Current Events > Playing Fire Emblem 3 Houses for the 1st time. Any tips?

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DepreceV2
11/23/20 3:14:17 PM
#1:


Im a Fire Emblem Vet from the GBA days but I havent really played one serious since Fire Emblem... the one with Crom in it? I forgot the name.

Anyway, Ive put some time in this game and I just finished the practice battle. The school thing is... weird... I dont know how much Im going to like it. Its cool learning more about my class. I hope I dont actually have to instruct people outside of the battlefield.

The battle system seems a little strange as well. Does the Weapon/Magic triangle NOT exist anymore? Seems like they are just preferences now. Also.. why do the magic tombs have so few uses? One person I used in the practice battle only had 5 uses of that magic. I thought it was limited per battle but it was gone after the fight was over. Also... can everyone just use any weapon type at the start or something? Its weird. I THINK thats what the game is telling me.

Also, I dont know what the deal is with these crests. I thought the crests were special abilities for each character like the special attacks but it seems that you can alter and change out these attacks? So that doesnt seem to be it.

Any tips would be nice before I get too far in and potentially screw myself

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Shadow20201
11/23/20 3:40:31 PM
#2:


DepreceV2 posted...
Im a Fire Emblem Vet from the GBA days but I havent really played one serious since Fire Emblem... the one with Crom in it? I forgot the name.
Awakening.

Anyway, Ive put some time in this game and I just finished the practice battle. The school thing is... weird... I dont know how much Im going to like it. Its cool learning more about my class. I hope I dont actually have to instruct people outside of the battlefield.
You do, but it's not necessary to complete the game.

The battle system seems a little strange as well. Does the Weapon/Magic triangle NOT exist anymore? Seems like they are just preferences now. Also.. why do the magic tombs have so few uses? One person I used in the practice battle only had 5 uses of that magic. I thought it was limited per battle but it was gone after the fight was over. Also... can everyone just use any weapon type at the start or something? Its weird. I THINK thats what the game is telling me.
Magic uses are replenished after each battle. Only certain classes can use magic. Once magic is learned by attaining a high skill level it's available permanently for that character. It's part of their character, and not necessarily a tome that takes up an equipment slot.

The weapon triangle exists still, though certain skills boost hit, avoid, and crit rates of those particular weapons. Each weapon you use gains you skill exp for that weapon, and certain ranks are required for advanced classes. Anyone can use any weapon, but skills and classes give large bonuses to using certain ones.

Also, I dont know what the deal is with these crests. I thought the crests were special abilities for each character like the special attacks but it seems that you can alter and change out these attacks? So that doesnt seem to be it.
Crests allow certain characters to equip relics and get rng activated bonuses. It gets explained in an early chapter. Crests are also important story wise. You're thinking of combat arts which are equippable and learnable.

Any tips would be nice before I get too far in and potentially screw myself

It's nearly impossible to screw yourself over. Which house did you choose to go with?


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Blue_Inigo
11/23/20 3:41:49 PM
#3:


Black Eagles>>>>

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Tyranthraxus
11/23/20 3:52:23 PM
#4:


DepreceV2 posted...
Any tips would be nice before I get too far in and potentially screw myself

The missable shit is, for the most part, bad.

Dark Seals are needed for some classes but the classes are bad, for example.

Never ever choose Rest during curriculum activities. You can restore happiness with gifts and by having lunch with the students. Byleth can eat more than Kirby and Yoshi combined so don't worry just pig out with the students.

Make sure to do gardening every week.

When doing special training, prioritize flying or authority since it's harder to raise those skills during combat.

When choosing skills to focus for the students Authority / Flying / Riding should always be one of them.

Banes that have the empty stars can be converted to boons with personal teaching, just having them study it won't work.

Student relationship rank lowers recruitment requirements. If you really want a particular student, give them gifts and have lunch with them to recruit them faster. Tea party is great for this since it can increase relationship by a lot.

If not playing Golden Deer recruit Lysithea ASAP and use her until she learns the cavalry killer spell.

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Tyranthraxus
11/23/20 3:56:50 PM
#5:


Also:

DepreceV2 posted...
The battle system seems a little strange as well. Does the Weapon/Magic triangle NOT exist anymore?

The triangle is now equippable abilities instead of just being always a thing.

