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Topic | Has anybody played Torment: Tides of Numenera, and does anybody have advice? |
InfestedAdam 04/01/18 5:39:57 AM #4: | XianMei posted... Indeed they didn't. Instead they came up with something that is considerably better. Interesting. I'm gonna have to sit down one day and actually start the game. XianMei posted... And most importantly, it succeeds the most where Planescae Torment fails. Yeah the actual battle system is fucing terrible, but that's because you're not supposed to fight. Instead you're rewarded for being smart and charimsatic, and the real joy of combat is rolling to see if you succeed, which is followed by a really intense description of the results of your actions, which leads to a really awesome description of a battle that'd be near impossible to flim. Kinda confuse by your statement. Are you suggesting Planescape Torment battles were clunking and Torment: Tides of Numenera improved on that? Or that Planescape Torment lacked good combat system because it was designed more toward talking your way through most situations? If so that's great to hear. I had The Nameless One be a mage with focus on charisma and wisdom to get the most out of the story. Great from a story telling point of view but I simply could not use him as a mage properly. My party members did most of the fighting when I was forced too. I was actually worried about the end when you're forced to solo it. Still, it felt so rewarding when I used TNO's wisdom, charisma, and intelligence to solve so many conflicts that otherwise would had led to an ugly battle. And the amount of insight from relying on those stats made for a great story. --- "You must gather your party before venturing forth" "Go for the eyes Boo! Go for the eyes!" ... Copied to Clipboard! |
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