Board 8 > Starting up Disco Elysium, almost as blind as I could possibly be.

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MrSmartGuy
07/29/20 9:36:06 AM
#1:


Picked the game up during the Epic Games summer sale with the bonus $10 coupon. The only information I know about the game is that it is super open-ended and you can play however the fuck you want to an obscene degree. I think you're a detective? Maybe in like a dystopian future? I vaguely remember those being things. One thing I should get into before I get real deep into this:
This topic will eventually include spoilers, probably unmarked.

I don't know if the game even has spoilers, but I'm going to openly document any and all shenanigans I get into. I don't even know if the game lends itself to making for a good playthrough topic, but uh.... might as well.

First order of business was to learn this is apparently not a controller-based game. Really didn't like me trying to use one to get anywhere on the main menu.

The first actual order of business was starting my character. I didn't really like any of the presets, so I went with an high intelligence/low physique build, until I started looking at the signature skills.

This is some real abstract shit and I have no idea what I'm getting myself into. What the hell are these?
Hunches and gut feelings. Dreams in waking life.
Work your mirror neurons.
Connect to Station 41. Understand cop culture.
Go to party planet.
Raise the hair on your neck. Tune into the city.
There's a separate skill for taking blows and enduring pain?

If I didn't know any better, I'd think this is an elaborate troll of the starting player, like "watch him sit here for a half hour wondering what these mean just for them all to do nothing!"

After seeing these, I decided to invest in more of the abstract stuff in lieu of intelligence. So my character's final stats are:
Intellect: 3
Psyche: 4
Fysique (why is this spelled with an f): 1
Motorics: 4
And his initial signature skill is Inland Empire (hunches and gut feelings).

Let the game begin.......

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KanzarisKelshen
07/29/20 10:12:50 AM
#2:


Nobody spoil anything please. Let him see things at his own pace. Good luck with the game, MSG! It's my literal favorite game of all time and possibly the most revolutionary gaming experience I've ever had. The only tip I think you need is this: make a save at around 19:00 PM of Day 2. The game has a potential softlock that day which you can avert by rewinding to around that point and doing things a bit differently. For everything else, go nuts!

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azuarc
07/29/20 10:24:22 AM
#3:


I'm not as in love with the game as Kanz. I bought it when it was receiving all these accolades around the start of the year, and while I enjoyed my experience, I certainly don't consider it a perfect 10 like some sources would have you believe. The line-level writing is certainly the high point.

MrSmartGuy posted...
I don't know if the game even has spoilers

There are definitely spoilers.

MrSmartGuy posted...
This is some real abstract shit and I have no idea what I'm getting myself into. What the hell are these?
Hunches and gut feelings. Dreams in waking life.
Work your mirror neurons.
Connect to Station 41. Understand cop culture.
Go to party planet.
Raise the hair on your neck. Tune into the city.
There's a separate skill for taking blows and enduring pain?

The game runs like a Dungeons and Dragons campaign where, instead of picking fights with monsters for 1d6 of damage with your sword, you'll constantly be rolling for checks on things. It happens constantly, and although some skills are used more frequently or in more pivotal moments than others, telling you which skills to pick would run counter to letting you experience the game.

I played a high physique character with a focus in forensics or whatever the one in the upper-right corner was called. I will pass some checks you will not.

Here's the only thing I will caution you on -- with a physique of one, you will inherently have 1 HP. If you fail a check or make a choice that causes you damage, you will game over instantly. If you have at least 2 HP, you can at least use recovery items. There's both a physical HP and a mental HP, and I went into my first game with only 1 mental HP, which I promptly lost one minute after leaving the Whirling-in-Rags while my character got lost in thought and had a bout of low self esteem. I thought the game was stupid and almost quit on it right there. Then I went back and made a character that had two mental HP.

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MrSmartGuy
07/29/20 10:25:10 AM
#4:


This isn't exactly a game I want to do play-by-plays for, it turns out. I'll post what I got to before I just quit keeping very close track of things and went along for the ride.