DepreceV2 posted...
why do the magic tombs have so few uses?

You get more the more you use magic. Towards the end of the game you can try to run out and still won't be able to actually use them all.

DepreceV2 posted...
Also... can everyone just use any weapon type at the start or something? Its weird. I THINK thats what the game is telling me.

Weapon proficiency is determined by skill level. You can stick an axe on Bernadette if you really want to but she'll be really bad at it.

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DepreceV2
11/23/20 3:58:05 PM
#6:


Shadow20201 posted...
Awakening.

You do, but it's not necessary to complete the game.

Magic uses are replenished after each battle. Only certain classes can use magic. Once magic is learned by attaining a high skill level it's available permanently for that character. It's part of their character, and not necessarily a tome that takes up an equipment slot.

The weapon triangle exists still, though certain skills boost hit, avoid, and crit rates of those particular weapons. Each weapon you use gains you skill exp for that weapon, and certain ranks are required for advanced classes. Anyone can use any weapon, but skills and classes give large bonuses to using certain ones.

Crests allow certain characters to equip relics and get rng activated bonuses. It gets explained in an early chapter. Crests are also important story wise. You're thinking of combat arts which are equippable and learnable.

It's nearly impossible to screw yourself over. Which house did you choose to go with?

Thanks for all the info.

The magic twist is interesting. Does the magic triangle still exist in some way? Just confirming. I did see you say that the weapon triangle exists.

The crest explanation makes sense. I guess that is what is happening when the main character randomly gets health back during attacks.

As for the House, I did go with the Black Eagles. Those were the students I was most interested in overall but there was some in other classes I missed out on. Oh well

Also, I can still recruit Enemies and NPCs on the battlefield right? This class system is making me question if that is possible


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Tyranthraxus
11/23/20 4:00:35 PM
#7:


DepreceV2 posted...
Also, I can still recruit Enemies and NPCs on the battlefield right? This class system is making me question if that is possible

There's a few extremely rare circumstances where you can recruit an enemy after the timeskip. Short answer is no you cannot recruit anyone except the students / faculty.

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DepreceV2
11/23/20 4:08:12 PM
#8:


Tyranthraxus posted...
The missable shit is, for the most part, bad.

Dark Seals are needed for some classes but the classes are bad, for example.

Never ever choose Rest during curriculum activities. You can restore happiness with gifts and by having lunch with the students. Byleth can eat more than Kirby and Yoshi combined so don't worry just pig out with the students.

Make sure to do gardening every week.

When doing special training, prioritize flying or authority since it's harder to raise those skills during combat.

When choosing skills to focus for the students Authority / Flying / Riding should always be one of them.

Banes that have the empty stars can be converted to boons with personal teaching, just having them study it won't work.

Student relationship rank lowers recruitment requirements. If you really want a particular student, give them gifts and have lunch with them to recruit them faster. Tea party is great for this since it can increase relationship by a lot.

If not playing Golden Deer recruit Lysithea ASAP and use her until she learns the cavalry killer spell.

Some of these things I dont understand yet but Im sure it will make sense later on. They last tip sounds very important. Ill definitely do it.

Tyranthraxus posted...
There's a few extremely rare circumstances where you can recruit an enemy after the timeskip. Short answer is no you cannot recruit anyone except the students / faculty.

Thats good and bad I guess. Its good that I dont have to worry about killing off potential allies. Its bad because that was an aspect removed.

Also, do side chapters exist in this game? I dont remember in Awakening had them so maybe they have been removed


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Tyranthraxus
11/23/20 4:11:39 PM
#9:


DepreceV2 posted...
Also, do side chapters exist in this game? I dont remember in Awakening had them so maybe they have been removed

There's not really side chapters but the paralogues have a lot more relevant story in them. Many of them give relics as rewards so you should do as many as you can. AFAIK they only requirements to a paralogue is you must have recruited the eligible characters before a certain time period. Some paralogues are unavailable based on house you chose at the beginning.

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heatmon930
11/23/20 4:15:07 PM
#10:


Do you want to know the requirements for recruitment? Then keep this handy:

https://serenesforest.net/three-houses/characters/recruitment/

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BloodMoon7
11/23/20 4:16:55 PM
#11:


Paralogues still exist. Each character gets one though sometimes they share it with another character. This can be a problem later if you don't have both characters in your party and so you miss it. Often the reward has some importance, like a special item exclusive to it.

