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YoshitoKikuchi 12/13/18 12:40:48 PM #1: |
When was the last time you actually liked Sonic?
--- Dont be ridiculous. I think FIVE evil steps ahead https://imgur.com/YQpeyD3 ... Copied to Clipboard!
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AdviceMan 12/13/18 12:45:23 PM #2: |
I've always liked Sonic.
Sonic's problem is that while he is about speed, precision matters more than speed. In a 3d environment, this makes him particularly difficult. Furthermore since every formula Sonic has had has basically fractured the fanbase further, there is now no general consensus on which is the best version of Sonic. Almost everyone agrees the retro 2d Sonic is good, but some people like boost, some people like adventure, some people like rush. I think Colors and Generations basically had it best. Mix that in with some Adventure like playstyles, and you have what is Sonic's best modern iteration. Continue in the meantime to make retro Sonic games. --- "I'm not racist but, BLM sure did make me racist." -Skasa I'm just here to offer you advice, take it or leave it. ... Copied to Clipboard!
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ledbowman 12/13/18 12:47:14 PM #3: |
There has never been a good Sonic game so you probably can't.
--- I wish we all waved ... Copied to Clipboard!
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s0nicfan 12/13/18 12:50:36 PM #4: |
The problem is people took one tiny aspect of Sonic (speed) which was more about marketing the console hardware than it was a core part of the gameplay, and decided that it was going to be the most important part of Sonic. The old platformers had speed in spurts, but that became more and more suicidal as the stages went on. This weird emphasis on speed above all else has crippled the series' design and made in nearly impossible to make a good game from it.
--- "History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz ... Copied to Clipboard!
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Tyranthraxus 12/13/18 12:52:46 PM #5: |
Because the game makers can't wrap their heads around 3D platforming in ways that don't involve bottomless pits over everything for every missed jump. A great deal of the games also are just roller coasters with around half of every level just being you grinding on rails and only jumping left to right to change the rail you're grinding on.
It's a crappy platformer where half the level is on autopilot and for the parts that aren't if you miss a jump you're instantly dead and have to start back from a checkpoint. Ironically, Sonic Boom: Rise of Lyric had some good ideas for level design but those ideas were never really finished and the game is so buggy it's virtually unplayable. --- It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha." https://imgur.com/dQgC4kv ... Copied to Clipboard!
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Superlinkbro 12/13/18 12:54:30 PM #6: |
When I was a kid with one of those classic collections on OG Xbox. I think a lot of the classic games hold up well even today (definitely not all of them).
The 3D ones suck. --- PSN: Super_Link_Bro/Switch FC: SW-0496-6694-1794 Please let me know if you want to friend me beforehand. ... Copied to Clipboard!
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DevsBro 12/13/18 12:54:46 PM #7: |
&All-Stars Racing Transformed. Before that, Generations.
Also the first time I liked Sonic was Adventure. The first Sonic game was an absolute train wreck and the second was better but still had problems. --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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Tappor 12/13/18 12:54:50 PM #8: |
... Copied to Clipboard!
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t_paynes_ghost 12/13/18 12:55:00 PM #9: |
I hope Sonic Mania has set a new standard for SEGA to base their new Sonic games on.
I'm pretty sure it hasn't. ... Copied to Clipboard!
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Tyranthraxus 12/13/18 12:59:29 PM #10: |
Superlinkbro posted...
When I was a kid with one of those classic collections on OG Xbox. I think a lot of the classic games hold up well even today (definitely not all of them). Sonic 1 is honestly kind of lousy. Sonic 2 is way better, Sonic 3 / Sonic & Knuckles are probably the best. Also Sonic CD is pretty good, too. --- It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha." https://imgur.com/dQgC4kv ... Copied to Clipboard!
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AsucaHayashi 12/13/18 1:01:17 PM #11: |
i really like this one. they really should make everything bigger to accommodate the speed without being on-rails which also gives way to platforming opportunities without feeling restricted by forcing you to go slow and killing the pace. --- ... Copied to Clipboard!
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Superlinkbro 12/13/18 1:01:55 PM #12: |
Tyranthraxus posted...
Sonic 1 is honestly kind of lousy. Sonic 2 is way better, Sonic 3 / Sonic & Knuckles are probably the best. I agree. 1 isn't good. Green Hill is good but everything after sucks. --- PSN: Super_Link_Bro/Switch FC: SW-0496-6694-1794 Please let me know if you want to friend me beforehand. ... Copied to Clipboard!
