Board 8 > Anagram ranks and discusses the Resident Evil series with too-long writeups

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Anagram
08/08/20 11:11:19 PM
#1:


There will be unmarked spoilers from this point on for the following games:
  • Resident Evil 1 Remake
  • Resident Evil 2 Remake
  • Resident Evil 3 Remake
  • Resident Evil: Code Veronica
  • Resident Evil 0
  • Resident Evil 4
  • Resident Evil 5
  • Resident Evil: Revelations
  • Resident Evil 6
  • Resident Evil: Revelations 2
  • Resident Evil 7


I dont have a lot of background with this series. I played the original Playstation games like twenty years ago, but RE4 is the only game I really had much experience with until this year. In January, I picked up the Resident Evil 2 remake. I was very impressed by it, and when the entire series had a Steam sale, I bought them all (and downloaded Code Veronica through other means) for a total of like twenty dollars. Over the past few months, Ive beaten all of the games I listed above, partly because I was interested in the series and partly because Im a total loser.

My point is this: I didnt know a whole lot about this series going in. I thought I was in for some horror stories about people fighting zombie and getting spooked in dark hallways. And while I did get that, it was like 15% of the series? Resident Evil as a series is not at all what I expected, and I mean that in both a good and a bad way. You know what it reminds me of a little? Deadly Premonition. It feels like Japanese people who only kind of understand American culture trying to make American horror movies, but also they got bored and started making action and spy movies after a while. Most of the series makes a little more sense when you filter it through that lens, but well get to all of this in time.

What I discovered is that this series has a major identity problem. Sometimes it's about conspiracies, sometimes it's about monsters, sometimes it's about adventure, sometimes it's anime, sometimes it's B-movie schlock -- you never know what you're going to get, except a series that varies wildly in basically every way. Atmosphere, tone, gameplay, writing quality -- everything that makes a game a game. About the only thing that's consistent is high production value, and even that's only because I won't be ranking the original RE1.

I guess thats enough of a preamble, so Ill start ranking the games with needlessly long writeups from this point on. Feel free at any point to talk about your opinions and say Im wrong about everything; I dont mind at all.

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Shonen_Bat
08/08/20 11:48:50 PM
#2:


aw yes

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Anagram
08/09/20 12:22:07 AM
#3:


Resident Evil: Code Veronica
https://i.imgur.com/Q7ub2iv.png
Our mission is to run around in Antarctica? Ill need my tube top and skinny jeans. Claire Redfield

Im going to let you in on the dark secret of Resident Evil: whenever the game cares about the metaplot of Umbrella and ancient noblemen lore and people trying to become gods or whatever, the game sucks. CV and RE0 both focus on Umbrella lore, the least interesting and stupidest part of the series. Heres what separates them: RE0 feels complete. It feels like a game where someone carefully considered every aspect of it and polished it to perfection its just that his ideas all suck. CV is messy and incomplete and bad, but it has a few ideas that could have been interesting in more competent hands. Which is worse? Thats up to you but the answer is Code Veronica.

CV has a greatly increased emphasis on cutscenes and lore, which is why Ill criticize it for things I give a pass to RE1R for. But basically, heres the difference in a nutshell: 1, 2, 3, 4, Rev 2, and 7 are stupid in a B-movie kind of way, while CV, 0, and 6 are stupid in an anime kind of way, and 5 is stupid in both ways. I like dumb schlock, so anime stupid is less entertaining to me. You are free to disagree, but this is how I view things.

In previous games, we were just normal people fighting zombies and corporate goons. Ill talk more about that in the RE2R writeup, though. This is the fourth game, and things have progressed to the point where Wesker does Matrix dodge moves, there are supersmart child scientists, evil clones, a massively increased sense of scale (Wesker wants to take over the world instead of covering up corporate crimes), and a weird obsession over genetics. This is something Ive noticed in Japanese media, this weird obsession over genetics. It happens in the Xeno series, it happens in MGS, it happens in a million anime, and now it happens in Resident Evil. Obviously, Western works sometimes also have weird DNA stuff happen, but the feeling of it is just a little different to me when its Japanese. It feels, and I guess theres no other way to put this, more anime-y.

Ignoring that element, I guess should also mention that as a horror title, this isnt? People blame RE4 for diverting the series away from horror, but it still has at least a few scary moments and a creepy tone. This and RE5 are the least spooky Resident Evils. Most of the environments are just clean areas with no blood, and even the places with blood dont have it spread around in a way thats very conducive to environmental storytelling. Aside from the zombies, nothing in CV is even trying to be scary. Theres no oppressive tone, therere no scary monsters (except MAYBE for Nosferatu, who is one boss), theres nothing.

Anyway, heres the premise: in the 1970s, a British nobleman said my father founded Umbrella, but Im being edged out of the leadership, so I need a way to regain respect. My ancestor in the 19th century was respected, so Ill clone her and raise her as my daughter to take over our noble house, which is built on an Antarctic island instead of in Britain. Also, I accidentally cloned a boy out of her as well, whos crazy and believes hes his own sister Psycho-style. Then the girl was the worlds smartest scientist at age 10, so she cryogenically froze herself so she could merge with a virus to become a genetically perfect being (perfect being is defined as being able to turn into a bug monster and get shot by Chris Redfield), so although she appears 25 in the game and is constantly naked, she has the mentality of a 10 year-old. Also, Wesker shows up to steal her science and causes a zombie apocalypse in Antarctica that is sort of incidental to the story and does not affect what is happening at all.

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Anagram
08/09/20 12:22:11 AM
#4:


Lets be clear: the idea of working-class siblings Claire and Chris teaming up to fight aristocratic incest twins has some promise, even if it means Claire is now an anime action hero instead of a normal person (such a dumb decision). But the execution is just so poor. Neither group of siblings ever seems to notice the parallel, and both of our heroes are just such blank slates. The only memorable thing either of our heroes does during this entire game is Claire screaming YOU CROSSDRESSING FREAK when she realizes Alfred is dressing up as his sister. God, can you imagine if that line was used today? Thats the one thing I can give Alfred, he is memorable.
https://www.youtube.com/watch?v=k6dNIimDDus

This is also the hardest game, and I dont think thats by design. CV commits basically every gameplay sin it can: respawning enemies means theres no point in clearing rooms, but the quantity of enemies means you have to fight them, but the stinginess of ammo means youll be relying on your handgun and bowgun instead of your stronger weapons, which means everything will take forever. Most of the game is a long series of linear corridors where youd better hope you have enough ammo to kill all of the zombies in your way. See, heres the thing: awkward tank controls make sense in a spooky horror game where the goal is to avoid enemies. In an action-shooter, they are a huge detriment. Add to that the fact that the game has basically no exploration, but it does have backtracking. Do you remember that part of MGS1 where you need to go back for the sniper rifle? That is the entire game here. See, the story alone might not make this the worst game in the series, but the poor gameplay along with it tanks whatever quality the game might have achieved.

There are also moments in this game that I refuse to believe were playtested. There is no way anyone playtested the Tyrant on the plane fight, where you can and probably will render the game unwinnable by using all of your ammo on his first form and saving between forms. And the last section where you play as Claire, just before you switch back to Chris? Theres no indication that this is the last Claire section, so you can load her up with weapons, switch back to Chris, and then youre just screwed, youve lost the game. There are a million things like this.

