Board 8 > Worst things in Pokemon games

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charmander6000
11/22/20 5:31:55 PM
#51:


Mewtwo59 posted...
In fact, it's so strong that it got past the fact that the first game was actually broken. It's a miracle Gen 1 worked as well as it did.

It helped that Gen 1 came out before the internet was popular enough to analyze and pick apart its mechanics.

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Nanis23
11/22/20 5:45:21 PM
#52:


Yeah even if the games are buggy if the player doesn't notice it, who cares? how many RBY glitches did you encounter when you played it for the first time?

The GTA games are much worse in this regard. So many weird things happening all the time. From NPC that jump into the road for no reason, NPC pathing fucking up, when you hijack a car the NPC is sent flying to space etc
Those are buggy games and you can tell. I couldn't tell RBY were buggy when I first played them

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Hbthebattle
11/22/20 5:58:33 PM
#53:


Nanis23 posted...
I couldn't tell RBY were buggy when I first played them
How old were you when you first played them, though?

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Umbreon
11/22/20 6:12:18 PM
#54:


XIII_rocks posted...
Probably that they still haven't done a story with real guts yet

I want a game where the evil team already took over and it's dark and gloomy and you rebel and they seem... formidable and overwhelming

I'm not saying I want super dark and edgy, just a little darker, a little edgier.

Also give me a hard difficulty.

Pokemon Colosseum/XD might be your thing then.

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Nanis23
11/22/20 6:37:10 PM
#55:


Hbthebattle posted...
How old were you when you first played them, though?
11? 12? 13?
Something like that


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charmander6000
11/22/20 6:38:04 PM
#56:


Most of Gen 1's glitches were well hidden, most casual players wouldn't notice that Focus Energy eliminated your critical hit or some moves have a 1/256 chance at missing. Things like Missingno required very specific things to be done that almost no one would have found it if it wasn't for the internet (and in fact the glitch ended up adding to the game due to all the "secret Pokemon" rumors).

The only thing that players would have caught was the game incorrectly labelling a move as super/not very effective

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Mewtwo59
11/22/20 6:43:57 PM
#57:


There's also the whole Psychic immunity to Ghost thing. Which goes against what one of the trainers in Saffron Gym said.

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charmander6000
11/22/20 6:55:54 PM
#58:


That's true, though I imagine more people would have found out through the anime.

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SantaRPidgey
11/22/20 7:56:03 PM
#59:


Mewtwo59 posted...
In fact, it's so strong that it got past the fact that the first game was actually broken. It's a miracle Gen 1 worked as well as it did.

Kanto has been remade multiple times and gen 1 is still the most well made one

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Ranticoot
11/22/20 8:07:18 PM
#60:


In general, how it feels like for every idea (not even good idea - just idea) Game Freak has for a gen it's at the cost of 6 or 7 of good ideas they have had (and there, it specifically is good ideas)

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JackMan
11/22/20 8:14:17 PM
#61:


I've recently become bothered by routes having dozens of trainers with one or two Pokemon each. I'd much rather routes have fewer trainers, but each trainer has more Pokemon.

Also the fact that almost no trainer has six Pokemon.

Also the fact that the AI is normally as thick as pig shit and the only way I can enjoy the games these days is by artificially increasing the difficulty by doing Nuzlocke runs.

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Hbthebattle
11/22/20 8:16:45 PM
#62:


SantaRPidgey posted...
Kanto has been remade multiple times and gen 1 is still the most well made one
Gen 1 has literally no advantages over FRLG.

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Nanis23
11/22/20 8:29:19 PM
#63:


Pokeballs stickers/seals are underrated

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ColZach
11/22/20 8:38:09 PM
#64:


Really just a lack of innovation
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Surskit
11/22/20 8:40:42 PM
#65:


I started playing randomized Pokemon as Nuzlockes with bumped up levels and now the original games feel almost unplayable.

Can't believe there's still complaints about the third generation's music, though. It's amazing. The remake really fucked it up (except for some key areas like Lilycove).

