Board 8 > Help me get into The Legend of Zelda: Breath of the Wild.

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HanOfTheNekos
06/16/18 11:38:23 PM
#51:


Ashethan posted...
you're punished for fighting enemies through breaking weapons.


Except enemies drop weapons?
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Ashethan
06/16/18 11:43:55 PM
#52:


HanOfTheNekos posted...
Except enemies drop weapons?


Usually weaker weapons than the ones you find elsewhere. "Hmm... should I break my sword that does 20 damage on this enemy who's weapon does 3?"
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Jakyl25
06/16/18 11:45:19 PM
#53:


I guess that never bothered me because I loved the combat, but if you dont, I can totally see how thats a huge flaw.
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HanOfTheNekos
06/16/18 11:51:05 PM
#54:


Ashethan posted...
HanOfTheNekos posted...
Except enemies drop weapons?


Usually weaker weapons than the ones you find elsewhere. "Hmm... should I break my sword that does 20 damage on this enemy who's weapon does 3?"


Here's your problem.

20 damage isn't a good weapon.

Enemies and weapons have a scaling to them. The only place you're going to consistently get the worst weapons is the great plateau - and even then, shit weapons will suit you fine.
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BlueCrystalTear
06/16/18 11:56:41 PM
#55:


Jakyl25 posted...
I guess that never bothered me because I loved the combat, but if you dont, I can totally see how thats a huge flaw.

I didn't know it was possible to love combat where you have to replace your weapon multiple times in the middle of the fight when enemies, using the EXACT SAME WEAPONS YOU DO, never have theirs break.
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Jakyl25
06/16/18 11:57:18 PM
#56:


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LordoftheMorons
06/16/18 11:58:30 PM
#57:


I always had more issues with having to leave good weapons because of not having enough inventory space than with running out of good weapons.
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BlueCrystalTear
06/16/18 11:59:10 PM
#58:


I don't like combat where you have to pause the game five times to take out six enemies. It makes fights feel sluggish and unrewarding because it's interrupted several times. It's a large reason why I too only played the game for like 20 hours and never really felt immersed.
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pjbasis
06/17/18 12:03:08 AM
#59:


Combat is wayyy better in BotW than past zeldas.

Switching weapons was fine by me, I basically stopped paying attention to it. Why would anyone need to hoard anything or be afraid of using up a good weapon? They're basically all interchangeable. I had to drop equipment constantly.
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Jakyl25
06/17/18 12:05:22 AM
#60:


LordoftheMorons posted...
I always had more issues with having to leave good weapons because of not having enough inventory space than with running out of good weapons.


I will say my biggest complaint with the game is that Hestu or a Hestu equivalent should be at every stable like Beedle.

Locking the ability to freely expand your inventory behind exploring a specific area of the map is not ideal.
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Jakyl25
06/17/18 12:07:16 AM
#61:


BlueCrystalTear posted...
I don't like combat where you have to pause the game five times to take out six enemies. It makes fights feel sluggish and unrewarding because it's interrupted several times. It's a large reason why I too only played the game for like 20 hours and never really felt immersed.


So basically the action should stay live while youre scrolling through the quick select for the weapons?
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CaptainOfCrush
06/17/18 12:08:57 AM
#62:


Yeah, the more you kill, the stronger they and their weapons become. Almost everything scales.

And the combat in the game is pretty robust in general. There are options to kill everything - including enemies with thousands of HP - with a bare minimum of weapon degradation. I don't think the game punishes you for fighting, but you can argue it punishes you for not experimenting with the combat system.

For example, any electric weapon (or shock arrows) immediately disarm all regular enemies. Disarm them with one electric hit. Pick up their weapon. Now they're fucked. Or, if you already have a full weapon arsenal, drop your crappiest weapon and pick up their superior one. Now they'll be forced to use the crappy weapon you just dropped (assuming you don't kill them before they pick it up).
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Bane_Of_Despair
06/17/18 12:09:30 AM
#63:


yea so I'm a hoarder in games in general and it kills me a little inside every time I've had to get rid of equipment for some other equipment

A lot of my issues with BOTW are 100% on me and I see the logic for why it works. It just doesn't for me. Still a fun game though, I still like exploring and doing shrines. And like I said before, characters like Sidon and Kass and the like really make the game for me.
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tazzyboyishere
06/17/18 12:11:04 AM
#64:


BotW combat is pretty terrible because there's no forward momentum. I have no idea why they just decided that was gonna be a thing.
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tazzyboyishere
06/17/18 12:13:18 AM
#65:


Jakyl25 posted...
BlueCrystalTear posted...
I don't like combat where you have to pause the game five times to take out six enemies. It makes fights feel sluggish and unrewarding because it's interrupted several times. It's a large reason why I too only played the game for like 20 hours and never really felt immersed.


