Current Events > Honestly, I am getting worried for the future of the gaming hobby.

Topic List
Page List: 1
Teddytalks
11/12/18 4:39:30 PM
#1:


Monetization has basically kicked into high gear towards the end of this generation, with bussinesses focusing increasing on the mobile, multiplayer markets, and more ridiculous season passes used. We seen stupidly greedy dlc practices, yet people are still buying the shit. Destiny is throttling experience gains to make the game grind fests, and bussinesses are increasing ignoring fan feedback in favor of higher profit margins.

I think the video game industry has suffered from severe monetization issues that can't be corrected because the causal market just don't care about getting fucked. They just buy the same overpriced products every year with minimum research done. Worst yet, sjws has essentially stolen the spotlight, so people are more concerned about rainbow haired clowns, than they are with actual exploitation. It is fucking sad

At this point, even Nintendo cucked out and started charging for a shitty online service that manages to feel like a rip off even at $20. Like even a pizza from Little ceasars X4 would micralously be a better deal, and they just released a investor meeting that signals they want to make even more money. The end times are near. Soon Netease style games will ripoff the consumers, and drive real developers to indie titles. I am not ready tbh
... Copied to Clipboard!
Muffinz0rz
11/12/18 4:42:58 PM
#2:


I mean, as long as people are buying it, why would they stop

They can't seem to break the $60 game cap, but development costs will increase, so they have to make up for it elsewhere.
---
Not removing this until Pat Benatar is in Super Smash Bros. (Started 8/31/2010)
2018 NFLB Autumnsim (4-6): https://imgur.com/haH0W8z
... Copied to Clipboard!
Reis
11/12/18 4:43:25 PM
#3:


gamers. rise. up.
... Copied to Clipboard!
Balrog0
11/12/18 4:44:36 PM
#4:


in some ways its kind of a coming home moment, I mean the original microtransaction was a quarter at an arcade right
---
But to you who are listening I say: Love your enemies, do good to those who hate you, bless those who curse you, pray for those who mistreat you.
... Copied to Clipboard!
Teddytalks
11/12/18 4:45:42 PM
#5:


Muffinz0rz posted...
I mean, as long as people are buying it, why would they stop

They can't seem to break the $60 game cap, but development costs will increase, so they have to make up for it elsewhere.


This much is obvious, but bemoaning its implications isn't a crime. I think should understand its effects so it doesn't blindside us.
... Copied to Clipboard!
ohnoitschris
11/12/18 4:46:41 PM
#6:


Games with microtransactions do way better in places like China, who are relatively new to gaming compared to the West, and don't have a stigma about microtransactions being a stupid ripoff. Those games are mostly not made for you and me.

I wouldn't worry. The indie market is alive and healthy, and there are plenty of people like you and me out there that won't drop a dime on a microtransaction, but will pay good money for a full, all-in-one video game.
---
Join the Nintendo Fun Club today, Mac!
... Copied to Clipboard!
Teddytalks
11/12/18 4:47:14 PM
#7:


Reis posted...
gamers. rise. up.


They are to busy crying about how lolicons are getting censored. That is where they draw the lines.
... Copied to Clipboard!
Roxborough4Ever
11/12/18 4:47:58 PM
#8:


gta 3, vc, sa....tanks

gta 4, where is the tank? the ballad of gay tony....the DLC....theres the tank!
---
You feast on red herring because it is your birthright.
... Copied to Clipboard!
Kaiganeer
11/12/18 4:48:19 PM
#9:


making games is expensive. making an A-tier game is exponentially more costly than it was 20 years ago, while game prices at the initial sale have remained more or less the same
... Copied to Clipboard!
DanHarenChamp
11/12/18 4:48:41 PM
#10:


stop being poor
---
literally the pacers
... Copied to Clipboard!
DuneMan
11/12/18 4:49:25 PM
#11:


Traditional gamers might see a crash, while developers try to one-up each other for mobile microtransaction dollars. The profit margins for a successful microtransaction platform are too good for publishers to pass up.
---
"I'd rather betray the world than let the world betray me." -Cao Cao
... Copied to Clipboard!
Antifar
11/12/18 4:49:50 PM
#12:


Weird how this pattern emerges in every entertainment industry
---
kin to all that throbs
... Copied to Clipboard!
Teddytalks
11/12/18 4:49:53 PM
#13:


ohnoitschris posted...
Games with microtransactions do way better in places like China, who are relatively new to gaming compared to the West, and don't have a stigma about microtransactions being a stupid ripoff. Those games are mostly not made for you and me.