The setting, lets briefly talk about that. It sucks. You can find the original RE2 beta online, just type Resident Evil 1.5 into google. It takes place in a realistic police station. It sucks because every hallway is just a bland metal hallway, which is why they scrapped it and set the game in a wacky police station. Here, the game takes place in bland metal hallways and vast snowy wastelands with no detail. The idea of taking place in like this abandoned industrial location surrounded by the brutality of an extreme natural environment isnt completely terrible, but you need to make the areas within the game itself stand out a little more. If the game had been about like tromping through the snowy barren wastes of Antarctica, and theres like fog, and you barely glimpse the shape of zombies through it and need to avoid them, that could be cool. Things are made worse by the fact that our heroes basically do not react to the cold at all; the game could be set on the Moon for all it matters.

Hell, the game even screws up the crashed helicopter part. Every single Resident Evil has a helicopter crash and a dead pilot except for this one. If you unironically asked me what the best part of this game is, I might be forced to say its how the light from the cigarette lighter dynamically interacts with the environment like a real flame would. Thats very impressive for 2000.

If you really like CV, then more power to you, I guess, but I think this game just sucks. Normally, I prefer messy and interesting to polished and bland (yes, Im one of those nasty Prequel Trilogy > Sequel Trilogy people), but CV is just too much for me. Its a game I will never play again.

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Anagram
08/09/20 1:46:24 AM
#5:


By the way, even if my criticisms of these games seem harsh, I want it to be clear that I am fond of them. I don't hate any of them, not even Code Veronica, and I just express enjoyment by laughing at the kind of lame elements.

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Snake5555555555
08/09/20 2:15:13 AM
#6:


Total tag! I agree totally with the CV environments being bland, which I definitely accredit to being the first game in the series to use actual 3D backgrounds instead of pre-renders. Some areas still look nice though, especially the Ashford mansion which is a perfect Gothic-inspired design with an amazing centerpiece! CV is actually my favorite story of the series, while understanding the wackiness of it all. I just find the Ashford family story to be really dark and compelling, again in a Gothic, cursed history sort of way, which I enjoy and wish there was more of even!

The gameplay is for sure tough though. Even as an RE pro I still struggle with this game TBH!

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FakeAccount3000
08/09/20 3:21:30 AM
#7:


Based on your comments Im guessing we will be getting RE0 next or at least soon.

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LinkMarioSamus
08/09/20 5:01:36 AM
#8:


I want to ask Anagram if he has seen any of the Alien films, since Resident Evil cribs quite a bit from them.

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pjbasis
08/09/20 5:14:03 AM
#9:


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Lightning Strikes
08/09/20 9:54:49 AM
#10:


Youre spot on about 4 not being the shift away from horror. Both 3 and CV are action games.

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LinkMarioSamus
08/09/20 10:00:00 AM
#11:


And 2 for that matter, though not as much.

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Anagram
08/09/20 12:09:03 PM
#12:


LinkMarioSamus posted...
I want to ask Anagram if he has seen any of the Alien films, since Resident Evil cribs quite a bit from them.
Of course, I've seen them all. I associate that series more with Metroid than Resident Evil, though.

pjbasis posted...
I love CV but Steve is a series low point.
I intentionally left him out of the writeup.

Lightning Strikes posted...
Youre spot on about 4 not being the shift away from horror. Both 3 and CV are action games.
It's funny how every game except 0 and 7 has tried to make the series more action-y.

Snake5555555555 posted...
Total tag! I agree totally with the CV environments being bland, which I definitely accredit to being the first game in the series to use actual 3D backgrounds instead of pre-renders. Some areas still look nice though, especially the Ashford mansion which is a perfect Gothic-inspired design with an amazing centerpiece! CV is actually my favorite story of the series, while understanding the wackiness of it all. I just find the Ashford family story to be really dark and compelling, again in a Gothic, cursed history sort of way, which I enjoy and wish there was more of even!

The gameplay is for sure tough though. Even as an RE pro I still struggle with this game TBH!
Everyone is entitled to their own opinions, but I just don't see "tragic, cursed bloodline" as an element that fits with "science gone amok." I think this series really struggles to work in all of its ideas for different types of horror and games, and I don't think it really succeeds most of the time, which makes it interesting to talk about.

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Anagram
08/09/20 12:25:35 PM
#13:


Resident Evil 0
https://i.imgur.com/bkv4n7x.jpg
Ive survived monsters beyond your wildest reckoning, brought low a god who threatened the very world itself, and hardened myself in a baptism of blood and horror. OH NO A ZOMBIE HELP ME CHRIS AHHH Rebecca Chambers

Three times in the series, Capcom made a good game, then took the assets for it and cranked out another inferior game in about a year. RE2 and RE3, RE1R and RE0, and RE2R and RE3R. Some people like to claim that RE3 is good, but I find that to be dubious. Its a bad game redeemed by a single good idea. Can you imagine that game without Nemesis? Anyway, well talk about that later. I bring this up to explain why RE0 is tied for the second-most platforms in the series, behind only RE4. RE0 is a bad game, but its built with assets stolen from RE1R, which is a good game, so its easy to port to everything.

Like CV, RE0 goes all-in on Umbrella lore, the worst and stupidest part of the series. Like CV, it really plays up the 19th century aesthetics. When I sat down to play this series, I knew there was a mansion I didnt know these aesthetics would be with us for the entire damn series. The only location besides 19th century thing we see more of in Resident Evil is secret underground monster laboratory. I think theres some weird cultural fascination in Japan with old European nobility, I see their aesthetics used in anime a lot in places where it doesnt really make sense. And Im not just talking about French maid outfits and butlers, Im also talking about the fancy Edwardian Era train.

Actually, lets talk about that train. Everyone calls this the train game. Everyone talks about the train. Everyone is like yeah, RE0 sucks, but the train is so cool. Shut up. You are in the train for like 15% of the game, if that. The train is barely in the game, its basically the tutorial level. The majority of this game is spent in the Umbrella Training Facility, which is another spooky mansion that can conveniently reuse assets from RE1R. Ill agree that the train is the best part of the game, its definitely the main thing people remember fondly, but calling this the train game is like calling Ocarina of Time the Deku Tree game.

Unlike CV, which feels like someone had a million ideas he threw into a bag and shuffled around, RE0 feels like a polished work that is complete. Its just that the ideas in it are all terrible. Aside from the train, every single idea in this game should have been thrown out. No one cares about the founding of Umbrella, no one cares about Wesker and Birkin knowing each other, no one cares about the Sephiroth-looking prettyboy villain, every single gameplay innovation makes the game worse, and the idea that the zombies in the first game got out due to sabotage and not an accident is stupid. By the way, this game came out the same year as the first Resident Evil movie, which means they independently came up with the idea of the zombies in the first game being sabotage instead of industrial accident. Thats how stupid RE0 is: its as smart as a Resident Evil movie.

I dont know if I should talk about the story or gameplay first, so lets just do the story. Heres the premise: STARS Bravo Team is sent in to investigate some cannibal murders in the forest. They stumble onto zombies, leech monsters, an escaped felon, monster dogs, and a giant corporate conspiracy to destroy them all. They immediately decide that their priority must be to apprehend the felon. Rebecca, one of the STARS from the first game, finds the guy and teams up with him to survive the zombies, and then the STARS plot is completely dropped. Instead, its revealed that the ghost of Umbrellas founder was brought back to life as a Final Fantasy prettyboy by monster leeches he made while he was still alive, and he released the zombies in the first game so he can destroy the world and sing opera.

