Current Events > What is ideal payment model for an online multiplayer game in 2017?

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Darmik
11/19/17 5:14:11 PM
#1:


Traditional $60 game (with single and multi) that has all content on disc with just patches/minimum free DLC post launch?

Paid expansion/map packs after launch?

A game released with basic/minimal content at launch and constantly supported with more content over the first year or two as sales increase?

Post launch support funded by optional microtransactions where you can choose what you want?

Post launch support funded by cosmetic lootboxes only that can also be earned with in-game credits?

A mix of the above?

Which one do you like best? I'm still pretty traditional personally but I feel like I'm a bit of an old dog when it comes to multiplayer. I don't really care for the whole carrot on a stick thing that seems to be the thing in multi games now. I like how Splatoon does it though.
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Jabodie
11/19/17 5:15:56 PM
#2:


Honestly, I like the way OW does it. I've bought lootboxes now and again, but I've also gone like half a year since I bought my last one. I think I have close to 500 or 600 hours in the game, so I don't mind throwing some dosh in once and a while.
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Offworlder1
11/19/17 5:16:29 PM
#3:


No payment model at all.
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Darmik
11/19/17 5:17:31 PM
#4:


Offworlder1 posted...
No payment model at all.


So free?
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Offworlder1
11/19/17 5:19:30 PM
#5:


Once you pay the $60 the games SP and MP should be yours, extra or new stuff should be free unless it is actual new content.

How ME 3 did it is the best example.
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ThirdGender
11/19/17 5:19:37 PM
#6:


$60 to buy the disc

Insert into your console/PC and pay $40 to install it.

Pay $50 to start playing it once it's installed.

Pay $25 to unlock each new mission/level/match etc.

Pay $5 to save progress and the same again to load/reload.

Pay $10 for each new character/weapon etc.

Pay $5 to upgrade a skill by 1 point.

Pay $25 for each update.

Etc etc.
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AlternativeFAQS
11/19/17 5:21:17 PM
#7:


how Halo 5 did it.

Cosmetic microtransactions and free DLC
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prettyprincess
11/19/17 5:21:58 PM
#8:


once
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weapon_d00d816
11/19/17 5:22:42 PM
#9:


Halo 5 did it perfect.

Full game
Free maps and content updates
Lootboxes with completely optional cosmetic stuff that can be unlocked in-game at a totally reasonable credit earn rate
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Darmik
11/19/17 5:23:26 PM
#10:


Offworlder1 posted...
Once you pay the $60 the games SP and MP should be yours, extra or new stuff should be free unless it is actual new content.

How ME 3 did it is the best example.


Mass Effect 3 had loot boxes that gave you classes, weapons, consumables etc.
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r4X0r
11/19/17 5:23:56 PM
#11:


I still find it baffling that they actually get away with taking the worst of both models. If the game is full of micro transactions, why are people OK with paying for the game up front? You're paying money... to pay for a freemium model.
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giantblimpN7
11/19/17 5:24:36 PM
#12:


Offworlder1 posted...
Once you pay the $60 the games SP and MP should be yours, extra or new stuff should be free unless it is actual new content.

How ME 3 did it is the best example.

So Battlefront 2?
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Darmik
11/19/17 5:25:16 PM
#13:


Halo 5 Warzone had some lootbox stuff didn't it? I seem to recall getting vehicle cards and the like.

But the cool thing was you could simply ignore all of that in Arena. If you wanted a traditional Halo experience you could stick to Arena. If you want something that's all about earning crap and havoc everywhere you had Warzone.
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Hexenherz
11/19/17 5:25:20 PM
#14:


If it's an MMO, I really don't mind a subscription model. I understand the costs associated with the server maintenance and content development.

If it's anything else... I hear Overwatch has a good system. I also like how they have it in CS GO, where you get random crates and if you don't want it you can just sell it on the market for a few cents. That seems like a ridiculously ludicrous business model for Valve since they get at least one or two cents per transaction and there are thousands of those things selling every day, and that's just on the crates, not to mention the more expensive weapon models.

I also don't mind how it is in Rocket League - you get free unlocks as you play, and rewards at the end of each competitive season. There are loot crates but they just give you more customization options and offer absolutely no competitive advantage at all. If a game is good, it'll make you want to pay periodically/smartly just for little perks like that.
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ImTheMacheteGuy
11/19/17 5:28:08 PM
#15:


ThirdGender posted...
$60 to buy the disc

Insert into your console/PC and pay $40 to install it.

Pay $50 to start playing it once it's installed.

Pay $25 to unlock each new mission/level/match etc.

Pay $5 to save progress and the same again to load/reload.

Pay $10 for each new character/weapon etc.

Pay $5 to upgrade a skill by 1 point.

Pay $25 for each update.

Etc etc.


This is the best business model imo
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KainWind
11/19/17 5:28:10 PM
#16:


Overwatch is perfect. Sounds the same as what is being described for Halo 5 as well. Let people spend all their money on lootboxes or whatever as long as they are obtainable otherwise and don't give a gameplay advantage.
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Offworlder1
11/19/17 5:28:31 PM
#17:


ME 3 MP you could easily earn credits and get new items with ingame currancy, the item boxes were not even that expensive for credits.
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ThirdGender
11/19/17 5:30:00 PM
#18:


ImTheMacheteGuy posted...
ThirdGender posted...
$60 to buy the disc

Insert into your console/PC and pay $40 to install it.