I successfully woke up. I was tempted not to, but I'm not really in the mood to die before controlling anything. I spend way too much time trying to make faces in my mirror, then put on some clothes and one shoe and walk out the door. I am in fact a policeman, as..... Klaasje tells me. What a name. My quick reactions lead to more questions about last night. I apparently sang very loudly along to some disco music, then yelled about not wanting to be an animal anymore and trashed my apartment. I learn a bit more about the world from her and then she ducks into her own apartment.

Other shoe found, mission complete.

Then I went downstairs and did a lot of things and quit taking notes. I've noticed that a good 80% of the charm so far is in the ways the game finds to talk to the player and have them react in order to make decisions. Like I just talked to the owner and now the encyclopedia is trying to help me reason out where my home is and one of my options is "I'll just live in a dumpster, fuck everything, hobocop."

This is a very good game, I can already tell.

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MrSmartGuy
07/31/20 2:12:19 AM
#5:


Had a busy day yesterday, but I ended up getting back to this today. I did end up restarting and putting a second point into physique. My full new stat spread is 2 Intelligence, 3 Psyche, 2 Physique, and 5 Motorics. It only took me like 15 minutes to get back to where I was and keep going.

Just gonna run through kind of a bullet point list of things I accomplished afterward:
  • Found the body, couldn't get the kids to leave me alone.
  • Successfully got closer on the third try after failing, getting ammonia and failing again, and then properly getting my shit together.
  • Stole 5 bucks from a passed out Wild Pines worker in the hotel, spent it on a book about philosophy or something in the bookstore. Though that part came after telling the owner to quit leaving her kid out in the cold. Kid got me a Dick Mullens fedora cuz she likes me now that we've had a deduce-off. I am now wearing it.
  • Shot the body down with Kim's gun. Did a pretty thorough autopsy, lost 1 HP looking down his throat though. In hindsight, not the best move. We both decided there was something we missed, so now we are searching for a fridge to store him in.
  • Reported my badge, gun, and weiner missing to Precinct 41. They enjoyed that, but not enough to send me money or tell me who I was.
  • Called the hotel bartender and got some more info about things around town from her.
  • After apologizing so much to people, all my inner voices have deemed me an "I'm sorry officer". I told them I was sorry, so now it's official.
  • Went north and talked to the negotiator on the boat. Failed an easy check to get around needing my badge and now Kim's mad at me for not being weird enough. But we get back in there, and she says she'll take finding a drugrunner as an alternative to showing her my badge.


Which is where I stopped, heading toward the docks to start talking to those caught in the traffic jam.

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azuarc
07/31/20 1:20:47 PM
#6:


It's interesting how many of those things I know exactly what you're talking about and how many don't match my experience because I used a different set-up, but sound completely believeable. I did start a second game, but I didn't get super far with it.

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MrSmartGuy
07/31/20 1:40:34 PM
#7:


Day 1 finally over. The traffic jam was ultimately useless to me. However, I feel like the rest of my time was spent very well.

  • Found out about my gun situation at the pawn shop. Oops. While I'm there, I make a comment about how the ragtag miniatures inspire confidence, that even "they" can make a difference. My imagination buddies have an intervention to inform me I'm officially a communist now. A'ight.
  • Wednesday there's a thing about closing up the water lock to get to a village on a different island. Just noting this down so hopefully I remember.
  • I tried punching the racist guy guarding the button for the door twice. I failed twice. Stupid worker guy's advice didn't help at all.
  • So now I am fully indoctrinated as a racist. This also happens to open my eyes to see that I am a super alcoholic. Still working on internalizing that one by day's end. Anyway, he lets me in to see the boss.
  • I found some great sunglasses to steal in the bathroom. This is absolutely worth mentioning. And I got my coat back! My look is really starting to come together.
  • Befriended Lou, the dockworker. He is so nice (and a great source of information, turns out).
  • Had a 1 on 1 with Evrart. He says I'm Harry De Bois, but that's bullshit. I'm Detective Raphal Ambrosius Costeau, thank you very much. His ploy to get me to sit in his chair works in the sense that I lose 1 HP, but it DOESN'T work, because I totally nailed a 28% chance to not completely panic that he has a massive folder of dirt on me. Take that, statistics!
  • I take his novelty check, guessing that it'll get in the owner's head, like "well shit he's got Evrart on his side. Guess I better let this slide, or else I'm gonna get in bad with the union." However, I don't say thanks for it because one of my imagination buddies told me not to, and it pays off with a later dice roll!
  • He can help me find my gun and pay off my debt at the hostel if I do him a tiny favor. I know how this goes, so I decline the offer. But Kim sounds defeated, and already knows that we're basically stuck, so I relinquish and offer my services.
  • I head back and talk to Asshole McGee at the hostel. He scoffs at my novelty check. I'm forced to sell Kim's hubcaps in order to afford my room. I feel bad, but he seems to accept it.
  • Given that the day is over and finding a fridge for this body after 11pm seems out of the question, I go ahead and have the body sent off to the station. Hopefully whatever my gut was telling me was important that I missed isn't THAT important.
  • Had a really nice talk with Kim out on the balcony to end the day. Then I dream about some real fuckin' shit and wake up less than refreshed (though I still got a full HP and Morale refresh so whatevs).


