Poll of the Day > Gaming pet peeves?

Topic List
Page List: 1, 2, 3
KJ_StErOiDs
11/12/22 12:25:31 PM
#101:


Leading/following NPCs that are achingly slow.

---
"Shhh! Ben, don't ruin the ending!" --Adrian Ripburger, Full Throttle
... Copied to Clipboard!
Grendel_Prime
11/12/22 12:29:46 PM
#102:


Revelation34 posted...
The dumb take is actually from post #60.
If you're going to criticize, at least have the courtesy to not be lazy and ignorant about it. Make a rebuttal.

---
http://i.imgur.com/ocx9d7F.gifv
https://www.kickstarter.com/projects/hoki/hoki-fortune-telling-solitaire
... Copied to Clipboard!
dud
11/12/22 12:44:20 PM
#103:


Some games have data on them, do they not? It's hard to tell tbh cause my console is always connected to the internet anyway so an install and download look a lot like the same thing

They also serve as a license key if nothing else, granted it's not like a digital game can't do that

---
YOU GOT THE DUD
... Copied to Clipboard!
hypnox
11/12/22 8:40:28 PM
#104:


KJ_StErOiDs posted...
Leading/following NPCs that are achingly slow.

Or when their speed doesn't match your walk OR run speed.

---
http://media.tumblr.com/tumblr_m0ajm6lGqf1qekkfi.gif
... Copied to Clipboard!
Cruddy_horse
11/12/22 8:44:30 PM
#105:


KJ_StErOiDs posted...
Leading/following NPCs that are achingly slow.

This and quests that are 60-70% exposition, Cyberpunk is super guilty of this to the point where plenty of quests don't involve combat and when it does happen it's fleeting. Not super noticeable the first time but on a replay the game feels like it's on-rails half the time.
... Copied to Clipboard!
Dmess85
11/12/22 11:49:34 PM
#106:


Whack-a-mole type quests

---
Previewing your message before you post is for suckers.
---
... Copied to Clipboard!
LinkPizza
11/13/22 12:40:15 AM
#107:


Revelation34 posted...
What game?

Robbin Morningwood. Its a gay RPG. Like, you are literally in village where all the men are gay The fighting is unique and hot

dud posted...
Some games have data on them, do they not? It's hard to tell tbh cause my console is always connected to the internet anyway so an install and download look a lot like the same thing

They also serve as a license key if nothing else, granted it's not like a digital game can't do that

Yeah. I mean, you can still share games and stuff. So, physical does let you do that. I share games with my brother often enough when I visit home

---
Official King of Kings
Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
... Copied to Clipboard!
Krazy_Kirby
11/13/22 1:26:05 AM
#108:


KJ_StErOiDs posted...
Leading/following NPCs that are achingly slow.


in asassins creed 4, I failed an escort mission because they fell down a well during freerunning....

---
Snowflakes of today: "sticks and stones may break my bones, but words will ALWAYS hurt me."
... Copied to Clipboard!
hypnox
11/13/22 4:35:14 AM
#109:


Krazy_Kirby posted...
in asassins creed 4, I failed an escort mission because they fell down a well during freerunning....

Why did you guide them in a way that would make them go down the well?

---
http://media.tumblr.com/tumblr_m0ajm6lGqf1qekkfi.gif
... Copied to Clipboard!
Sufferedphoneix
11/13/22 6:30:15 AM
#110:


KJ_StErOiDs posted...
Leading/following NPCs that are achingly slow.

Started playing witcher 3 recently. Thought this was gonna be thr case but was like well at least they match my walking speed. Then through accident discovered they match your running speed too. Was very pleasantly surprised

---
Cid- "looks like that overgrown lobster just got served!" Bartz-"with cheese biscuts AND mashed potatoes!"
... Copied to Clipboard!
chandlermbing
11/13/22 3:50:09 PM
#111:


Side characters that won't shut up and let me enjoy the environment and mechanics and keep nagging at me and solving all the puzzles. Basically what yahtzee calls Ghost Train Ride games

---
"Evolution is a 'theory', just like gravity. If you don't like it, go jump off a bridge"
... Copied to Clipboard!
darkknight109
11/14/22 3:27:30 AM
#112:


hypnox posted...
The main problem with PC games are nowadays theres so many damn variables when it comes to components and drivers its almost impossible for them to test for them all. And sometimes crap like that make a difference.
I'm more sympathetic to PC games pulling this, for the reasons you mentioned, but when the game doesn't work well on *anyone's* system because the game itself is still horribly bugged and not in a state where it is ready for mass release (like Cyberpunk 2077, for instance), that's where I get cranky.

And there's zero excuse for it for console games, where everyone is on a standardized system.

dud posted...
People have been saying this for like ten years and it's still a flat out lie ten years later.

Do those monetization practices exist? Yes. Is it happening to every AAA game? Not even remotely.
I beg to differ. I can't honestly recall the last AAA game I played that didn't have some form of naked profit-mongering going on with blatantly exploitative or money-grubbing transactions. Even Nintendo, who used to be categorically opposed to this sort of thing, have jumped in feet-first in the Switch era.

Just a few examples off the top of my head:

-Super Smash Bros. Ultimate - "Here's the base game for $60, with a roster of 74 fighters and 103 stages. And if you want the complete game, you can buy the DLC, to the tune of $66 ($55 if you use the package deals!), which gets you... 11 new characters and 11 additional stages."

-Tales of Arise - "Try our wonderfully-crafted RPG adventure, for just $60! Then head on over to the DLC page, where you can buy a bunch of costume art assets that we threw together in an afternoon, or item packs that took literally 30 minutes to code! Total price tag for all the DLC options, precisely zero of which add any meaningful content to the game? $175!!". By the way, $130 worth of those DLC packs were available on Day 1, meaning there's zero reason beyond profiteering that they couldn't have been included in the main game.

-Fire Emblem Fates - Probably the most egregious example I can think of, the game had two campaigns ("Birthright" and "Conquest") which, despite using the exact same set of characters and mechanics and being developed as a single project, were released separately as two full priced games (though you could get the "second campaign" at a discount as DLC for whichever first campaign you paid for). The real kicker, however, was that the game's third campaign, which included the game's true ending, was DLC exclusive (unless you shelled out for the Collector's Edition), meaning the total cost for the complete game came out to $100 (and that's including the discount for the second campaign). And as a side note, there's another $40 of DLC packs in addition to that ($25 if you buy them in packs) that consist of the usual fare of standalone maps, EXP/gold boosters, etc.

