Poll of the Day > You ever just take time to stop and appreciate how fucking cool video games are?

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Chewster
09/23/18 2:16:27 AM
#1:


Especially things that are like 30 years old. I mean there weren't a lot of standards back then but they still figured it out, and made things that are in many ways better than their modern imitators that have years of lessons to lean on. There's the music, the gameplay, graphics, everything... I don't know how people came up with it all, but I'm glad they did. The fact that I've barely scratched the surface and there are still hundreds or thousands of other great games I barely know about it amazing
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mooreandrew58
09/23/18 2:24:04 AM
#2:


yes. I go on retro kicks now and again,and discover games I didn't play as a kid. like this past year I got into castlevania. starting with adventure on the gameboy then working my way through 1-3 then sotn.

a few years ago it was mega man and metroid. now I love both of them.
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EclairReturns
09/23/18 2:25:33 AM
#3:


No, I just don't enjoy video games that much anymore, so there's no reason for me to be fascinated by them.
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WastelandCowboy
09/23/18 2:41:02 AM
#4:


Absolutely. Take Shadow of the Tomb Raider, of which I've been playing lately. When you start a new game, you're greeted with:

Shadow of the Tomb Raider was created by a diverse and talented team comprised of multiple genders, backgrounds. ethnicities, religious beliefs, and personalities. Although the game is not based on real life events and represents a work of fiction, it was developed in conjunction with a historian and cultural consultants. This variety and partnership were both instrumental in crafting the world you're about to experience. No matter where you come from or who you are, allow us to be the first to say:

Welcome to Shadow of the Tomb Raider.


I love when games spend time perfecting the historical and cultural aspects of a game. Adds a lot of depth to a game, in comparison to a cookie-cutter first person shooter like Call of Duty.
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likehelly
09/23/18 3:09:11 AM
#5:


these tomb raider games also have supernatural mumbo jumbo that happens, too, so really
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mooreandrew58
09/23/18 3:11:11 AM
#6:


likehelly posted...
these tomb raider games also have supernatural mumbo jumbo that happens, too, so really


thats ok as long as its always been a part of the series. nothing wrong with mixing fact and fiction.
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ferko420
09/23/18 3:17:30 AM
#7:


WastelandCowboy posted...
Absolutely. Take Shadow of the Tomb Raider, of which I've been playing lately. When you start a new game, you're greeted with:

Shadow of the Tomb Raider was created by a diverse and talented team comprised of multiple genders, backgrounds. ethnicities, religious beliefs, and personalities. Although the game is not based on real life events and represents a work of fiction, it was developed in conjunction with a historian and cultural consultants. This variety and partnership were both instrumental in crafting the world you're about to experience. No matter where you come from or who you are, allow us to be the first to say:

Welcome to Shadow of the Tomb Raider.


I love when games spend time perfecting the historical and cultural aspects of a game. Adds a lot of depth to a game, in comparison to a cookie-cutter first person shooter like Call of Duty.


How quickly we forget storming the beach of Normandy... or big red one.... CoD used to be historic and was much better for it. Modern warfare1 badass but it should stopped there. nuketown is worst PvP map ever...... Give me pipeline from AA2.5
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Blorfenburger
09/23/18 3:18:59 AM
#8:


Aw ye
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mooreandrew58
09/23/18 3:24:18 AM
#9:


ferko420 posted...
WastelandCowboy posted...
Absolutely. Take Shadow of the Tomb Raider, of which I've been playing lately. When you start a new game, you're greeted with:

Shadow of the Tomb Raider was created by a diverse and talented team comprised of multiple genders, backgrounds. ethnicities, religious beliefs, and personalities. Although the game is not based on real life events and represents a work of fiction, it was developed in conjunction with a historian and cultural consultants. This variety and partnership were both instrumental in crafting the world you're about to experience. No matter where you come from or who you are, allow us to be the first to say:

Welcome to Shadow of the Tomb Raider.


I love when games spend time perfecting the historical and cultural aspects of a game. Adds a lot of depth to a game, in comparison to a cookie-cutter first person shooter like Call of Duty.


How quickly we forget storming the beach of Normandy... or big red one.... CoD used to be historic and was much better for it. Modern warfare1 badass but it should stopped there. nuketown is worst PvP map ever...... Give me pipeline from AA2.5


WW2 is overdone though. plenty of wars we can make games over we haven't visited yet.
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Zeus
09/23/18 3:42:38 AM
#10:


Damnit, I meant to post in a topic about a game, but I keep getting sidetracked.