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DepreceV2
11/23/20 4:30:44 PM
#12:


heatmon930 posted...
Do you want to know the requirements for recruitment? Then keep this handy:

https://serenesforest.net/three-houses/characters/recruitment/

Wow. I havent seen that source in so long that I forgot about it. Thanks.

BloodMoon7 posted...
Paralogues still exist. Each character gets one though sometimes they share it with another character. This can be a problem later if you don't have both characters in your party and so you miss it. Often the reward has some importance, like a special item exclusive to it.

Interesting. So my character roster doesnt really increase by that much then? Just of outside of who I recruit in school?


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Endgame
11/23/20 4:32:52 PM
#13:


DepreceV2 posted...
Im a Fire Emblem Vet from the GBA days but I havent really played one serious since Fire Emblem... the one with Crom in it? I forgot the name.

Then you're overqualified for TH. It's too easy to warrant needing advice.

But if you want to be broken, Bow Knight and Wyvern Lord are the super OP classes. Make everyone them. Or don't. Doesn't matter. Game's too easy.

DepreceV2 posted...
Does the Weapon/Magic triangle NOT exist anymore?

Nope. Enjoy your stripped down Fire Emblem experience. There's no chapter objectives other than rout or kill the boss neither.

Even the core gameplay is now treated as a minigame in favor of the school padding.
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DarkChozoGhost
11/23/20 4:48:18 PM
#14:


When you can take certification exams, look at what the requirements for the higher levels are. For example, if you want an Assassin, you need sword and bows. So if you're training a myrmidon and want him to go that route, make sure you have have them dedicate some time to learning bows. Of course, there are a few cases where it might be worth training a weapon no needed for your class.

Also, don't forget about class mastery. When you earn enough skill experience in a certain class, you master it and get an ability. Some are fairly useless, so you can switch out of that class as soon as you have a better one. But sometimes it's worth staying in a weaker class for a little bit longer to get that skill. This is especially the case for the 4 beginner classes. They take a very short time to master, and you get an incredibly useful positioning combat art.

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Blue_Inigo
11/23/20 4:48:27 PM
#15:


You can always count on Endgame to spew stupidity and lies

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Tmaster148
11/23/20 4:56:19 PM
#16:


Blue_Inigo posted...
You can always count on Endgame to spew stupidity and lies

People don't have Endgame on ignore or blocked?

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DepreceV2
11/23/20 4:59:01 PM
#17:


DarkChozoGhost posted...
When you can take certification exams, look at what the requirements for the higher levels are. For example, if you want an Assassin, you need sword and bows. So if you're training a myrmidon and want him to go that route, make sure you have have them dedicate some time to learning bows. Of course, there are a few cases where it might be worth training a weapon no needed for your class.

Also, don't forget about class mastery. When you earn enough skill experience in a certain class, you master it and get an ability. Some are fairly useless, so you can switch out of that class as soon as you have a better one. But sometimes it's worth staying in a weaker class for a little bit longer to get that skill. This is especially the case for the 4 beginner classes. They take a very short time to master, and you get an incredibly useful positioning combat art.

Speaking of which, how do you even go about getting real classes to start? Right now my classes are nobles and commoners. Is this like how we had 2 Trainee classes in Sacred Stones that eventually let us pick which path they go? How restricted are these paths if that is true?


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BloodMoon7
11/23/20 5:01:44 PM
#18:


DepreceV2 posted...
Wow. I havent seen that source in so long that I forgot about it. Thanks.

Interesting. So my character roster doesnt really increase by that much then? Just of outside of who I recruit in school?
Yeah the size of your roster is decided by how many people you want to recruit early on. You could get by with just your class but there's no limit to recruitment unless a character doesn't have the recruit option. The highest map limit is 12 so you won't be able to deploy many people on one map anyway.