Which is where I'll start back up next time!

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PerfectChaosZ
07/31/20 2:30:46 PM
#8:


Im also about to start this game blind. Bought it on sale and never played it. Ill only read up on yours to where I am. Good luck!
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MrSmartGuy
07/31/20 2:34:06 PM
#9:


@PerfectChaosZ I really would recommend against doing that. This game is so open-ended that there is no way that would lead to anything but me spoiling you on how to do things.

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azuarc
07/31/20 3:19:24 PM
#10:


MrSmartGuy posted...
@PerfectChaosZ I really would recommend against doing that. This game is so open-ended that there is no way that would lead to anything but me spoiling you on how to do things.

QFE

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PerfectChaosZ
07/31/20 5:30:10 PM
#11:


Okay, I'll read the topic after I play it a bit more then I haven't read any of the actual blocks of gameplay text yet.
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MrSmartGuy
08/01/20 2:07:14 PM
#12:


Boy, it would almost be less work for me to go over what I didn't get done during day 2. But I'll do my best to explain it all. As for main story stuff....
  • Somehow I missed the big dumpster next to the body on day 1. Found the victim's clothes, which had been discarded, along with a very racist mug, and my old detective papers I flushed down the john. My gut told me not to go through with opening the clipboard, not once, but twice and I did it anyway. I thought something terrible happened, but the end result was me getting my ex-wife's old note as an item, learning a new thought, and restoring 2HP, so I sure showed my gut who's boss.
  • Talked to the lorry drivers. Discovered that the peddler down the street is a driver, too, who's stealing his company's goods to resell on the street. He points me back to racist driver for who might know who the mystery lady driver is. I shake him down and gives up her lorry. Kim's had enough of this bullshit and we break in with his crowbar. We learn about the drug trafficking route and piece together that she must be Odd-Sole, the 8th person at the lynching.
  • Talked with Titus's gang. Can't say I was expecting basically their first words to be "yeah we lynched him." However, they refuse to budge on why they killed him, beyond the fact that he was an asshole.
  • I report back to Joyce on the matter. She tells me what she knows about the victim. He's a mercenary sent with her for protection, who then went out and sexually assaulted someone and got in heaps of trouble. This jives with what Titus said. She warns me to stay away from the other two bodyguards she brought, and I agree to.
  • I open the door for Evrart. He seems dangerous, but I kinda like the cut of his jib. Also, I really need help breaking through Titus's stonewalling of the investigation. I report back and it honestly doesn't get me as much as I'd hoped. He offers me $5 for my services, but I turn it down. I already have enough money for the next two nights' stay at the Whirling, so I'm not too worried. Now he wants me to get some signatures from two people across the waterlock. Well, that's gonna have to wait.
  • After several back-and-forths, surprise surprise, Titus was giving me a bunch of bullshit. Our victim was busy fucking my neighbor at the hostel when he was shot through the window. Some lady named Ruby was the mastermind behind the whole staged lynching, who has to be our missing Odd-Sole/8th Hardie Girl. But at the last minute, Titus clams back up and refuses to clue me in on her whereabouts.
  • Taking their testimony, I recreate the crime scene. My Visual Calculus buddy gives the bullet roughly a 70% chance to have come from the roof and a 30% chance to have come from further away. My money's on the 30%, given that Klaasje didn't hear a gunshot at the time. Unfortunately, this also must wait until the waterlock is closed tomorrow.