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SantaRPidgey
11/22/20 8:44:03 PM
#66:


Hbthebattle posted...
Gen 1 has literally no advantages over FRLG.

-no forced tutorials
-resting your hands on the trigger doesn't bring up a wall of text
-no sevii islands
-better art design
-missingno glitch
-mew obtainable

I actually can't think of anything frlg does better than r/b unless you think having a single steel type makes the game better in some way.

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Hbthebattle
11/22/20 9:53:38 PM
#67:


SantaRPidgey posted...


-no sevii islands
This is an absolute negative
-better art design
This is just false, gen 1 spritework is infamously awful
-missingno glitch
-mew obtainable
Glitches aren't actually a positive.

Now compared to Gen 1, FRLG has a lot of advantages. The Running Shoes alone are huge, as is the Vs. Seeker and the Exp. Share. The Sevii Islands existing means there's finally a dungeon for Moltres exclusively, rather than it being shoved haphazardly into Victory Road, an area with no other fire types. And that's not even getting into the changes that are granted by running on the Gen 3 battle system rather than Gen 1's disaster. You complain about the Sevii Islands, but they give the game a real postgame area, as does the fact that the E4 will update their teams when you rebattle them, unlike in the originals.

So yes, FRLG does A LOT of things better.

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Hbthebattle
11/22/20 9:57:41 PM
#68:


Also, Gen 1 absolutely does force you into the capture tutorial, just like FR/LG. So that only FRLG has forced tutorials is also bullshit

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hombad46
11/22/20 10:01:08 PM
#69:


It's been a long time since I've played FRLG, but aren't most tutorials relegated to the Teachy TV in that?

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Hbthebattle
11/22/20 10:05:30 PM
#70:


hombad46 posted...
It's been a long time since I've played FRLG, but aren't most tutorials relegated to the Teachy TV in that?
Correct, except for the capture tutorial which every game, except SwSh, force you into doing.

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ExThaNemesis
11/22/20 10:06:10 PM
#71:


almost everything in Sword/Shield is poorly done

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ExThaNemesis
11/22/20 10:10:04 PM
#72:


With the money at their disposal, there is ZERO reason why we don't have a game spanning multiple regions by now.

Like we've got 8 main regions now, yeah?

I want a game where I can go get all eight badges from all eight regions, and compete in each region's Pokemon League and then have like a big fuckin MASTERS tournament where the best of the best from every region compete. And I want it to be DIFFICULT. I don't want it to be baby mode.

There are fanmade games all over the internet that do stuff like this. There is no reason why we had to waste time on the Let's Go tech demos and there is NO REASON why the specs for Sw/Sh are so fucking poor.

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Underleveled
11/22/20 10:13:47 PM
#73:


A couple specific to GSC, which was in my top five games of all time until I replayed it and saw how flawed it was...

The difficulty curve. The jump from Clair to Will and beyond is insane and nothing in the game prepares you for it other than hours and hours of grinding on Gravelers in victory road.

And ~20% of the new Pokemon being locked until post-game while we fight Pidgeys and Geodudes for 90% of the main game is infuriating.

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SantaRPidgey
11/22/20 10:15:16 PM
#74:


Hbthebattle posted...
Correct, except for the capture tutorial which every game, except SwSh, force you into doing.

you literally are stopped midway in the battle with gary

Hbthebattle posted...
Also, Gen 1 absolutely does force you into the capture tutorial, just like FR/LG. So that only FRLG has forced tutorials is also bullshit

not true

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wird
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Underleveled
11/22/20 10:18:12 PM
#75:


R/B do not force the capture tutorial but Yellow does, IIRC.

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darkx
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WazzupGenius00
11/22/20 10:53:12 PM
#76:


Underleveled posted...
R/B do not force the capture tutorial but Yellow does, IIRC.
this is correct, in R/B he asks if you are in a hurry and if you say yes you will skip the tutorial. Yellow does not give this option

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StealThisSheen
11/22/20 10:57:54 PM
#77:


I don't think lacking one forced tutorial makes up for all of the other ways Gen 1 is crap.

