Current Events > Just played the entire Dark Souls trilogy... time for some BOSS RANKINGS!

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Page List: 1, 2, 3, 4, 5, 6 ... 9
Ermac
03/06/21 2:54:21 PM
#51:


Demon of Song deserves more credit. The fight is a test of patience, and its so odd and weird that its still vivid in my memory.

hell block your attacks which i thought was cool

although i did beat it first try by staying 10 feet away and spamming arrows, but i could see people having trouble with it

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DeadBankerDream
03/06/21 2:55:29 PM
#52:


It's fairly common consensus that DS2's overuse of the boss health bar is a major issue to how it's perceived. Imagine if something like Prowling Magus was just a unique encounter without the health bar, like the stray demons in Dark Souls 3. Probably nobody'd care. Or Covetus Demon. It would still be easy and stupid, but at least the game's HUD wouldn't be trying to give it the same weight as best boi Champion Gundyr. The third DLC actually does that, come think of it, and nobody gives that any shit.
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Blackstar110
03/06/21 3:44:21 PM
#53:


62 - Ancient Dragon (DS2)
Speaking in purely mechanical terms, the Ancient Dragon might be one of the most poorly done fights this side of Bed of Chaos. This big boy has three zillion health and if you stay under him does precisely nothing except stomp and occasionally fly up to breathe fire straight down in a way that necessitates you sprinting like a manic or starting all over. He's not hard, just time-consuming. However, as this list factors in all aspects of a boss fight, I gotta give credit where it's due -- the spectacle of his sheer enormity is quite something, and going up to take a few swings at him and get the party started always feels wildly suicidal. I also adore the breadcrumb trail of lore that connects you from the Ashen Mist Heart to checking out the actual Ancient Dragon, leading to you figuring out the one you've spoken to is a fraud and, in fact, a construct of Aldia's. That's really cool. Too bad the fight sucks.

61 - Nashandra (DS2)
Somewhat similarly to the above, the concept of Nashandra is really cool. The daughters of Manus, shards of his being, embodied and seeking kings to seduce and lands to bring to the darkness. She's a cool character and it's a great idea, and the more you dig into the lore (especially through the DLC and SotFS), you really feel for Vendrick and the sense of dread he must have felt to go to the lengths he did, locking himself away being countless safeguards to prevent his own "beloved" from reaching him. Unfortunately, again, like the above, the fight sucks. Take out her little curse totems and then just hump her leg until she dies. A very flat encounter, especially for a final boss.

60 - The Lost Sinner (DS2)
The cutscene for this boss is one of the more unnerving in Dark Souls 2. Watching this writhing, masked figure in a straightjacket spring to life as a bug wriggles into its eye socket is just plain unnerving, and the ambiance of the room itself is quite effective. It's not bad as a fight, either -- not terribly difficult, but she hits pretty hard and is pretty athletic. She's a bit like a much, MUCH easier Artorias, and while there's not a ton to write home about, she's among the better bosses in the base game of DS2... which is admittedly not saying very much, unfortunately.

59 - Bell Gargoyles (DS1)
While I've said that I don't particularly care for "and then there's TWO of them!" fights, that is subverted a bit when the whole essence of the fight in the first place is that there's two of them. The Bell Gargoyles give you just enough time to get a read on the first's moveset when the second joins the fray, putting you on your heels and giving you two big enemies to worry about for the first time in the trilogy. For this reason, these guardians of the first Bell of Awakening are a bit of a wall for many newcomers, and they end up pretty memorable.

58 - Throne Defender & Throne Watcher (DS2)
Of the three-boss finale in DS2, I would argue these two actually put up the most fight. They aren't radically difficult, and they lack anything that really makes them stand out, but having the two of them to navigate around leads to a bit of an Ornstein & Smough situation, just a considerably less interesting one. Still, it's a decent little challenge to not get greedy and only take what they give you while also staying aggressive enough that they don't get a chance to revive before you take them both out. This prevents you from just focusing on one unless you can really put a full-court press on the second in a hurry.