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BloodMoon7
11/23/20 5:06:43 PM
#19:


DepreceV2 posted...
Speaking of which, how do you even go about getting real classes to start? Right now my classes are nobles and commoners. Is this like how we had 2 Trainee classes in Sacred Stones that eventually let us pick which path they go? How restricted are these paths if that is true?
You unlock classes as the level requirements are met. If the character's skill level is high enough for the class you want them in, they can use a seal to try to pass the class exam. 100% is a guaranteed pass but you can try to gamble it at a lower percentage. As you've noticed, everyone is either a noble or commoner at the start. There's no distinction, they get the same ability for mastering that: HP+5.
After that they can branch out to other classes associated with certain skills. You get more options as you characters gain levels.

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kingdrake2
11/23/20 5:11:11 PM
#20:


Tmaster148 posted...
People don't have Endgame on ignore or blocked?


only reserved in extreme cases.
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legendarylemur
11/23/20 5:14:15 PM
#21:


Nearly every unit should go Flier lul. Fliers are just too good in general, and Wyvern Riders are confusingly just flat out the best class in every way. They have great class stats, base stats, growth bonuses, mov, flight, defence, like what doesn't it have, honestly. Arrow weakness can be annoying but hardly a dealbreaker. Really the only situation you let an archer kill you is if they had a combat art or they were Bow Knights, but by the time they spam Bow Knights, you'll have accessories that protect your fliers from arrows

Oh, also arrow weakness doesn't matter much because you can actually just dismount, and it doesn't really count as an action. There are ways to dismount, cancel out of the unit, select them again for an action, which I forget how that helps but it does. Dismounted units are basically just the same unit without bow weakness, so as long as they're on a walkable land, they'll be fine

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DepreceV2
11/23/20 5:20:24 PM
#22:


legendarylemur posted...
Oh, also arrow weakness doesn't matter much because you can actually just dismount, and it doesn't really count as an action.

Thats absurd. How did they not think that would be OP? Imagine fliers in other games being able to just dismount? Now you say almost any unit can be a Flier and can dismount? Thats so dumb

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Tyranthraxus
11/23/20 5:24:02 PM
#23:


DepreceV2 posted...
Interesting. So my character roster doesnt really increase by that much then? Just of outside of who I recruit in school?

Your final roster is essentially just your class + who you recruit from the other classes before the timeskip. Because you chose black eagle you'll have an option to skip to an alternate route. Nintendo themselves Published the details on how to do it in the switch news page.

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Tyranthraxus
11/23/20 5:25:23 PM
#24:


DepreceV2 posted...
Thats absurd. How did they not think that would be OP? Imagine fliers in other games being able to just dismount? Now you say almost any unit can be a Flier and can dismount? Thats so dumb

You don't even need to dismount the wyvern lords can learn avoidance and get 50% extra dodge and you can just counter everything to death.

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ChrisTaka
11/23/20 5:26:09 PM
#25:


Don't listen to anyone that says any class that isn't Flying/Riding is trash, just make people how you feel. Is Swordmaster Flayn bad because she barely gets the stats to make her good? Damn right, but I had fun making her.

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DepreceV2
11/23/20 5:26:29 PM
#26:


Tyranthraxus posted...
You don't even need to dismount the wyvern lords can learn avoidance and get 50% extra dodge and you can just counter everything to death.

Jesus Christ

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BloodMoon7
11/23/20 5:33:24 PM
#27:


Fliers and Riders also get Canto, which lets them use any remaining movement they had after performing an action, so you can kill an enemy and then move to a safer position all in the same turn.

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Compsognathus
11/23/20 5:38:55 PM
#28:


Flier Emblem is strong, but it isn't perfect. It can be fun for subsequent playthroughs but on your first playthrough I wouldn't get to worked up about going for anything in particular. I will say that if there is a character with a boon in flying or boon in axes/lances it is worth considering going the Wyvern or Pegasus (if female). It's probably not worth it if they have a Bane in flying of the primary class weapon though.

One thing the game doesn't clarify though is that you should certify for a class as soon as you can. There is no penalty for doing so and you don't have to change to the class immediately either. There is no promoting too early. But when you successfully certify, it will raise any of your characters stats to the classes base immediately if the stat is lower. Not a big impact but it can help. A common example would be if you are trying to make a mage a Dark Knight. Your mage is inherently going to have reasonable lance and riding ranks, so you can certify as a Cavalier or even Paladin, doing so will almost certainly raise your squishy mages defense and strength and you never have to spend a single second in the class.