I know RE1s plot is also stupid, but like I said with CV, theres a difference between B-movie stupid and anime stupid: B-movie stupid is better. The idea of seeing the downfall of Bravo Team has some merit, I guess, but the game is not about that. You see one STARS member die in the entire game, and it happens in the first five minutes. The game is about Rebecca, the minor character rookie cop from the first game, getting into an unrelated adventure on her way to the mansion after a helicopter failure and meeting a felon whos unrelated to the zombies. It cannot be emphasized enough how much the events of this game dont matter, which is a big problem if youre banking everything on a prequel. I mean, Wesker and William Birkin appear and discuss how theyre going to create zombies and mutants in RE1 and RE2, but so what? Am I supposed to be like OHHH BIRKIN JUST MENTIONED HES WORKING ON THE G-VIRUS, THAT COMES INTO PLAY IN RE2, OH MAN ITS ALL COMING TOGETHER.

And here, look. Yes. The basic premise of cop teams up with criminal to survive is good, but you cant do that in this style of game. RE0 borrows heavily from RE1R, even to the point of adopting its sparse use of cutscenes. There are very few cutscenes in this game, and otherwise your characters are quiet. Thats fine in RE1R, but in RE0, its not. For the cop/criminal team-up plan to work, you need Rebecca to be like You criminal scum, I cant believe I have to work with you, but if you be good, Ill talk to the department and get your death sentence commuted to life, which is better than you deserve and Billy to be like Pffft You wouldnt understand, man, you guys are like fascists or whatever and then she warms to him over time and realizes that things are more complex than she believed, and then Billy finally tells her his tragic backstory about how the writers watched The Running Man and stole Arnold Schwarzeneggers backstory from it. That kind of happens, but Rebecca figures out that Billy is an okay guy after like one minute. What Im saying is this: uniquely, RE0 needs more cutscenes. Even without them, though, Billy is still the most compelling aspect of the game. Hes about the only thing in the game people talk about besides the train.

I guess I can understand why they made these choices. If youre making a prequel, like, what do you do? You cant just have Rebecca wander around the woods for eight hours, you need some kind of story progression. And as stupid as the zombies were let loose on purpose is, its probably only twist that even can fit into a prequel. As pointless as Billy is, Rebecca realizing he was falsely accused of murder and letting him go provides her with some kind of character development. I have to imagine that being asked to think of a plot for Rebecca just before the first game was a nightmare, but at the same time, do we need this as a prequel? There are a million prequel ideas you could tell with Resident Evil, the only reason to choose this one is that you can reuse assets from RE1R.

Its curious, too, because this game is mechanically almost identical to RE1R. It reuses a ton of assets and the engine. The problem is that every single deviation from RE1R is a mistake. There is not a single good gameplay-related decision in this game.


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Anagram
08/09/20 12:25:38 PM
#14:


So, the big gimmick here is that you play as two characters and can switch between them freely: Rebecca and Billy. Billy is better at combat, Rebecca is useless, and you work together as partners to complete puzzles and fight zombies. Heres the problem with that idea: everything.

Someone once told me, in reference to why this game sucks, that shuffling items in menus isnt gameplay. Well talk more about that in the RE4 write-up (spoilers, I disagree), but you will spend, no joke, a quarter of this game in the menu. The game cuts item boxes in favor of letting you drop items on the floor, so youd better remember where you drop every single item, because they arent listed on the map. Because each character can only carry six items, and because most weapons and key items require two spots, and because you need to trade items between Rebecca and Billy all the time, you will be in menus constantly. It is agony. Its such bad design. Someone really thought through this idea, really made it as good as it could be, and its complete trash. Having to drop items and the sheer number of key items means there will be endless backtracking, and not of the fun exploration kind. Even the puzzles are more obtuse (including the single worst block puzzle in all of video gamedom), and the mansion is less well laid-out. And God help you if you gave Rebecca the shotgun just before the part where Billy has to fight a hundred baboons by himself.

RE1R works because its a game about exploration and careful route planning. Youll know that mansion like the back of your hand by the end. RE0 uses the same controls and graphics, but it has many more locations: a train, a mansion, a laboratory, a factory, and a water treatment facility. Youre never in one place long enough to really get to know it, and the areas themselves are just less cleverly designed and have more linear routes. The game compensates for this by throwing more zombies at you and decreasing the size of corridors, forcing you to fight more than avoid. The removal of Crimson Heads from RE1R also encourages you to constantly fight instead of run, which is probably a necessary change given how many zombies youll have to fight. Which, okay, so be it, but the awkward tank controls only make sense in the context of a game about avoiding combat, not about embracing it.

This game does have a couple of redeeming features, Ill admit. The game looks as good as RE1R, which means that its fantastic graphically. Everything is gross and grimy, the atmosphere is appropriately horror-y. Theres a lot of variety in the normal enemies. The final boss fight is neat conceptually, where one character distracts it while the other turns switches. And do you want to know the one area where the developers went above and beyond, and actually put a lot of effort into the game? Unlockable costumes. Rebecca has fourteen unlockable costumes (with seven more in Japan only), and Billy has three. Rebecca completely blows every other character in the series out of the water when it comes to costumes, no one else is even close. Why did they spend so much effort on this? I have no idea. Is there a creepy guy in Japan with one of those body pillows with Rebecca on it? Because thats my best explanation.

I think you could make this game okay by making one of three changes, and actually make it good by making all three:
Add item boxes back. I admit they make no sense diegetically, but dropping items on the ground and having to go back for them is just agony. Its clear why this mechanic was never used again.
Make the game take place entirely in the train, which is the only thing anyone likes about it. Having another mansion is just lazy and stupid.
Make it so you choose at the beginning to play as Rebecca or Billy, RE1/2-style, because the partner system sucks. Better yet, cut Billy and replace him with Enrico, and we see how Enrico learns that Umbrella is evil, and it sets up RE1 in a way that RE0 doesnt. Have Enrico enter the mansion, he finds a still-living scientist whos like Umbrellas gonna burn this place to the ground rather than let you expose them, its behind everything, and he finds a communication from an unknown STARS member and realizes someone is a traitor, and his unwillingness to trust anyone gets one of his friends killed, and hes torn up about it but still doesnt know what to do. What Im saying is this: Rebecca is like the least interesting character. Enrico should have been the protagonist. The only thing she has going for her is that shes a cute girl.

By the way, how crazy is it that this is the very last classic Resident Evil title? This is the last game with full tank controls, the last game with a fixed camera and prerendered backgrounds, the last game thats genuinely trying to be survival-horror, the last game where item conservation matters at all, and the last game with zombies until RE2R seventeen years later.

Whats that? RE6 has zombies? Haha, no it doesnt, what are you talking about? Next, youll tell me that The Matrix has sequels.

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pjbasis
08/09/20 1:00:54 PM
#15:


Lightning Strikes posted...
Youre spot on about 4 not being the shift away from horror. Both 3 and CV are action games.

Action in tone but not gameplay. Bullet conservation and level navigation and puzzles and item management stuff was still alive and well before 4.

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LinkMarioSamus
08/09/20 1:02:27 PM
#16:


In gameplay moreso than their direct predecessors though.

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pjbasis
08/09/20 1:14:01 PM
#17:


Hell yeah Billy.

I thought anime Marcus was cool in 2003 but definitely not a good fit for the series. Even at its most over the top the bad guys should be more gritty Hollywood archetypes.

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08/09/20 1:30:11 PM
#18:


pjbasis posted...
Hell yeah Billy.

I thought anime Marcus was cool in 2003 but definitely not a good fit for the series. Even at its most over the top the bad guys should be more gritty Hollywood archetypes.
He legit looks like something from FFX.
https://vignette.wikia.nocookie.net/residentevil/images/8/89/James_Marcus.jpg/revision/latest?cb=20080217190416

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Snake5555555555
08/09/20 2:37:03 PM
#19:


But I care about Wesker & Birkin :(

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pjbasis
08/09/20 3:37:37 PM
#20:


Snake5555555555 posted...
But I care about Wesker & Birkin :(

Yeah I do too but I don't think re0 even did much for that.