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CM_Ponch 12/13/18 1:02:11 PM #13: |
YoshitoKikuchi posted...
When was the last time you actually liked Sonic? Sonic Mania --- SW-8316-3213-4720 ... Copied to Clipboard!
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DirkDiggles 12/13/18 1:04:45 PM #14: |
It depends on who is making and at what time. I hate when you ask for a Super Sonic with extra mayo and no pickles, and they put little to no extra mayo on and leave the pickles on. I send that shit right back if it has pickles on it.
--- ... Copied to Clipboard!
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YookaLaylee 12/13/18 1:06:42 PM #15: |
He has a cool character design but all of his games are mediocre
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Zerocide 12/13/18 1:10:32 PM #16: |
Give us a Sonic Adventure 3 ffs.
--- "Grand Upper!" - Axel Stone http://steamcommunity.com/sharedfiles/filedetails/?id=618079256 ... Copied to Clipboard!
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DevsBro 12/13/18 1:11:04 PM #17: |
Zerocide posted...
Give us a Sonic Adventure 3 ffs. They did. In 2006. --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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EdgeMaster 12/13/18 1:12:04 PM #18: |
I liked SA2.
Treasure hunting and Tails/Eggman levels werent too bad, but the glaring problem is theres only about 10 running levels between sonic and shadow and like 4 are fun. There shouldve been more running levels. --- If you don't have anything nice to say, say it on the internet. ****poster Extraordinaire ... Copied to Clipboard!
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DevsBro 12/13/18 1:12:49 PM #19: |
DirkDiggles posted...
It depends on who is making and at what time. I hate when you ask for a Super Sonic with extra mayo and no pickles, and they put little to no extra mayo on and leave the pickles on. I send that shit right back if it has pickles on it. Sonic is the worst about special orders. I don't think I've ever ordered something without mayo and gotten it without mayo. --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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Zerocide 12/13/18 1:13:14 PM #20: |
DevsBro posted...
Zerocide posted...Give us a Sonic Adventure 3 ffs. Nah that was a meme that shouldn't have happen. My issue with the current games is it's about boosting through long corridors. Forces felt like there was some freedom restrictions. --- "Grand Upper!" - Axel Stone http://steamcommunity.com/sharedfiles/filedetails/?id=618079256 ... Copied to Clipboard!
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DaTwistedGuns 12/13/18 1:14:30 PM #21: |
I'm curious how the movie is going to look.
... Copied to Clipboard!
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DevsBro 12/13/18 1:14:38 PM #22: |
Zerocide posted...
DevsBro posted...Zerocide posted...Give us a Sonic Adventure 3 ffs. 3D, hub overworld, multiple playables, what were you expecting in a Sonic Adventure 3 that Sonic 06 didn't have? --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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Zerocide 12/13/18 1:16:27 PM #23: |
DevsBro posted...
Zerocide posted...DevsBro posted...Zerocide posted...Give us a Sonic Adventure 3 ffs. If you want to get technical then a decent SA3 game. --- "Grand Upper!" - Axel Stone http://steamcommunity.com/sharedfiles/filedetails/?id=618079256 ... Copied to Clipboard!
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Romulox28 12/13/18 1:18:17 PM #24: |
the problem with the 3d games is that sega keeps trying to find a way to adapt the 2d gameplay of sonic to a 3d world, & when that doesnt work they just shove in gimmicks.
inversely, nintendo completely re-imagined the mario franchise when translating it from 2d to 3d in Mario 64 and look how successful that was. --- ... Copied to Clipboard!
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Zerocide 12/13/18 1:21:48 PM #25: |
Romulox28 posted...
the problem with the 3d games is that sega keeps trying to find a way to adapt the 2d gameplay of sonic to a 3d world, & when that doesnt work they just shove in gimmicks. Yeah they really need to stick with a formula. They shouldn't tried this in Forces, it was an welcome addition in generations but it should've ended there. --- "Grand Upper!" - Axel Stone http://steamcommunity.com/sharedfiles/filedetails/?id=618079256 ... Copied to Clipboard!
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TrevorBlack79 12/13/18 1:21:52 PM #26: |
ledbowman posted...
There has never been a good Sonic game so you probably can't. Fact. --- "a minority is someone who you can tell off the bat they are black/hispanic/colored. LGBT isn't a minority" - Blakkheim1 ... Copied to Clipboard!