Pay $50 to start playing it once it's installed.

Pay $25 to unlock each new mission/level/match etc.

Pay $5 to save progress and the same again to load/reload.

Pay $10 for each new character/weapon etc.

Pay $5 to upgrade a skill by 1 point.

Pay $25 for each update.

Etc etc.


This is the best business model imo


I think it might still be too cheap.
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Darmik
11/19/17 5:31:43 PM
#19:


Offworlder1 posted...
ME 3 MP you could easily earn credits and get new items with ingame currancy, the item boxes were not even that expensive for credits.


It's still very much the loot box model. The whole thing with lootboxes is that you can potentially get everything in the game for free if you play enough since you earn in-game currency by playing. But the fact that it's random chance means it will take an extremely long time because your rewards are random.

The biggest difference with ME3 was that it was cooperative. So it didn't overly matter that other players had better gear.
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Two_Dee
11/19/17 5:34:38 PM
#20:


Street Fighter V
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Calwyn
11/19/17 5:37:31 PM
#21:


weapon_d00d816 posted...
Halo 5 did it perfect.

Full game
Free maps and content updates
Lootboxes with completely optional cosmetic stuff that can be unlocked in-game at a totally reasonable credit earn rate

Pretty much this.

One thing I'd like to add is the option to buy only the multiplayer portion of a game for a cheaper price, maybe $40 if the full game is $60. I know some people who haven't played the campaign of a Call Of Duty game in nearly a decade and only play for the multiplayer, so they wouldn't pay for the campaign if they didn't need to.
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Steve Nick
11/19/17 5:38:46 PM
#22:


$60 and you get the whole game, supported for a minimum of 3 years.

No DLC, no microtransactions of any kind.

Cosmetics are earned IG by completing things.
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Steve Nick
11/19/17 5:39:32 PM
#23:


KainWind posted...
Overwatch is perfect. Sounds the same as what is being described for Halo 5 as well. Let people spend all their money on lootboxes or whatever as long as they are obtainable otherwise and don't give a gameplay advantage.


Overwatch isn't perfect. This slippery slope you're allowing is what's killing gaming.

Perfect would be if Overwatch removed the option to buy crates with RL money.
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AsucaHayashi
11/19/17 5:41:11 PM
#24:


Darmik posted...
Paid expansion/map packs after launch?


these are not the same.

map packs are still by far and large treated as peace meal content akin to how PC games got(or still get from the right devs) content updates for free back then.

anyways the only way extra content imo should be handled is in traditionally large content expansions that at first glance justifies their release and priced accordingly.

CDPR basically did everything i'm asking for with witcher 3:

-free peace meal content releases that would basically feel like highway robbery if they charged for them(an extra quest or two, some hair options, armor sets, alternate character skins etc.)

-2 huge expansions that fairly reflected themselves in their pricing; $10 for HoS and $20 for B&W released at an appropriate time to not make people think they were working on them from the beginning and cut the content from the main game in order to sell them a month or two after launch

this way has also traditionally been done with RTS. no crap like "buy an extra map" for $5 or shit like that.
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Darmik
11/19/17 5:41:19 PM
#25:


Steve Nick posted...
$60 and you get the whole game, supported for a minimum of 3 years.

No DLC, no microtransactions of any kind.

Cosmetics are earned IG by completing things.


How many games have done this?
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southcoast09
11/19/17 5:42:11 PM
#26:


Pay $60 for the game (or whatever it costs where you live) and enjoy. No yearly subscriptions (ff15) and no dlc that makes the game unfair for people who don't buy it.
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Darmik
11/19/17 5:44:44 PM
#27:


AsucaHayashi posted...
Darmik posted...
Paid expansion/map packs after launch?


these are not the same.

map packs are still by far and large treated as peace meal content akin to how PC games got(or still get from the right devs) content updates for free back then.

anyways the only way extra content imo should be handled is in traditionally large content expansions that at first glance justifies their release and priced accordingly.

CDPR basically did everything i'm asking for with witcher 3:

-free peace meal content releases that would basically feel like highway robbery if they charged for them(an extra quest or two, some hair options, armor sets, alternate character skins etc.)

-2 huge expansions that fairly reflected themselves in their pricing; $10 for HoS and $20 for B&W released at an appropriate time to not make people think they were working on them from the beginning and cut the content from the main game in order to sell them a month or two after launch

this way has also traditionally been done with RTS. no crap like "buy an extra map" for $5 or shit like that.


Keep in mind I'm only talking about multiplayer.
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Nomadic View
11/19/17 5:45:23 PM
#28:


Overwatch does a pretty damn decent job.

Major things like maps and characters are all unlocked from the beginning. Skins, voice lines, and sprays are unlocked through gaining levels. Through gaining levels you also acquire currency to buy specific pieces you want.

