Current Events > TEEP plays PREY: Lady attacks everything with wrench (progressive spoilers)

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teep_
01/01/22 3:21:31 PM
#1:


@Leanaunfurled you'll probably be interested in this

About an hour in, just had the message to myself cut off by my brother. I'll carry on tomorrow

I'm not good with scary stuff and this game is full of it <_< so if I don't check in for a few days, assume I've had a heart attack of fright

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teep_
01/02/22 11:03:17 AM
#2:


Today's plan: go to trauma centre and do side quest

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Jagr_68
01/02/22 11:06:04 AM
#3:


Sick game. Will you be the hero or the villain?

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DrizztLink
01/02/22 11:10:28 AM
#4:


That game is fucking GREAT.

I went in completely blind, it was incredible.

Did you figure out the safe code in that office with the message?

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GeraldDarko
01/02/22 11:18:42 AM
#5:


If you like story and subplots, take hacking. Lots of cool emails to read through.
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DrizztLink
01/02/22 11:21:14 AM
#6:


GeraldDarko posted...
If you like story and subplots, take hacking. Lots of cool emails to read through.
Deffo take Hacking.

Just accept that level 2 hacking is the hardest one out of 4 difficulty levels.

There's a few other high-priority things that I can get into later.

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teep_
01/02/22 11:55:24 AM
#7:


Went to trauma centre, found email that he was someone else. Died to fire alien multiple times, left

Tried to get in to 'somewhere else' but it didn't work. Went on main quest to hardware labs, found the recipe for bullets and the gun, went back and made a fuckton of bullets. Need to take a small break for irl stuff then I'm gonna go to hardware labs again

I took hacking and stealth. Also the medkit buff. I'm a coward, so my plan is to sneak past the aliens without having to engage them

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teep_
01/02/22 11:57:39 AM
#8:


DrizztLink posted...
Did you figure out the safe code in that office with the message?
You mean my own office? Or someone else's?

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DrizztLink
01/02/22 11:58:37 AM
#9:


teep_ posted...
You mean my own office? Or someone else's?
The one by your "apartment" where the message from you was.

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teep_
01/02/22 12:12:13 PM
#10:


No, I don't think I did

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DrizztLink
01/02/22 12:17:44 PM
#11:


It's the first example of how cleverly this game is designed.

I don't want to elaborate without permission.

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teep_
01/02/22 12:30:28 PM
#12:


Is my fake apartment somewhere I can go back to later?

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DrizztLink
01/02/22 12:33:46 PM
#13:


You can get basically anywhere at any time if you're clever, but the apartment is easy.

Neuromod division, first floor lobby, go past the gravlifts and take the door on the right through the office.

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teep_
01/02/22 1:17:30 PM
#14:


Alright, I'll check it out again once I'm done with this area

Made it to the airlock and that's where I'm calling it a day. We'll explore the wonders of microgravity next time

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teep_
01/03/22 8:29:09 AM
#15:


Did the airlock

That was really really really fun

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teep_
01/03/22 8:52:23 AM
#16:


I have to blow up a space station, huh?

Is there a better way to damage the purple teleporting aliens? Emptying multiple clips into them is kinda inefficient

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teep_
01/03/22 9:14:24 AM
#17:


I'm in the office with the safe and no, I can't seem to be able to figure out the code lol

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DrizztLink
01/03/22 9:36:47 AM
#18:


teep_ posted...
I'm in the office with the safe and no, I can't seem to be able to figure out the code lol
Like I said, it's part of how cleverly that game is designed.

The code is on the whiteboard.

The whiteboard has been erased.

The whiteboard had not been erased when you were creating your message to yourself.

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teep_
01/03/22 9:40:51 AM
#19:


DrizztLink posted...
Like I said, it's part of how cleverly that game is designed.

The code is on the whiteboard.

The whiteboard has been erased.

The whiteboard had not been erased when you were creating your message to yourself.
...nice

But I can't access the message again ;_;

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DrizztLink
01/03/22 9:50:33 AM
#20:


I think there's a second.

If not, you can just look it up, it's nothing game-changing but it's nice to have.

Just remember that about the Looking Glass messages: that window looks into an entire room, you can see more of it if you move around.

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teep_
01/03/22 10:05:02 AM
#21:


Alright, I'll look it up

I noticed that about looking glass messages in the lab where you fix the server. Since you were up close to the looking glass, I guess

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teep_
01/03/22 10:42:57 AM
#22:


Got the loot

Both main and side mission want me to go to Psychotronics, so I guess I'll head there next

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teep_
01/03/22 11:11:07 AM
#23:


Went into Psychotronics

Got the scope. Went back to my office because I ran out of ammo, health and medkits

Now I have a few of each, so I'll go back into Psychotronics

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teep_
01/03/22 11:28:33 AM
#24:


Made it back into Psychotronics, got the mods and the crafting recipe, and went for the mimic power, along with the cool sequence alongside it

Odds on/off my turrets recognising me as an alien and blasting me to death once I return to my office?

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teep_
01/03/22 12:36:58 PM
#25:


Went through Psychotronics. The lab with everything labelled 'not a mimic' was great. The (clearly signposted) alien breaking out of the procedure...not so much

Swung by the morgue but it seems I'm lacking a key card. Now I'm at the entrance to GUTS, which I'll do next time, I think

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teep_
01/03/22 12:45:17 PM
#26:


Otherwise, I'm almost at the 5 hour mark and my general thoughts are that it's very good. My only experience with immersive sims so far has been through the Deus Ex Jensen games, which I liked a lot. This is also very good, even if it's missing some stuff that I really liked in those (eg dialogue options). The fact that I severely dislike anything scary yet I'm still happily playing this speaks volumes as to its quality tbh

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DrizztLink
01/03/22 2:53:07 PM
#27:


teep_ posted...
Went through Psychotronics. The lab with everything labelled 'not a mimic' was great.
One of the "not a mimic" notes was a mimic.