So basically the action should stay live while youre scrolling through the quick select for the weapons?

He's saying that weapons shouldn't have the durability of a box of toothpicks.
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SupremeZero
06/17/18 12:14:06 AM
#66:


tazzyboyishere posted...
Jakyl25 posted...
BlueCrystalTear posted...
I don't like combat where you have to pause the game five times to take out six enemies. It makes fights feel sluggish and unrewarding because it's interrupted several times. It's a large reason why I too only played the game for like 20 hours and never really felt immersed.


So basically the action should stay live while youre scrolling through the quick select for the weapons?

He's saying that weapons shouldn't have the durability of a box of toothpicks.

That's only a thing when you're hitting enemies with literal sticks anyway.

So it's perfectly appropriate for them to have the durability of a box of toothpicks.
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Jakyl25
06/17/18 12:16:44 AM
#67:


Fun Fact: every non-chest weapon regenerates with a blood moon
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BlueCrystalTear
06/17/18 12:22:13 AM
#68:


Jakyl25 posted...
BlueCrystalTear posted...
I don't like combat where you have to pause the game five times to take out six enemies. It makes fights feel sluggish and unrewarding because it's interrupted several times. It's a large reason why I too only played the game for like 20 hours and never really felt immersed.


So basically the action should stay live while youre scrolling through the quick select for the weapons?

Tazzy is correct. You shouldn't have to select a new weapon at all. You should be able to finish an entire fight with a single weapon. I found myself not being able to do that 90% of the time with what I played, even if I wasn't using something pathetic like a Boko Club.
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Xiahou Shake
06/17/18 12:25:01 AM
#69:


BotW is great. Not the best game ever but it's my #2 Zelda behind MM.

I had the same weapon durability complaints as many in this topic during my first couple dozen hours with the game, but I let go of the mindset of weapons having any real major value and hoooooly hell it made the game so much better.

You should maybe keep one or two weapons slot dedicated to big time weapons to use on huge threats, but everything else is 100% meant to be burned through as you fight. Grabbing stuff and breaking it over your enemy's head only to grab the next thing in the heat of the moment is super fun. Combat in general destroys every other Zelda to the point it's not even fair.
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CelesMyUserName
06/17/18 12:35:47 AM
#70:


BlueCrystalTear posted...
Jakyl25 posted...
BlueCrystalTear posted...
I don't like combat where you have to pause the game five times to take out six enemies. It makes fights feel sluggish and unrewarding because it's interrupted several times. It's a large reason why I too only played the game for like 20 hours and never really felt immersed.


So basically the action should stay live while youre scrolling through the quick select for the weapons?

Tazzy is correct. You shouldn't have to select a new weapon at all. You should be able to finish an entire fight with a single weapon. I found myself not being able to do that 90% of the time with what I played, even if I wasn't using something pathetic like a Boko Club.

This doesn't sound the least bit accurate at all >_>
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CaptainOfCrush
06/17/18 12:41:53 AM
#71:


For what it's worth, here's an example of high-level combat skill:

https://www.youtube.com/watch?v=eNIrprNb77o" data-time="


You can kill so many enemies with a single weapon if you take the time to study the combat system. Yes, the game will be a struggle if you approach combat the same way as in other Zelda games, but you're not supposed to.
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BlueCrystalTear
06/17/18 12:49:14 AM
#72:


CelesMyUserName posted...
BlueCrystalTear posted...
Jakyl25 posted...
BlueCrystalTear posted...
I don't like combat where you have to pause the game five times to take out six enemies. It makes fights feel sluggish and unrewarding because it's interrupted several times. It's a large reason why I too only played the game for like 20 hours and never really felt immersed.


