Current Events > Why is it so hard to do Sonic well?

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YoshitoKikuchi
12/13/18 12:40:48 PM
#1:


When was the last time you actually liked Sonic?
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AdviceMan
12/13/18 12:45:23 PM
#2:


I've always liked Sonic.

Sonic's problem is that while he is about speed, precision matters more than speed. In a 3d environment, this makes him particularly difficult. Furthermore since every formula Sonic has had has basically fractured the fanbase further, there is now no general consensus on which is the best version of Sonic. Almost everyone agrees the retro 2d Sonic is good, but some people like boost, some people like adventure, some people like rush.

I think Colors and Generations basically had it best. Mix that in with some Adventure like playstyles, and you have what is Sonic's best modern iteration. Continue in the meantime to make retro Sonic games.
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ledbowman
12/13/18 12:47:14 PM
#3:


There has never been a good Sonic game so you probably can't.
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s0nicfan
12/13/18 12:50:36 PM
#4:


The problem is people took one tiny aspect of Sonic (speed) which was more about marketing the console hardware than it was a core part of the gameplay, and decided that it was going to be the most important part of Sonic. The old platformers had speed in spurts, but that became more and more suicidal as the stages went on. This weird emphasis on speed above all else has crippled the series' design and made in nearly impossible to make a good game from it.
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Tyranthraxus
12/13/18 12:52:46 PM
#5:


Because the game makers can't wrap their heads around 3D platforming in ways that don't involve bottomless pits over everything for every missed jump. A great deal of the games also are just roller coasters with around half of every level just being you grinding on rails and only jumping left to right to change the rail you're grinding on.

It's a crappy platformer where half the level is on autopilot and for the parts that aren't if you miss a jump you're instantly dead and have to start back from a checkpoint.

Ironically, Sonic Boom: Rise of Lyric had some good ideas for level design but those ideas were never really finished and the game is so buggy it's virtually unplayable.
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Superlinkbro
12/13/18 12:54:30 PM
#6:


When I was a kid with one of those classic collections on OG Xbox. I think a lot of the classic games hold up well even today (definitely not all of them).

The 3D ones suck.
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DevsBro
12/13/18 12:54:46 PM
#7:


&All-Stars Racing Transformed. Before that, Generations.

Also the first time I liked Sonic was Adventure.

The first Sonic game was an absolute train wreck and the second was better but still had problems.
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Tappor
12/13/18 12:54:50 PM
#8:


because he arrives too fast
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t_paynes_ghost
12/13/18 12:55:00 PM
#9:


I hope Sonic Mania has set a new standard for SEGA to base their new Sonic games on.

I'm pretty sure it hasn't.
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Tyranthraxus
12/13/18 12:59:29 PM
#10:


Superlinkbro posted...
When I was a kid with one of those classic collections on OG Xbox. I think a lot of the classic games hold up well even today (definitely not all of them).

The 3D ones suck.


Sonic 1 is honestly kind of lousy. Sonic 2 is way better, Sonic 3 / Sonic & Knuckles are probably the best.

Also Sonic CD is pretty good, too.
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AsucaHayashi
12/13/18 1:01:17 PM
#11:


https://www.youtube.com/watch?v=Tl2ZVEjYBJk" data-time="


i really like this one.

they really should make everything bigger to accommodate the speed without being on-rails which also gives way to platforming opportunities without feeling restricted by forcing you to go slow and killing the pace.
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Superlinkbro
12/13/18 1:01:55 PM
#12:


Tyranthraxus posted...
Sonic 1 is honestly kind of lousy. Sonic 2 is way better, Sonic 3 / Sonic & Knuckles are probably the best.

I agree. 1 isn't good. Green Hill is good but everything after sucks.
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CM_Ponch
12/13/18 1:02:11 PM
#13:


YoshitoKikuchi posted...
When was the last time you actually liked Sonic?