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GrindcoreShark 12/13/18 1:39:42 PM #27: |
DevsBro posted...
Zerocide posted...Give us a Sonic Adventure 3 ffs. No they fucking didn't. Stop parroting this blatantly wrong meme created by Redditors. Sonic 06 was never intended to be Sonic Adventure 3 --- ... Copied to Clipboard!
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Antifar 12/13/18 1:49:27 PM #28: |
The thing that makes 2D Sonic good is level design that rewards exploration and a patient approach. You can go fast, but it won't necessarily be on your first run through the level.
This was basically lost in the transition to 3D; the upper and lower paths of levels were now just one. Which makes it feel very linear and less satisfying as a platformer. --- kin to all that throbs ... Copied to Clipboard!
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Albel-Nox 12/13/18 1:51:08 PM #29: |
Tappor posted...
because he finishes too fast ... Copied to Clipboard!
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GrindcoreShark 12/13/18 1:52:12 PM #30: |
Antifar posted...
This was basically lost in the transition to 3D; the upper and lower paths of levels were now just one. Which makes it feel very linear and less satisfying as a platformer. They had it right with the Adventure games. It was just ruined with Unleashed and their garbage Boost gameplay --- ... Copied to Clipboard!
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kayoticdreamz 12/13/18 2:13:31 PM #31: |
Also worth mentioning is the story lines that they put so much effort into completely fall off the rails.really there's some truly God awful crap in these stories.
SA2 probably being the only good story line in a sonic game. The first four sonic games have a simple basic plot, not really a storyline exactly. The endless barrage of terrible side characters deserve a mention too. I'd be happy with everyone but sonic, shadow, tails, knuckles and Eggman dying in a fire never to be seen or heard from again. ... Copied to Clipboard!
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ElatedVenusaur 12/13/18 2:23:26 PM #32: |
GrindcoreShark posted...
Antifar posted...This was basically lost in the transition to 3D; the upper and lower paths of levels were now just one. Which makes it feel very linear and less satisfying as a platformer. You spend a lot of time either figuratively or literally on rails in the Adventure games though. Not to mention the camera is awful and the physics suffer from weird hiccups. I mean, they're not bad, don't get me wrong, but they're not great either. I actually liked most of the Modern levels in Generations, because it felt like they finally managed to make Sonic somewhat maneuverable. That's one of the huge problems of the Modern formula in 3D: it's really hard to both have Sonic screaming around at the speed of sound and allowing the player to meaningfully control him. The 2D games have much less of a problem with it in part because there's one less dimension the player has to move in, and also in part because they spend a lot more time on platforming sections and gadgets that encourage the player to slow up a little while usually allowing an experienced player to navigate these things quickly. ... Copied to Clipboard!
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catboy0_0 12/13/18 2:27:34 PM #33: |
because there's not a whole lot of interesting things with a character that goes fast. The levels are all a mix of "on rails" going through loops and doing interesting fast things auto pilot, and slower platforming sections. you can't see far enough ahead to avoid traps so it boils down to these two types of level sections. There's not really anywhere to go with that after several games.
--- I obviously like you at least a little to even talk to you -cornman one day I hope to post a message so great it ends up in someones sig -Two_Dee ... Copied to Clipboard!
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tremain07 12/13/18 2:29:35 PM #34: |
... Copied to Clipboard!
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creativerealms 12/13/18 2:35:05 PM #35: |
Sonic Mania shows Sonic can be done right. Just Sonic Team has no clue how to make a good Sonic game.
--- Sarcasm is my basic function. ... Copied to Clipboard!
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tremain07 12/13/18 2:56:24 PM #36: |
creativerealms posted...
Sonic Mania shows Sonic can be done right. Just Sonic Team has no clue how to make a good Sonic game. it also shows that the problem isn't the characters but people ignore that. --- IGN: Sun FC: 0061-0132-7564 ... Copied to Clipboard!
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Illuminoius 12/13/18 3:04:10 PM #37: |
GrindcoreShark posted...
