Board 8 > Gotham Knights will run 30FPS even on PS5.

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UshiromiyaEva
10/14/22 10:24:57 PM
#1:


https://twitter.com/Wario64/status/1581093863455719424?t=TyAG1Oa2C3pkeofnKG7edw&s=19

My dudes this was originally a cross gen game for God's sake.

Shouldn't have pre-ordered this one, don't know what I was thinking lol.

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MacArrowny
10/14/22 10:36:28 PM
#2:


I knew this time was coming sooner or later - devs always prioritize graphics over framerate. Pretty silly that it's happening with a cross-gen game though!

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Sorozone
10/14/22 10:37:46 PM
#3:


Didn't Origins also kind of run like ass?

Maybe I'm misremembering because I only played it on PC.

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MacArrowny
10/14/22 10:38:24 PM
#4:


Wait, this isn't a cross-gen game. Never mind!

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JonThePenguin
10/14/22 11:19:17 PM
#5:


MacArrowny posted...
Wait, this isn't a cross-gen game. Never mind!
It was going to be for a long time; they only announced the cancellation in May.

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paperwarior
10/14/22 11:36:42 PM
#6:


Is this game going to be good enough for that to matter?

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MacArrowny
10/14/22 11:43:18 PM
#7:


paperwarior posted...
Is this game going to be good enough for that to matter?
Everything we've seen so far says it'll be fun to play with friends co-op and mediocre to play solo.

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SHINE_GET_64
10/14/22 11:50:04 PM
#8:


so wait until its half price, got it

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UshiromiyaEva
10/14/22 11:51:38 PM
#9:


I'm not willing to pay any more than a dollar per frame.

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LiquidOshawott
10/15/22 12:04:12 AM
#10:


SHINE_GET_64 posted...
so wait until its half price, got it

Its Warner so give it 3 months

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bwburke94
10/15/22 1:16:53 AM
#11:


Literally unplayable.

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Nanis23
10/15/22 3:35:47 AM
#12:


And they waited one week before release to say this...why? Get as many pre orders as possible? Pretty shitty

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paperwarior
10/15/22 3:47:24 AM
#13:


I'll probably be booed off stage for this, but I recently played the Spider-Man games in 30FPS mode and they didn't even look slightly bad.

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MoogleKupo141
10/15/22 5:15:24 AM
#14:


Its not something I really care about, but also... come on man, what are we doing? Its 2022, just make the thing do the frames.

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SHINE_GET_64
10/15/22 7:07:44 AM
#15:


paperwarior posted...
I'll probably be booed off stage for this, but I recently played the Spider-Man games in 30FPS mode and they didn't even look slightly bad.


as long as it's locked at 30 it's not really a big deal at all.

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UshiromiyaEva
10/15/22 8:20:52 AM
#16:


I turned Spiderman to 30 FPS node after getting my 4k TV just to see how it looked and wanted to vom.

If 60 is avaikbke then 50 is intolerable.

....but 60 ISN'T avaikbke here, so...yeah...

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paperwarior
10/15/22 11:08:00 AM
#17:


I don't think I played Spider-Man in 60FPS in the first place. It was 30 on PS4, right? I hear it's an unusually well-disguised and consistent locked 30FPS, but it surprised me because it's an extremely face-paced and fluid game. I guess I'm hyper-sensitive to framerate drops, but I can adjust to lower locked framerates as long as it doesn't screw up the gameplay, such as how it does in fighting games.

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UshiromiyaEva
10/15/22 11:10:01 AM
#18:


Christ I need to stop posting 5 minutes after waking up.

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Crescent-Moon
10/15/22 3:21:35 PM
#19:


The 30 FPS revolution is coming

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banananor
10/16/22 10:34:41 AM
#20:


Yeah, 30fps isn't ideal, but it's tolerable as long as it's actually 30, and never dips to 28

It's the stuttering and frame dips that draw attention

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UshiromiyaEva
10/17/22 4:15:39 PM
#21:


New Plague Tale is locked at 30 as well.

This console generation is a wash, fuck.

Almost wanna cancel this now too, but I care too much about the story.

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HashtagSEP
10/17/22 5:18:46 PM
#22:


I'd take a locked 30 over a 60 that dips any day of the week.

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UshiromiyaEva
10/17/22 5:45:15 PM
#23:


How about lower the resolution??

I rally couldn't care less if I'm stuck at 720p as long as I can get 60fps.

Save the 8k for TV and movies.

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Xiahou_Shake
10/17/22 5:51:26 PM
#24:


PS5 not being able to handle Plague Tale is kind of surprising - the original game wasn't exactly heavy by any means. As far as I know, this one's still on the same engine and isn't otherwise too enormous of a leap graphically, is it?

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paperwarior
10/17/22 5:51:58 PM
#25:


I definitely DGAF about the resolution within reason. I have a fairly big TV but I doubt many games output visuals that look really nice in 4K specifically.

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MacArrowny
10/17/22 6:59:36 PM
#26:


Xiahou_Shake posted...
PS5 not being able to handle Plague Tale is kind of surprising - the original game wasn't exactly heavy by any means. As far as I know, this one's still on the same engine and isn't otherwise too enormous of a leap graphically, is it?
Seems like PCs are having trouble too? Saw a reviewer saying a 2080ti has drops to 30 on medium at 1080p.

But it's definitely a very good looking game, I thought. Not sure if just marketing, but it's supposed to have millions of rats on screen at once?

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skullbone
10/17/22 7:51:17 PM
#27:


30fps is fine for a game until you switch to 60fps (if it has that option). Then 30fps feels like you're playing underwater in comparison.

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Seanchan
10/17/22 8:46:20 PM
#28:


I just finished Sable on a Series X and that game ran like hot trash. I'm not normally one to care too much about performance but that's a relatively simple looking game and it stuttered like crazy, with it sometimes seemingly dropping to single digit frame rate. Frankly it was unacceptable but I played it via Game Pass so that limits the pain.

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KCF0107
10/17/22 8:58:00 PM
#29:


Yeah, Sable is notorious for performance issues across all platforms.

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LiquidOshawott
10/18/22 7:27:10 PM
#30:


https://twitter.com/callistothegame/status/1582510201898299392?s=46&t=Tm68G_Rzoo_oFYXz-D7K8g

kinda funny that companies are gonna have to state this now

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foolm0r0n
10/18/22 8:02:39 PM
#31:


30fps will ALWAYS provide twice as much rendering time as 60fps, so gamers will always demand it. It makes sense if you had a shitty rushed dev process to focus on the mode that players consistently prefer.

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foolm0r0n
10/18/22 8:06:42 PM
#32:


Seanchan posted...
but that's a relatively simple looking game and it stuttered like crazy
It has a unique graphical style which prob uses a lot of expensive rendering techniques so it makes sense. The team is small so they can't optimize everything to death. Big games like TLOU either use hyper-optimized techniques, or new techniques that some dev spent 2 years in a corner optimizing.

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