Sonic Mania
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DirkDiggles
12/13/18 1:04:45 PM
#14:


It depends on who is making and at what time. I hate when you ask for a Super Sonic with extra mayo and no pickles, and they put little to no extra mayo on and leave the pickles on. I send that shit right back if it has pickles on it.
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YookaLaylee
12/13/18 1:06:42 PM
#15:


He has a cool character design but all of his games are mediocre
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Zerocide
12/13/18 1:10:32 PM
#16:


Give us a Sonic Adventure 3 ffs.
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DevsBro
12/13/18 1:11:04 PM
#17:


Zerocide posted...
Give us a Sonic Adventure 3 ffs.

They did. In 2006.
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EdgeMaster
12/13/18 1:12:04 PM
#18:


I liked SA2.

Treasure hunting and Tails/Eggman levels werent too bad, but the glaring problem is theres only about 10 running levels between sonic and shadow and like 4 are fun.

There shouldve been more running levels.
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DevsBro
12/13/18 1:12:49 PM
#19:


DirkDiggles posted...
It depends on who is making and at what time. I hate when you ask for a Super Sonic with extra mayo and no pickles, and they put little to no extra mayo on and leave the pickles on. I send that shit right back if it has pickles on it.

Sonic is the worst about special orders. I don't think I've ever ordered something without mayo and gotten it without mayo.
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Zerocide
12/13/18 1:13:14 PM
#20:


DevsBro posted...
Zerocide posted...
Give us a Sonic Adventure 3 ffs.

They did. In 2006.

Nah that was a meme that shouldn't have happen.

My issue with the current games is it's about boosting through long corridors. Forces felt like there was some freedom restrictions.
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DaTwistedGuns
12/13/18 1:14:30 PM
#21:


I'm curious how the movie is going to look.
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DevsBro
12/13/18 1:14:38 PM
#22:


Zerocide posted...
DevsBro posted...
Zerocide posted...
Give us a Sonic Adventure 3 ffs.

They did. In 2006.

Nah that was a meme that shouldn't have happen.

3D, hub overworld, multiple playables, what were you expecting in a Sonic Adventure 3 that Sonic 06 didn't have?
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Zerocide
12/13/18 1:16:27 PM
#23:


DevsBro posted...
Zerocide posted...
DevsBro posted...
Zerocide posted...
Give us a Sonic Adventure 3 ffs.

They did. In 2006.

Nah that was a meme that shouldn't have happen.

3D, hub overworld, multiple playables, what were you expecting in a Sonic Adventure 3 that Sonic 06 didn't have?

If you want to get technical then a decent SA3 game.
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Romulox28
12/13/18 1:18:17 PM
#24:


the problem with the 3d games is that sega keeps trying to find a way to adapt the 2d gameplay of sonic to a 3d world, & when that doesnt work they just shove in gimmicks.

inversely, nintendo completely re-imagined the mario franchise when translating it from 2d to 3d in Mario 64 and look how successful that was.
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Zerocide
12/13/18 1:21:48 PM
#25:


Romulox28 posted...
the problem with the 3d games is that sega keeps trying to find a way to adapt the 2d gameplay of sonic to a 3d world, & when that doesnt work they just shove in gimmicks.

inversely, nintendo completely re-imagined the mario franchise when translating it from 2d to 3d in Mario 64 and look how successful that was.

Yeah they really need to stick with a formula. They shouldn't tried this in Forces, it was an welcome addition in generations but it should've ended there.
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TrevorBlack79
12/13/18 1:21:52 PM
#26:


ledbowman posted...
There has never been a good Sonic game so you probably can't.


Fact.
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GrindcoreShark
12/13/18 1:39:42 PM
#27:


DevsBro posted...
Zerocide posted...
Give us a Sonic Adventure 3 ffs.

They did. In 2006.

No they fucking didn't. Stop parroting this blatantly wrong meme created by Redditors.

Sonic 06 was never intended to be Sonic Adventure 3
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Antifar
12/13/18 1:49:27 PM
#28:


The thing that makes 2D Sonic good is level design that rewards exploration and a patient approach. You can go fast, but it won't necessarily be on your first run through the level.