And now you have the scope, I can talk.

The Mimic power is SUPER helpful, don't bother with higher levels.

You can use it for small entrances.

Past that, the Neuroshock or whatever ability is incredibly helpful for not murdering runs and the telekinetic burst is a great attack.

Finally:

GET THE ONE THAT INCREASES YOUR LOOT OF TYPHON MATERIAL

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DrizztLink
01/03/22 2:54:29 PM
#28:


teep_ posted...
Odds on/off my turrets recognising me as an alien and blasting me to death once I return to my office?
It takes a fair few before that happens, not sure how many.

I just used Hack, Hacked turrets will always help you.

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InTheEyesOfFire
01/03/22 3:27:50 PM
#29:


DrizztLink posted...
One of the "not a mimic" notes was a mimic.

And now you have the scope, I can talk.

The Mimic power is SUPER helpful, don't bother with higher levels.

You can use it for small entrances.

Past that, the Neuroshock or whatever ability is incredibly helpful for not murdering runs and the telekinetic burst is a great attack.

Finally:

GET THE ONE THAT INCREASES YOUR LOOT OF TYPHON MATERIAL


Can definitely second this. That was one of the early ones I got and after the scope, the game became a cakewalk.


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teep_
01/03/22 4:33:15 PM
#30:


The mimic power was the first one I got. I just can't figure out how to use it: I press and release the button (I think LT?) and it does nothing

I'll upgrade the others too once I get the neuromods

I noticed a mimic in that room, but I didn't realise it spawned from the room. That makes it even better imo

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DrizztLink
01/03/22 4:35:08 PM
#31:


You have to aim it at a specific item while holding the trigger.

So you start, the effects appear, you look at a coffee mug that is very close to you, release the trigger.

Almost all the active powers work like that and also give some slowdown while you're aiming.

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Leanaunfurled
01/03/22 8:53:44 PM
#32:


Did you get the neuromod skill to increase your recycling yield? That's one of the ones I recommend to invest in asap for obvious reasons. It really helps

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Stalolin
01/03/22 8:56:29 PM
#33:


Tag.

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Sphyx
01/03/22 9:13:54 PM
#34:


Love that game.
My personal GOTY when I played it.

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DrizztLink
01/03/22 10:28:07 PM
#35:


Leanaunfurled posted...
Did you get the neuromod skill to increase your recycling yield? That's one of the ones I recommend to invest in asap for obvious reasons. It really helps
I held off for a fairly long time but still had all the same corpses lying around once I got it.

Worked out perfectly.

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teep_
01/04/22 1:44:14 AM
#36:


Just woke up from a Prey related nightmare ama

If 999 (ie the last game I played that scared me) was any indication, it won't be the only one

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teep_
01/04/22 6:04:15 AM
#37:


Made it to the Arboretum, including the detour to the plasma shield thing

Q Beam weapon is pretty cool, but uses up too much ammo

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teep_
01/04/22 6:31:59 AM
#38:


Beat the technopath and made it back to my office for a breather, but my fabricator is showing that there are no recipes to scan. Is that a glitch or is that supposed to happen?

Edit: it was a glitch. It's working now

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pegusus123456
01/04/22 6:33:01 AM
#39:


Fun note: you can sequence break pretty hard with the glue gun.

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teep_
01/04/22 8:46:24 AM
#40:


Back into the Arboretum, including the jump scare in the lift

Now to the crew quarters

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teep_
01/04/22 9:07:37 AM
#41:


Man that nightmare was tough to evade. Ended up hiding in the theatre

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CountDog
01/04/22 9:10:50 AM
#42:


One of my all time favorite games.

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DrizztLink
01/04/22 10:06:50 AM
#43:


teep_ posted...
Man that nightmare was tough to evade. Ended up hiding in the theatre
Get you the telekinetic burst and the other ability that shuts down enemy abilities.

The second one is really important, I had forgotten about it.

By the time you get the game figured out Nightmare becomes a big ass bag of resources.

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teep_
01/04/22 12:26:24 PM
#44:


I need to get those abilities still, so far I only have the recycling ability that Ash mentioned

I'm also wary because I really don't want to set off turrets, especially since I use them a lot to attack weaker Typhon

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DrizztLink
01/04/22 12:27:27 PM
#45:


You can do three Typhon skills before you get attacked.

Hacking solves the issue, or you can just turn into an apple or something and roll past the turrets, they can't turn around.

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teep_
01/04/22 12:28:44 PM
#46:


OK, I'll keep that in mind. The status screen seemed to suggest i was close to the limit

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DrizztLink
01/04/22 12:29:22 PM
#47:


I had to edit that, double checked.

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teep_
01/04/22 12:31:07 PM
#48:


Three

I already have mimic

I guess psychoshock or whatever it's called (though I still need to scan it) and shutting down enemy abilities will be my other two

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DrizztLink
01/04/22 12:33:23 PM
#49:


You really are overreacting a bit to the turrets.

The maps almost never refresh, so any hacked turret remains hacked until destroyed.

All you need is to dodge them once.

Like the one in my office I hacked and fortified, I had like 80% of the Typhon abilities and it never reacted.

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GeneralKenobi85
01/04/22 12:44:36 PM
#50:


Don't put too much stock into turrets turning on you. They're extremely easy to deal with, and the Typhon abilities are too good to pass up. Psychoshock in particular is probably the deadliest ability you have access to in the entire game. I think it's best to just invest in them all. Machine Mind is another you're definitely going to want later. And if you enjoy Prey enough, you could always just abstain from using them in a second playthrough. It would certainly add much more of a challenge.

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