And the above aren't even counting the more infamous examples, like EA and their rampant abuse of lootboxes in everything from sports titles to Star Wars. It all gets to be a bit much for me.

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
Krazy_Kirby
11/14/22 3:29:36 AM
#113:


darkknight109 posted...


And there's zero excuse for it for console games, where everyone is on a standardized system.


ps4-ps4 pro

(and pay to win lootboxes were taken out of battlefront at launch.. cosmetic lootboxes don't mean anything)

---
Snowflakes of today: "sticks and stones may break my bones, but words will ALWAYS hurt me."
... Copied to Clipboard!
darkknight109
11/14/22 3:33:34 AM
#114:


Krazy_Kirby posted...
ps4-ps4 pro
If you can't find the time/budget to test on a whopping *two* different system setups, I'm not sure what to tell you.

Krazy_Kirby posted...
(and pay to win lootboxes were taken out of battlefront at launch.. cosmetic lootboxes don't mean anything)
Strange that you bring this up when Battlefront wasn't one of my examples.

I also was not aware that money-whoring for cosmetics apparently doesn't count as money-whoring.

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
agesboy
11/14/22 3:36:14 AM
#115:


darkknight109 posted...
-Tales of Arise -
And they fucking displayed ads for the DLC ingame at rest points as scrolling messages. It was pretty bad.

---
http://i.imgur.com/LabbRyN.jpg
raytan and Kana are on opposite ends of the Awesome Spectrum.
... Copied to Clipboard!
Krazy_Kirby
11/14/22 3:41:09 AM
#116:


darkknight109 posted...


Strange that you bring this up when Battlefront wasn't one of my examples.

I also was not aware that money-whoring for cosmetics apparently doesn't count as money-whoring.


darkknight109 posted...

And the above aren't even counting the more infamous examples, like EA and their rampant abuse of lootboxes in everything from sports titles to Star Wars. It all gets to be a bit much for me.

---
Snowflakes of today: "sticks and stones may break my bones, but words will ALWAYS hurt me."
... Copied to Clipboard!
darkknight109
11/14/22 3:48:25 AM
#117:


Krazy_Kirby posted...
And the above aren't even counting the more infamous examples, like EA and their rampant abuse of lootboxes in everything from sports titles to Star Wars. It all gets to be a bit much for me.


darkknight109 posted...
And the above aren't even counting the more infamous examples, like EA and their rampant abuse of lootboxes in everything from sports titles to Star Wars. It all gets to be a bit much for me.

darkknight109 posted...
I also was not aware that money-whoring for cosmetics apparently doesn't count as money-whoring.

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
ZangsBeard
11/14/22 5:24:14 AM
#118:


Settlement crafting that fights you every step of the way. lol

---
Fear the http://img.pestilenceware.com/Zangulus/Beard.jpg
... Copied to Clipboard!
Revelation34
11/14/22 6:18:21 AM
#119:


darkknight109 posted...

I'm more sympathetic to PC games pulling this, for the reasons you mentioned, but when the game doesn't work well on *anyone's* system because the game itself is still horribly bugged and not in a state where it is ready for mass release (like Cyberpunk 2077, for instance), that's where I get cranky.

And there's zero excuse for it for console games, where everyone is on a standardized system.

I beg to differ. I can't honestly recall the last AAA game I played that didn't have some form of naked profit-mongering going on with blatantly exploitative or money-grubbing transactions. Even Nintendo, who used to be categorically opposed to this sort of thing, have jumped in feet-first in the Switch era.

Just a few examples off the top of my head:

-Super Smash Bros. Ultimate - "Here's the base game for $60, with a roster of 74 fighters and 103 stages. And if you want the complete game, you can buy the DLC, to the tune of $66 ($55 if you use the package deals!), which gets you... 11 new characters and 11 additional stages."

-Tales of Arise - "Try our wonderfully-crafted RPG adventure, for just $60! Then head on over to the DLC page, where you can buy a bunch of costume art assets that we threw together in an afternoon, or item packs that took literally 30 minutes to code! Total price tag for all the DLC options, precisely zero of which add any meaningful content to the game? $175!!". By the way, $130 worth of those DLC packs were available on Day 1, meaning there's zero reason beyond profiteering that they couldn't have been included in the main game.

-Fire Emblem Fates - Probably the most egregious example I can think of, the game had two campaigns ("Birthright" and "Conquest") which, despite using the exact same set of characters and mechanics and being developed as a single project, were released separately as two full priced games (though you could get the "second campaign" at a discount as DLC for whichever first campaign you paid for). The real kicker, however, was that the game's third campaign, which included the game's true ending, was DLC exclusive (unless you shelled out for the Collector's Edition), meaning the total cost for the complete game came out to $100 (and that's including the discount for the second campaign). And as a side note, there's another $40 of DLC packs in addition to that ($25 if you buy them in packs) that consist of the usual fare of standalone maps, EXP/gold boosters, etc.

And the above aren't even counting the more infamous examples, like EA and their rampant abuse of lootboxes in everything from sports titles to Star Wars. It all gets to be a bit much for me.


Some of the costumes in Tales games for DLC give you bonus artes that you can eventually learn without needing to keep wearing the costumes.

---
Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms
... Copied to Clipboard!
dud
11/14/22 11:35:34 AM
#120:


BotW had a single expansion pass that added a lot of content to the game. I think all of the Mario Odyssey updates were free? I haven't played most of them so I'm not 100% sure, but I feel like the "smaller" games like Kirby and Yoshi might not have DLC at all. As for Smash, I don't feel like you're obligated to get every fighter if they don't interest you, plus most of them were big swings. Of course they gotta charge for a huge licensed character like Sephiroth.

The worst thing Nintendo does with DLC is locking it behind amiibos, but amiibo is practically dead now.

Lots of Sony games that aren't loaded with micro transactions. Maybe a DLC or two. It seems kinda like your complaint is "having any paid add on content is bad" cause it breaks down otherwise

EA/Ubisoft/Activision are bad about this, sure, and they are big, but they aren't the only AAA players in the industry

---
YOU GOT THE DUD
... Copied to Clipboard!
KJ_StErOiDs
11/14/22 6:43:44 PM
#121:


When NPCs speak and you have to be near them, sometimes even facing them, for it to be audible. Which is especially annoying if they're on the move.