57 - Ancient Wyvern (DS3)
Yeah, it's a gimmick fight, and I understand that some people would have it considerably lower than this, but hey, I like the gimmick! Seeing this guy fly in through the sunny blue sky is a hell of an entrance, and navigating the obstacle course while weighing how many of the man-serpents you need to deal with or run past is a fun little twist on a Souls fight. Plunging from above and carving into its skull is a cool execution, and while the encounter is all flash and little substance, I find it to be a fun, easy spectacle setpiece that fits well before the grueling area and devastating true boss fight ahead.

56 - Looking Glass Knight (DS2)
Welcome back to Dark Souls 2, home of cool ideas that don't quite land. I really like how the Looking Glass Knight summons in a mirror image to contend with through his badass-looking shield, but for how central of an idea that seems to be for this boss, only doing it once feels like a weird choice. It also would've been cool if it was actually a mirror image of the player character, instead of just some default guy. Still, the Knight himself has a solid moveset and fighting him out in the rain is one of the more visually striking encounters in Dark Souls 2, a game that veers pretty wildly between being gorgeous and being downright ugly.

55 - Vendrick (DS2)
I have similar sentiments for Vendrick as I do for Nashandra, as this is another fight with some really, REALLY cool lore (Vendrick's story is one of my favorites in the trilogy, in fact), and getting past Velstadt to find this huge, naked, shambling husk of a man as the piano plinks that dissonant chord is one of the most iconic moments of DS2. Vendrick is a sad fight, a creepy fight, and when you realize you need the Souls of a Giant to weaken him, a clever fight as well -- to an extent. Sadly, his moveset is boring as hell and it makes for dull combat.

54 - Aldia, Scholar of the First Sin (DS2)
Way back at launch, I played base DS2, and my sentiments towards Nashandra were the same then as they are now. So, imagine my joy when I heard they put in a new final boss! Having never experienced the DS2 DLC or DS3 DLC was a big factor in deciding to do this playthrough of the trilogy at all, and I loved talking to Aldia every time he popped up. His flaming, deformed head is a menacing design, and his dialogue is fantastic. He added so much insight to the storyline of DS2 and sheds light on a lot of things when it comes to the cycle and the curse as well. I love Aldia... the character. So... why is this fight so lame? He's got 3-4 moves that are extremely easy to dodge and lets you wail on him for 5-10 seconds after every single one. It baffles me, especially considering some of the quality bosses we got in the DLC. This might somehow be a more boring fight than Nashandra, but Aldia is so damn cool as a character that it elevates him a bit.

53 - Asylum Demon (DS1)
The OG! The first boss you encounter in the trilogy wastes no time leaving an impression, crashing down from above and scaring the pants off of any newbie. I simply adore how they have you try a few attacks on immobile hollows, and then promptly drop this guy on your head. It is so perfectly cruel, and so perfectly Dark Souls. Realizing you need to escape the room, continue the Asylum, and then loop back around to do a plunging attack on him from above is a great idea that teaches you immediately that you need to think outside the box and use your environment to your advantage, and his punishing but slow-paced moveset gets you in the flow of things really well. The Asylum Demon is a nearly perfect tutorial boss for Dark Souls as a trilogy, and the only thing stopping him from going higher is just that -- he's a tutorial boss and when it comes down to it he doesn't have that much going on in his moveset. But man, what an iconic enemy.

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Blackstar110
03/06/21 3:46:47 PM
#54:


Ermac posted...
Demon of Song deserves more credit.
Demon of Song could've probably ended up in this next chunk of ten I just posted or maybe even the 52-43 one upcoming. I do like the fight. However, we're pretty well past the bosses I simply do not like -- the bosses that I'm criticizing at this point are mostly for wasted potential rather than being downright bad. 63rd out of 92 sounds like I don't like him, but I do like the Demon of Song a good bit and if we're talking "tiers," he probably could've slid up fairly interchangeably another 10-15 spots.