It was cool fanservice to see them in the same scene but they barely affected the plot.

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LinkMarioSamus
08/09/20 4:28:20 PM
#21:


Anagram posted...
Of course, I've seen them all. I associate that series more with Metroid than Resident Evil, though.

I suppose, but Resident Evil and Halo too!

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08/09/20 7:17:34 PM
#22:


pjbasis posted...
Yeah I do too but I don't think re0 even did much for that.

It was cool fanservice to see them in the same scene but they barely affected the plot.
It's actually worth noting that Rebecca never meets them and has no idea that they triggered the self-destruct mechanism at the end.

Snake5555555555 posted...
But I care about Wesker & Birkin :(
Wesker I understand, but why care about Birkin?

LinkMarioSamus posted...
I suppose, but Resident Evil and Halo too!
It's been so long since I touched Halo, I barely remember it at all.

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McMoogle
08/09/20 8:05:07 PM
#23:


This is an enjoyable topic.

Having *another* mansion for RE0 was stupid but taking place entirely in the train for the whole game? I know the series and realism have never had anything to do with each other, but what train in the world is huge enough to have an interesting, continuously fresh layout that we would want to spend the whole game in it? Make the game 40% train though and I'm all aboard.

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FFDragon
08/09/20 8:17:30 PM
#24:


Anagram posted...
Wesker I understand, but why care about Birkin?

I wrote this like 8 years ago, but it still holds.

https://board8.fandom.com/wiki/FFD%27s_Top_10_Resident_Evil_Moments#1._My_Precious_G-Virus

Birkin is my favorite character in the series.

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08/09/20 9:41:41 PM
#25:


McMoogle posted...
This is an enjoyable topic.

Having *another* mansion for RE0 was stupid but taking place entirely in the train for the whole game? I know the series and realism have never had anything to do with each other, but what train in the world is huge enough to have an interesting, continuously fresh layout that we would want to spend the whole game in it? Make the game 40% train though and I'm all aboard.
Maybe not the entire game, okay, but let's say 60% train, 20% forest, and 20% secret monster laboratory.

FFDragon posted...
I wrote this like 8 years ago, but it still holds.

https://board8.fandom.com/wiki/FFD%27s_Top_10_Resident_Evil_Moments#1._My_Precious_G-Virus

Birkin is my favorite character in the series.
I am absolutely shocked by this, what a coincidence.

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08/10/20 11:57:41 AM
#26:


More soon

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Inviso
08/10/20 12:16:21 PM
#27:


Hey!

Resident Evil 3 is my favorite of the original trilogy. ;_;

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08/10/20 12:28:03 PM
#28:


Resident Evil 6
https://i.imgur.com/V5ZFNfZ.png
My father abandoned my mother and me before I was even born, and he tried to murder billions. I never even met him, but Im ashamed of our connection. I have no love for him whatsoever. WHAT YOU KILLED MY FATHER?! AHHHHHH PREPARE TO DIE Jake Muller

I realized this game was a lost cause right at the beginning, during the tutorial, when a zombie punched me. It didnt bite me, it didnt grab me, it punched me. How much do you have to misunderstand zombies to have one punch a guy? Resident Evil 6 is how much, baby. I guess I should also say that although this game is clearly designed with multiplayer in mind, I played it alone like a loser, so Im judging it as a single-player experience.

This is the first game in the series to completely abandon Resident Evils roots. No tank controls, no item conservation, no exploration and backtracking, nothing like that is in this game. Even the other bad REs still had at least elements of the originals. If were being honest, though? The core gameplay is okay. If all you want is a dumb action-shooter, its perfectly serviceable. People call Leons campaign the survival-horror one, but thats just because its set at night and is the only one even attempting to have body horror stuff. What Im saying is that although people call RE5 the action game, RE6 is where the action elements have fully manifested.

If you dont know, unlike other RE games with multiple characters, this game is split into distinct campaigns that show the events of the story from four different perspectives, each of which has a different tone and gameplay genre. Chris is an action-shooter, Leon is an action-shooter pretending its survival horror, Jake is an Uncharted-esque set piece simulator, and Ada is miscellaneous? I think its trying to be stealth, but the stealth elements only show up like twice. Hers is the only campaign that even attempts to have puzzles. I know that Resident Evil has stolen ideas from a lot of places, but I was still surprised to realize it was cribbing from Sonic Heroes of all things. Im sure no one remembers this game in any detail, so Im going to just briefly explain the story:

The President of the United States is going to publicly admit that the USA was involved in creating monsterism, so another politician named Simmons kills him, frames Leon and Helena (a Secret Service agent) because they know the truth, and attacks a Chinese city with zombie fog because Uh Well, anyway, Simmons is also Ada Wongs ex-boyfriend who wants to get back together with her but she isnt interested, so he uses his secret monster laboratory to turn an unrelated white woman into a clone of her (does that count as yellowface?) because they already have similar DNA (?), but she doesnt reciprocate his advances, so she turns him into a Tyrannosaurus Rex and tries to destroy the world. Chris Redfield chases the clone and destroys the secret monster laboratory while Leon kills Simmons and reveals the truth. Meanwhile, Jake Muller, the son of Albert Wesker, has magic blood that makes you immune to monsterism, so Sherry from RE2, whos now a government agent, tells him that the government will pay him 50 million dollars for the cure to zombitis, but later they negotiate him down to a new motorcycle.

You know what this series reminds me of? The Fast and the Furious. You watch the first movie and its just a movie about car racing. You watch a later movie and theyre fighting nuclear submarines with sports cars on an Arctic glacier. If you watch all of the movies in-between, youll understand how we reached this point, but if you dont, youll just be like what?

I guess after RE5, where do you go? The series main villain is dead, so you can either have another epic scope villain who wants to destroy the world, or you can have a smaller-scale story. Capcom sort of goes for an in-between option, where Simmons wants to merely destroy entire cities using monsterism, but clone!Ada wants to destroy the world, and its like that was the wrong choice, man. It was simply the wrong call. This entire game feels like the series has gone on too long, like MGS:PW or MGSV. By the way, this is not the first MGS comparison Ill make as we go. The series remind me of each other a lot.

I dont even know how to go on without saying that every single thing in the game is bad. I dont want to write 4000 words because I know no one will read that, so instead Ill just list all of the good moments in the game.
  • Leon teaming up with civilians in a gun shop to fight zombies.
  • Piers turning himself into a monster to save Chris, Chris getting them both to an escape pod, and Piers forcibly launching the escape pod without getting in because he knows theres no room on Earth for what he has become.
  • Ada feeling sympathy for her evil clone and wishing things could have turned out better.
Done.

I think the failure of this game is down to three things. The first issue is that its waaaay too long. This game took me 19 hours to finish. RE4 takes a similar amount of time, but RE4 has the additional benefit of actually being good. This game could have been cut in half and still gotten all of the same information to you. The second issue is that you really cannot have a horror game that has an epic scope. Horror needs to be intimate, you know? It needs to be about monsters trying to kill you. Having a crazy plot about a world-ending super virus and evil politicians who try to destroy China just does not work if youre trying to have any amount of scariness. I mean, maybe you can do it, but youd have to be more talented than the people who made this game. By the way, this is a problem that plagues most of the series, the increasingly epic scope. Epic horror basically never works.