No they fucking didn't. Stop parroting this blatantly wrong meme created by Redditors. if the game was made to be sonic adventure 3 in everything but name, why does it matter what it was "intended" to be? the gameplay is so wildly inconsistent and scatterbrained that the only thing you can latch onto is the fucking name AdviceMan posted... Sonic's problem is that while he is about speed, precision matters more than speed. In a 3d environment, this makes him particularly difficult. i honestly actually don't care if they slow down sonic for a 3d game i just want the platforming and controls to actually not suck for once (sa1 was an admirable first attempt but it didn't hit the mark, and it only got blander and more basic from there) oh, and the reason why they haven't done the series well is that they're literally not even trying to, they're just trying to make mindless trash that just so happens to have a sonic-themed skin ... Copied to Clipboard!
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tremain07 12/13/18 3:05:35 PM #38: |
They tried to slow down for Lost World and people hated it
--- IGN: Sun FC: 0061-0132-7564 ... Copied to Clipboard!
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Illuminoius 12/13/18 3:07:05 PM #39: |
tremain07 posted...
They tried to slow down for Lost World and people hated it slowing it down wasn't in service of the gameplay or level design it lacked proper flow, it had shitty controls, and it had plenty of bland empty spaces that made sonic's reduced speed stick out very badly the bizarre level design and mechanics were killer flaws you're just as bad as sega: "we fucked something up once so we should abandon the entire thing altogether instead of trying to actually do it right" ... Copied to Clipboard!
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Balrog0 12/13/18 3:10:17 PM #40: |
s0nicfan posted...
The problem is people took one tiny aspect of Sonic (speed) which was more about marketing the console hardware than it was a core part of the gameplay, and decided that it was going to be the most important part of Sonic. The old platformers had speed in spurts, but that became more and more suicidal as the stages went on. This weird emphasis on speed above all else has crippled the series' design and made in nearly impossible to make a good game from it. I mean idk about that distinction. Seems to me it is both. The only thing that separated sonic from the myriad of other platformers of the era was go fast. Although I will be honest and say that I've never much cared for sonic for exactly this reason. The game just isn't a very good platformer in later levels where you have to slow down all imho of course --- But to you who are listening I say: Love your enemies, do good to those who hate you, bless those who curse you, pray for those who mistreat you. ... Copied to Clipboard!
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AdviceMan 12/13/18 4:20:22 PM #41: |
Balrog0 posted...
s0nicfan posted...The problem is people took one tiny aspect of Sonic (speed) which was more about marketing the console hardware than it was a core part of the gameplay, and decided that it was going to be the most important part of Sonic. The old platformers had speed in spurts, but that became more and more suicidal as the stages went on. This weird emphasis on speed above all else has crippled the series' design and made in nearly impossible to make a good game from it. Going fast is easy in early levels. Going fast without getting punished is difficult in later levels. The reason why I can replay sonic games is that my level of mastery allows me to play better. --- "I'm not racist but, BLM sure did make me racist." -Skasa I'm just here to offer you advice, take it or leave it. ... Copied to Clipboard!
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Darmik 12/13/18 4:28:03 PM #42: |
While I'm sure making a Sonic game is hard I just don't think that Sonic Team are capable of making a good one anymore. Especially if they can't rely on old Genesis levels and ideas.
It's weird how they've never tried making an open world Sonic game. Running around with total freedom would likely be a huge improvement on its own. The 3D platforming in Sonic has been total garbage. --- Kind Regards, Darmik ... Copied to Clipboard!
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Antifar 12/13/18 4:52:00 PM #43: |
One issue I'd always heard was that, because of the speed at which Sonic can travel, creating bigger 3D levels posed a logistical challenge, at least in the Dreamcast/GC era. That is, levels had to cover greater distances, requiring more objects and resources, than say an equivalent Mario level.
--- kin to all that throbs ... Copied to Clipboard!
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YoshitoKikuchi 12/14/18 7:54:43 PM #44: |
So, Sonic needed to be reimagined for the 3D consoles?
--- Dont be ridiculous. I think FIVE evil steps ahead https://imgur.com/YQpeyD3 ... Copied to Clipboard!
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MJOLNRVII 12/14/18 7:57:00 PM #45: |
Sonic Adventure 2 was the last one I enjoyed, but to be fair I haven't given it another shot since Heroes.
--- ... Copied to Clipboard!
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FL81 12/14/18 8:00:25 PM #46: |
Mario is what Sonic failed to be
a masterpiece --- ... Copied to Clipboard!
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Skye Reynolds 12/14/18 8:08:16 PM #47: |
AdviceMan posted...
I've always liked Sonic. This right here is why Nintendo is afraid to take risks with Mario. ... Copied to Clipboard!
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