I liked how the Borderlands games (and I'm sure other games, as well) did it by having NPCs speak by radio if you're too far away from them.

---
"Shhh! Ben, don't ruin the ending!" --Adrian Ripburger, Full Throttle
... Copied to Clipboard!
Revelation34
11/14/22 9:44:14 PM
#122:


dud posted...
BotW had a single expansion pass that added a lot of content to the game. I think all of the Mario Odyssey updates were free? I haven't played most of them so I'm not 100% sure, but I feel like the "smaller" games like Kirby and Yoshi might not have DLC at all. As for Smash, I don't feel like you're obligated to get every fighter if they don't interest you, plus most of them were big swings. Of course they gotta charge for a huge licensed character like Sephiroth.

The worst thing Nintendo does with DLC is locking it behind amiibos, but amiibo is practically dead now.

Lots of Sony games that aren't loaded with micro transactions. Maybe a DLC or two. It seems kinda like your complaint is "having any paid add on content is bad" cause it breaks down otherwise

EA/Ubisoft/Activision are bad about this, sure, and they are big, but they aren't the only AAA players in the industry


Cloud, Megaman, and Pac-Man were in the base game.

---
Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms
... Copied to Clipboard!
adjl
11/14/22 10:49:43 PM
#123:


dud posted...
As for Smash, I don't feel like you're obligated to get every fighter if they don't interest you, plus most of them were big swings. Of course they gotta charge for a huge licensed character like Sephiroth.

It's less that (Cloud's in the base game, after all, though he was DLC in 4) and more that producing those new characters is enough work to be worth charging for them. The base game had 11 totally new characters, while a total of 12 (13 if you count Mythra separately) are added through DLC. Similarly, there are 11 DLC stages and only 8 (four of which are Final Destination/Battlefield variants, so counting them is dubious). Obviously, bringing back veterans/legacy stages and developing the game as a whole isn't zero work and it's therefore still not unreasonable to balk at paying the full price of the game again just to get the full DLC roster, but the fact that they're totally new characters and stages does mean that there are non-trivial costs associated with developing them. That was also a continuous development process over the course of three years after the game's release, and honestly, another $60 to keep providing new content to a game you've been playing continuously for three years is pretty reasonable.

It's also, as with any good DLC, entirely optional (and not the "it's technically optional but we've designed the game to manipulate you into buying it to avoid the tedious grinds we're forcing you through" that's seen so often when big companies claim "it's optional!"). If you're serious about playing competitively, you're probably going to want to buy the character packs to be familiar with them, but if you're serious about playing competitively then another $60 isn't altogether unreasonable.

darkknight109 posted...
-Fire Emblem Fates - Probably the most egregious example I can think of, the game had two campaigns ("Birthright" and "Conquest") which, despite using the exact same set of characters and mechanics and being developed as a single project, were released separately as two full priced games (though you could get the "second campaign" at a discount as DLC for whichever first campaign you paid for). The real kicker, however, was that the game's third campaign, which included the game's true ending, was DLC exclusive (unless you shelled out for the Collector's Edition), meaning the total cost for the complete game came out to $100 (and that's including the discount for the second campaign). And as a side note, there's another $40 of DLC packs in addition to that ($25 if you buy them in packs) that consist of the usual fare of standalone maps, EXP/gold boosters, etc.

$100 for three games isn't bad. Again, that's not in any way a required cost, it's just what you have to pay if you want to play all of them. The two games can function just fine as standalone purchases if you only want to buy one.

dud posted...
BotW had a single expansion pass that added a lot of content to the game. I think all of the Mario Odyssey updates were free?

Correct on both counts. Xenoblade 2 and 3 also have single, large expansion passes that are well worth the money (or can reasonably be expected to be, in Xenoblade's case), Mario Kart 8 had a $20 track pack that made the game 50% bigger (and the deluxe one is working its way through track packs with similar value)... More than most publishers, Nintendo's DLC practices are pretty reasonable (at least for their console games, their mobile ones are pretty disgusting).

---
This is my signature. It exists to keep people from skipping the last line of my posts.
... Copied to Clipboard!
darkknight109
11/15/22 12:17:50 AM
#124:


adjl posted...
$100 for three games isn't bad. Again, that's not in any way a required cost, it's just what you have to pay if you want to play all of them. The two games can function just fine as standalone purchases if you only want to buy one.
It's not three games, though - it's one game with three campaigns. The characters, the art assets, the engine, the combat, the enemies, the music and sound, the mechanics, every bit of it is identical across the three "games". The only things that differ are the maps, the story, and the overall difficulty.

Calling Fire Emblem Fates three different games is sort of like calling Pokemon Blue, Red, and Yellow three different games - true in the sense of how they were released, but the differences between them are minimal (and at least with Pokemon you don't need to own all of the releases in a generation to enjoy all of that generation's content, given that trading exists).

Also, saying that the true ending of the game is "optional content" strikes me as missing the mark. Sure, it's not a "required cost"; no DLC or microtransactions ever are. That doesn't mean it isn't patently exploitative money-grubbing. This argument is the same one EA makes in defence of lootboxes: "You don't have to spend a penny on them and can just unlock characters through gameplay!" (unspoken subtext: "...as long as you don't mind spending hundreds, if not thousands of hours to do so").

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
LinkPizza
11/15/22 1:04:52 AM
#125:


darkknight109 posted...
It's not three games, though - it's one game with three campaigns. The characters, the art assets, the engine, the combat, the enemies, the music and sound, the mechanics, every bit of it is identical across the three "games". The only things that differ are the maps, the story, and the overall difficulty.

Calling Fire Emblem Fates three different games is sort of like calling Pokemon Blue, Red, and Yellow three different games - true in the sense of how they were released, but the differences between them are minimal (and at least with Pokemon you don't need to own all of the releases in a generation to enjoy all of that generation's content, given that trading exists).

Also, saying that the true ending of the game is "optional content" strikes me as missing the mark. Sure, it's not a "required cost"; no DLC or microtransactions ever are. That doesn't mean it isn't patently exploitative money-grubbing. This argument is the same one EA makes in defence of lootboxes: "You don't have to spend a penny on them and can just unlock characters through gameplay!" (unspoken subtext: "...as long as you don't mind spending hundreds, if not thousands of hours to do so").