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UnholyMudcrab
03/06/21 3:47:01 PM
#55:


The Looking Glass Knight can summon other players if they put red soapstone signs down nearby
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Blackstar110
03/06/21 3:47:45 PM
#56:


UnholyMudcrab posted...
The Looking Glass Knight can summon other players if they put red soapstone signs down nearby
Oh that's cool! If that had happened to me I probably would've bumped him up some. Didn't realize. Sounds like a cooler version of Halflight.

Still, we'll soon be coming up on fights I wouldn't place him above regardless.

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DeadBankerDream
03/06/21 3:48:56 PM
#57:


I forgot the Ancient Dragon existed.

Easily the worst boss in the franchise.
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Blackstar110
03/06/21 3:49:24 PM
#58:


Since we're on page two now, here's a recap so far, listed from 92nd through 53rd:

Centipede Demon
Royal Rat Vanguard
Demon Firesage
Prowling Magus & Congregation
Pinwheel
Belfry Gargoyles
Twin Dragonriders
The Gank Squad
Royal Rat Authority
Blue Smelter Demon
Dragonrider
Ruin Sentinels
Covetous Demon
Mytha, the Baneful Queen
Scorpioness Najka
Giant Lord
Iron Golem
The Bed of Chaos
Lud & Zallen, the Kings Pets
Skeleton Lords
Old Dragonslayer
Deacons of the Deep
Halflight, Spear of the Church
The Last Giant
Moonlight Butterfly
The Pursuer
Flexile Sentry
The Rotten
Guardian Dragon
Demon of Song
Ancient Dragon
Nashandra
The Lost Sinner
Bell Gargoyles
Throne Defender & Throne Watcher
Ancient Wyvern
Looking Glass Knight
Vendrick
Aldia, Scholar of the First Sin
Asylum Demon

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UnholyMudcrab
03/06/21 3:49:47 PM
#59:


Blackstar110 posted...
UnholyMudcrab posted...
The Looking Glass Knight can summon other players if they put red soapstone signs down nearby
Oh that's cool! If that had happened to me I probably would've bumped him up some. Didn't realize. Sounds like a cooler version of Halflight.

Still, we'll soon be coming up on fights I wouldn't place him above regardless.


Tbh, it doesn't really work in practice because the knight is pretty much dead by the time you get summoned. I've been summoned twice for the fight and both times the knight was killed before I could do anything
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Blackstar110
03/06/21 3:50:43 PM
#60:


DeadBankerDream posted...
I forgot the Ancient Dragon existed.

Easily the worst boss in the franchise.
You're probably not wrong, mechanically. Pretty much comes down to him or Bed of Chaos in terms of how good the actual gameplay is.

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Blackstar110
03/06/21 3:57:22 PM
#61:


Also, since we're about halfway done and have our bottom 40, the breakdown by game so far...

DS1 + DLC: 8 listed, 18 remaining
DS2 + DLC: 29 listed, 12 remaining
DS3 + DLC: 3 listed, 22 remaining

Makes for a pretty clear DS3 > DS1 > DS2 ranking in terms of how I regard the overall quality of boss fights, which I think is probably pretty universal and unsurprising.

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Xerun
03/06/21 3:59:08 PM
#62:


TAG

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Blackstar110
03/06/21 4:12:21 PM
#63:


And for posterity, for those keeping score at home, here's a list of the bosses left unranked, in alphabetical order.

