Poll of the Day > Has anybody played Torment: Tides of Numenera, and does anybody have advice?

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DrunkCaveman
04/01/18 3:29:30 AM
#1:


Planescape Torment always crashed on my computer before I could leave the first city, and I never got far enough into it to understand what it's all about. I have ToN on PS4 but was too intimated to start it, plus it's a CRPG with a controller. Is there a perfect way to experience it?
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InfestedAdam
04/01/18 3:40:56 AM
#2:


DrunkCaveman posted...
I never got far enough into it to understand what it's all about.

That's unfortunate. In my opinion the story is rather deep for a CRPG and might actually be a good book to read. As for Torment: Tides of Numenera, I backed it during Kickstarter but it is currently sitting in my Steam backlog. Unfortunately I read the developers didn't quite hit the nail on the head in regards to why its predecessor was good.
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XianMei
04/01/18 4:52:22 AM
#3:


InfestedAdam posted...
DrunkCaveman posted...
I never got far enough into it to understand what it's all about.

That's unfortunate. In my opinion the story is rather deep for a CRPG and might actually be a good book to read. As for Torment: Tides of Numenera, I backed it during Kickstarter but it is currently sitting in my Steam backlog. Unfortunately I read the developers didn't quite hit the nail on the head in regards to why its predecessor was good.


Indeed they didn't. Instead they came up with something that is considerably better.

Your party memebers are very messed up, but dear god they sympathetic, and you grow to like them over time and see past their flaws.

The one character that is nothing but likable is a child who is useless in combat, but god, she really really makes you want to protect her.

And most importantly, it succeeds the most where Planescae Torment fails. Yeah the actual battle system is fucing terrible, but that's because you're not supposed to fight. Instead you're rewarded for being smart and charimsatic, and the real joy of combat is rolling to see if you succeed, which is followed by a really intense description of the results of your actions, which leads to a really awesome description of a battle that'd be near impossible to flim.

If you like to read fantasy novels with really awesome battles, this is game that you're looking for!
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InfestedAdam
04/01/18 5:39:57 AM
#4:


XianMei posted...
Indeed they didn't. Instead they came up with something that is considerably better.

Your party memebers are very messed up, but dear god they sympathetic, and you grow to like them over time and see past their flaws.

The one character that is nothing but likable is a child who is useless in combat, but god, she really really makes you want to protect her.

Interesting. I'm gonna have to sit down one day and actually start the game.

XianMei posted...
And most importantly, it succeeds the most where Planescae Torment fails. Yeah the actual battle system is fucing terrible, but that's because you're not supposed to fight. Instead you're rewarded for being smart and charimsatic, and the real joy of combat is rolling to see if you succeed, which is followed by a really intense description of the results of your actions, which leads to a really awesome description of a battle that'd be near impossible to flim.

If you like to read fantasy novels with really awesome battles, this is game that you're looking for!

Kinda confuse by your statement. Are you suggesting Planescape Torment battles were clunking and Torment: Tides of Numenera improved on that? Or that Planescape Torment lacked good combat system because it was designed more toward talking your way through most situations?

If so that's great to hear. I had The Nameless One be a mage with focus on charisma and wisdom to get the most out of the story. Great from a story telling point of view but I simply could not use him as a mage properly. My party members did most of the fighting when I was forced too. I was actually worried about the end when you're forced to solo it. Still, it felt so rewarding when I used TNO's wisdom, charisma, and intelligence to solve so many conflicts that otherwise would had led to an ugly battle. And the amount of insight from relying on those stats made for a great story.
---
"You must gather your party before venturing forth"
"Go for the eyes Boo! Go for the eyes!"
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XianMei
04/01/18 5:51:32 AM
#5:


InfestedAdam posted...
Kinda confuse by your statement. Are you suggesting Planescape Torment battles were clunking and Torment: Tides of Numenera improved on that? Or that Planescape Torment lacked good combat system because it was designed more toward talking your way through most situations?


Oh no, the batte SYSTEM in TON is a trillion times worse, and what's more, it's REALLY fucking hard! Howeve, whenever you choose to make an action, you kinda roll for for a success, something that you can spend your points on depending on the action, and you'll get a description talking about the results of your actions. Again, I say that it's like fantasy NOVEL.

I imagine you're still a littel confused, but hopefully that'll makes things at leas ta little more clear. It's a very different type of game.
---
My quest to beat 40 games by March 1st 2018...it's just a mcguffin to get me to beat more games: https://pastebin.com/8i5EiCi1
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InfestedAdam
04/01/18 5:59:18 AM
#6:


XianMei posted...
Oh no, the batte SYSTEM in TON is a trillion times worse, and what's more, it's REALLY f***ing hard! Howeve, whenever you choose to make an action, you kinda roll for for a success, something that you can spend your points on depending on the action, and you'll get a description talking about the results of your actions. Again, I say that it's like fantasy NOVEL.