Then some various minor things:
  • I have successfully forgotten how to be a racist.
  • I fuckin' chucked one of those veterans' boule ball out into the bay.
  • Used my paperwork to determine stuff about myself. This is my 19th year on the force, I've solved over 200 cases, and killed 3 people. The scene that played while doing this is probably my favorite I've encountered so far. It really gave the main character some much needed depth and empathy. I'm really invested in him getting back on his feet now.
  • Asked Joyce if she wanted to fuck*. She responded quickly with an anecdote to cover for my minor lapse in judgment. I like Joyce, she's cool.
  • Tracked down a lead on the victim's old gloves. Cindy saw a little girl in the fishing village wearing them. Yet another lead that must wait until tomorrow!
  • Ditched Kim at the end of the day so Joyce could let me in on the existence of "the pale". Well that's certainly not super fucking terrifying.


So I have a lot of stuff that needs doing in the western fishing village, so that'll be my first destination as soon as I start this back up.

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MrSmartGuy
08/01/20 2:08:06 PM
#13:


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MrSmartGuy
08/02/20 4:32:08 AM
#14:


Day 3 begins with a new pair of characters being introduced to me. One is a guy in a wig and sunglasses who claims to be my old partner who now hates me, and the other is a woman who is really uncomfortable with the animosity between me and the other guy. Nothing really comes of it, though. I go ahead and pay Douche-face for tonight's room early so I don't have to worry about staying over $20 all day.

I check the window in the Hardie Boys room and somehow the chances of success have jumped from 8% to 72% of winning the roll to look outside. Uh.... OK. I find a key and one of them is nice enough to open the window and grab it for me. That was unexpected. Kim wagers it goes to the blue door in the kitchen. I check it out, and sure enough, it does. Behind the door is a pinball workshop. Up the elevator, there's some fantastic evidence: some clear footprints, a peephole into Klaasje's room, and the other door to the rooftop. I'm not sure that's necessarily just a peephole and not the trajectory of the bullet. I don't think it was clarified that the bullet went through his skull or not, just that it entered his mouth. I guess it wouldn't really make sense for it to go clear through, or the exit wound would've been found immediately. So maybe it really is just a peephole.

Anyway, I use this information to corner Klaasje. She admits that's not her real name; it's just an alias so she remains off the books. I will continue to call her Klaasje to protect her cover. After threatening to arrest her for hindering our investigation, she lets it spill that she suspects Ruby as the murderer. She developed feelings for Klaasje and threatened something bad if she continued to see the victim instead. When she helped with the false lynching, Klaasje thinks she knew the whole time he was dead and had this plan ready from the start. I leave her on the roof without arresting her, which I'm sure I'll come to regret very soon.

I go back to Titus with this information, put on my Logic-boosting glasses, and explain to him why I think Ruby is a prime suspect. After going through means and motive, he finally relinquishes that at the very least, I really do need to speak to her. He gives up that she's run off and hasn't told anyone where to. She also apparently was deathly scared of me in particular, saying that I would never give up. The only place he can think of as to where she's gone off to is across the waterfront, where LITERALLY EVERYTHING ELSE I HAVE TO DO IS.

And that all took place in my first two hours of day 3! I didn't expect to even last this long here on this side of town, let alone without leaving the Whirling, but stuff came up hahaha. Time to see what's to the west, finally!

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MrSmartGuy
08/02/20 7:49:26 AM
#15:


Update:


That is the update.

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masterplum
08/02/20 8:55:33 AM
#16:


My only issue with Disco Elysian is that it sometimes felt like you were expected to read novels between anything happening.

It felt hard to binge a game that had so much dialogue between major events, especially when the dialogue was about random politics and geography you didnt care about.

it was still a sweet game, but hard to compare it to games I didnt have to take a break every hour or so.