Aava, the Kings Pet
Abyss Watchers
Aldrich, Devourer of Gods
Black Dragon Kalameet
Burnt Ivory King
Capra Demon
Ceaseless Discharge
Champion Gundyr
Chaos Witch Quelaag
Crossbreed Priscilla
Crystal Sage
Curse-Rotted Greatwood
Dancer of the Boreal Valley
Dark Sun Gwyndolin
Darkeater Midir
Darklurker
Demon Prince
Dragonslayer Armor
Elana, the Squalid Queen
Executioners Chariot
Four Kings
Fume Knight
Gaping Dragon
Gravetender Greatwolf
Great Grey Wolf Sif
Gwyn, Lord of Cinder
High Lord Wolnir
Iudex Gundyr
Knight Artorias
Manus, Father of the Abyss
Nameless King
Nito
Oceiros, the Consumed King
Old Demon King
Old Iron King
Ornstein & Smough
Pontiff Sulyvahn
Sanctuary Guardian
Seath the Scaleless
Sinh, the Slumbering Dragon
Sir Alonne
Sister Friede
Slave Knight Gael
Smelter Demon
Soul of Cinder
Stray Demon
Taurus Demon
The Dukes Dear Freja
Twin Princes
Velstadt, the Royal Aegis
Vordt of the Boreal Valley
Yhorm the Giant

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Stalolin
03/06/21 4:13:28 PM
#64:


Tag.

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DeadBankerDream
03/06/21 4:14:03 PM
#65:


A number of those I'm confused aren't listed yet, because I don't understand opinions.
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Blackstar110
03/06/21 4:16:35 PM
#66:


DeadBankerDream posted...
A number of those I'm confused aren't listed yet, because I don't understand opinions.
Curious which you mean. I know I was higher on Bed of Chaos and Ancient Wyvern than a lot of people are.

I don't think I'm gonna have anything hugely controversial in my top 20 or so once we really get down to the nitty gritty but we'll see

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DeadBankerDream
03/06/21 4:20:31 PM
#67:


Taurus Demon, Iudex Gundyr, Old Iron King, Duke's Dear Freja and Seath are all really bad, IMO.

Crystal Sage, Wolnir and Ocieros aren't much better either.
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UnholyMudcrab
03/06/21 4:36:46 PM
#68:


DeadBankerDream posted...
Taurus Demon, Iudex Gundyr, Old Iron King, Duke's Dear Freja and Seath are all really bad, IMO.

Crystal Sage, Wolnir and Ocieros aren't much better either.
What's bad about Iudex Gundyr? Sure, it's not a particularly hard fight, but the tutorial boss really shouldn't be. He's a good introduction to dodging mechanics, he can be parried by the particularly brave, and he lets you know that bosses in DS3 are going to use transformation mechanics and stages.

In terms of tutorial bosses, I think he's the best in the series.

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Blackstar110
03/06/21 4:44:58 PM
#69:


Yeah, I like Iudex. Good tutorial boss.

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DeadBankerDream
03/06/21 4:47:00 PM
#70:


I think he's a really bad tutorial boss because he focuses so much on Surprise Mechanics and fighting him teaches you nothing about how to fight similar corrupted enemies later in the game, so he doesn't even have that going for him. In general I think Vordt should have been the tutorial boss, he works so much better as a teaching tool, not only for dodging, but things like risk and reward, he introduces you to the frostbite status effect in a fairly harmless way so even if you're a veteran there's things to learn. I genuinely think Iudex is the worst tutorial boss. If you're like me you tried to use tactics you used on him on the black puss snake people later on and you got fucked for it, so I'd even go as far as to say he's detrimental rather than not good.
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Zodd3224
03/06/21 4:51:20 PM
#71:


Any list without Bed of Chaos on the bottom is invalid

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Eat More Beef
03/06/21 5:55:43 PM
#72:


Tagging this.

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DavidZ2844
03/06/21 6:00:00 PM
#73:


+1 vote for Semon of Dong being ranked too low
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WashYourHands
03/06/21 6:00:03 PM
#74:


Beep beep

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Alucard188
03/06/21 6:33:56 PM
#75:


UnholyMudcrab posted...
What's bad about Iudex Gundyr? Sure, it's not a particularly hard fight, but the tutorial boss really shouldn't be. He's a good introduction to dodging mechanics, he can be parried by the particularly brave, and he lets you know that bosses in DS3 are going to use transformation mechanics and stages.

In terms of tutorial bosses, I think he's the best in the series.