While many of the characters are the same, there are certain characters that are only playable depending on which game(s) you got. Some are not available (to play) in the other Some character are for all the routes, but many are for 2 different routes (one usually being revaluations), and a few for only 1 route for each character And even when they are in multiple games, depending on when you get them can change how the game is played

---
Official King of Kings
Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
... Copied to Clipboard!
agesboy
11/15/22 5:35:19 AM
#126:


LinkPizza posted...
While many of the characters are the same, there are certain characters that are only playable depending on which game(s) you got.
all chars but two are available in revelations

it was definitely kinda shitty

---
http://i.imgur.com/LabbRyN.jpg
raytan and Kana are on opposite ends of the Awesome Spectrum.
... Copied to Clipboard!
LinkPizza
11/15/22 9:26:38 AM
#127:


agesboy posted...
all chars but two are available in revelations

it was definitely kinda shitty

I believe its 3 Unless you also count the capturable characters. Then it gets knocked up to 6

---
Official King of Kings
Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
... Copied to Clipboard!
adjl
11/15/22 10:27:24 AM
#128:


darkknight109 posted...
It's not three games, though - it's one game with three campaigns. The characters, the art assets, the engine, the combat, the enemies, the music and sound, the mechanics, every bit of it is identical across the three "games". The only things that differ are the maps, the story, and the overall difficulty.

And they're all long enough to function just fine as standalone games. The asset overlap is why they're offered at a discount when you already own one, but they're all still roughly in line with what other FE games offer.

darkknight109 posted...
Also, saying that the true ending of the game is "optional content" strikes me as missing the mark.

Depends entirely how well the base game ends. If the base game is satisfying without buying the DLC, then the DLC is optional content. If the only reason it isn't satisfying is that you can't be happy unless you know there are no other parts to the game that you could be playing, that's on you.

Now, saying this, I still haven't finished either of Birthright or Conquest, so I haven't played Revelation and I can't speak to how satisfyingly either one ends. One of these days I'll get around to it and I may end up agreeing that Revelation is basically required to finish the games in this particular example, but as a fundamental concept I don't have an issue with selling an epilogue separately from a story that doesn't actually need an epilogue. I just think of it as a small sequel.

darkknight109 posted...
This argument is the same one EA makes in defence of lootboxes: "You don't have to spend a penny on them and can just unlock characters through gameplay!" (unspoken subtext: "...as long as you don't mind spending hundreds, if not thousands of hours to do so").

You've touched on the key difference: If you don't buy the lootboxes or microtransactions EA et al gate game progress behind, you'll find yourself facing a very substantial grind that has generally been specifically designed to make purchasing lootboxes/microtransactions more attractive. If you don't buy Revelations, you just don't get to play Revelations.

You're absolutely right that the market is rife with claims of "it's optional!" when the companies have done everything they can to make it as close to mandatory as possible, but that's not what's happening here. A purchase being attractive on its own merits (as opposed to being relatively attractive because the alternative has been made deliberately terrible) doesn't mean it's not an optional purchase. It just means it's something you want.

---
This is my signature. It exists to keep people from skipping the last line of my posts.
... Copied to Clipboard!
agesboy
11/16/22 12:44:46 PM
#129:


adjl posted...
Now, saying this, I still haven't finished either of Birthright or Conquest, so I haven't played Revelation and I can't speak to how satisfyingly either one ends.
The endings to the first two routes are definitely massively narratively unsatisfying, and on purpose. It definitely felt like an attempt to manipulate you into paying more money if you want satisfaction/closure. The game practically screams at you "OH MAN I WISH THINGS HAD GONE A LITTLE DIFFERENT HAHA".

It's not lootbox levels of exploitation, but the first two games were absolutely designed to try to reel you in for the third, and not on the merits of its writing.

---
http://i.imgur.com/LabbRyN.jpg
raytan and Kana are on opposite ends of the Awesome Spectrum.
... Copied to Clipboard!
darkknight109
11/16/22 1:31:53 PM
#130:


LinkPizza posted...
While many of the characters are the same, there are certain characters that are only playable depending on which game(s) you got. Some are not available (to play) in the other Some character are for all the routes, but many are for 2 different routes (one usually being revaluations), and a few for only 1 route for each character And even when they are in multiple games, depending on when you get them can change how the game is played
Every single character is available in all iterations of the game; the only difference is whether they are playable or not. Their art assets, their voice clips, so on and so forth - all the things that actually took up development resources and require space in the game files are present in all three games. Any character that isn't playable in a specific version in the game shows up in the single player campaign as an enemy (excepting the child characters) and can pop up in online matches.

In other words, it's all part of the same development effort.

adjl posted...
And they're all long enough to function just fine as standalone games.
Except "long enough" is a pretty nebulous distinction. How long is "long enough to function just fine as a standalone game"? I've seen big-budget games that take 4 hours to complete - by that metric, Fire Emblem Fates is enough for at least 10-20 games, though few people would consider releasing it as such to be anything but a wholesale ripoff. I've also seen big-budget games that take hundreds of hours to complete; by that metric, Fire Emblem Fates isn't even half a game, but for whatever complaints I have about how it was released, "not long enough" isn't one of them.

That's why measuring the game by "length" doesn't strike me as a helpful analysis. At the end of the day, Fire Emblem Fates had a single development cycle, and the end product was - if you look past how it was marketed - a single game with a single engine, set of characters, soundtrack, combat system, etc., with three campaigns. It was entirely a marketing decision to release it in multiple parts to try and get more money out of the end user.

adjl posted...
Depends entirely how well the base game ends. If the base game is satisfying without buying the DLC, then the DLC is optional content. [...]

Now, saying this, I still haven't finished either of Birthright or Conquest, so I haven't played Revelation and I can't speak to how satisfyingly either one ends.
Without getting into details and spoiling things, I wouldn't characterize the ending of Birthright or Conquest as "satisfactory". Story threads and highlighted mysteries are left unresolved, and the overarching force that caused the game's principle conflict is only obliquely alluded to, with some of the characters seemingly drawing attention to it by saying things along the lines of, "I wonder what caused ______ to happen. Guess we may never know."

In order to truly understand what happened in the story, including the actual identity of the game's villain, you need to play Revelation. Not coincidentally, that's also the only campaign that can't be purchased as a standalone title.

adjl posted...
I don't have an issue with selling an epilogue separately from a story that doesn't actually need an epilogue
Revelation is most decidedly *not* an epilogue. Again, it's the actual story that provides the context and resolution for Birthright and Conquest. There are things that are only brought up and described in Revelation that have absolutely no business being relegated to "extra content."

adjl posted...
You're absolutely right that the market is rife with claims of "it's optional!" when the companies have done everything they can to make it as close to mandatory as possible, but that's not what's happening here.
Isn't it?