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MrSmartGuy
08/02/20 1:06:16 PM
#17:


  • Found my car. Tequila sunset happened.
  • Met the townfolks. They're all whatever. Joyce followed me here, though, to keep an eye on me.
  • Bought the alcohol solution from the drunkard for 99% off. What a deal. Then named my save file "I AM NOW VERY FLAMMABLE".
  • Met the drug makers in the tent. Immediately called them out on their bullshit with their club idea. I told them to get out of here, but Egg Head's impassioned speech changed my mind, so now I'm helping them with the church.
  • Speaking of, the church was the first thing that made me uneasy in this game. That moment when the sound went out and the camera slowly pans up as you look toward the ceiling gave me some minor chills. But it turns out our crab man is a cool guy and is perfectly fine with the church turning into a club.
  • Our programmer lady friend, not so much. In true point-and-click adventure game fashion, I decide to help her out so she's willing to leave, so I can complete another quest my character realistically shouldn't have any stake in whatsoever.
  • Out of everyone I've met so far, the guy showing his kid around the old factory is legitimately the creepiest person I've met yet. Getting some real bad vibes from him.
  • Awwww shit that's another body. We theorize he's been here since Monday, the day I took over control of Harry. Seems pretty cut and dry that he hit a loose plank in the pier and took a nosedive into the bench. I mull over whether to take on this extra case. If I didn't feel like I was absurdly ahead of the curve in my current case, I'd probably pass it off to someone else, but I'm pretty sure I'll have time. Especially if it really was an accident like it seems. Why not!

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MrSmartGuy
08/03/20 5:54:23 PM
#18:


Finished up Wednesday and went through all of Thursday. Even had to read a bunch of books and my old case files just to get to where I could do anything again by the end of Thursday, but it's over. Boy, where to start....

  • Closed the case of the man who fell on the boardwalk. Kinda surprised it really was as simple as it seemed.
  • Just now found the cryptozoologist. Went along with his stuff for a while, long enough to get to the very end and possibly save their marriage. Once Morell left, I cut it off, though. Kim was getting impatient with it.
  • Got the armor off his helper. Learned he was the one who cleaned up the clothes at the crime scene. Simple explanation, makes sense.
  • I shaved. I don't know why, other than it was an option. I liked him way better with the mutton chops.
  • Explored the abandoned mall. Found the dicemaker and the stuff in the basement. Told the bookstore lady that it was definitely cursed by the taxidermist, but I de-cursed it for her.
  • Tracked the backup whatchamacallit to a separate ice maker and unplugged it. Went off to do other things while it defrosted.
  • Met with the smoker guy's friend. Really didn't learn much there at all.
  • Got Evrart's signatures. By getting them, I mean forging them, of course. But I did it safely in a place he didn't see and mailed it successfully. Went back to him and he didn't really shed any light on anything, other than he knew where my gun was and set up a meeting for me that night at the pier with "The Pigs".
  • Tracked Ruby into the abandoned RELF building or whatever the fuck that acronym was, I forgot. I got toward the end of the tunnel, but it was very clearly railroading me back to "hey uh you should have your gun for this part probably", so I turned back.
  • It also mentioned I should probably tell Joyce about Evrart's plan, so I did. I told her I couldn't make her decision for her, and she decided to let the workers have the terminal and took off.
  • HOW IS THE ICE CHEST NOT DEFROSTED YET IT'S BEEN LIKE 20 HOURS NOW
  • Evrart went full evil genius from being told Joyce is gone. That's a really fucking cool way to play on the point-and-click adventure trope of telling everyone everything. That's seriously awesome. I feel like pulling a Kazuhira Miller: "He played us like a damn fiddle!"
  • Got my gun back. It had no bullets in it. Told Titus to go pick The Pigs up and get her the help she needs.
  • Broke into Cuno's house and stole his speed from his alcoholic coma'd up dad. Then didn't give it to him and told him to quit following in his footsteps. I don't think that entire questline accomplished a god damn thing. Bleh.
Then it was too late to really do anything else, so I have one clear questline to worry about at the start of Friday (bringing the backup to the computer lady will kick like 5 other things into motion), and then it's time to (I assume) get to the bottom of all this.