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08/10/20 12:28:05 PM
#29:


The third issue is just poor use of resources. I really think that if you took the basic elements of the story in this game and rearranged them a little, you could turn a 2/10 game into a 4/10 one. Let me give some examples:
  • Sherry reveals early on that she has magic regeneration blood. This is never mentioned again and has literally no impact on the story or gameplay.
  • Sherry herself is a good idea. It makes sense that Sherry would be interested in fighting monsters after RE2. But the fact that its Sherry and not a random government agent barely matters, and Sherry is a supporting character for the vastly less interesting Jake.
  • Jakes campaign wants to be some kind of Uncharted-style set piece simulator, where youre always experiencing something new. Fair enough by itself, but what that translates to in practical terms is that something is chasing you. Chinese thugs, a tank, a helicopter, a monster. I think you could have made that work with some more diverse ideas.
  • Ada Wong has an evil clone. The clone interacts exclusively with Chris, the guy whos never met the real Ada before, and never meets Leon, the guy whos in love with the real Ada. Leon never even learns there was a clone at all. I didnt think of this before, but he must just be so confused by the ending of this game.
  • The evil clone is basically just an insane person who just happens to look like Ada. How do you write an evil clone and then not have it be like the dark shadow of what you could have beeeeeeeeeeeen? The clone needs to be written so that Ada will be like There but for the grace of God go I, reflects upon her choices, and makes a conscious decision to never become that person. Everyone knows thats how you do an evil clone story. Instead, Ada is just like Well that was weird and immediately moves on with her life.


It needs to be said how dour and unpleasant this game is. Jake is like this stupid punk you immediately hate, Leons sarcastic RE4 personality is replaced by a brooding guy whos nothing like he used to be, Chris is obsessed with revenge, the villain has no charisma The only pleasant character is Sherry. As I played through this game, all I wanted was more Sherry, and the game did not give it to me. By the way, **** the partner system. Its one of the worst ideas Resident Evil ever had, but Ill talk more about it in the RE5 writeup. All that matters here is that I played Jakes campaign as Sherry, and there are multiple points in it where the developers just didnt give her anything to do. You just stand there while Jake does exciting action things for a minute straight.

Incidentally, the game also doesnt even attempt to make sense. I know that happens a lot in Resident Evil, but there are degrees, man. Its most notable in the Leon campaign. Leon is like I DONT WANT TO GO ON ZOMBIE ADVENTURES, I WANT TO STAY HERE AND SAVE CIVILIANSSSSS, but then he lets zombie fog into a church full of civilians, killing a dozen people, and he doesnt mention it ever again. At another point, Leon fakes his death and boards a secret airplane no one knows about. The pilot then turns into a zombie for literally no reason. Everyone is like wtf, but its never explained or mentioned again. Jake gets kidnapped by bad guys for six months, then one day he just randomly decides to break out even though he could have escaped at any time, and by pure coincidence, its the same day the city with the prison gets attacked by unrelated zombie fog. You could easily fix all of these things with one minute of rewrites, but nope.

Heres my pitch for how to improve this game while keeping the same plot elements in play. Hire me, Capcom.
  1. Chris teams up with Helena, and they get framed by Simmons. From there, Chris campaign is about shooting through Simmons monster minions until you have the big stupid fight at the end. Fighting T-Rexes and government turning against you fits Chris more than Leon. Occasionally, clone!Ada shows up and does evil things.
  2. Make Sherry a normal girl who just wants to live a normal life. She gets the classic-style survival-horror campaign, which makes more sense because shes not a monster veteran like the others. Her city gets monstered by Simmons, and shes like ahh I have flashbacks to Raccoon City, I cant do this, but then she sees like a fifteen year-old girl who needs help and she decides to be Claire and save them both (this girl becomes her partner to satisfy the stupid multiplayer system). Because Sherry is immune to monsterism thanks to her magic blood, Simmons didnt realize shed be a problem, and now she finds secret government info that proves hes evil. He sends goons to kill her, etc. But although Sherry is spunky and tough, she just doesnt have the skills to pull this off, and her new friend ultimately lets herself get infected with monsterism in order to stop the government goons and save Sherry, while Sherry begs her to stop. In the end, Sherry gets the information to Chris and hes able to defeat Simmons, and she decides to dedicate her life to fighting monsters in future games.
  3. Have Jake be like a normal dude who gets arrested by the government for being Weskers son even though hes done nothing wrong. Some jarhead, lets say Piers, is like nothing personnel kid, and Jake is frustrated. Then Jake is kidnapped and the soldiers are killed (except for Piers) by Simmons men, who need Jakes blood to perfect their monster formula. Piers rescues Jake and they need to team up to survive, but its too late the city has already been monsterized. But then someone important, I dont know, lets say Chris halfway through his own campaign, is infected with monsteritus, so Jake and Piers fight into an old abandoned Umbrella laboratory to create a cure and save Chris, and their final boss is a Tyrant like in RE1. In the end, Piers realizes everyones misjudged Jake, and gets him exonerated by the government, and Jake is like lol Im done with monsters forever and goes to college or something, I dont know.
  4. Leon gets the unlockable final campaign. He still has his sarcastic RE4 personality. He teams up with someone new and they track down what they think is Ada, but is really clone!Ada. She manipulates Leon into giving her some macguffin and tries to kill him, and Leons friend has to sacrifice himself to save him. Then Leon meets the real Ada, hes like wtf, and they team up. Later hes on a rooftop and the two Adas try to convince him to kill the other, and he sees through the clone and kills her. Ada is like I cant believe people thought that was me, and Leon smiles and is like I dont know, I thought it was a pretty good impression, and she winks and blows him a kiss.


I'm trying to decide what the best part of this game's story is. I think it might be Leon getting framed for murder, and Hunnigan still not hesitating to help him, and neither of them bring it up because they trust each other so much. Oh well, the game sucks, I can live with that. As far as campaign quality goes, Leon > Jake > Ada > Chris.

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Snake5555555555
08/10/20 12:48:18 PM
#30:


I agree with most of this, and I love your rewrites!

However, I think RE6 is more than just a serviceable shooter. The game can honestly feel like Vanquish with a horror skin sometimes. Quick shots, weighty slides, dual-wielding, pretty well-fleshed out melee system, the game is simply a blast to play imo, especially once you take all that stuff to Mercs.

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08/10/20 1:00:48 PM
#31:


Inviso posted...
Hey!

Resident Evil 3 is my favorite of the original trilogy. ;_;
I'm okay with RE3, but I have problems with it that I don't with the others. I'll talk more about it when I get there, though.

Snake5555555555 posted...
I agree with most of this, and I love your rewrites!

However, I think RE6 is more than just a serviceable shooter. The game can honestly feel like Vanquish with a horror skin sometimes. Quick shots, weighty slides, dual-wielding, pretty well-fleshed out melee system, the game is simply a blast to play imo, especially once you take all that stuff to Mercs.
You may be right. I didn't play any of Mercs (I am terrible at Mercs), so I may have been a little unfair to it. I don't think that would affect my ranking, though.

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08/10/20 7:36:11 PM
#32:


Badump

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08/11/20 11:47:47 AM
#33:


Resident Evil: Revelations
https://i.imgur.com/IqdkGYh.jpg
Im Federal Agent Jack Bauer, and today is the longest day of my life. Jill Valentine

To me, Revelations as a title implies the game will reveal a dark secret about whats happened up to this point. Spoilers, but the titular revelations are about people and organizations we never met until this game. But if you want to learn more about series mainstays like Parker, Jessica, Raymond, Norman, Morgan, Keith, and Quint, have I got the game for you!