He also helped bridge the dissonance between old DS1 style gameplay and the newer, faster flowing DS3 gameplay. He's a good tutorial boss.

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TheGreatEscape
03/06/21 6:39:10 PM
#76:


Alucard188 posted...
He also helped bridge the dissonance between old DS1 style gameplay and the newer, faster flowing DS3 gameplay. He's a good tutorial boss.

agree with this. i don't think he really surprises you with the corruption, saying he doesn't prepare you for those random corrupted hollows isn't really a problem. He's slow predictable and parriable which is what a tutorial boss should be.

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Blackstar110
03/06/21 6:57:26 PM
#77:


DavidZ2844 posted...
+1 vote for Semon of Dong being ranked too low
Kind of agreeing with this myself as I reflect, but probably wouldn't go higher than about where we are now.

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radical rhino
03/06/21 7:30:12 PM
#78:


I died a few times to Deacons of the Deep. I remember them having some attack where they count down to your death and you have to kill the handful of them casting the spell before you die.

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Blackstar110
03/06/21 7:38:03 PM
#79:


52 - Stray Demon (DS1)
I know this comes off a little hypocritical given my established stance that copy-paste bosses tend to rank lower than the original, but this one works for me. The trip back to the asylum in the first place is a fun surprise, and when you fall through the floor and a bigger, badder Asylum Demon with devastating new attacks is waiting to beat your ass, it makes for a memorable encounter and a meaningful measure of your progress since taking on the first Asylum Demon. It also matters that the first rendition is a tutorial, and this one is more of a real fight. It's the third one (Demon Firesage) where it loses its charm for me. Docking this improved version of the Asylum Demon for being a "copy-paste" would be a bit like docking Champion Gundyr for "copying" Iudex Gundyr. It's different enough to work.

51 - Capra Demon (DS1)
Back in the day, Capra Demon was the first Souls boss to make me want to uninstall the game and swear off this pile of junk... until I came back the next day with a new strategy in mind, because gosh darn it, I'm not letting this goat-faced mofo beat me! Some people regard the Capra Demon as one of the worst bosses in the trilogy, and you know, I can understand that because a decent amount of his difficulty is artificial due to his ridiculously small arena and the two dogs that chase you around. Nonetheless, though, the Capra Demon is intimidating as hell as he stalks you around, and even cheesing him a bit by looping him up and down the stairway leads to a genuine HELL YES moment when you get him. It's far from a perfect fight, but damned if it isn't iconic.

50 - Taurus Demon (DS1)
This fight would go lower on the list if it wasn't the second boss in the game. Because it is, however, I think it does its job pretty darn well. Its entrance creates a worthy "oh crap" effect, and if you paid attention to your lessons from Asylum Demon, you get a chance to once again put those plunge attack skills to the test. As far as his attack patterns go, he is similarly big, slow, and hits hard, so he is in a sense a very natural evolution from the Asylum Demon. Pretty much everything the Asylum Demon does, the Taurus Demon bumps it up one notch and it's a great little pop quiz at the end of your first "real" area.

49 - Ceaseless Discharge (DS1)
Truth be told, I don't really remember what it's like to fight Ceaseless Discharge head on. I believe I did so the first time I ever played, but ever since I figured out that you can bait him to leap to his death in his desperation to catch you, I've never looked back. As such, I view him closer to the "gimmick fight" category, and as far as they go, he provides one of the most memorable spectacles in the first game. This enormous hulking monstrosity of writhing flame is made way more effective by looking so damn sad, rather than a default "evil face." His design communicates effectively that he is in pain, and you can walk right up to him and he has no interest in fighting you. It's only when you disturb the honorary resting place of his sister that he is enraged, and will stop at nothing to prevent you from getting away with defiling it. Smacking his arm and sending him plummeting into the abyss is a cool trick to find, and overall between his design and his lore he is one of my favorite "gimmicks" in the trilogy.