Again, you're locking away the actual ending of the game and some fairly important parts of the story behind a paywall (after your customers have already paid full price for your game - Fire Emblem isn't exactly a freemium title). That doesn't strike me as a trivial omission.

adjl posted...
A purchase being attractive on its own merits (as opposed to being relatively attractive because the alternative has been made deliberately terrible) doesn't mean it's not an optional purchase.
Setting aside the specific example of Fates, the flipside of this argument is that just because something is an "optional" purchase doesn't mean it isn't moneygrubbing to charge for it, particularly if little-to-no development effort is involved in the purchase. "You don't have to buy it!" is not, on its own, a valid defence against exploitative or greedy DLC.

As an example, an increasingly common type of DLC in RPGs is various forms of item packs/in-game gold/experience boosters (the Tales series is particularly notorious for this, but they're far from the only games I've seen it in - Trails does it as well, off the top of my head). In those cases, as long as the game isn't designed to be a grindy slog if such items aren't used, the statement "it's optional!" is entirely valid. However, what exactly am I being asked to pay money for? The items in those item packs are already coded into the base game; there's no actual new content or assets in the DLC pack. If I buy those packs, I'm not paying for any development effort on the developer's part; it's, in essence, the developer saying, "Thanks for your $60! And if you're willing to pay me another $15, I'll flip this switch and make the game easier!". If the intent is to provide an option for "easy mode" for players who prefer story to combat, why are they charging extra for it when it involves no additional effort on their part?

A similar issue can be found in fighting games with customizable characters, where the developers will release additional customization options/skins for money (Soul Calibur with Create-A-Soul, Smash Bros. with the Mii Fighters, etc.). Now at least in this case there is some additional development time getting put in, so there's actually some work that I'm being asked to pay for, fair enough. The problem is, the development time that goes into a skin is fairly minimal and the costs... typically are not. Again, as an example, Soul Calibur charges half the full price of the game for all of the character creation packs (and that's not including the extra character DLC packs, which add up to another ~$40). The price being charged is wildly out of scale with what's being offered, which is particularly galling because, optional and cosmetic though it may be, Create-a-Soul has become a huge draw for the series in general (and on the non-customization additions, I'll just say that having a fighting game where a significant chunk of the roster is locked behind a sizable paywall always annoys the hell out of me; yes, they aren't explicitly necessary to have an enjoyable game, but that doesn't mean it isn't dirty pool to make customers pay close to $150 to have the game's complete roster).

This is why I get annoyed when I see, "It's not mandatory" or "It's just cosmetics", as though that justifies naked profiteering. Blatant greed is not something that should be celebrated or normalized.

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
Shananagainz
11/16/22 2:00:26 PM
#131:


Im not huge on qtes during cutscenes. Id like to be able to enjoy the story, and Im generally fine if its towards the end of a cutscene to help you re-engage with the game directly. But if Im doing multiple qtes during a cutscene and Im just watching the rest of it, it kinda bums me out.

Also not not a fan of people who think that devs dont give a single shit and pump out dlcs like no tomorrow for games they deem incomplete. Its a pretty glaring tell that theyve never actually talked to anybody who has any kind of history within the industry. Some people even delude themselves into thinking the devs are being antagonistic towards their fans, when most of the time they just want to make a game folks can enjoy.

---
Currently Playing: Pokemon Black, Ghost of Tsushima, GTA 3, Shovel Knight.
... Copied to Clipboard!
Vidyagamelover
11/16/22 2:03:48 PM
#132:


Vidya gamers that complain about "on the rails" vidya games but also complain about "open world" vidya games.


---
Pitfall Harry is the GOAT protagonist.
The crocodiles are the GOAT antagonist.
... Copied to Clipboard!
LinkPizza
11/16/22 3:02:59 PM
#133:


darkknight109 posted...
Every single character is available in all iterations of the game; the only difference is whether they are playable or not. Their art assets, their voice clips, so on and so forth - all the things that actually took up development resources and require space in the game files are present in all three games. Any character that isn't playable in a specific version in the game shows up in the single player campaign as an enemy (excepting the child characters) and can pop up in online matches.

In other words, it's all part of the same development effort.

I meant playable Wither way, that doesnt change what I said, though

---
Official King of Kings
Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
... Copied to Clipboard!
darkknight109
11/17/22 2:27:54 PM
#134:


LinkPizza posted...
I meant playable Wither way, that doesnt change what I said, though
I understand that, but whether or not they're playable doesn't really factor into the question of that warranting extra payment on behalf of the end-user.

Whether or not the unit is playable in a specific version of Fates is a single variable in the code that could be switched on or off at a whim. It's not like the playable characters from Birthright are completely absent from Conquest or vice versa; the data is all there, because all of the characters were designed together and used - as allies, enemies, or both - in all three versions of the game. Since that data is already in the files, it doesn't seem to be a great justification for asking for more money.

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
LinkPizza
11/17/22 3:40:14 PM
#135:


darkknight109 posted...
I understand that, but whether or not they're playable doesn't really factor into the question of that warranting extra payment on behalf of the end-user.

Whether or not the unit is playable in a specific version of Fates is a single variable in the code that could be switched on or off at a whim. It's not like the playable characters from Birthright are completely absent from Conquest or vice versa; the data is all there, because all of the characters were designed together and used - as allies, enemies, or both - in all three versions of the game. Since that data is already in the files, it doesn't seem to be a great justification for asking for more money.

I would think it warrant extra payment, tbh Different character has different stats, and play differently. Even just switching the characters on their own would change the game since you would have to play it completely different Just because it could be easily changed doesnt really seem to matter. The fact is they arent playable in all versions. Due to some characters being playable, with others not being playable, it really changes the game quite a bit Especially in a game like Fire Emblem

And while I understand they arent absent, that doesnt really matter. All that really matters is if they are playable So, I dont really see why they wouldnt ask for more money. In the end, they are still completely different games. Just games with the same characters. Thats like say in g you should charge for a sequel because it has the same characters from the first game

---
Official King of Kings
Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
... Copied to Clipboard!
agesboy
11/17/22 5:54:24 PM
#136:


darkknight109 posted...
Whether or not the unit is playable in a specific version of Fates is a single variable in the code that could be switched on or off at a whim.
that's stupidly oversimplifying things and also probably from a technical aspect incorrect, unless you can point me towards one variable that makes Anankos playable without immediately breaking the game

---
http://i.imgur.com/LabbRyN.jpg
raytan and Kana are on opposite ends of the Awesome Spectrum.
... Copied to Clipboard!
darkknight109
11/18/22 12:26:15 AM
#137:


agesboy posted...
that's stupidly oversimplifying things and also probably from a technical aspect incorrect, unless you can point me towards one variable that makes Anankos playable without immediately breaking the game
The character you're referencing isn't playable in *any* version of the game, and therefore isn't what I'm talking about.

