Current Events > TEEP plays PREY: Lady attacks everything with wrench (progressive spoilers)

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DrizztLink
01/04/22 1:58:14 PM
#51:


GeneralKenobi85 posted...
And if you enjoy Prey enough, you could always just abstain from using them in a second playthrough.
There are achievements for 100% Human and Typhon playthroughs, I believe.

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GeneralKenobi85
01/04/22 2:55:33 PM
#52:


DrizztLink posted...
There are achievements for 100% Human and Typhon playthroughs, I believe.
Indeed. There's also one for not getting any abilities at all.

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teep_
01/04/22 3:29:55 PM
#53:


OK, in that case hacking and going Typhon it is

That said, I still need to unlock psychoshock in the first place. Also, I think I'll end up needing the additional psi energy neuromods too

Edit: unlocking psychoshock shouldn't be a problem, since I just need mind controlled humans for it

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DrizztLink
01/04/22 5:46:47 PM
#54:


teep_ posted...
That said, I still need to unlock psychoshock in the first place
It's a necessity.

Works on anything that attacks with powers, including Nightmare.

Nightmare is like twenty feet tall and doesn't really need fireballs to kill you but every bit helps.

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pegusus123456
01/04/22 5:47:53 PM
#55:


Psychoshock is brokenly good. Like I'd almost argue to not pick it up because it just fucks up so many enemies so badly.

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teep_
01/05/22 9:49:08 AM
#56:


Just made it to deep storage. The chef seemed like a nice guy, the poltergeist gave me a jump scare and the final run through the arboretum with no ammo, coupled with the nightmare as soon as you enter deep storage was a struggle. I ended up hiding inside a shaft the entire time

I got psychoshock. I would argue it isn't necessarily broken (so far) due to the cooldown. It's definitely been useful, that's for sure.

Idk, it just feels like the game is not giving me a fair chance, y'know? Today, more so than other days, the game has frustrated me a lot

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teep_
01/05/22 10:12:24 AM
#57:


But that may just be me today, and not the game. Slept badly last night, etc

Don't get me wrong, the game is overall great. One moment I really liked, for example, was Danielle Sho asking her crush out, complete with screwed up post it notes on the floor with all of her drafts. Moments like that are just amazing

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DrizztLink
01/05/22 10:41:44 AM
#58:


teep_ posted...
Idk, it just feels like the game is not giving me a fair chance, y'know? Today, more so than other days, the game has frustrated me a lot
It throws you in the deep end with nary a backwards glance, yeah.

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teep_
01/05/22 10:47:43 AM
#59:


OK, good that it's not just me, I guess

I think I'll take some time to de-stress and take another crack at it tomorrow. Maybe revert to an earlier save and stock up on ammo before going to deep storage

On the topic of which, 20 saves is a lot less than I'd expect of a PC game released in 2017

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teep_
01/05/22 1:24:55 PM
#60:


Ended up playing some more after all. Danielle is alive, her crush is not. And the chef is the killer...

Though that makes sense. His TransScribe had no accent whereas the cook himself did. Details!

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DrizztLink
01/05/22 1:53:29 PM
#61:


I was gonna say.

teep_ posted...
The chef seemed like a nice guy
http://i.imgur.com/AvrWg.gif

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pegusus123456
01/05/22 3:01:01 PM
#62:


teep_ posted...
Though that makes sense. His TransScribe had no accent whereas the cook himself did. Details
There are a few clues like that. The other one I remember is that the real chef is listed as deceased in the crew log.

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teep_
01/05/22 4:21:10 PM
#63:


Another thing I noticed at the time but only just registered is that I saw emails between him and Morgan, but when I met him in person the name M Yu didn't mean anything to him at all

I'm hoping that this ends up being a moral choice type thing (the fake chef killed her, but she was possessed by a telepath so is it right to kill him for it? for example)

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DrizztLink
01/05/22 4:57:11 PM
#64:


pegusus123456 posted...
The other one I remember is that the real chef is listed as deceased in the crew log.
And somewhere else entirely.

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GeneralKenobi85
01/05/22 7:14:11 PM
#65:


By the way, I would highly recommend playing the Mooncrash DLC after you beat the main game. Really good DLC, unless you're completely repulsed by the idea of any roguelike elements in your games.

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teep_
01/06/22 1:04:32 AM
#66:


My only experience with roguelikes is Hades and that was great, though it's more of a roguelite now that I think about it

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teep_
01/06/22 6:29:33 AM
#67:


Made it into the cargo bay and did the associated quests. It's a shame that almost everyone other than the chief died during the shootout with the turrets vs the Typhon, I wonder if it could have gone differently

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teep_
01/06/22 9:32:02 AM
#68:


Into the power plant and reactor. I found Mikhaila and I'm gonna try to save her. Two hours should be enough, no?