48 - Seath the Scaleless (DS1)
Speaking of gimmicks, it's a little disappointing that after having him hyped up from the opening cinematic, Seath isn't much of a fight. Despite this, I think Seath makes for a fairly good setpiece when you combine his first unwinnable encounter and his second true battle. Escaping his prison and making your way to the crystal, only for him to desperately fly in and try to stop you from destroying it, makes shattering the crystal and taking Seath to pound town pretty satisfying. He's not very hard, as you can kind of just hug his little noodley legs and whack him until he dies, but it works to the degree of you humbling this smug son of a gun and showing him who's boss.

47 - Nito (DS1)
Kind of a shame that three of the four great souls you have to track down to open the Kiln in the first game are underwhelming, but between Seath, the Bed of Chaos, and Nito, the latter is probably my favorite. He's got a super cool design, which always helps win some points in my book, and the blades he shoots out of the ground if you try to keep your distance are punishing and keep you on your toes, forcing you to engage him at close quarters while dealing with some of the other skeletons that spawn into the arena. Unfortunately, this is hampered a bit by how engaging him at close quarters is really not much of an issue. His melee attacks are slow and easily dodged, so it doesn't take long to whittle down his health and put a swift end to a boss who is... pretty cool, but could've been way cooler.

46 - Crystal Sage (DS3)
Personally, I don't really LIKE the Crystal Sage very much, but I appreciate the emphasis it puts on learning to dodge magic while still in the fairly early game of DS3. There's also some strategy to deciding whether you want to take out the decoys or just focus on beelining to the true Sage, which will depend on your weapons and your playstyle. You'll notice she's the first non-horde, non-gimmick DS3 fight listed (Deacons, Halflight, and Wyvern), so I don't think this is a particularly great fight. I do still enjoy it enough to make it precisely halfway up this list.

45 - Old Iron King (DS2)
This guy can thank his lucky stars that he's really damn cool looking, because he's not much of a fight. The Old Iron King was one of the bosses I had the hardest time ranking, sometimes much lower than this, and this is about as high as I was ever comfortable putting him. His fight mechanics are pretty ho-hum, and that little hole in the back of the arena where you can roll to your fiery death can bite me. Still, I'm a sucker for balrogs, and the lore of the Iron King (further expounded upon in his DLC) is some of my favorite stuff in Souls.

44 - Yhorm the Giant (DS3)
Oh look, a third gimmick fight in this chunk of ten. Sensing a pattern? Yhorm cuts an imposing figure, but given that the path to killing him essentially requires you use the weapon that ends up in 5-6 hits, it just feels like a waste of a cool design and concept (as does the entire Profaned Capital, for my money, but that can be discussed outside the list). If you do manage to get Siegward's questline advanced to this point, which is pretty damn difficult to figure out without looking online, then you get some of the more rewarding dialogue in the game as the two former friends clash and Siegward fulfills his oath. Short of that, though, I just wish Yhorm had more going on than charging the blast up a handful of times.

43 - Elana, the Squalid Queen (DS2 - Crown of the Sunken King)
Another exception to my "copycats are worse than the originals" rule, once again because she is so meaningfully improved from the first. Elana is basically just Nashandra 2.0, except she also summons enemies into the fight. I do typically think adding extra enemies as a way to ramp up difficulty is a bit artificial for my tastes, but Elana is slow enough between attacks that it mostly just adds more to think about. The fact that she can summon a copy of Velstadt is pretty cool, if a bit much on the difficulty curve. I enjoyed the fight best when she brought in a handful of skeletons for me to juggle while I dodged her attacks.

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Blackstar110
03/06/21 7:41:03 PM
#80:


Over halfway done now, and happy to say that Boss #42 to start the next list is the last one where I have some serious critiques to balance against praise. They're not all complete slam dunks, but 41st and onward are all winners to some degree.

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Lost_All_Senses
03/06/21 7:46:46 PM
#81:


Im just waiting to see that Pontiff Sulyvahn rank. He's one the one's that stick with me that not everyone agrees with. I was so proud I beat him, I got one his swords and never used anything else as my main.