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Mewtwo59
11/22/20 11:00:17 PM
#78:


Hbthebattle posted...
Gen 1 has literally no advantages over FRLG.

I prefer Gen 1's music to FRLG's, but that might just be a personal preference.

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TheCodeisBosco
11/22/20 11:09:19 PM
#79:


Fwiw, count me in on the RBY > FRLG train. The soundtrack took a beating, I also consider the Sevii Islands a detriment instead of a bonus, the Mew Glitch definitely enhances RBY's fun even if it was unintentional, etc. Is this a subjective take? Absolutely. Is it just a matter of nostalgia like many claim? Nope.

On the other hand, I fully believe HeartGold/SoulSilver top GSC. Hell, I think it tops anything else in the series.

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Hbthebattle
11/23/20 1:18:00 AM
#80:


I like how nobody bothers to try to explain why the Sevii Islands are bad

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charmander6000
11/23/20 1:18:34 AM
#81:


ExThaNemesis posted...
I want a game where I can go get all eight badges from all eight regions, and compete in each region's Pokemon League and then have like a big f***in MASTERS tournament where the best of the best from every region compete. And I want it to be DIFFICULT. I don't want it to be baby mode.

The issue with having more than two or maybe three regions is the level system. You'll eventually steamroll everything due to being overleveled. The only way around it would be for each region to force you to restart your team or for gym/trainer battles to auto level to 50.

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Hbthebattle
11/23/20 1:20:21 AM
#82:


SantaRPidgey posted...
you literally are stopped midway in the battle with gary
I dont think you understand what a forced tutorial is if you think three boxes of text qualifies


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SantaRPidgey
11/23/20 1:30:17 AM
#83:


Hbthebattle posted...
I dont think you understand what a forced tutorial is if you think three boxes of text qualifies

I don't think you know what a "forced tutorial" is.

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wird
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Nanis23
11/23/20 1:30:57 AM
#84:


Bringing up a 1 minute, one time thing as a negative is kind of reaching

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SantaRPidgey
11/23/20 1:34:52 AM
#85:


Hbthebattle posted...
I like how nobody bothers to try to explain why the Sevii Islands are bad

Once you're on them, you can't get off, they're busywork, and offer nothing as far as exploration. They moved pokemon to there and removed them from other parts of the game and reduced the encounter odds. The level scaling doesn't quite fit with where you are in the game, and the whole "get crystals in order to trade for no reason" is frustrating, slow, and serves no purpose storywise or mechanics wise.

Also I liked having Moltres in Victory Road. That's just personal preference but giving moltres its own area doesn't really do anything to the point where it makes the game better.

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wird
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SantaRPidgey
11/23/20 1:39:21 AM
#86:


Nanis23 posted...
Bringing up a 1 minute, one time thing as a negative is kind of reaching

No, it's not, particularly when it's part of a bigger problem (game freak doesn't know how to teach new players mechanics without halting gameplay and annoying returning players)

I'm not saying this is what makes it a bad game, but r/b doesn't insult your intelligence as much and therefore it's better.

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wird
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Shonen_Bat
11/23/20 1:55:27 AM
#87:


For me it's definitely the increasing lack of care put into each new title, in SwSh it's too blatant to even pretend you're playing a good game

If small fan teams are able to do a better job with one of the most profitable game series around then there's a problem, and not one that can be solved with a cease and desist letter


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Hbthebattle
11/23/20 2:05:43 AM
#88:


SantaRPidgey posted...
they're busywork, and offer nothing as far as exploration
I hate when Pokemon games force me to play Pokemon :(
Also they totally have exploration, what are you talking about? There's tons of side areas and optional areas there.
They moved pokemon to there and removed them from other parts of the game and reduced the encounter odds.
Only Magmar and the Ponyta line were moved out to the Sevii Islands exclusively, and both were moved from the Pokemon Mansion so the amount of disruption is relatively minimal. Their encounter rates are also relatively comparable to their gen 1 state.
The level scaling doesn't quite fit with where you are in the game
The average level of the trainers on the island is slightly higher than the trainers in Blaine's gym, which is where you would expect them to be. The point of the first trip is to provide a bit more content in between Blaine and Giovanni, which is fine.
the whole "get crystals in order to trade for no reason" is frustrating, slow, and serves no purpose storywise or mechanics wise.
Damn, I hate having to play Pokemon in my Pokemon game. The new areas the Ruby/Sapphire quest takes you to have new Pokemon to find and new areas to explore, and since they're postgame there isn't really an issue with taking time away from doing other stuff. I don't see what the problem is here.