So basically the action should stay live while youre scrolling through the quick select for the weapons?

Tazzy is correct. You shouldn't have to select a new weapon at all. You should be able to finish an entire fight with a single weapon. I found myself not being able to do that 90% of the time with what I played, even if I wasn't using something pathetic like a Boko Club.

This doesn't sound the least bit accurate at all >_>

It's what happened to me. Keep in mind I only played like 20-25 hours or so. I only had like two weapons last more than an entire fight. This goes back to Ethan's point about not having any sense of progression - you just pick up what's in any given area. You shouldn't be getting weak weapons after you get to a certain point in the game, but alas, you do.
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Jakyl25
06/17/18 12:51:32 AM
#73:


The game is almost entirely non-linear after the Great Plateau, and entirely so after you unlock the ability to find memories, so Im not sure what you mean by a certain point in the game
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HanOfTheNekos
06/17/18 12:53:27 AM
#74:


BlueCrystalTear posted...
CelesMyUserName posted...
BlueCrystalTear posted...
Jakyl25 posted...
BlueCrystalTear posted...
I don't like combat where you have to pause the game five times to take out six enemies. It makes fights feel sluggish and unrewarding because it's interrupted several times. It's a large reason why I too only played the game for like 20 hours and never really felt immersed.


So basically the action should stay live while youre scrolling through the quick select for the weapons?

Tazzy is correct. You shouldn't have to select a new weapon at all. You should be able to finish an entire fight with a single weapon. I found myself not being able to do that 90% of the time with what I played, even if I wasn't using something pathetic like a Boko Club.

This doesn't sound the least bit accurate at all >_>

It's what happened to me. Keep in mind I only played like 20-25 hours or so. I only had like two weapons last more than an entire fight. This goes back to Ethan's point about not having any sense of progression - you just pick up what's in any given area. You shouldn't be getting weak weapons after you get to a certain point in the game, but alas, you do.


If you only played for 20 hours or so, then you should still be getting weak weapons, probably. Also depends on where you are in the world I think.

But realistically, if you had multiple weapons break in fights, then either all of those weapons were nondurable weapons, already had been used and were low in durability, or you just accidentally kept hitting things other than enemies.

It would probably take 10 traveler's swords to beat a silver bokoblin, but a royal sword can probably take out at least 5.
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Paratroopa1
06/17/18 1:42:32 AM
#75:


Xiahou Shake posted...
BotW is great. Not the best game ever but it's my #2 Zelda behind MM.

I had the same weapon durability complaints as many in this topic during my first couple dozen hours with the game, but I let go of the mindset of weapons having any real major value and hoooooly hell it made the game so much better.

You should maybe keep one or two weapons slot dedicated to big time weapons to use on huge threats, but everything else is 100% meant to be burned through as you fight. Grabbing stuff and breaking it over your enemy's head only to grab the next thing in the heat of the moment is super fun. Combat in general destroys every other Zelda to the point it's not even fair.

Thank you, I'm really glad others are backing me up on this
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MZero11
06/17/18 5:46:46 AM
#76:


I bought a Switch mainly for BotW and ended up kind of disappointed.

Weapon breaking is fine, but the weapons break too fast. Also they break in dumb ways (I had a sword break by cutting GRASS).

The 'dungeons' were also too short. They were pretty fun I just wish they were longer.

The open world wasn't that interesting either. It looks nice but there's not a lot of neat stuff to find imo

I beat Ganon and felt pretty satisfied stopping there. I just didn't really feel any motivation to do anything else
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JackMan
06/17/18 6:32:30 AM
#77:


BlueCrystalTear posted...
Jakyl25 posted...
I guess that never bothered me because I loved the combat, but if you dont, I can totally see how thats a huge flaw.

I didn't know it was possible to love combat where you have to replace your weapon multiple times in the middle of the fight when enemies, using the EXACT SAME WEAPONS YOU DO, never have theirs break.

If enemy weapons broke, you wouldn't be able to pick them up.
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Ashethan
06/17/18 9:46:59 AM
#78:


Jakyl25 posted...
One caveat: I played this after the DLC, so Heros Path allowed me to chart every general area Id missed. If I had played at launch I cant say for sure it would have been as easy.