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DavidZ2844
03/06/21 7:50:08 PM
#82:


Whats your favorite playstyle overall for the series, or for each specific game too? Curious to see what setup you used to tackle all of the bosses in each of the respective games.
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Blackstar110
03/06/21 10:46:57 PM
#83:


DavidZ2844 posted...
Whats your favorite playstyle overall for the series, or for each specific game too? Curious to see what setup you used to tackle all of the bosses in each of the respective games.
Great question. My original run through all three games at launch was a pretty standard knight, usually with something like a claymore, a greatshield, and fairly heavy armor but not the heaviest. Occasional miracles. This time around I got a little friskier...

DS1: Cleric, Mace +15, Divine Claymore +10, Crest Shield, lightning bolts, lightning blade, and heals. Wore mostly the Giant set

DS2: Dex heavy with a broken Santiers Spear for my best Darth Maul impression. Mostly 2-handed it but had a shield on hand. No spells. Wore Alvas

DS3: Pyromancer with dex, used Sharp Sellsword Twinblades, slapped Carthus Flame Arc on em, and hurled around Chaos Bed Vestiges in the Eastern set. No shield

As for my favorite, I greatly enjoyed all three. I have a soft spot for holy knights but that pyro/dex guy was a blast.

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Neoconkers
03/06/21 10:51:39 PM
#84:


Always sticks in my craw to see Yhorm low on lists because "too easy", since I couldn't work out how to use the Storm sword. He's a long, challenging fight with great music, where you chip away at his ankles until he's stunned for a critical attack

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Blackstar110
03/06/21 10:52:35 PM
#85:


Neoconkers posted...
Always sticks in my craw to see Yhorm low on lists because "too easy", since I couldn't work out how to use the Storm sword. He's a long, challenging fight with great music, where you chip away at his ankles until he's stunned for a critical attack
Ouch. Yeah.

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Neoconkers
03/06/21 10:55:15 PM
#86:


Blackstar110 posted...
Ouch. Yeah.
it's not as long as you'd first think, while your attacks do basically nothing, once he's stunned (which I think is to do with how much damage you do over a period of time) then the little animated parry attack does like 1/6th. My main issue with him is about how Aldritch gets all the build-up and plotline of DS3, while ostensibly being of equal importance to Yhorm. and then he just sort of shows up as a "oh and also you have to fight this guy"

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Money = sqrt Evil: Girls = sqrt Evil sq. Girls = Evil
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UnholyMudcrab
03/06/21 10:56:14 PM
#87:


Neoconkers posted...
Always sticks in my craw to see Yhorm low on lists because "too easy", since I couldn't work out how to use the Storm sword. He's a long, challenging fight with great music, where you chip away at his ankles until he's stunned for a critical attack
My experience with fighting Yhorm without the Storm Ruler was just boring. He has a moveset of like three attacks, none of which are difficult to avoid, and it takes forever to kill him because his health bar wasn't designed with that kind of fight in mind. I don't think From really intended players to fight him without the Storm Ruler.

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Zodd3224
03/06/21 11:00:00 PM
#88:


Storm King > Yhorm

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Blackstar110
03/07/21 12:48:59 AM
#89:


UnholyMudcrab posted...
My experience with fighting Yhorm without the Storm Ruler was just boring. He has a moveset of like three attacks, none of which are difficult to avoid, and it takes forever to kill him because his health bar wasn't designed with that kind of fight in mind. I don't think From really intended players to fight him without the Storm Ruler.
Agreed, it's placed within your line of sight when you enter the room for a reason. You don't have to look far for it.


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radical rhino
03/07/21 8:38:02 AM
#90:


Its weird that they make you go through all of Irrythil Dungeon and Profaned Capital without a single real boss, just a gimmick fight at the end. It could have used a little DS2 style boss spam.

