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apolloooo 08/01/21 11:02:02 AM #1: |
The difficulty curves is the same as other games start easy and end hard, but the enemies doesn't get stronger, you get weaker. You got tons of skills early and able to mow down enemies easily, giant bosses are like regular big types of enemies, but the char lost powers as you progress. Enemies you used to one shot becomes actual threat. You lost skills and abilities, but the game is designed like immersive sim where you have to use the environments to make creative kills.
The environment stuff exist since the beginning and it is designee to be obvious looking at first, but due to how strong you are, you can just slice everything easily. As you lost powers, you started have to use these creative kills or stealth to get ahead. --- http://i.imgtc.com/iJyp6bF.png http://i.imgtc.com/ZBw36Qh.png Thanks for the peeps that made the pics <3 if i make typos it means i am on phone ... Copied to Clipboard!
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xXfireglzXx 08/01/21 11:02:44 AM #2: |
Frozen throne campaign had this going on to some extent.
--- Official ANCIENT Killer. I make account bets from time to time so either man up or shut up. The Quote is dedicated to those we have lost. ... Copied to Clipboard!
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Xethuminra 08/01/21 11:04:47 AM #3: |
Gears of War (because of just how strong the enemies get, and you get put into situations where you need to use the environment) & Metroid Prime (in the beginning when you lose your stuff) kinda do this to you
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R1masher 08/01/21 11:05:45 AM #4: |
Chronos before the ashes kinda had that going on
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Tyranthraxus 08/01/21 11:08:16 AM #5: |
Wizardry 4.
You don't get weaker per se but your spells have limited uses that never recover. --- It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha." https://imgur.com/dQgC4kv ... Copied to Clipboard!
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Nash Highwind 08/01/21 11:11:28 AM #6: |
In Final Fantasy IV You have
Story wise I enjoyed the idea of it but it can be frustrating as you play it. --- "Dwarf armors are hard! Can you move in it?" - Dwarf http://img.photobucket.com/albums/v439/NashHighwind/Waluigi.jpg ... Copied to Clipboard!
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WashYourHands 08/01/21 11:13:45 AM #7: |
Sinner: Sacrifice for Redemption
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Xethuminra 08/01/21 11:16:30 AM #8: |
Journey & Metal Gear Solid 4 sort of pull that trick
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ZeldaMutant 08/01/21 11:26:42 AM #9: |
Having lots of abilities in the start but then losing them would be bad design. It would both overwhelm new players and annoy people who learned to use them. I'd rather have the character have the same base abilities all game, with the player required to master their usage as the game gets harder and harder. It's better to add complexity to the game, not remove it.
Though at that point, there's no true difference between "player gets weaker" and "enemies gets stronger" if you're only reducing the players stats behind the scenes. Maybe you could make that work with a related story, like weakening because of illness. --- 96065 ... Copied to Clipboard!
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Xethuminra 08/01/21 11:28:02 AM #10: |
If you reverse the equation of Indigo Prophecy, youd potentially have a very interesting little game on your hands.
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ultimate reaver 08/01/21 11:32:00 AM #11: |
Lisa: The Painful
--- I pray god will curse the writer, as the writer has cursed the world with this beautiful, stupendous creation, terrible in its simplicity, irresistible in truth ... Copied to Clipboard!
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Master Kazuya 08/01/21 11:34:29 AM #12: |
It would have to be delivered in a really cool narrative way to not fall apart, like the character has a terminal illness or some shit and has to cope with death while getting weaker
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Total_Lost2 08/01/21 1:09:12 PM #13: |
It would have been interesting if it would happen with Ellie in TLoU2 considering her deteriorating mental state.
--- Just when you think you see a silver lining, God makes you blind....the ***** Vi Veri Veniversum Vivus Vici ... Copied to Clipboard!
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kirbymuncher 08/01/21 1:41:29 PM #14: |
ZeldaMutant posted...
Having lots of abilities in the start but then losing them would be bad design. It would both overwhelm new players and annoy people who learned to use them.I'd contemplated this sort of thing before and thought it would work well if you start without many abilties, gain more and more dduring the first half of the game, and then lose them gradually in the second half. especially cool if you lose them in a different order thna you gained them so you have different combinations of abilities going each direction --- THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF ... Copied to Clipboard!
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Shadilay 08/01/21 1:49:59 PM #15: |
https://en.wikipedia.org/wiki/NeverDead
There's that game where you lose your body parts when you get hit to the point where you are just a rolling head, and then you have to regather body parts to get your combat functions back. ... Copied to Clipboard!
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xXfireglzXx 08/01/21 2:18:51 PM #16: |
Also, the beginning of pretty much every Metroid Prime game until all her powerups fall into the gutter.
--- Official ANCIENT Killer. I make account bets from time to time so either man up or shut up. The Quote is dedicated to those we have lost. ... Copied to Clipboard!
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Derwood 08/01/21 2:20:06 PM #17: |
Like The Division, where the upper level bosses were bullet sponges who could take 1000's of bullets before dying?
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brestugo 08/01/21 2:20:32 PM #18: |
If you like challenge, YES!
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Slayer_22 08/01/21 2:24:11 PM #19: |
This sounds neat. I'm down to give it a try honestly, but I've not played anything like that.
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