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DepreceV2
11/23/20 5:56:22 PM
#29:


Compsognathus posted...
Flier Emblem is strong, but it isn't perfect. It can be fun for subsequent playthroughs but on your first playthrough I wouldn't get to worked up about going for anything in particular. I will say that if there is a character with a boon in flying or boon in axes/lances it is worth considering going the Wyvern or Pegasus (if female). It's probably not worth it if they have a Bane in flying of the primary class weapon though.

One thing the game doesn't clarify though is that you should certify for a class as soon as you can. There is no penalty for doing so and you don't have to change to the class immediately either. There is no promoting too early. But when you successfully certify, it will raise any of your characters stats to the classes base immediately if the stat is lower. Not a big impact but it can help. A common example would be if you are trying to make a mage a Dark Knight. Your mage is inherently going to have reasonable lance and riding ranks, so you can certify as a Cavalier or even Paladin, doing so will almost certainly raise your squishy mages defense and strength and you never have to spend a single second in the class.

Wow. This class system sounds REALLY deep.

So, I always maxed out the lower classes levels before promoting them. I was planning on doing that with the trainee classes as well. There is no benefit to doing that? How much experience you get per fight still drops after promotion right? Also, you will still miss out on stats since you will hit max level right?

Lets use FE7 as an example. I always leveled up Nino to level 20 before promotion eventhough you get her really late to Max out her potential. That isnt the best way anymore?

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Nightmare_Luna
11/23/20 6:02:14 PM
#30:


DepreceV2 posted...
Lets use FE7 as an example. I always leveled up Nino to level 20 before promotion eventhough you get her really late to Max out her potential. That isnt the best way anymore?
Correct. The way promotion bonuses are handled in this game is the same as in FE gaiden, which is that your stats will increase to that class's base stat.

As an example, say I'm promoting from mercenary to swordmaster. If my unit had 13 speed as a mercenary, and the swordmaster class base is 16, your speed would raise to 16. But if you had 13 strength, and the swordmaster class base was 13, you wouldn't gain any strength.

I made up these numbers for the purpose of the example. Level cap is 99 and not obtainable through normal play. Your levels don't reset on promotion.

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Gheb
11/23/20 6:14:11 PM
#31:


Yeah the big difference between this and old FE games is that levels never reset and honestly you will never reach level caps or stat caps. So the main reason you would hold back on promoting early is gone. Instead you want to certify as soon as you reasonably can, which is mostly a resource decision (is a 60% chance of passing worth using a seal on). You don't need to switch classes right then (or ever), and you can switch back to any class you have previously certified if you want.

The reason you would want to hang around in a class after certifying is because of class mastery. Each class has a skill that it learns once mastered. Some of these skills are pretty meh, but some can be huge game changers. For instance the class skill for the Brigand class is Death Blow. Which provides six attack whenever you initiate combat, which is gigantic and absolutely worth staying in the Brigand class for even if you can switch to a stronger class before then. I won't give away any more information unless you want it, but I will say that generally speaking the best class mastery skills in the game are for the Intermediate classes.

It's also worth noting that each class slightly modifies growths, but there are almost no circumstances where differences in growths make a material difference. For instance, I would absolutely not recommend staying as a Sniper when you can certify as a Bow Knight just because the class growths. The benefits being a Bow Knight brings to the table, wildly outstrips any growth advantage a Sniper gives*.

*In Maddening mode there is a non-growth reason one might consider Sniper over Bow Knight but that is functionally irrelevant in lower-difficulties.

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legendarylemur
11/23/20 6:43:08 PM
#32:


Nightmare_Luna posted...
Correct. The way promotion bonuses are handled in this game is the same as in FE gaiden, which is that your stats will increase to that class's base stat.

As an example, say I'm promoting from mercenary to swordmaster. If my unit had 13 speed as a mercenary, and the swordmaster class base is 16, your speed would raise to 16. But if you had 13 strength, and the swordmaster class base was 13, you wouldn't gain any strength.

I made up these numbers for the purpose of the example. Level cap is 99 and not obtainable through normal play. Your levels don't reset on promotion.
Another thing is that even in the old games, training til lvl 20 and promoting is rarely the best decision. You don't ever get to 20/20 unless you absolutely funnel, which isn't a good strat in the older games compared to having 4-5 really good units, which makes having a weak gimped unit that you gotta waste a bunch of time training a huge waste of time and turns.