See this would have been useful. But I'm not going to pay $20.00 to make a game I don't really like a little more playable. I'd rather buy DLC for a game I actually like.
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HanOfTheNekos
06/17/18 9:51:41 AM
#79:


You can keep track of where you'vebeen without heroes path. Just use stickers.

And finding shrines is pretty braindead, tbh. Turn on the sensor, go to towers and look around, it's easy.

I actually JUST got the DLC, and I wanted to look at my heroes path.

This is what exploring looks like: http://imgur.com/gallery/Az248KK
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Tokoyami
06/17/18 9:53:31 AM
#80:


This topic is making me want to go back and clean up some more stuff so there's that at least
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JackMan
06/17/18 10:05:29 AM
#81:


Ditto. I never finished the second DLC. Need to get that Master Cycle.
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Jakyl25
06/17/18 10:15:53 AM
#82:


HanOfTheNekos posted...
You can keep track of where you'vebeen without heroes path. Just use stickers.

And finding shrines is pretty braindead, tbh. Turn on the sensor, go to towers and look around, it's easy.

I actually JUST got the DLC, and I wanted to look at my heroes path.

This is what exploring looks like: http://imgur.com/gallery/Az248KK


The commenter has some strong thoughts
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HanOfTheNekos
06/17/18 11:11:41 AM
#83:


I don't know why he'd care
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colliding
06/17/18 12:58:11 PM
#84:


If you didn't feel invested in the world immediately, I don't know what to tell you.
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Leafeon13N
06/17/18 1:17:15 PM
#85:


What we need is a more traditional dungeon style in a breath of the wild overworld.
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TheRock1525
06/17/18 2:09:48 PM
#86:


weapon degradation without the ability to build your own weapons is stupid and anyone defending it is equally dumb

feel free to enjoy botw, but don't argue it's a good feature or it's to its benefit. it's not.
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Paratroopa1
06/17/18 2:15:33 PM
#87:


TheRock1525 posted...
weapon degradation without the ability to build your own weapons is stupid and anyone defending it is equally dumb

feel free to enjoy botw, but don't argue it's a good feature or it's to its benefit. it's not.

oh excuse me mr game design expert
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foolm0r0n
06/17/18 2:48:13 PM
#88:


Jakyl25 posted...
BotW is better than those game

well duh, that's what "best game ever made" means
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foolm0r0n
06/17/18 2:54:07 PM
#89:


Paratroopa1 posted...
TheRock1525 posted...
weapon degradation without the ability to build your own weapons is stupid and anyone defending it is equally dumb

feel free to enjoy botw, but don't argue it's a good feature or it's to its benefit. it's not.

oh excuse me mr game design expert

he's right
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HanOfTheNekos
06/17/18 2:57:54 PM
#90:


TheRock1525 posted...
weapon degradation without the ability to build your own weapons is stupid and anyone defending it is equally dumb

feel free to enjoy botw, but don't argue it's a good feature or it's to its benefit. it's not.


It does have the feature to build your own weapons though.
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Zachnorn
06/17/18 3:03:44 PM
#91:


foolm0r0n posted...
Paratroopa1 posted...
TheRock1525 posted...
weapon degradation without the ability to build your own weapons is stupid and anyone defending it is equally dumb

feel free to enjoy botw, but don't argue it's a good feature or it's to its benefit. it's not.

oh excuse me mr game design expert

he's right

and who do you think you are, some kind of game designer/developer or something that knows stuff about game design

oh wait
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TheRock1525
06/17/18 3:24:07 PM
#92:


HanOfTheNekos posted...
TheRock1525 posted...
weapon degradation without the ability to build your own weapons is stupid and anyone defending it is equally dumb

feel free to enjoy botw, but don't argue it's a good feature or it's to its benefit. it's not.


It does have the feature to build your own weapons though.


It allows you to recreate named weapons you get at the cost of rare resources.

And they're generally shit.
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HanOfTheNekos
06/17/18 5:14:43 PM
#93:


The resources aren't rare. They're all over the place. Also, not bad weapons.

But yes, I agree it could be expanded. Doesn't matter because weapon scarcity isn't a real problem though.
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