That said, it wouldn't surprise me if you could switch him playable with relative ease; making boss characters playable is a not particularly uncommon hack on older Fire Emblem games, so it seems feasible you could do it here too (though it would probably be glitchy as hell outside of combat).

LinkPizza posted...
So, I dont really see why they wouldnt ask for more money.
Why would they? They didn't do any work to earn it. Again, the characters are all there in the code for all three games. The fact that switching them on changes the game doesn't mean that the developers did any extra work outside of the planned development cycle that I, as the end user, should have to pay for.

If "having this playable changes the game and the user should therefore pay extra" was sound logic, players should have to purchase every single playable character in a fighting game separately, which would be both tremendously greedy on the part of the developers and also really stupid.

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
Revelation34
11/18/22 1:09:56 AM
#138:


LinkPizza posted...


I would think it warrant extra payment, tbh Different character has different stats, and play differently. Even just switching the characters on their own would change the game since you would have to play it completely different Just because it could be easily changed doesnt really seem to matter. The fact is they arent playable in all versions. Due to some characters being playable, with others not being playable, it really changes the game quite a bit Especially in a game like Fire Emblem

And while I understand they arent absent, that doesnt really matter. All that really matters is if they are playable So, I dont really see why they wouldnt ask for more money. In the end, they are still completely different games. Just games with the same characters. Thats like say in g you should charge for a sequel because it has the same characters from the first game


How are they completely different games if the story is the same with minor differences because of the characters?

---
Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms
... Copied to Clipboard!
LinkPizza
11/18/22 1:40:44 AM
#139:


darkknight109 posted...
Why would they? They didn't do any work to earn it. Again, the characters are all there in the code for all three games. The fact that switching them on changes the game doesn't mean that the developers did any extra work outside of the planned development cycle that I, as the end user, should have to pay for.

If "having this playable changes the game and the user should therefore pay extra" was sound logic, players should have to purchase every single playable character in a fighting game separately, which would be both tremendously greedy on the part of the developers and also really stupid.

Except they did do enough work to earn it. The first 6 chapters are the same. After that, the games vary a good amount. The battles are different. And they are different difficulty levels, as well. Conquest is purposely made to be harder. Its harder than both birthright and revelations, apparently Whether you believe it or not, they are different games that have a similar beginning. But the other parts of the story are different To say someone didnt earn the money when they put in the work is asinine And insulting Ans the developers did a lot more than switching the playable characters. The battles are literally different. And harder in one of the game. They are all different difficulties. Which meant making each battle other than the first few battles individually

And each game campaign is about 30 hours (according to the internet). And with the game having different win states for certain areas, and different difficulties for people joining Fire Emblem at different times, and a different story, since they change based on the family you side with (based on the game you choose), they are very much different games, which should earn more money. Just because you didnt like the differences doesnt mean they didnt earn it. And they didnt earn enough for your money, thats fine. But to say they didnt earn it because you didnt like the differences is insulting to the developers

As for fighting games, many people do end up buying the new fighters they add. And even then, thats very different. The fighting game is theThe sane game. Birthright and Conquest ARE DIFFERENT GAMES (whether you decide to acknowledge that truth or not) So, there is no reason they had to sale it as one game if they are two different 30 campaign games And thats not even mentioning that is you bought one of the games, you could digitally get the other for half price So, it was like buy 1, get 1 half off

Revelation34 posted...
How are they completely different games if the story is the same with minor differences because of the characters?

The story itself is different. In Birthright, you side with your birth family, and in conquest, you side with your adoptive family. And the story itself changes becuase you have not only different characters, but different battles, as well I know that for the first few chapters, it was about the same. Until you choose a side. Then things change between the two. And you get different information and stuff like that To say the only difference is the playable characters would be wrong. But it is a big change that does greatly affect how you play, since that is kind of a big part of the Fire Emblem games But other things change. Like is Birthright, its mostly route the enemy. And there are usually less around. And is generally easier. Conquest starts adding in things like defend for x turns, find x person, etc And apparently, revelations can get gimmicky Thats the one I know least about, though. I was suppose to have the cartilage with all three. But shit happens

---
Official King of Kings
Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
... Copied to Clipboard!
acesxhigh
11/18/22 2:06:18 AM
#140:


KJ_StErOiDs posted...
When NPCs speak and you have to be near them, sometimes even facing them, for it to be audible. Which is especially annoying if they're on the move.

I liked how the Borderlands games (and I'm sure other games, as well) did it by having NPCs speak by radio if you're too far away from them.
BL games are like an entire pet peeve, completely fully peeving.
Walk n talks, bad humor, useless loot, useless currency, player character is missing from all cutscenes, open empty world, I could go on. Hate this series especially BL3.
... Copied to Clipboard!
darkknight109
11/20/22 12:56:15 AM
#141:


LinkPizza posted...
Except they did do enough work to earn it. The first 6 chapters are the same. After that, the games vary a good amount. The battles are different. And they are different difficulty levels, as well. Conquest is purposely made to be harder. Its harder than both birthright and revelations, apparently Whether you believe it or not, they are different games that have a similar beginning. But the other parts of the story are different To say someone didnt earn the money when they put in the work is asinine And insulting Ans the developers did a lot more than switching the playable characters. The battles are literally different. And harder in one of the game. They are all different difficulties. Which meant making each battle other than the first few battles individually
This is like saying that Starcraft is actually three different games because in each campaign you play as a different army, with a different storyline, and the battles are different.

Except, whoops, actually Starcraft was sold as a single game! Which makes sense, given that it was all developed as a single development cycle and each campaign uses the same assets as the others.

Y'know, just like Fire Emblem Fates.

LinkPizza posted...
And each game campaign is about 30 hours (according to the internet).
Having played the game myself, 30 hours would be generous for Birthright and Revelation. Conquest, maybe, if only because of the difficulty.