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MrSmartGuy
08/04/20 9:24:31 AM
#19:


  • The ice chest still isn't defrosted, so I looked up how long it takes to defrost. Turns out that's just not a thing that's ever going to happen. I put a point into physical instrument, changed my clothes, and got it up to a 42% chance and just save-scummed it. It took 8 tries to hit a 42% chance. I feel dirty, but I gave the game a chance, and it just straight up lied about the whole defrosting thing so fuck it.
  • Took it to Soona. She can't hear anything, so I ask for the headphones. I reason out that we need a better speaker system and offer to bring the clubbies in to help. She reluctantly agrees. I tell them about it and they say to come back in a few hours after they've moved all their shit in. Perfect time to advance the story!
  • Ran into Ruby's deathtrap. Before I even get a real choice, she eats through all 3 of my HP and the game's like "hey uh you have those health items you can use". I didn't realize those were available during a conversation. Glad it didn't just flat out kill me. I ended up using like 5 healing items over the course of the conversation.
  • I get her to turn it down once and then begin grilling her about everything that happened in town. After a bit, she nudges the intensity down just a little more. I clear out all options then go for a 92% chance to break the device. It works, but she goes to put her gun in her own mouth. I immediately go for the red 58% chance to talk her down. That works, too, but she's still deathly afraid of me, due to my ties to La Puta Madre. I tell her to get out of here and she obliges. Phew, disaster averted.
  • Given everything that's happened, I really need to talk to Klaasje and those two officers that "rolled into town" with me, ASAP.
  • ....... But first I head to the church and see how everything's going with everyone there. Andre lets me name the club. I choose Disco Elysium before even looking at the other choices. It's obviously the canon choice. I talk Egg Head into plugging Soona's machine into the speakers. Then we let it rip. Which turns out to be a terrible idea because it unleashes absolute hell onto the church. Walls start crumbling, glass starts breaking, and it takes unplugging the entire thing to keep it from reverberating everywhere. At last, Soona knows what happened and goes to message everyone on the team what happened all those years ago.
Now it's really time for me to head back to the Whirling and question everyone I can find. Maybe call up HQ and ask them how corrupt I really am, but as of now, I'm currently against the idea. I'll probably only go through that as a last resort.

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MrSmartGuy
08/04/20 11:29:45 AM
#20:


Ooooookay well that was a lot to take in. I headed back to the Whirling and the mercs from Wild Pines had finally shown up. I was just wondering when they'd make an appearance. I step between everyone and try to de-escalate the situation. I go through all the options that weren't red, then try and Logic my way out of the mess. All it does is anger the main guy, who shoots inches above Elizabeth's head to scare her. He says "whoops, I missed" but my inner monologue tells me that was no accident and that the next shot won't miss.

So I go in blasting. My first shot takes him down and all hell breaks loose. The merc to the side aims at me and fires, but it's unwieldy enough for me to dodge to the side. Kim puts a bullet between his eyes as the girl merc fires at Kim. She misses, but hits Glen square in the chest behind him. Meanwhile, the first guy I shot recovers and aims at me. I have a 3% chance to dodge it, but I decide to just close my eyes and accept my fate. As I'm bleeding out, Kim tries to stop the blood loss, but I hear the woman coming up behind him. I yell at him to turn around, and he does while firing, all in one motion. Then all goes dark.

I awaken to hear that I didn't even hear everything that transpired. Titus and his men rushed to my aide as soon as I fired and along with Glen, three more of his men lost their lives in the scuffle. However, we were able to take out all three of the mercenaries in the process. Later, he mentions that six people were killed, and the math doesn't add up. Maybe we only killed two of the mercs, and the other one is just out of commission? I'm guessing that one would be the woman then, because the guy to the side took a bullet to the head and he expressly mentions that the man I shot died. That would leave the woman as the survivor.

In any case, we need to get back to the investigation. Klaasje leaves a note, saying that she left us a gift upstairs. It comes in the form of a trajectory marker, which leads us to the island with ruins on it that I saw through some binoculars at the coast. It's time to see once and for all if the bullet came from there or the roof.

....... But first I talk to everyone here, and the shady lorry guy selling his company's wares hints not so subtly about a tape in the tree behind him. Time to take this over to the church. With this, and the bass from Soona's experiment, we have created the ultimate dance track! The credits roll as I have finally reached the true happy ending.