This was basically lost in the transition to 3D; the upper and lower paths of levels were now just one. Which makes it feel very linear and less satisfying as a platformer.
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Albel-Nox
12/13/18 1:51:08 PM
#29:


Tappor posted...
because he finishes too fast
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GrindcoreShark
12/13/18 1:52:12 PM
#30:


Antifar posted...
This was basically lost in the transition to 3D; the upper and lower paths of levels were now just one. Which makes it feel very linear and less satisfying as a platformer.

They had it right with the Adventure games. It was just ruined with Unleashed and their garbage Boost gameplay
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kayoticdreamz
12/13/18 2:13:31 PM
#31:


Also worth mentioning is the story lines that they put so much effort into completely fall off the rails.really there's some truly God awful crap in these stories.

SA2 probably being the only good story line in a sonic game. The first four sonic games have a simple basic plot, not really a storyline exactly.

The endless barrage of terrible side characters deserve a mention too. I'd be happy with everyone but sonic, shadow, tails, knuckles and Eggman dying in a fire never to be seen or heard from again.
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ElatedVenusaur
12/13/18 2:23:26 PM
#32:


GrindcoreShark posted...
Antifar posted...
This was basically lost in the transition to 3D; the upper and lower paths of levels were now just one. Which makes it feel very linear and less satisfying as a platformer.

They had it right with the Adventure games. It was just ruined with Unleashed and their garbage Boost gameplay

You spend a lot of time either figuratively or literally on rails in the Adventure games though. Not to mention the camera is awful and the physics suffer from weird hiccups. I mean, they're not bad, don't get me wrong, but they're not great either.
I actually liked most of the Modern levels in Generations, because it felt like they finally managed to make Sonic somewhat maneuverable. That's one of the huge problems of the Modern formula in 3D: it's really hard to both have Sonic screaming around at the speed of sound and allowing the player to meaningfully control him.
The 2D games have much less of a problem with it in part because there's one less dimension the player has to move in, and also in part because they spend a lot more time on platforming sections and gadgets that encourage the player to slow up a little while usually allowing an experienced player to navigate these things quickly.
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catboy0_0
12/13/18 2:27:34 PM
#33:


because there's not a whole lot of interesting things with a character that goes fast. The levels are all a mix of "on rails" going through loops and doing interesting fast things auto pilot, and slower platforming sections. you can't see far enough ahead to avoid traps so it boils down to these two types of level sections. There's not really anywhere to go with that after several games.
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tremain07
12/13/18 2:29:35 PM
#34:


Cb6DZaI

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creativerealms
12/13/18 2:35:05 PM
#35:


Sonic Mania shows Sonic can be done right. Just Sonic Team has no clue how to make a good Sonic game.
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tremain07
12/13/18 2:56:24 PM
#36:


creativerealms posted...
Sonic Mania shows Sonic can be done right. Just Sonic Team has no clue how to make a good Sonic game.

it also shows that the problem isn't the characters but people ignore that.
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Illuminoius
12/13/18 3:04:10 PM
#37:


GrindcoreShark posted...
No they fucking didn't. Stop parroting this blatantly wrong meme created by Redditors.

Sonic 06 was never intended to be Sonic Adventure 3

if the game was made to be sonic adventure 3 in everything but name, why does it matter what it was "intended" to be? the gameplay is so wildly inconsistent and scatterbrained that the only thing you can latch onto is the fucking name

AdviceMan posted...
Sonic's problem is that while he is about speed, precision matters more than speed. In a 3d environment, this makes him particularly difficult.

i honestly actually don't care if they slow down sonic for a 3d game
i just want the platforming and controls to actually not suck for once (sa1 was an admirable first attempt but it didn't hit the mark, and it only got blander and more basic from there)

oh, and the reason why they haven't done the series well is that they're literally not even trying to, they're just trying to make mindless trash that just so happens to have a sonic-themed skin
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tremain07
12/13/18 3:05:35 PM
#38:


They tried to slow down for Lost World and people hated it
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Illuminoius
12/13/18 3:07:05 PM
#39:


tremain07 posted...
They tried to slow down for Lost World and people hated it

slowing it down wasn't in service of the gameplay or level design
it lacked proper flow, it had shitty controls, and it had plenty of bland empty spaces that made sonic's reduced speed stick out very badly
the bizarre level design and mechanics were killer flaws

you're just as bad as sega: "we fucked something up once so we should abandon the entire thing altogether instead of trying to actually do it right"
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Balrog0
12/13/18 3:10:17 PM
#40:


s0nicfan posted...
The problem is people took one tiny aspect of Sonic (speed) which was more about marketing the console hardware than it was a core part of the gameplay, and decided that it was going to be the most important part of Sonic. The old platformers had speed in spurts, but that became more and more suicidal as the stages went on. This weird emphasis on speed above all else has crippled the series' design and made in nearly impossible to make a good game from it.


I mean idk about that distinction. Seems to me it is both. The only thing that separated sonic from the myriad of other platformers of the era was go fast. Although I will be honest and say that I've never much cared for sonic for exactly this reason. The game just isn't a very good platformer in later levels where you have to slow down

all imho of course
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AdviceMan
12/13/18 4:20:22 PM
#41:


Balrog0 posted...
s0nicfan posted...
The problem is people took one tiny aspect of Sonic (speed) which was more about marketing the console hardware than it was a core part of the gameplay, and decided that it was going to be the most important part of Sonic. The old platformers had speed in spurts, but that became more and more suicidal as the stages went on. This weird emphasis on speed above all else has crippled the series' design and made in nearly impossible to make a good game from it.


I mean idk about that distinction. Seems to me it is both. The only thing that separated sonic from the myriad of other platformers of the era was go fast. Although I will be honest and say that I've never much cared for sonic for exactly this reason. The game just isn't a very good platformer in later levels where you have to slow down

all imho of course


Going fast is easy in early levels. Going fast without getting punished is difficult in later levels. The reason why I can replay sonic games is that my level of mastery allows me to play better.
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Darmik
12/13/18 4:28:03 PM
#42:


While I'm sure making a Sonic game is hard I just don't think that Sonic Team are capable of making a good one anymore. Especially if they can't rely on old Genesis levels and ideas.

It's weird how they've never tried making an open world Sonic game. Running around with total freedom would likely be a huge improvement on its own. The 3D platforming in Sonic has been total garbage.
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Antifar
12/13/18 4:52:00 PM
#43:


One issue I'd always heard was that, because of the speed at which Sonic can travel, creating bigger 3D levels posed a logistical challenge, at least in the Dreamcast/GC era. That is, levels had to cover greater distances, requiring more objects and resources, than say an equivalent Mario level.
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YoshitoKikuchi
12/14/18 7:54:43 PM
#44:


So, Sonic needed to be reimagined for the 3D consoles?
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MJOLNRVII
12/14/18 7:57:00 PM
#45:


Sonic Adventure 2 was the last one I enjoyed, but to be fair I haven't given it another shot since Heroes.
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FL81
12/14/18 8:00:25 PM
#46:


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Skye Reynolds
12/14/18 8:08:16 PM
#47:


AdviceMan posted...
I've always liked Sonic.

Sonic's problem is that while he is about speed, precision matters more than speed. In a 3d environment, this makes him particularly difficult. Furthermore since every formula Sonic has had has basically fractured the fanbase further, there is now no general consensus on which is the best version of Sonic. Almost everyone agrees the retro 2d Sonic is good, but some people like boost, some people like adventure, some people like rush.

I think Colors and Generations basically had it best. Mix that in with some Adventure like playstyles, and you have what is Sonic's best modern iteration. Continue in the meantime to make retro Sonic games.


This right here is why Nintendo is afraid to take risks with Mario.
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