I wouldn't worry. The indie market is alive and healthy, and there are plenty of people like you and me out there that won't drop a dime on a microtransaction, but will pay good money for a full, all-in-one video game.


Investors crave endless economic profit and returns, which is not possible. If video game companies prefer money over their fanbase, which they logically should, we are a dying breed. We aren't big enough as a market to really keep these titles alive. Markets like candy crush casuals just are way to big and basically swamp us.
... Copied to Clipboard!
Teddytalks
11/12/18 4:50:07 PM
#14:


Antifar posted...
Weird how this pattern emerges in every entertainment industry


Thanks capitalism.
... Copied to Clipboard!
Roxborough4Ever
11/12/18 4:50:28 PM
#15:


sims 1 and 2....billiards tables...sims 3, where is the pool table?? THE DLC
---
You feast on red herring because it is your birthright.
... Copied to Clipboard!
ohnoitschris
11/12/18 4:50:35 PM
#16:


Balrog0 posted...
in some ways its kind of a coming home moment, I mean the original microtransaction was a quarter at an arcade right


Sort of, though the money went to the arcade themselves, who had to buy the machine outright. Arcade machines are extremely expensive. I don't really know about how much old ones cost, but like, Dance Dance Revolution machines back in the day generally ran around $7500. Brand new DDR A machines today, like you see at Dave & Busters and Round 1 are $20,000. Add in how many proprietary parts arcade machines use, and how much maintenance they need (a LOT), and it's kind of mind boggling how they're even profitable.
---
Join the Nintendo Fun Club today, Mac!
... Copied to Clipboard!
YookaLaylee
11/12/18 4:51:23 PM
#17:


... Copied to Clipboard!
Balrog0
11/12/18 4:51:27 PM
#18:


Antifar posted...
Weird how this pattern emerges in every entertainment industry


I don't think that I follow. Microtransactions seem to be very much a game specific thing to me.
---
But to you who are listening I say: Love your enemies, do good to those who hate you, bless those who curse you, pray for those who mistreat you.
... Copied to Clipboard!
VandorLee
11/12/18 4:52:04 PM
#19:


I could stop buying new games and would be set for life on current and past generations of gaming.
---
"God didn't create humans, no, it's humans who created God."
Dr. Londes, Cowboy Bebop: "Brain Scratch" (#1.23) (1999)
... Copied to Clipboard!
Teddytalks
11/12/18 4:54:10 PM
#20:


Kaiganeer posted...
making games is expensive. making an A-tier game is exponentially more costly than it was 20 years ago, while game prices at the initial sale have remained more or less the same


Exponentially? What are the industry prices that risen so greatly. Advancements in technology and storage greatly cheapened some developmental costs. I wonder how long it will take to start outscoring some of this stuff to foreign underpaid techies.
... Copied to Clipboard!
Teddytalks
11/12/18 4:55:05 PM
#21:


YookaLaylee posted...
Just play PC games then


Huge intial and upkeep costs, to basically have the chance to pirate, which is becoming increasingly difficult. Quality still won't change anyway, so this is a moot point.
... Copied to Clipboard!
pogo_rabid
11/12/18 4:55:25 PM
#22:


https://www.saving.org/inflation/inflation.php?amount=60

You're also forgetting that Bethesda delayed the release date for the $60 version of FO76 vs the more expensive versions
---
i7 5820k, 32gig QC, EVGA 1070ti, Samsung 970pro, Asus X99-a deluxe
... Copied to Clipboard!
Teddytalks
11/12/18 4:56:16 PM
#23:


DanHarenChamp posted...
stop being poor


Even if I was a billionaire, I can't make games better. They will still decline in quality.
... Copied to Clipboard!
YookaLaylee
11/12/18 4:57:37 PM
#24:


The quality has never been higher though
---
... Copied to Clipboard!
HylianFox
11/12/18 4:58:01 PM
#25:


the only thing that worries me is the trend away from AAA single-player games in favor of mobile and multiplayer cash-grabs
---
I like my beer cold, my TV loud, and my homosexuals FUH-LAMING! - Homer Simpson
Don't be a turd. - Chris Pratt
... Copied to Clipboard!
HydraSlayer82
11/12/18 4:58:04 PM
#26:


Teddytalks posted...
Kaiganeer posted...
making games is expensive. making an A-tier game is exponentially more costly than it was 20 years ago, while game prices at the initial sale have remained more or less the same


Exponentially? What are the industry prices that risen so greatly. Advancements in technology and storage greatly cheapened some developmental costs. I wonder how long it will take to start outscoring some of this stuff to foreign underpaid techies.

I mean, thats where its going to go. Everything else has.
---
Sigless user
... Copied to Clipboard!
Teddytalks
11/12/18 4:58:57 PM
#27:


pogo_rabid posted...
https://www.saving.org/inflation/inflation.php?amount=60

You're also forgetting that Bethesda delayed the release date for the $60 version of FO76 vs the more expensive versions


Are you fucking kidding me. Why. Such a ripoff.
... Copied to Clipboard!
Teddytalks
11/12/18 5:00:02 PM
#28:


HydraSlayer82 posted...
Teddytalks posted...
Kaiganeer posted...
making games is expensive. making an A-tier game is exponentially more costly than it was 20 years ago, while game prices at the initial sale have remained more or less the same


Exponentially? What are the industry prices that risen so greatly. Advancements in technology and storage greatly cheapened some developmental costs. I wonder how long it will take to start outscoring some of this stuff to foreign underpaid techies.

I mean, thats where its going to go. Everything else has.


Already happened to some people in silicon valley

https://www.bbc.com/news/world-africa-13784487
... Copied to Clipboard!
pogo_rabid
11/12/18 5:02:02 PM
#29:


Instead of being more fiscally responsible, it seems these companies just waste a ton of money and pass off the costs to the consumers in the form of MTX.

I would like to believe this is an out of control marketing department trying to maintain their positions.
---
i7 5820k, 32gig QC, EVGA 1070ti, Samsung 970pro, Asus X99-a deluxe
... Copied to Clipboard!
ohnoitschris
11/12/18 5:02:05 PM
#30:


Teddytalks posted...
ohnoitschris posted...
Games with microtransactions do way better in places like China, who are relatively new to gaming compared to the West, and don't have a stigma about microtransactions being a stupid ripoff. Those games are mostly not made for you and me.

I wouldn't worry. The indie market is alive and healthy, and there are plenty of people like you and me out there that won't drop a dime on a microtransaction, but will pay good money for a full, all-in-one video game.


Investors crave endless economic profit and returns, which is not possible. If video game companies prefer money over their fanbase, which they logically should, we are a dying breed. We aren't big enough as a market to really keep these titles alive. Markets like candy crush casuals just are way to big and basically swamp us.


Think about it this way: There's a big enough demographic in video games to not just make printing physical copies of Switch games still profitable, but it's also still profitable and worthwhile to stock them in brick and mortar stores, and even for new publishers like Limited Run Games, who specialize in selling physical cartridges, to exist and make money.

I remember in 2005, being surprised that the PSP had physical games, since at that point we were hitting a point where it was feasible to download games online. 12 years later, the entire mobile and PC markets had gone all digital all the time, but the Switch still came out with games on cartridges, and turned out to be a huge success. People really like being able to just buy a game off the shelf and play it, no updates or anything required. And catastrophic crappy situations like Tony Hawk 5 shipping vastly incomplete on disc, with the entire rest of the game distributed as a giant day one patch, are still newsworthy and draw tons of outrage.

We are an aging demographic that's not the most profitable, but there's still plenty of money to be made from you and me. We're just not the target market for Activision Blizzard or Electronic Arts anymore.
---
Join the Nintendo Fun Club today, Mac!
... Copied to Clipboard!
Darmik
11/12/18 5:02:07 PM
#31:


And yet there's more great stuff to play than ever. Just play the stuff you like man. It's really not hard. You don't need to play every big game with a massive marketing campaign.
---
Kind Regards,
Darmik
... Copied to Clipboard!
Raikuro
11/12/18 5:02:33 PM
#32:


Balrog0 posted...
Antifar posted...
Weird how this pattern emerges in every entertainment industry


I don't think that I follow. Microtransactions seem to be very much a game specific thing to me.