But even if you use that playtime as your benchmark, that gives you a total of 90 hours. Grand. Meanwhile, contemporary games like Skyrim had several times that length in gameplay while retailing for roughly half the price.

LinkPizza posted...
As for fighting games, many people do end up buying the new fighters they add.
And where did I ever suggest they didn't?

People spend money on overpriced stuff all the time. My allegation wasn't that people weren't buying it, it's that it's a ripoff because you wind up having to pay $60 for the base game, then $100 for the remainder of the content that was carved out of the initial product so they could sell it back to you at a ridiculous markup.

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
LinkPizza
11/20/22 1:35:33 AM
#142:


darkknight109 posted...
This is like saying that Starcraft is actually three different games because in each campaign you play as a different army, with a different storyline, and the battles are different.

Except, whoops, actually Starcraft was sold as a single game! Which makes sense, given that it was all developed as a single development cycle and each campaign uses the same assets as the others.

Y'know, just like Fire Emblem Fates.

I cant say anything about StarCraft since I didnt play it. Nor do I know how long the story was What I am saying is these games are different games. And thats fine. They made it as three different games. StarCraft made their as one game. They could have made it multiple but didnt. That said, in the end, three games for $80 or $100 (depending on how you bought them) isnt bad Especially these days Even back then, it was a good deal considering three DS games should have cost $120

Also, saying another game was sold as one game doesnt matter. Different companies can do whatever they want. Namco use to sale those games that had like 5 or 10 games on it. Doesnt mean everyone else has to. Just because StarCraft sold their game as one game doesnt mean other companies have to So, I dont know why youre acting like thats a reason for Nintendo to not make multiple games

darkknight109 posted...
Having played the game myself, 30 hours would be generous for Birthright and Revelation. Conquest, maybe, if only because of the difficulty.

But even if you use that playtime as your benchmark, that gives you a total of 90 hours. Grand. Meanwhile, contemporary games like Skyrim had several times that length in gameplay while retailing for roughly half the price.

The playtime will change person to person. For me, I was way over. For birthright, I got over 30 from the extra battles I could do. While with conquest, it was harder, and I had to think for a while That said, I end up with more hours in most games I play because of how I play But the 30 is apparently the average I found when asking about it

That said, the amount of hours are all over the place when I checked Reddit. Some finishing both routes in 21 hours, to many over 100 for all three together. Even the OP was at 250. That said, many were doing supports, paralogues, and other stuff. So, it also depends on what you want out of it. And some did multiple play throughs to try out other characters, since they really changes how the game is played

Skyrim should give you more hours Skyrim is an open world game. Fire Emblem Fates isnt. Thats like comparing any other Zelda Game to BotW. Most Zelda games can be beaten pretty fast. And while BotW can be completed pretty quickly, most people I know seemed to put hundreds of hours into it Not to mention, the internet said Skyrim could be completed in 34. But I believe thats if you focus on the main stuff Like Fire Emblem. Both games have abiut the same playtime for the normal campaign. And both have extra stuff you can do to dramatically increase playtime

darkknight109 posted...
And where did I ever suggest they didn't?

People spend money on overpriced stuff all the time. My allegation wasn't that people weren't buying it, it's that it's a ripoff because you wind up having to pay $60 for the base game, then $100 for the remainder of the content that was carved out of the initial product so they could sell it back to you at a ridiculous markup.

The price doesnt really matter as long as its worth that much to the person who bought it. For example, maybe the extra content from the $100 they spent gives them hundreds of more hours of playtime. As long as they feel like they are getting their moneys worth, its all good. Like the people who were putting in hundreds of hours in FE Fates. They probably didnt mind the price due to the amount of gaming/fun they got out of it. In the end, how much its worth changes person to person. But in the end, it was 3 games for $80 (or $100, if you bought both physical games and digital Revelations)

---
Official King of Kings
Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
... Copied to Clipboard!
captainjeff87
11/20/22 1:51:51 AM
#143:


  • Speedrun trophies. If speedrunning is your thing that's cool but personally I hate being timed and it shouldn't be a trophy requirement
  • Collectables in any game that isn't open world. I feel it just ruins the immersion and halts momentum. Perfect example would be The Quarry
  • Every other indie dev using "Souls-like" genre as a crutch because they have no other unique ideas. Anytime I'm browsing the store and I see souls-like in the description it's an instant pass from me. So overdone.
  • Rockstar and their obsession with trying to be realistic. That pretty much ruined Red Dead 2 for me. The entire game feels like a boring slog to play from the clunky mechanics to the forced riding/walking sections where it feels like your controlling someone walking through five feet of snow. I got bored after a couple of hours and just looked up spoilers

---
PSN: CaptainJeff87 (please say Gfaqs in friend request msg)
... Copied to Clipboard!
captpackrat
11/20/22 8:06:42 AM
#144:


Having to play mini games to unlock/hack/decrypt/whatever.

https://gamefaqs.gamespot.com/a/user_image/9/5/3/AAQwHjAAD5vp.jpg
https://gamefaqs.gamespot.com/a/user_image/9/5/4/AAQwHjAAD5vq.jpg
https://gamefaqs.gamespot.com/a/user_image/9/5/5/AAQwHjAAD5vr.jpg

---
Minutus cantorum, minutus balorum,
Minutus carborata descendum pantorum.
... Copied to Clipboard!
Revelation34
11/20/22 9:13:32 AM
#145:


captpackrat posted...
Having to play mini games to unlock/hack/decrypt/whatever.

https://gamefaqs.gamespot.com/a/user_image/9/5/3/AAQwHjAAD5vp.jpg
https://gamefaqs.gamespot.com/a/user_image/9/5/4/AAQwHjAAD5vq.jpg
https://gamefaqs.gamespot.com/a/user_image/9/5/5/AAQwHjAAD5vr.jpg


The ring puzzle was horrible in Assassin's Creed 2.

---
Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms
... Copied to Clipboard!
darkknight109
11/20/22 9:13:57 AM
#146:


LinkPizza posted...
What I am saying is these games are different games.
They're not, though; they're literally three different parts of the same game. Same engine, same mechanics, same characters, same overarching storyline, same dev cycle, same soundtrack, same graphics... I mean shit, they're even *marketed* under the same "Fates" name.

Case in point, Birthright and Conquest don't even have proper endings; the story is left unresolved at the end of those chapters, with prominent mysteries left unsolved and the main villain left unrevealed, because those are in a different part of the game (that you conveniently have to pay another $20 for).