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DrizztLink
01/06/22 12:51:12 PM
#69:


teep_ posted...
Made it into the cargo bay and did the associated quests. It's a shame that almost everyone other than the chief died during the shootout with the turrets vs the Typhon, I wonder if it could have gone differently
...easily.

I just stacked like 5-7 turrets in front of the door in a half circle and it worked very well.

Shit, I had a a Nightmare assault that position and get wrecked.

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teep_
01/06/22 1:54:46 PM
#70:


...oh. I only had three turrets <_<

anyway, I got the reactor working. Getting back up was a pain but gloo gunning the elevator shaft seemed to work well. Saved the Russian lady, who I seemed to be close with, and went back to my office. Gonna do a few side quests before I go up to meet Alex in his office. One I just did ended up with me listening to Morgan's psych eval explaining how she's sick of the tests. so January seems to be on the level about that at least

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GeneralKenobi85
01/06/22 2:00:55 PM
#71:


Your topic has made me want to play Prey again. Only ever played through it one time, and I meant to return to it some day. Arkane is good at making replayable games.

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teep_
01/06/22 3:43:57 PM
#72:


The best immersive sims have great replayability. The newer DE games are good in that regard too

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Sphyx
01/06/22 6:59:09 PM
#73:


Yeah, reading this made me start playing it again, and having a great time with it all over again.

It's been long enough that I roughly remember what I'm meant to do, alternate ways to access certain areas, and where the tense moments are, but I still get caught off guard by the occasional mimic attack.

Incidentally, did they add some stuff to the main game since Mooncrash? There were new starting options that weren't there last time I played, and I don't remember there being a NG+.

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DrizztLink
01/06/22 7:00:33 PM
#74:


Sphyx posted...
Incidentally, did they add some stuff to the main game since Mooncrash? There were new starting options that weren't there last time I played, and I don't remember there being a NG+.
Yeah.

NG+ is triggered when you first get to your office.

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teep_
01/07/22 11:14:59 AM
#75:


I got boostered today, and I'm tired. I don't know if I'll get around to playing

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g980
01/07/22 11:44:29 AM
#76:


teep_ posted...
The best immersive sims have great replayability. The newer DE games are good in that regard too


What is DE?

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teep_
01/07/22 12:24:23 PM
#77:


Deus Ex

Specifically, I'm referring to Human Revolution and Mankind Divided

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g980
01/07/22 1:03:08 PM
#78:


teep_ posted...
Deus Ex

Specifically, I'm referring to Human Revolution and Mankind Divided


Oh yea those are great

I feel like im more used to seeing it abbreviated 'DX' but your way is correcter

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DrizztLink
01/07/22 3:33:09 PM
#79:


I'd give the edge to this over the two new DEs.

Love them, but this is a whole different level.

It's honestly difficult to think of things the developers didn't anticipate.

The comparatively much smaller environment is a huge factor, though.

teep_ posted...
...oh. I only had three turrets <_<
I reinforced the ones that were there and built a few more at the assembler.

I was a lot more powerful by the time I got there than you are now, though.

Plus I had the license to build turrets.

Do you have the Neuromod license?

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teep_
01/07/22 4:00:56 PM
#80:


Yeah, I have both neuromod and turret licenses

And (so far) I'd give the edge to the two new DEs. That said, this is also a phenomenal game (once again, so far)

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DrizztLink
01/07/22 5:25:24 PM
#81:


Spamming Neuromod production was my shit.

I started a NG+ to mess around before moving on, I had very little to finish getting.

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teep_
01/08/22 12:53:03 PM
#82:


Spent all day in bed. Will likely spend the evening in bed too

Hopefully I'll start feeling better tomorrow

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GeraldDarko
01/08/22 1:03:55 PM
#83:


teep_ posted...
Spent all day in bed. Will likely spend the evening in bed too

Hopefully I'll start feeling better tomorrow
I Prey that you do...

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teep_
01/08/22 4:45:10 PM
#84:


What you did there

I see it

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teep_
01/09/22 10:12:09 AM
#85:


So, met up with Alex and heard him out. I liked his idea tbh.