Nino's growths are good, but they aren't actually even THAT good, and Afa's drop doesn't really help, because outside of normal mode, Nino literally just can't even hit/kill units to get to lvl 20 in time for her to be actually useful, unless you use the Mine Glitch, which pretty much invalidates any need for discussion. She joins late and will pretty much directly be outclassed by Erk or Pent (especially Pent at base will probably be stronger than a non-funneled Nino, which is hilarious) just in terms of magic users.

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DepreceV2
11/23/20 6:54:14 PM
#33:


Gheb posted...
Yeah the big difference between this and old FE games is that levels never reset and honestly you will never reach level caps or stat caps. So the main reason you would hold back on promoting early is gone. Instead you want to certify as soon as you reasonably can, which is mostly a resource decision (is a 60% chance of passing worth using a seal on). You don't need to switch classes right then (or ever), and you can switch back to any class you have previously certified if you want.

The reason you would want to hang around in a class after certifying is because of class mastery. Each class has a skill that it learns once mastered. Some of these skills are pretty meh, but some can be huge game changers. For instance the class skill for the Brigand class is Death Blow. Which provides six attack whenever you initiate combat, which is gigantic and absolutely worth staying in the Brigand class for even if you can switch to a stronger class before then. I won't give away any more information unless you want it, but I will say that generally speaking the best class mastery skills in the game are for the Intermediate classes.

It's also worth noting that each class slightly modifies growths, but there are almost no circumstances where differences in growths make a material difference. For instance, I would absolutely not recommend staying as a Sniper when you can certify as a Bow Knight just because the class growths. The benefits being a Bow Knight brings to the table, wildly outstrips any growth advantage a Sniper gives*.

*In Maddening mode there is a non-growth reason one might consider Sniper over Bow Knight but that is functionally irrelevant in lower-difficulties.

Great info. Question. Are the levels you Master a class consistent for all classes? If... lets say... you master the Mercenary class at level 15, I would level up to 15 before promoting even if I have no idea what the Mastery skill is. Is Mastery even tied directly to levels?

Also, Im sure this is a no but I figured I would ask, is there Mastery for Commoners/Nobles? I would be shocked if there was but I figured I would rather be safe vs sorry


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DeadBankerDream
11/23/20 6:56:34 PM
#34:


DepreceV2 posted...
Great info. Question. Are the levels you Master a class consistent for all classes? If... lets say... you master the Mercenary class at level 15, I would level up to 15 before promoting even if I have no idea what the Mastery skill is. Is Mastery even tied directly to levels?

Mastery of classes has nothing to do with levels. Levels determine when classes can be unlocked. Classes gain exp by taking actions in battle. Attacking, healing, using other support magics, being attacked. Those all add one class exp (2 if you unlock that specific boon later on). When you reach a certain amount of exp on a class, determined by the rank of the class, it is mastered.
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BloodMoon7
11/23/20 6:58:56 PM
#35:


Class Mastery is tied to a seperate growth called class experience. It fills up whenever a unit performs an action or is attacked while in that class. Commoner and Noble get the same ability for mastering their class: HP+5.

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DepreceV2
11/23/20 7:07:31 PM
#36:


OK OK. Im understanding. Also, someone did say that the starter classes get +5 HP. I just forgot lol. I think they is everything I currently need. Thanks for all the info

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DeadBankerDream
11/23/20 7:11:51 PM
#37:


On a personal note, on my first playthrough I enjoyed discovering each of the mastery abilities (well, not all of them) of the different classes by just mastering them and learning, rather than looking them up. Though some mastery abilities are significantly better than others.
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DepreceV2
11/23/20 7:14:38 PM
#38:


DeadBankerDream posted...
On a personal note, on my first playthrough I enjoyed discovering each of the mastery abilities (well, not all of them) of the different classes by just mastering them and learning, rather than looking them up. Though some mastery abilities are significantly better than others.

Im not planning to look them up actually. I just was making sure I wasnt going to miss any. If it was tied to level then it would be a lot easier to miss


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legendarylemur
11/23/20 7:16:28 PM
#39:


You can't miss skills. It's just that it's difficult to get to the mastery level of getting those skills within a reasonable amount of time

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Slaya4
11/23/20 7:21:25 PM
#40:


Honestly the first playthrough just focus on where the characters are being led to. Like Lysithea Gremory, Ashe Bow Knight etc. And I would also say stick to people in the actual class since you can't use that many characters anyways.