Eh, shows/movies holding back content for the first release then expecting people to pay to see the full story later isn't that different tbh.
... Copied to Clipboard!
Teddytalks
11/12/18 5:02:38 PM
#33:


YookaLaylee posted...
The quality has never been higher though


Certainly not in many triple A titles. While the graphics are definitely better, fun factor stagnated and even declined. Less focus on mechanics, game flow and content, more on monetization, player engagement and appeasing share holders (diablo immortal). I can only argue this is true in indie titles. In main line titles, this is not the case for many of them.
... Copied to Clipboard!
ohnoitschris
11/12/18 5:02:59 PM
#34:


YookaLaylee posted...
The quality has never been higher though

https://www.youtube.com/watch?v=FCeEvQ68jY8" data-time="

---
Join the Nintendo Fun Club today, Mac!
... Copied to Clipboard!
Darmik
11/12/18 5:04:31 PM
#35:


Teddytalks posted...
YookaLaylee posted...
The quality has never been higher though


Certainly not in many triple A titles. While the graphics are definitely better, fun factor stagnated and even declined. Less focus on mechanics, game flow and content, more on monetization, player engagement and appeasing share holders (diablo immortal). I can only argue this is true in indie titles. In main line titles, this is not the case for many of them.


I completely disagree when there's stuff like Spider-Man, God of War, Red Dead Redemption 2, Horizon Zero Dawn, BOTW, Mario Odyssey etc. out there.

I don't even have time to play all of the AAA games I want to play because of how damn long and big they are.
---
Kind Regards,
Darmik
... Copied to Clipboard!
Teddytalks
11/12/18 5:11:02 PM
#36:


Darmik posted...
Teddytalks posted...
YookaLaylee posted...
The quality has never been higher though


Certainly not in many triple A titles. While the graphics are definitely better, fun factor stagnated and even declined. Less focus on mechanics, game flow and content, more on monetization, player engagement and appeasing share holders (diablo immortal). I can only argue this is true in indie titles. In main line titles, this is not the case for many of them.


I completely disagree when there's stuff like Spider-Man, God of War, Red Dead Redemption 2, Horizon Zero Dawn, BOTW, Mario Odyssey etc. out there.

I don't even have time to play all of the AAA games I want to play because of how damn long and big they are.


The quantity of developers producing big titles can give the illusion of a overall higher quality of triple A titles, but per triple A franchise, we grew worse. You left out EA, Activision, Ubisoft, Bethesda, Capcom, Konami, to make this point. Nintendo price goughed their consumers with shit like the Fire emblem fates dlc, where the definitive edition was locked behind a fucking pay wall, so even then, they are growing increasingly sketchy as a publisher. Sony is ok, but is growing increasingly Draconian due to their hold on the market, and Rockstar with shark cards, while strongly committed to a strong single player experience still, has no problem focusing on multiplayer only content post release.

While there are alot of gems, there is also another of shit. I am not trying to gloom and doom, but I am trying to be realistic. Things are changing.
... Copied to Clipboard!
Darmik
11/12/18 5:17:22 PM
#37:


EA and Activision have always been spotty
Capcom have made a massive comeback in the last couple of years
Bethesda have expanded as a company and publish games like Prey and Dishonored
Konami suck sure

You can focus on all of the negative anti-consumer stuff all you want. But on the other side of the coin I've never found gaming to be more affordable. Games drop in price so damn quick thanks to sales. You can pay $10 a month to access hundreds of games if you want to. If you don't like DLC practices for a game you want to play just wait a year for the GOTY edition and you'll be paying a cheaper price anyway.

Maybe because I don't care about multiplayer stuff but I don't feel like I've been ripped off at all. I never buy microtransactions. That entire thing is a different market than me and I'm fine with that. Gaming isn't only about my tastes and preferences.
---
Kind Regards,
Darmik
... Copied to Clipboard!
Topic List
Page List: 1