I imagine you're still a littel confused, but hopefully that'll makes things at leas ta little more clear. It's a very different type of game.

Thank you for the clarification. I'll probably grasp it better when I actually start it. Still, if the story is good at least, I'm sure I'll enjoy it.
---
"You must gather your party before venturing forth"
"Go for the eyes Boo! Go for the eyes!"
... Copied to Clipboard!
DrunkCaveman
04/01/18 1:45:00 PM
#7:


XianMei posted...
InfestedAdam posted...
Kinda confuse by your statement. Are you suggesting Planescape Torment battles were clunking and Torment: Tides of Numenera improved on that? Or that Planescape Torment lacked good combat system because it was designed more toward talking your way through most situations?


Oh no, the batte SYSTEM in TON is a trillion times worse, and what's more, it's REALLY fucking hard! Howeve, whenever you choose to make an action, you kinda roll for for a success, something that you can spend your points on depending on the action, and you'll get a description talking about the results of your actions. Again, I say that it's like fantasy NOVEL.

I imagine you're still a littel confused, but hopefully that'll makes things at leas ta little more clear. It's a very different type of game.

So what you're saying is though the battle system is worse, it serves the game better because it's not a hack and slash, whereas the first game was underserved by too much focus on fighting
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XianMei
04/01/18 10:26:01 PM
#8:


DrunkCaveman posted...
XianMei posted...
InfestedAdam posted...
Kinda confuse by your statement. Are you suggesting Planescape Torment battles were clunking and Torment: Tides of Numenera improved on that? Or that Planescape Torment lacked good combat system because it was designed more toward talking your way through most situations?


Oh no, the batte SYSTEM in TON is a trillion times worse, and what's more, it's REALLY fucking hard! Howeve, whenever you choose to make an action, you kinda roll for for a success, something that you can spend your points on depending on the action, and you'll get a description talking about the results of your actions. Again, I say that it's like fantasy NOVEL.

I imagine you're still a littel confused, but hopefully that'll makes things at leas ta little more clear. It's a very different type of game.

So what you're saying is though the battle system is worse, it serves the game better because it's not a hack and slash, whereas the first game was underserved by too much focus on fighting


...I don't even know what to say? What?!!!
---
My quest to beat 40 games by March 1st 2018...it's just a mcguffin to get me to beat more games: https://pastebin.com/8i5EiCi1
... Copied to Clipboard!
DrunkCaveman
04/02/18 12:24:35 AM
#9:


XianMei posted...
DrunkCaveman posted...
XianMei posted...
InfestedAdam posted...
Kinda confuse by your statement. Are you suggesting Planescape Torment battles were clunking and Torment: Tides of Numenera improved on that? Or that Planescape Torment lacked good combat system because it was designed more toward talking your way through most situations?


Oh no, the batte SYSTEM in TON is a trillion times worse, and what's more, it's REALLY fucking hard! Howeve, whenever you choose to make an action, you kinda roll for for a success, something that you can spend your points on depending on the action, and you'll get a description talking about the results of your actions. Again, I say that it's like fantasy NOVEL.

I imagine you're still a littel confused, but hopefully that'll makes things at leas ta little more clear. It's a very different type of game.

So what you're saying is though the battle system is worse, it serves the game better because it's not a hack and slash, whereas the first game was underserved by too much focus on fighting


...I don't even know what to say? What?!!!

Your first sentence isn't a question, but you have a question mark at the end of it
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XianMei
04/02/18 2:33:39 AM
#10:


In any case, that's not what I said at all. the combat system for both of them are pretty terrible, and they encourage you not to get in a situation where there combat gameplay.
---
My quest to beat 40 games by March 1st 2018...it's just a mcguffin to get me to beat more games: https://pastebin.com/8i5EiCi1
... Copied to Clipboard!
DrunkCaveman
04/02/18 2:44:43 AM
#11:


XianMei posted...
In any case, that's not what I said at all. the combat system for both of them are pretty terrible, and they encourage you not to get in a situation where there combat gameplay.

Okay so they fix the second one my making the bad battle system cool to experience
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XianMei
04/02/18 2:51:11 AM
#12:


DrunkCaveman posted...
XianMei posted...
In any case, that's not what I said at all. the combat system for both of them are pretty terrible, and they encourage you not to get in a situation where there combat gameplay.

Okay so they fix the second one my making the bad battle system cool to experience


re-read what I've said in this topic please
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My quest to beat 40 games by March 1st 2018...it's just a mcguffin to get me to beat more games: https://pastebin.com/8i5EiCi1
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DrunkCaveman
04/02/18 3:58:15 AM
#13:


So what you're saying is the combat system for both of them are pretty terrible, and they encourage you not to get in a situation where there combat gameplay
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XianMei
04/02/18 4:13:04 AM
#14:


mhm
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My quest to beat 40 games by March 1st 2018...it's just a mcguffin to get me to beat more games: https://pastebin.com/8i5EiCi1
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