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Hbthebattle
11/23/20 2:06:20 AM
#89:


SantaRPidgey posted...
I'm not saying this is what makes it a bad game, but r/b doesn't insult your intelligence as much and therefore it's better.
It's literally three dialogue boxes

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StealThisSheen
11/23/20 2:10:43 AM
#90:


Hbthebattle posted...
It's literally three dialogue boxes

Santa considers anything that resembles help whatsoever that he didn't ask for in that moment to be insulting his intelligence. We learned that from his "How much does this annoy you?" topics.

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Nanis23
11/23/20 2:35:43 AM
#91:


SantaRPidgey posted...
I'm not saying this is what makes it a bad game, but r/b doesn't insult your intelligence as much and therefore it's better.
Oh, it's you
Are you the same guy that was mad SM showed you move effectiveness during the match and argued it's insulting the player's intelligence?

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LordoftheMorons
11/23/20 2:37:37 AM
#92:


Killing the National Dex and then removing Pokemon from the game

Item-based evolutions where there are limited copies of the evolution item

Not having a trainer rematch feature in every game (which were always much more enjoyable ways to level for me than Elite 4 spam)

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mnkboy907
11/23/20 3:11:49 AM
#93:


LordoftheMorons posted...
Not having a trainer rematch feature in every game (which were always much more enjoyable ways to level for me than Elite 4 spam)

Seeing how various trainers across the region improved their teams every time you got a new badge was such an underrated and fun aspect of the games that had it. I remember using a fisherman with three Gyarados or something in the Hoenn games, and I think there was an Eeveelution trainer in Sinnoh that made for good training battles.

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LordoftheMorons
11/23/20 3:23:39 AM
#94:


Yeah I loved fighting each trainer five times or whatever and seeing their teams upgrade, and at the end of the day you had a pretty wide selection of trainers to fight to mix up leveling.

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Steiner
11/23/20 3:55:06 AM
#95:


JackMan posted...
I've recently become bothered by routes having dozens of trainers with one or two Pokemon each. I'd much rather routes have fewer trainers, but each trainer has more Pokemon.

Also the fact that almost no trainer has six Pokemon.


This drives me nuts. Stop giving us battle gimmicks and give us trainers with 6 pokemon, which actually forces you to think. There's so many layers to the pokemon battle system and it's all completely irrelevant in game because you can just have twice as many pokemon as almost every trainer
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Shonen_Bat
11/23/20 4:09:57 AM
#96:


Good thing they added a hard mode... in one game, and then never again

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ffmasterjose
11/23/20 8:14:44 AM
#97:


I'd like a hard mode or at least difficulty options. We sorta got it with Black 2 iirc but that was a one-off. Pokemon games have always been too easy for the seasoned player. And as I play through Shield right now I'm really feeling it. Theres so much hand-holding in that game

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GavsEvans123
11/23/20 5:01:18 PM
#98:


Shonen_Bat posted...
Good thing they added a hard mode... in one game, and then never again

And also made it unbelievably asinine to unlock to boot. Not only that, but it's exclusive to one game, not even one pair. White 2 gets easy mode instead, and since you have to complete the game as one of the requirements to unlock it, what's the point? If you can beat the game regularly, you don't need an easy mode!
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Shonen_Bat
11/24/20 1:31:25 AM
#99:


it baffles me that the key system is something a real person came up with, how do you develop games for this long and still be that out of touch

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swordz9
11/24/20 1:43:20 AM
#100:


I think it would be cool if next gen they removed Gym Leader typings and the gym leaders just used everything. 6 Pokemon for each of them and they can be any type at all. GameFreak would never do it though.
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