I guess what I can respect about Revelations is that its the only game that goes all-in on the idea of bioterrorism. People talk about bioterrorism in 5, 6, 7, and Rev 2, but its always in the background and isnt really the focal point this time, it actually is. This is the only game in the series with an actual, honest-to-God bioterrorist in it: one guy. The problem is that the game decides to explore this concept in the strangest way possible: by making it exactly like 24. And Im not joking when I say that. I am going to list all of the ways this game is like 24:
  • The game is constantly telling you the time, as if you care that its 9:08 PM, and takes place over a short timeframe.
  • There is constant cutting between locations and flashbacks. You never stay with a particular group of people longer than about an hour.
  • There are constantly cutscenes where you see BSAA headquarters (the monster-hunting organization), and it looks and sounds exactly like CTU from 24. Theres even an older guy walking around next to glowing blue computer screens giving orders to computer nerds. A big emphasis is placed on showing the BSAA as a large organization exactly like CTU.
  • The game is split into twelve episodes, each of which ends with a cliffhanger thats immediately resolved in the next chapter: someone is about to die, a gunshot rings out, something like that.
  • At the start of each new chapter (so eleven times), theres a recap of previous events where a main character narrates, like youre watching 24. This is probably the most inexplicable aspect of the entire game. Some of the episodes are like twenty minutes long, so youre getting a recap of what just happened. There are cutscenes in MGS4 that last longer than two consecutive episodes in Rev, meaning youll watch three recaps of things that just happened in the time it takes Snake to talk to Naomi.
  • The plot has almost nothing to do with monsters and is entirely about government guys and conspiracies. Like, the monsters are used as a weapon, but it could have just as easily been mustard gas. Rev isnt the only game where this happens (RE5 is guilty to some extent of having irrelevant monsters), but its the most blatant about it.
  • There are constantly government guys betraying you, terrorists, and people saying things like We cant win unless we get our hands dirty.
  • The game ends with white text on black background saying what happened to each character in turn, as if this was a spy drama or something.
  • The game ends with a ton of unresolved sequel bait, especially Rachael, Raymond, and Jessicas fates.

The plot of this story is presented by means of flashbacks and cutaways and isnt in chronological order, but heres the gist: the American director of counterbioterrorism says I am going to secretly fund bioterrorists in their bid to destroy the ocean because then I can get more funding for my agency, and Ill also destroy a city lol. Our heroes go to investigate the terrorists and eventually figure out whats happening. And thats basically it? There are a lot of 24-esque plot twists about betrayals and whatever, but none of them matter that much. Its incredibly strange how this games story progresses. Its the most predictable and stupid thing ever, which is what you expect from Resident Evil, but it seems to think its genuinely a clever story, and it has a huge emphasis on cutscenes and plot? If you were surprised by any of the plot twists in this game, I can only assume that you are an alien who has never seen any of our Earthling TV shows before.

I dont even know where to begin unpacking this games story. Im just going to list random things that bothered me about it:
  • Literally the very first thing in the game, literally the first thirty seconds, is Jill, the Master of Unlocking, shooting a lock to open it.
  • Jill and Chris, our supposed main characters, have no consequence to the story. This is a story about Parker, Raymond, Jessica, Grinder, Jackass, and Norman. The fact that Jill and Chris are here is important only in that they are experienced agents who can survive monster attacks. Compare this to any other game with recurring protagonists, where the fact that were playing as Jill/Chris/Leon/Claire/Rebecca/Sherry/Ada/Barry is actually important and it feels like an extension of what happened in previous games. When you get styled on by CV, RE0, and RE6, theres something seriously wrong with you. Like, I want this to be crystal clear: if you replaced Jill and Chris with new characters, it would change nothing, and the game would no longer have any connection to Resident Evil as a franchise.
  • Theres a character named Rachael who dies in the first ten minutes of the game. We have never met Rachael before. She gets exactly one line before she dies, and its something to the effect of oh no. She becomes a major recurring boss, and the game presents her like this tragic monster you should feel sorry for. She sings, she taunts you, etc. But the audience has no ****ing idea who this woman is. Did Rachael like to sing when she was still human? Was she playful or serious? I have no idea! I have no idea how much the monsterism changed her personality, which makes her taunting personality as a monster impossible to gauge. Excuse me, game, Im trying to reflect upon the Shakespearean tragedy that is this womans needless death and the hubris of man as it constantly creates new monster viruses. Could you please include her in one of the seventeen flashback sequences so I can feel something about her death? Thank you.
  • A major element of the game is the terrorist agency Veltro, which wants to blow up the ocean or whatever. But they have no motive beyond rah we hate the world. For such a major part of the game, we the audience have no idea what they want.
  • The game makes nonstop Dantes Inferno and Hamlet references, as if anyone besides me who plays Resident Evil games has read those.
  • One of the biggest issues is that the game cannot pick a location and stick with it. As you play through the cruise ship and try to be scared, the game switches perspectives to a dude in a skyscraper in the middle of the day, or two people trekking through the mountains, or something like that. And good luck trying to be spooked in general. This is the least bloody monster apocalypse ever. Almost every surface in the ship is completely clean, theres only blood in a few locations, and there is no gore at all. CV has the excuse of being the first fully 3D game; Rev does not.
  • The lamest aspect of this game is the monsters. I dont even know what theyre called, theyre just fish guys who act like zombies (to the point where Jill even calls one a zombie at one point). Never have the monsters felt more like an afterthought than in this game. Someone just said We cant use zombies after RE4 introduced not!zombies; this game is set on a ship, so lets use fish guys.

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08/11/20 11:47:54 AM
#34:


Do you want to know the thing about post-4 Resident Evil that completely misses the mark? Its the BSAA. Oh sure, Ill grant that after Raccoon City, an international organization forming to fight monsters makes sense. Ill even concede that its realistic in a good way. But heres the issue: being part of a large organization isnt scary. Having hundreds of soldiers and infinite resources isnt scary. RE5 is the game that introduces the BSAA, and it understands that the concept is at odds with horror, so it just doesnt even try to be scary. Revelations includes the BSAA, youre constantly calling headquarters like its 24 or something, but its still trying to be spooky and have jump scares and body horror stuff. Either be a dumb monster shooter game where youre part of the BSAA, or be about normal people getting trapped in monster apocalypses, but you cant be both.

I guess Ill close this section by complimenting the only story-ish thing in the game I kind of liked: the first boss. Theres a guy whos been half-mutated into a fish monster, but hes not all the way there yet, and hes desperately calling mayday for help. When you find him, hes like Dont shoot, Im still human even as he attacks you because hes just too far gone to understand whats happening. Thats a cool, creepy idea, but its completely mishandled. That needed to be a cutscene, where like Jill reaches out a hand and is like Dont worry, dude, we can still help you, and then he attacks. Instead, Jill does not hesitate to shoot a partly-human monster, and she does not reflect on the horror and tragedy of this at all.

Im going to just give the game a pass on any gameplay problems that are the result of originally being a 3DS game, and just talk about the stuff unrelated to that. But yes I do think this game should be congratulated. This is the very best you could possibly do in translating Resident Evil to a handheld system. Its not perfect, but its the best that could have been done.

The biggest problem of this game is that it seems to think its a survival-horror game? Youre on this huge, elaborate ship, you have to wind through hallways and find key items, there are safe rooms, etc. But youre showered in ammo, so theres no rationing aspect, the carrying items aspect is reduced to you only being able to carry three weapons at once, and all other items dont take up slots, the game uses autosaves, so the idea of safe rooms is pointless, and you always have a very clear goal, so theres never a moment where you need to really examine the map and figure out where you havent been yet.