2nd playthrough just break the game. Fliers are broken in the game, but making everyone a flier first playthrough will make the game insanely easy. Not that it isn't already.

Edit- Siminars and Rest are useless. Better off 1st week explore, 2nd week battle, 3rd week explore to increase everyone's motivation, 4th week battle.

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markconigliaro
11/23/20 7:27:11 PM
#41:


One way to grind class experience is to get the double class exp boon plus an item to double it again, so you get 4 points per combat. Class exp is gained by participating in battle, even on the defence, so unequip your weapon and send them into an area with enemies that do 0 damage or a little damage with a healer nearby. Just skip turns and let the enemy hit you (and you won't counter attack because of no weapon) until you master the class.

I wouldn't recommend doing this unless you're like, a few battles away from mastering and the mission is about to be over.

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Tyranthraxus
11/23/20 7:27:55 PM
#42:


Seminars aren't completely useless. Especially on new game+ but I wouldn't bother with them unless you're really confident in the games mechanics.

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Shadow20201
11/23/20 7:27:56 PM
#43:


Should also mention that when paralogues open up, there is no requirement to do them immediately. Each one has it's own individual expiry date listed in it's description. They don't scale with the chapters, so they get easier the longer you wait to do them. They can be among the trickier maps in the game.

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Tyranthraxus
11/23/20 7:30:10 PM
#44:


Shadow20201 posted...
Should also mention that when paralogues open up, there is no requirement to do them immediately. Each one has it's own individual expiry date listed in it's description. They don't scale with the chapters, so they get easier the longer you wait to do them. They can be among the trickier maps in the game.

The Petra paralogue is probably the hardest one. Be prepared with fliers and mages. Don't bring cavalry.

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BloodMoon7
11/23/20 7:31:29 PM
#45:


Incidentally, you can freely swap classes if you pass the certifications for it so nothing is missable if you decide to change your class. For example, you can choose Reclass to make a unit Commoner/Noble again even after they advance to other classes. Though it's an easy class to master, this is just an example. As someone else pointed out, you can put a unit in a certain class for the boon it grants to them and then just change them to a different class without needing to spend more time in that class than you need to.

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legendarylemur
11/23/20 7:31:58 PM
#46:


Seminars are for like the last 5-6 chapters where you should theoretically be fucking done with like everything. Even then, going to explore and training weapon ranks are better

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DepreceV2
11/23/20 7:41:29 PM
#47:


Is there an area in the game that you can grind levels and mastery without progressing the story like in Sacred Stones? It can be crazy cheesy but I do like to keep all my characters close in level without everyone being under leveled like in FE7.

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DeadBankerDream
11/23/20 7:44:38 PM
#48:


DepreceV2 posted...
Is there an area in the game that you can grind levels and mastery without progressing the story like in Sacred Stones? It can be crazy cheesy but I do like to keep all my characters close in level without everyone being under leveled like in FE7.

You can do auxillary battles on your days off that gains exp but doesn't advance anything. They're rather comparable to the ghoul fights on the world map in Sacred Stones. If you're playing on normal you can do some of these fights without spending time on them, but on hard and above you have to advance the calender (aka miss out on actually significant fights or exploration on your days off).
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Tyranthraxus
11/23/20 7:51:16 PM
#49:


If you play on easy there's a permanent map where you can just fight forever and grind infinitely. The game loses quite a lot of fun if you do this in both the tedium of grinding and keeping your weapons / troops stocked and the complete lack of any engaging gameplay so I don't recommend doing this on your first playthrough. It might be a good idea to do it on your second playthrough to fast unlock all the new game plus shit.

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legendarylemur
11/23/20 8:10:09 PM
#50:


FE is never fun when it's easy because stats are weighted in such a way that having much better stats usually means that unit wins like a good 80-90% of the time

When stats are similar, you actually gotta consider your resources, options, threats, and positioning etc. Hard is an ideal starting point, where you will fail, but you'll learn pretty quickly as to why you failed and just do it better right after

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