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Blackstar110
03/07/21 8:57:11 AM
#91:


radical rhino posted...
Its weird that they make you go through all of Irrythil Dungeon and Profaned Capital without a single real boss, just a gimmick fight at the end. It could have used a little DS2 style boss spam.
Extremely odd and disappointing, imo. DS3 is so good on the whole, but you see Yhorm in that opening cinematic and hear all game about the Profaned Capital, which is a SUPER ominous and cool name. Then you get there and its one hallway with a couple gargoyles and a bunch of ladies who are basically texture-swapped jailers from the dungeon and Yhorm is a gimmick (not even a very interesting one, sadly). Its not as egregious as Demon Ruins + Lost Izalith, but it did give me vibes of being crunched for time.

In fairness there is also the swamp cavern with the abandoned manor and the hand monsters, which are terrifying, but that area is not much bigger and completely optional, ending in getting the keys for the dungeon. If there was a hidden boss over there or something wed be talking.

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Blackstar110
03/07/21 11:08:39 AM
#92:


Bump, more in a couple hours

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Simp
03/07/21 11:12:26 AM
#93:


cool, I like these rankings topics
though I'm only on DS1
about to fight Bed of Chaos, so I'm a little nervous to find out what people hate about it

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Gwynevere
03/07/21 11:39:41 AM
#94:


After playing through the DS2 DLC for the first time, I'd be in agreement with Lud and Zallen being dead last or close to it

I was playing through with a friend, and the idea of having to run through that snowy reindeer wasteland again made us seriously consider just moving on

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g0ldie
03/07/21 11:46:27 AM
#95:


Simp posted...
cool, I like these rankings topics
though I'm only on DS1
about to fight Bed of Chaos, so I'm a little nervous to find out what people hate about it
I recommend getting access to the shortcut in Lost Izalith, or whatever you call it - you do that by offering 30 humanities to the one spider lady in her covenant

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Blackstar110
03/07/21 11:57:05 AM
#96:


g0ldie posted...
I recommend getting access to the shortcut in Lost Izalith, or whatever you call it - you do that by offering 30 humanities to the one spider lady in her covenant
Honestly I feel like that shortcut is like five seconds shorter and you have to run past a titanite demon which makes it basically as big of a pain

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g0ldie
03/07/21 11:59:35 AM
#97:


idk, I guess I hate all the dragon butts and glare of the lava

plus the parasite helmet thing is great, so I always went with the shortcut


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UnholyMudcrab
03/07/21 12:03:45 PM
#98:


Blackstar110 posted...
g0ldie posted...
I recommend getting access to the shortcut in Lost Izalith, or whatever you call it - you do that by offering 30 humanities to the one spider lady in her covenant
Honestly I feel like that shortcut is like five seconds shorter and you have to run past a titanite demon which makes it basically as big of a pain

You skip two bad bosses. It's definitely the way to go.
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CapnMuffin
03/07/21 12:21:26 PM
#99:


Blackstar110 posted...
Extremely odd and disappointing, imo. DS3 is so good on the whole, but you see Yhorm in that opening cinematic and hear all game about the Profaned Capital, which is a SUPER ominous and cool name. Then you get there and its one hallway with a couple gargoyles and a bunch of ladies who are basically texture-swapped jailers from the dungeon and Yhorm is a gimmick (not even a very interesting one, sadly). Its not as egregious as Demon Ruins + Lost Izalith, but it did give me vibes of being crunched for time.

In fairness there is also the swamp cavern with the abandoned manor and the hand monsters, which are terrifying, but that area is not much bigger and completely optional, ending in getting the keys for the dungeon. If there was a hidden boss over there or something wed be talking.
Yeah Profaned Capital and those demon ruins felt rushed and uninteresting. The former has a great design and some intriguing set pieces going on but ultimately squanders it. The latter is just a boring catacombs paste job.
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Blackstar110
03/07/21 1:39:39 PM
#100:


UnholyMudcrab posted...
You skip two bad bosses. It's definitely the way to go.
Still gotta kill Firesage if you want to use that Fair Lady bonfire, though. Suppose you could use the one outside by the taurus demons/centipedes imstead.

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