There is also no purpose in backtracking and exploration. The game still lets you, but you dont really get new items to open up wacky new locations or anything. I found some shotgun ammo by going backwards once. You eventually get a cardkey that opens up some safes with mildly useful items in them, but thats in like the last hour of the game, and its the only significant time when you have any incentive to go exploring. When I got that cardkey, I was more annoyed than excited, because I just did not want to have to backtrack over the entire ship to use it. Bizarrely, the window between getting the cardkey and the ship sinking (spoilers) is like five minutes of gameplay, so I really feel like this was the most token effort imaginable. And dont even get me started on the scanning system in the game you get a Metroid Prime-esque scanning device that you need to use in every single room to scout for hidden items, which completely kills the flow of gameplay.

However, I have to say: its actually a good thing that there is no exploration element to the game, because good ****ing luck understanding a 3D map where every room is an unlabeled gray block. Was this map better on the 3DS? Because this is the literal worst map in any video game Ive ever played, it is completely unusable. Even worse, every room in the game is either a gray hallway or a gold hallway, so figuring out where you are relative to anything else is a nightmare. The game is like lol the ship was designed by the same guy who designed the mansion in the first game, so half of the ship just looks like the mansion again. I am so tired of the mansions aesthetics at this point, weve had it now in RE1, CV, 0, 5, and Rev, and only one of those games is good.

There are two things about the gameplay I can recommend. The first is that the game is only 7 hours long; it doesnt waste your time at all. I respect that. The second is the weapon variety and upgrade system. Throughout the game, you find little upgrades like +20% damage or whatever, and you can slot them into the fifteen or so weapons you find. You know what? Thats the best and most interesting weapon customization feature in the series.

I guess I can give the game this: the absolute most basic premise of monsters on a cruise ship is good. Youve got this decadent modern setting full of rich jerks, but thats also isolated from the rest of the world. Heres how you do it: Jill Valentine goes on a cruise for a vacation, when monsters. She has no weapons, but she has to fight like monsterified rich people who are in bikinis and swim trunks, she needs to go down into the dank crew-only hallways and fight monsters who are muttering things like Can I offer you a drink misssssssss argh, she needs to whack a slot machine in the casino to spit out coins at a monster so she can get away, she sneaks through the buffet and sees a monster chef has replaced all of the food with human innards, etc. Obviously, Im making this comedic, but the important part is that if you set a game in a wacky location, you play up the elements of that location. RE1 plays up the things you associate with mansions, RE2 plays up the things you associate with police stations, etc. The fact that this game is set on a cruise ship never really comes up. The only time in the game where the cruise ship matters is when you have to play slots in the casino. This is such a missed opportunity that it makes me angry.

Overall, yeah, this is a bad game. It is playable, though, and it doesnt waste your time like RE0 and CV do, so I appreciate it a lot more than them. Its Its like, have you ever watched Jurassic Park 2 and 3? 2 is still trying to be this epic tale, whereas 3 is just a random stupid adventure, so 3 is kind of easier to accept on its own terms even though its worse from an objective perspective. Rev feels like a random stupid adventure Jill and Chris go on, so its easier to let it slide. Also, at least the series has stopped being about Umbrella. Yep. Surely the next games, Rev 2 and RE7, wont bring back Umbrella for no reason, nosiree.

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Snake5555555555
08/11/20 12:39:35 PM
#35:


I was never that big into Revelaitons personally. It always felt very disposable to me, though it had some okay ideas like the weapon mods and the setting was pretty decent all-around. Load times & definitely the previously on segments were for sure tedious however.

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08/11/20 1:36:58 PM
#36:


I can forgive load times, but the previously on sections I will never understand. Those are just so bizarre. I had to look up if the game was released episodically, but since it wasnt, I have no explanation for them.

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pjbasis
08/11/20 1:42:04 PM
#37:


I thought Revelations was pretty amazing at the time. It wasn't a clone of Re4 and 5. It didn't really bring back old school survival horror either, but damn the game felt so ambitious on the 3DS. I didn't even know games could look that good on that system and it was basically a launch title. All the gameplay concessions felt very smart for the platform it was designed on. And the story was pretty damn good imo. Weird tone with jackass and grinder, the multiple triple agents is weird for a spin off that will never be referenced again, but the BSAA being the focus was a good idea. No other game makes this many characters and they're actually decent.

Probably less impressive if you play the HD version.

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Snake5555555555
08/11/20 1:47:01 PM
#38:


The game definitely does look very good! I have the Complete Art Works book for Revelations and just reading the developer's commentary and seeing how coherent the game & characters actually were design-wise made me appreciate it on a whole new level. There's also fantastically hilarious sketches for alt. costumes in there!

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colliding
08/11/20 2:20:22 PM
#39:


I absolutely had a blast playing Revelations and thought it was really good at the time

that said, I don't remember anything about the game and have no desire to ever play it again.
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08/11/20 3:03:55 PM
#40:


You know what, I can see being more impressed at the game's hardware ambitions, that is fair. I don't think it would have affected my ranking, but it's true that by 3DS standards, this must have been incredible.

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08/11/20 7:22:16 PM
#41:


Just started an RE4 professional run. Nothing is more infuriating than defeating the chainsaw guy just before the bell rings, causing all of the stuff the Ganados drop to despawn.

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08/12/20 11:14:18 AM
#42:


Resident Evil 3 Remake
https://i.imgur.com/URxrDXI.jpg
The gun shop makes new pistols by taking old work and slapping on a few new assets? Haha, who would ever be stupid enough to buy that? Jill Valentine

Everyone agrees that RE3R is significantly worse than RE2R, but its hard to really nail down why, because the actual gameplay is virtually identical. Ill tell you why: exploration and sense of danger.

If you dont know, the original RE3 was rushed out in a year by reusing assets from RE2, to the point where something like 70% of the game is reused. So, RE3 is kind of a bad, lazy game buoyed up by a single brilliant idea: a super monster that chases you through the game, who just cannot be stopped. I cant imagine how RE3 would be remembered if Nemesis wasnt in it. Youll be trying to carefully maneuver through two or three zombies when Nemesis just casually shows up and shoots a rocket at you, forcing you to take a chance and run through the zombies without taking your time. You run through a door to escape him, assuming that he cant open doors because no enemy in the series up to this point can but then he just casually walks through the door and shoots you in the face. Nemesis is an excuse to get the most possible mileage out of RE2s game assets, but it actually is a brilliant way to challenge the player in its own right.

RE3R has that sense of immediate, unexpected danger happen once, during the early game in the streets, and then never again. After that, Nemesis is reduced to a series of chase sequences and boss fights, destroying the element of casually showing up and ruining your careful planning that makes him fun in the original game. To emphasize the point: there is a huge difference between a powerful enemy unexpectedly showing up in normal gameplay and you having to react to his presence, and a boss who shows up at specific times for a planned fight in a controlled arena.

RE3R also really ratchets down the exploration and decision-making aspects that make RE2R fun. Theres an intolerably long introduction where Jill and Brad go through the city, its like twenty minutes before the game lets you start exploring. Compare that to RE2R, where the introduction takes like two minutes in a gas station, and you can skip all of the cutscenes if you want to, and then youre free.