LinkPizza posted...
Different companies can do whatever they want.
When did I say otherwise?

Nintendo, Namco, and everyone else who uses nakedly moneygrubbing policies are absolutely free to be greedy, no disagreements there. They're completely within their legal right to use slimy business practices to increase profits. But this topic is about what annoys people, not what companies aren't allowed to do, and companies being miserly penny-pinchers trying to milk more profit out of consumers is something that annoys me.

LinkPizza posted...
The playtime will change person to person.
Then why did you bring it up?

Playtime was your argument, chief, not mine. You're the one who put forward that "30 hours" figure as though it was gospel, which you now are backpedalling on. I already said earlier in the topic that I think playtime is a really stupid metric to measure these things by, because of how wildly it varies from product to product (and from player to player).

LinkPizza posted...
The price doesnt really matter as long as its worth that much to the person who bought it.
Man, EA would love this marketing angle.

"Why are you guys complaining? If people are throwing thousands of dollars into our lootboxes, they clearly think it's worth it, so there's no issue, right?"

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
Krazy_Kirby
11/20/22 10:41:07 AM
#147:


captpackrat posted...
Having to play mini games to unlock/hack/decrypt/whatever.

https://gamefaqs.gamespot.com/a/user_image/9/5/3/AAQwHjAAD5vp.jpg
https://gamefaqs.gamespot.com/a/user_image/9/5/4/AAQwHjAAD5vq.jpg
https://gamefaqs.gamespot.com/a/user_image/9/5/5/AAQwHjAAD5vr.jpg


pazaak is fun

---
Snowflakes of today: "sticks and stones may break my bones, but words will ALWAYS hurt me."
... Copied to Clipboard!
LinkPizza
11/20/22 11:46:25 AM
#148:


darkknight109 posted...
They're not, though; they're literally three different parts of the same game. Same engine, same mechanics, same characters, same overarching storyline, same dev cycle, same soundtrack, same graphics... I mean shit, they're even *marketed* under the same "Fates" name.

Case in point, Birthright and Conquest don't even have proper endings; the story is left unresolved at the end of those chapters, with prominent mysteries left unsolved and the main villain left unrevealed, because those are in a different part of the game (that you conveniently have to pay another $20 for).

They are different games. Different story, different playable characters/character roster, different missions, etc Each game had a full campaign. If they were full campaigns, then Id agree. But they were full campaigns. They each could be a game played on its own (Except Revelations, but only because it assumes you played the others with some of the stuff you learned, IIRC) And being under the same name doesnt mean much. The Zelda Oracle games share the the Oracle title. But they are still different and individual games. They want you to play them together. But you dont have to

As for the ending, while its not the true ending, I do know some people like the Birthright ending. Didnt look much to see how many like the conquest one. Though, I think Birthright would have more fans for the ending From what I read, at least But I also think more like Revelations But dont actually know for sure which was most liked The one thing Revelations does have over the other two in spades is the least amount of character deaths

darkknight109 posted...
When did I say otherwise?

Nintendo, Namco, and everyone else who uses nakedly moneygrubbing policies are absolutely free to be greedy, no disagreements there. They're completely within their legal right to use slimy business practices to increase profits. But this topic is about what annoys people, not what companies aren't allowed to do, and companies being miserly penny-pinchers trying to milk more profit out of consumers is something that annoys me.

You didnt say it, but you kind of implied that because whoever made StarCraft a game with multiple stories instead of three games that Nintendo should have done the same

And you can be against companies like that. Either way, I disagree about them being greedy here. 3 games for $80 isnt/wasnt bad And definitely not greedy when that would normally cost $120

darkknight109 posted...
Then why did you bring it up?

Playtime was your argument, chief, not mine. You're the one who put forward that "30 hours" figure as though it was gospel, which you now are backpedalling on. I already said earlier in the topic that I think playtime is a really stupid metric to measure these things by, because of how wildly it varies from product to product (and from player to player).

Because its about average playtime. I brought it up to say the average playtime is about 30 hours. Which is a normal about a normal length for a campaign. You mentioned it being shorter. While playtime changes person to person, it still has a average playtime of 30, which is about the length of other games in the same series Thats why I bought it up

Playtime was my argument, but I still havent heard a good counter argument. But playtime is only part of it. In the end, each game is a game that could stand on its own. Even if its not the best ending, its still an ending. I believe both end with the countries making up Its not a perfect ending. But good enough I also didnt put it as gospel. I used it as a measuring device. And only for one specific thing. If you saw it as anything else, thats on you And playtime is a good measuring device. But normally in averages. Which is how I used it here

darkknight109 posted...
Man, EA would love this marketing angle.

"Why are you guys complaining? If people are throwing thousands of dollars into our lootboxes, they clearly think it's worth it, so there's no issue, right?"

Maybe they would. But its also true. People based things prices around that. Many people wont pay a certain price for a game because they dont think its worth that, while other would pay a little over full price because they think it is worth that amount, or even more You even hear how some people want a game, but will wait for a price drop since they dont think its worth the price they are giving it. So, even if you dont like that marketing, thats already how many people buy games. Waiting for it to be a price they are willing to pay. Which many people based on lots of things from how much content, how fun, replay value, etc

And, in reality, if its worth it for those people, why do you care if they throw their own money at lootboxes? Seems weird to care about that. Personally, lootboxes are fine to me as long as they dont hold anything required, or give anyone an unfair advantage. I personally wont spend my money on them. I like collecting the free ones, though. Like ones you get for leveling up, or completing something. But it others want to spend money, why care about them if they have the money to do so?

---
Official King of Kings
Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.
... Copied to Clipboard!
hypnox
11/24/22 11:38:46 PM
#149:


Thought of a new one.

Games where you have infinite enemy spawn until you get to a certain milestone point.

Its like, "the reason I am not advancing is because there's enemies in front of me!"

---
http://media.tumblr.com/tumblr_m0ajm6lGqf1qekkfi.gif
... Copied to Clipboard!
KJ_StErOiDs
11/25/22 1:28:16 AM
#150:


That reminds me...one of my biggest pet peeves with side-scrollers is when defeated enemies reappear if you leave the screen and then return.

---
"Shhh! Ben, don't ruin the ending!" --Adrian Ripburger, Full Throttle
... Copied to Clipboard!
Topic List
Page List: 1, 2, 3