And yes, it's easy to appreciate good games... although, given all that's come since, it kinda makes the more modern bad games seem that much worse.

WastelandCowboy posted...
Absolutely. Take Shadow of the Tomb Raider, of which I've been playing lately. When you start a new game, you're greeted with:

Shadow of the Tomb Raider was created by a diverse and talented team comprised of multiple genders, backgrounds. ethnicities, religious beliefs, and personalities. Although the game is not based on real life events and represents a work of fiction, it was developed in conjunction with a historian and cultural consultants. This variety and partnership were both instrumental in crafting the world you're about to experience. No matter where you come from or who you are, allow us to be the first to say:

Welcome to Shadow of the Tomb Raider.


I love when games spend time perfecting the historical and cultural aspects of a game. Adds a lot of depth to a game, in comparison to a cookie-cutter first person shooter like Call of Duty.


wtf, dude.
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zebatov
09/23/18 4:08:34 AM
#11:


WastelandCowboy posted...
Absolutely. Take Shadow of the Tomb Raider, of which I've been playing lately. When you start a new game, you're greeted with:

Shadow of the Tomb Raider was created by a diverse and talented team comprised of multiple genders, backgrounds. ethnicities, religious beliefs, and personalities. Although the game is not based on real life events and represents a work of fiction, it was developed in conjunction with a historian and cultural consultants. This variety and partnership were both instrumental in crafting the world you're about to experience. No matter where you come from or who you are, allow us to be the first to say:

Welcome to Shadow of the Tomb Raider.


I love when games spend time perfecting the historical and cultural aspects of a game. Adds a lot of depth to a game, in comparison to a cookie-cutter first person shooter like Call of Duty.

Well the WW2 ones are relatively historically accurate (missions, not necessarily exact geography) with added dramatisation and extras. But the modern ones that are complete fiction obviously don't need to be. Actually, any game that is fictional doesn't need to be historically or culturally accurate.

I'm fairly sure that Assassin's Creed has had these notes at the beginning since the first or second game.
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GreenKnight127
09/23/18 4:55:02 AM
#12:


Every day, man. Hell, I was playing God of War when it released....and I found myself stopping (in game) like every 100 feet just to stare at stuff. I was blown away.

I breathe in my games. Appreciate every little morsel of detail and wonder.

This is probably getting into it a bit tooooo much....but yeah. I have this weird synesthesia type association thing I do with games. Not even sure if that's the word I'm looking for. But I connect gaming experiences to moments in time, including the weather, foods I ate, and relationships I had with people around that time.

I remember playing Demon's Souls in the fall, because that's when it released. That game had such a profound effect on me....that when fall comes around...I can feel that game the way it felt when i first played it. The whole air just feels Demon's Soulsy. Going on a hike in the woods in the fall...and it's just....Demon's Souls. But not in a weird of horrifying way.

Final Fantasy 7 reminds me of this particular brand of carpet fresh stuff I used to sprinkle on the carpet after the puppy we had in 1997 would shit in the living room. We'd get home from school and have to clean up after the puppy, and then we'd play FF7. So every time I think of FF7....I can fucking smell that specific brand of carpet fresh.

I was once walking down the aisle at this Home Depot....and they musta had that same exact air freshener/cleaning supply on the shelf as I walked by....because my nose picked it up....and I was shoved mentally and spiritually back into 1997 and Cloud was doing his Braver limit break to a giant mechanical boss in my mind....and it was so trippy and vivid. And I could practically feel myself on the couch with my brother sitting next to me and the temperature of the living room and dreading going back to school...and the puppy running around shitting everywhere and how much i just generally loved life.

I patiently await the day we have brain-augmented VR. True simulations. Experiences. It will be terrifying and incredible. Heaven and hell kinda stuff.
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dancer62
09/23/18 7:22:56 AM
#13:


Constantly aware. I built a simple pattern-matching game for oscilloscope display in 1961, watched the development of mainframe games in the 60s and 70s, arcade and home games in the 80s and 90s. 3D acceleration in the 90s made truly absorbing racing, flying, and combat games possible.

Too bad the latest generation has become less playable with cluttered graphics, multi-gb installs, and poor controls.
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Locke90
09/23/18 7:33:15 AM
#14:


Been doing just that for the past 33 years.
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Serdar
09/23/18 7:48:16 AM
#15:


I only like fighting and sports games.
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rab103
09/23/18 7:51:56 AM
#16:


Yeah
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