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handsomeboy2012
08/04/20 11:49:37 AM
#21:


MrSmartGuy posted...
The merc to the side aims at me and fires, but it's unwieldy enough for me to dodge to the side
I failed this check but I had the amour on and didnt get hurt. It was a really cool discovery.

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MechanicalWall
08/04/20 12:30:39 PM
#22:


Tbh I had to put the game down after Day 3 and told myself that I'd come back to it later.

I was astonished and kinda annoyed when I looked up how many days there were and saw the game takes up an entire week, because by the end of Day 3 I was getting exhausted.

This is some of the best writing in a game, ever, but by the time I put it down I felt like I'd already read a couple of novels' worth of text and the game wasn't even halfway done. I feel the main murder plot isn't a strong enough presence to keep me fully hooked, and by the 90th pseudo philosophical conversation my eyes were starting to glaze over.

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MrSmartGuy
08/04/20 2:52:58 PM
#23:


Alright, anyway, it's time to head to the island.

There really wasn't much to say on the way through. Just had me a bizarre dream equating my ex-wife to Dolores Dei. Then I found where the shot came from. Finally, I'm able to open the blast door and come face to face with "The Deserter". I spend almost an hour of real time grilling him on the what's, who's, and why's of his crime. I'm able to reason out that he also killed the previous negotiator for Wild Pines.

After everything, I go to cuff him, but I get a red Perception prompt. It's a 28%'er. But I've been interrogating this guy for an hour and have 5 level-ups to use. If I don't use them now, then when? I pump three levels into Perception, making it a 72% shot and go for it. And....... I can't even begin to describe my incredulousness as to what transpired. I find the fucking Insulindian Phasmid. It approaches me and Kim moves to take a picture. I'm able to stop him and converse with the creature. It explains that he is making the deserter mad through some magic field and it's deteriorating his mind. It goes on to say that humanity is the cause of the pale and a whole bunch of other shit that's hard for me to process at this stage of the game. I thank him for the info, share a quick physical bond, lick his uh.... juices that land on my arm (yes that is a real thing that happened), and tell Kim that he's OK to take the picture. We get a beautiful piece of artwork onscreen, and I back away slowly as he skims back across the water away from us.

I was 100% sure this was just going to be a distraction and the suspect would've been long gone when I came back to him, but no, he's still there. In fact, he's almost catatonic. Any questions I ask him anymore are met with incomplete sentences or empty stares. We reason that he's not in any shape to run from us, so it would be prudent to head back and gather a medical team to tend to him.

When I reach shore, I'm confronted by my other team members. They've been waiting to talk with me to go over how unfit I am to keep working. But Kim has my back and tells them about all I've accomplished over the past week. They admit that I still have the touch and accept me back on the team. I've even stirred some interest in Kim joining us. We all hop in the creepy guy's car and leave Martinaise once and for all.

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MrSmartGuy
08/04/20 3:01:53 PM
#24:


Disco Elysium is a very interesting game. I can only imagine the different possibilities for the ending. It has an incredibly unique way of storytelling and the writing was fantastic. But it was very much an "it's all about the journey, and not so much the destination" kind of game. I don't think that's a bad quality, but it did kind of lessen its impact for me. I can tell the game is really, really good, I'm just sorry to say it wasn't really my kind of thing. I'd give it an 8.5/10 for quality, but more like a 6/10 as to how much I enjoyed it.

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azuarc
08/04/20 6:00:46 PM
#25:


MrSmartGuy posted...
I'd give it an 8.5/10 for quality, but more like a 6/10 as to how much I enjoyed it.

I find that completely fair. It wasn't really my cup of tea, either. I honestly had forgotten about the phasmid at the end. I just remember standing on the prow of the motorboat like a fucking viking raider, with a boombox over my shoulder, announcing my arrival on the island. And then being disappointed that the culprit was just some random sniper we'd never seen before.

This game definitely gives you the run-around, too. I was tempted to play it again for a different ending and with a different build, and I noped out after an hour.

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Mac Arrowny
08/04/20 6:04:10 PM
#26:


I enjoyed the whole thing a great deal until the ending, and would probably give it an 8.5-9/10. The ending was definitely disappointing though. Didn't quite live up to the greatness of the rest of the game.
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