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TopicWould a game where the character get weaker as it progress be fun?
ZeldaMutant
08/01/21 11:26:42 AM
#9:


Having lots of abilities in the start but then losing them would be bad design. It would both overwhelm new players and annoy people who learned to use them. I'd rather have the character have the same base abilities all game, with the player required to master their usage as the game gets harder and harder. It's better to add complexity to the game, not remove it.

Though at that point, there's no true difference between "player gets weaker" and "enemies gets stronger" if you're only reducing the players stats behind the scenes. Maybe you could make that work with a related story, like weakening because of illness.

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