Colonel Dickhead or whatever arrived. Took care of his tech officer, choked the bastard out before finding a way into the office he was inside and giving my peeps their air back. Hit him with my wrench a few times but otherwise left him unconscious

Unfortunately, somewhere along the way a Nightmare chased me into my office and killed both mikhaila and the doctor. On the plus side, I killed my first nightmare

Went back to Alex, he went over his plan. And then it all went to shit. Got Alex back into his hidey-hole and went back to my office to fabricate both the nullwave device and the arming key. Now I need time to decide what I should do. Nullwave would be the most humane option in terms of human deaths, but there's no guarantee it'll work. On the other hand, even if I blow up the space station it doesn't necessarily mean I'll blow up the giant alien around it.

Interestingly, I found a transcribe from myself saying my backup operator was not January, but rather a different month.

Edit: i upgraded my wrench fully and decided to only carry shotgun instead of pistol and shotgun in order to sort out ammo problems. So now I guess Morgan really is a lady attacking everything with wrench^^

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teep_
01/10/22 2:53:23 PM
#86:


i'll post what I did in a bit, but god damn that post credits scene. I need to process it

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teep_
01/10/22 3:06:27 PM
#87:


OK

I went to psychotronics to deploy the nullwave device. January told me not to scan the apex and despite my best efforts, I couldn't scan the apex. Freed a guy called Aaron Ingram, deployed the Nullwave and went to the bridge. Listened to January and Alex argue while I looted the bridge and destroyed the ship going to Chicago, then used the stun gun on January and activated the Nullwave.

Roll credits. Learned that two legends in their respective fields worked on this game: Avellone and Mick Gordon

That post-credits scene tho. Most of the operators spoke out in favour of me, and I took Alex's hand. Seems the Earth is covered in golden stuff though, so I didn't do everything right.

So if I'm understanding things correctly: what happened overall is what happened to Morgan, but I the typhon was able to make potentially different choices to her in order to have my level of empathy assessed?

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DrizztLink
01/10/22 3:20:25 PM
#88:


You're the last-ditch effort to try to create a bridge between human and Typhon, because as it stands Typhon is gonna eat everyone.

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teep_
01/10/22 3:42:27 PM
#89:


Heavy stuff

I liked it a lot. My only problem was with the combat. Everything else is top notch, bordering on genius.

I won't be playing Mooncrash straight away. This is my second intense game in a row after VLR and I need something a bit more chill. That said, I definitely plan on coming back to this at some point

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DrizztLink
01/10/22 3:52:44 PM
#90:


The gunplay is pretty nonexistent and powers are a bit awkward, yeah.

It's an absolute masterclass in creating a world though.

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teep_
01/10/22 4:21:24 PM
#91:


Powers were the best bit of the combat, so the game discouraging you from doing too much with them was a bit weird

The world was amazing and the characters felt real. There were little touches everywhere that were just chef's kiss

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Autocraticus
01/10/22 4:26:05 PM
#92:


Prey was a lot of fun. Wouldnt mind going through it again.
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teep_
01/10/22 4:45:57 PM
#93:


Autocraticus posted...
Prey was a lot of fun. Wouldnt mind going through it again.
do it!!

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GeneralKenobi85
01/10/22 6:18:10 PM
#94:


I kinda liked the gunplay actually even though you only have a few "real" weapons in the shotgun, pistol, and wrench. But I thought that your whole arsenal ended up being useful, which is always nice in a game I think.

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pegusus123456
01/11/22 1:28:08 AM
#95:


It's weird to me that Arkane went from Prey and then to Deathloop. The latter is a much shallower game.

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teep_
01/11/22 1:36:07 AM
#96:


pegusus123456 posted...
It's weird to me that Arkane went from Prey and then to Deathloop. The latter is a much shallower game.
That's disappointing to hear, I was looking forward to getting around to it at some point

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pegusus123456
01/11/22 1:38:55 AM
#97:


teep_ posted...
That's disappointing to hear, I was looking forward to getting around to it at some point
In fairness, a lot of people absolutely love it. I think a good bit of it depends on if you like the multiplayer aspect of it. I found it to be more tiring than fun, so I turned it off and the game is balanced around it being on.

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teep_
01/11/22 8:23:24 AM
#98:


I see. I tend to turn that stuff off, for example in Watch Dogs 2 and Dark Souls Remaster

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Leanaunfurled
01/11/22 10:09:23 PM
#99:


pegusus123456 posted...
It's weird to me that Arkane went from Prey and then to Deathloop. The latter is a much shallower game.
Yeah, I agree. And don't get me wrong, I love Deathloop, and spent like 60 hours Steam plat'ing the thing, but it's definitely different from everything before it. I'm nervous about Redfall.

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pegusus123456
01/12/22 12:34:55 AM
#100:


Oh, you know what though, Arkane has two different teams. One in France, one in Texas. The former worked on Deathloop while the latter worked on Prey.

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