Unlike rookie cop Leon and normal civilian Claire, Jill is an elite cop and ex-military woman, so I can accept it as sensible that the game has way more combat and an emphasis on fighting instead of running. But like, without the element of Nemesis showing up randomly and shooting you in the face, this is no longer really a survival-horror game, its just an action-horror game. Hell, the game even seems to misunderstand how action geography works. In RE3, the streets Jill has to navigate are tiny, there are lots of alleyways that make it difficult to dodge around zombies. In RE3R, the streets are usually wide and open and you can put a million miles between yourself and the nearest zombie. And yes this also happens in RE4, where the areas Leon traverses are gigantic and allow him to freely move around a lot, but the difference there is that Leon cant shoot and move at the same time. Every decision you make as Leon is significant. Jill is mobile, heavily armed, and has a dodge move, so without Nemesis there to punch you in the head, theres basically no more moment-to-moment decision making or even a need at all for the careful route planning.

The only times when you do have appropriately small hallways is when the game directly reuses assets from RE2R. And yeah, its worth saying that RE3R reuses a ton of assets from RE2R, which I guess is true to the spirit of the original. I think the only area in this game not at least partially reused is a zombie hospital, which I will admit is fun and cool and makes sense, but its all the game has to offer.

The game is also much shorter than RE2R, and yet inexplicably doesnt have any of the additional content RE2R has. There are no Ghost Survivor or HUNK modes here. The only additional mode is the multiplayer, which, in full honesty, I havent touched, but Im sure I wouldnt enjoy. Even the unlockables are pathetic. Jill has two bonus costumes, both of which are paid DLC, and Carlos single bonus costume is literally just his classic hair on his new body, with nothing else changed. The original Resident Evil 3 has seven bonus costumes, and none of them are paid DLC. I also havent touched the hard mode, but people tell me its horribly unbalanced. So yeah gameplay-wise, this base of this game is okay-to-fine, but all of the areas and scenarios around you are tweaked from RE2R to be a little worse in every way.

Thats not to say the game is without redeeming qualities, however. The combat itself is good and crunchy and flows well, Carlos is delightful, and the boss fights with Nemesis are better than the boss fights in RE2R. I like how the Umbrella Security guys are played up as sketchy and potentially evil, but then they turn out to all be completely on the level except for Nicolai. And hey, the long introduction actually does one thing well that the original did not: Brad Vickers. In RE1, hes a coward who abandons his friends to zombies, then saves them at the last second. In RE3, hes randomly killed by Nemesis. In RE3R, though, hes written so that he just will not abandon Jill again and redeems himself by saving her. One of the very few story moments in all of Resident Evil that genuinely works is Brad, having been bitten by a zombie, asking Jill if theyre still a team, and her not hesitating to say always. But like, thats a one-minute scene in a five-hour game.

Overall? RE3R is the definition of okay. Its not good, its not bad, its okay. Poor Jill. I like her well enough, Id be happy to see more of her. She doesnt deserve her fate. People think of her as one of the major characters of the series, but she just got completely sidelined. Her only appearances after this are Revelations, where shes billed as the main character but has no presence in the plot, and RE5, where shes not at her most dignified. Even in RE6, a game with seven playable characters, she doesnt appear. I dont think she would have ever appeared again after Revelations but for RE3R being so easy for Capcom to fart out.

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colliding
08/12/20 11:27:29 AM
#43:


Rumor has it that 2&3 remake were originally supposed to come out as one game. Rumor also has it that 3 was meant to be DLC for 2. Either way, there's really no reason why RE3make couldn't have been as good as RE2make (aside from the fact that OG3 isn't really that great anyway). But here's where Capcom could've tried a little harder.

Also, I'm with you. Jill should be the co-face of RE with Leon (screw Chris). RE5 ruined her forever.
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FFDragon
08/12/20 11:35:34 AM
#44:


Best thing about RE3R is that it's the best Jill we've had in forever.

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banananor
08/12/20 11:40:40 AM
#45:


tag

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You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured.
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08/12/20 11:52:31 AM
#46:


FFDragon posted...
Best thing about RE3R is that it's the best Jill we've had in forever.

colliding posted...
Rumor has it that 2&3 remake were originally supposed to come out as one game. Rumor also has it that 3 was meant to be DLC for 2. Either way, there's really no reason why RE3make couldn't have been as good as RE2make (aside from the fact that OG3 isn't really that great anyway). But here's where Capcom could've tried a little harder.

Also, I'm with you. Jill should be the co-face of RE with Leon (screw Chris). RE5 ruined her forever.
  • Chris Games: RE1, CV, RE5, RE6, Rev, RE7, RE8
  • Jill Games: RE1, RE3, RE5, Rev
  • Leon Games: RE2, RE4, RE6
  • Claire Games: RE2, CV, Rev 2
  • Ada Games: RE2, RE4, RE6
The numbers change a little if we include non-canon appearances like Mercs, but only to be even more in Chris' favor. It's strange to think that, one, every recurring character in the series is from the first two games besides Hunnigan, and two, that Chris is in as many games as any two of the other major characters put together. And hell, one of Jill's games only exists because it was easy to make after a Leon/Claire game. Is Chris anyone's favorite character? Are there Chris fanboys I don't know about?

Best thing about Revelations, I guess, is that it's a more dignified way for Jill to go out than RE5.

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FFDragon
08/12/20 1:35:58 PM
#47:


Oh hey I just found out that someone revived the series timeline finally (as of March, and for the first time since RE5 came out).

http://residentevilpodcast.com/timeline/

It's only 2700 pages nbd

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pjbasis
08/12/20 1:47:01 PM
#48:


Anagram posted...
Just started an RE4 professional run. Nothing is more infuriating than defeating the chainsaw guy just before the bell rings, causing all of the stuff the Ganados drop to despawn.

aw shucks

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colliding
08/12/20 4:58:29 PM
#49:


Anagram posted...
Is Chris anyone's favorite character? Are there Chris fanboys I don't know about?

My favorite Chris is actually MvC3 Chris. Super fun character to play.

In RE proper, I like him in the original and REmake, but to me Jill is more iconic due to character design and campaign .Code Veronica feels like Claire's game, aside from the ending. RE5 is obviously a Chris game; it also sucks 6 is ensemble and Chris's chapter is somewhere between second-best or second-worst, depending on if you're an optimist or a pessimist. I still don't quite understand what Capcom's plan with Chris is in VII and Village. He's just boring.
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08/12/20 5:13:21 PM
#50:


FFDragon posted...
Oh hey I just found out that someone revived the series timeline finally (as of March, and for the first time since RE5 came out).

http://residentevilpodcast.com/timeline/

It's only 2700 pages nbd
This is way too much to read, is this really just someone describing the events of the backstory and games?

colliding posted...
My favorite Chris is actually MvC3 Chris. Super fun character to play.

In RE proper, I like him in the original and REmake, but to me Jill is more iconic due to character design and campaign .Code Veronica feels like Claire's game, aside from the ending. RE5 is obviously a Chris game; it also sucks 6 is ensemble and Chris's chapter is somewhere between second-best or second-worst, depending on if you're an optimist or a pessimist. I still don't quite understand what Capcom's plan with Chris is in VII and Village. He's just boring.
I played MvC3, but I remember nothing about it except that Galactus is the final boss.

As for whose design is more memorable, Jill or Chris, it's tough. RE1 and RE3 Jill are the two best, but all of Jill's other appearances (especially RE5) are mediocre at best, and I'd say her RE3R design is weak simply because it's more realistic and therefore boring. RE5/6/Rev Chris is still rock solid. I actually think one of RE5's better decisions was to turn Chris into a gorilla. RE7 Chris is an abomination. The story there is that they couldn't use the established version of Chris in a mocap game because it looks too cartoonish next to realistic faces, but the guy they hired to mocap Chris looks nothing like Chris, which is just confusing as hell.

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