You can buy loot boxes, but its contents are random and there is nothing at all that will give players an edge.
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Questionmarktarius
11/19/17 5:47:52 PM
#29:


Buy once, client/server LAN/WAN model.
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hockeybub89
11/19/17 5:51:31 PM
#30:


Minus microtransactions, though they aren't especially egregious in these games, I have no problem with how Rainbow Six, Overwatch, Destiny, or Rocket League work, especially Rainbow. Honestly, I actually wish Destiny 2 had just been a $40 expansion for Destiny 1. I think the games as a service model does a great job of retaining players. Anecdotally, it's definitely the case for my friends and I. I wouldn't likely still be playing those games if they were traditionally supported. Even in GTA Online, though I couldn't give a fuck about most of the grindy things they added, new content at least kept the game in my consciousness and coming back to play what I want from time to time.

I think we need to accept that multiplayer games are going to be MMO-like going forward.
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hockeybub89
11/19/17 5:56:55 PM
#31:


Steve Nick posted...
Overwatch isn't perfect. This slippery slope you're allowing is what's killing gaming

Slopes aren't slippery if you rub some sandpaper on them. That's a poor argument. Games existing as a product to be sold allows the slippery slope if you want to be technical. Abolishing video games would be the only surefire way to prevent companies from trying to exploit them.
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Hexenherz
11/19/17 6:02:02 PM
#32:


I mean I also don't mind just regular planned expansion content, as long as there's actually like... content in there (and not just four new maps and two new guns... I'm looking at you, CoD).
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weapon_d00d816
11/19/17 6:02:09 PM
#33:


Also another thing about Halo 5's setup -- you don't get duplicates for things that aren't consumables.
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Darmik
11/19/17 6:03:55 PM
#34:


I do think the games a service model does work better than the traditional map pack model. Fragmenting a userbase like that seems really dated now. I'm glad that overall seems to be dealt with.

That doesn't mean that every game does it well though. Your game still needs to feel rewarding for players who aren't interested in using real world money.
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Hexenherz
11/19/17 6:05:59 PM
#35:


Darmik posted...
I do think the games a service model does work better than the traditional map pack model. Fragmenting a userbase like that seems really dated now. I'm glad that overall seems to be dealt with.

That doesn't mean that every game does it well though. Your game still needs to feel rewarding for players who aren't interested in using real world money.

Maybe they just need to update the traditional map pack model, then...
Like, a person who owns the expansion pack could invite a friend as a +1 and they could play together on the expansion maps, but the person who doesn't own the expansion packs can't do things like unlock whatever new content is there.
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Darmik
11/19/17 6:07:48 PM
#36:


Hexenherz posted...
Darmik posted...
I do think the games a service model does work better than the traditional map pack model. Fragmenting a userbase like that seems really dated now. I'm glad that overall seems to be dealt with.

That doesn't mean that every game does it well though. Your game still needs to feel rewarding for players who aren't interested in using real world money.

Maybe they just need to update the traditional map pack model, then...
Like, a person who owns the expansion pack could invite a friend as a +1 and they could play together on the expansion maps, but the person who doesn't own the expansion packs can't do things like unlock whatever new content is there.


I dunno. That still fragments matchmaking, playlists etc.
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hockeybub89
11/19/17 6:08:58 PM
#37:


Darmik posted...
Hexenherz posted...
Darmik posted...
I do think the games a service model does work better than the traditional map pack model. Fragmenting a userbase like that seems really dated now. I'm glad that overall seems to be dealt with.

That doesn't mean that every game does it well though. Your game still needs to feel rewarding for players who aren't interested in using real world money.

Maybe they just need to update the traditional map pack model, then...
Like, a person who owns the expansion pack could invite a friend as a +1 and they could play together on the expansion maps, but the person who doesn't own the expansion packs can't do things like unlock whatever new content is there.


I dunno. That still fragments matchmaking, playlists etc.

See: Battlefield 1

Player base still fragmented and just not holding up like these new style games.
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Calwyn
11/19/17 6:09:16 PM
#38:


weapon_d00d816 posted...
Also another thing about Halo 5's setup -- you don't get duplicates for things that aren't consumables.

IMO, getting duplicates is fine if they can be used or redeemed for something. In Black Ops 3, duplicates get you keys that get you your next supply drops faster, while in Infinite Warfare and Modern Warfare Remastered, they get you the credits that you can save up to unlock a specific weapon/variant you want. Some sort of crafting system (like redeeming two rare variants of a gun and a certain amount of credits for a legendary variant of the same gun) would have been cool too.
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weapon_d00d816
11/19/17 6:10:16 PM
#39:


Calwyn posted...
weapon_d00d816 posted...
Also another thing about Halo 5's setup -- you don't get duplicates for things that aren't consumables.

IMO, getting duplicates is fine if they can be used or redeemed for something. In Black Ops 3, duplicates get you keys that get you your next supply drops faster, while in Infinite Warfare and Modern Warfare Remastered, they get you the credits that you can save up to unlock a specific weapon/variant you want. Some sort of crafting system (like redeeming two rare variants of a gun and a certain amount of credits for a legendary variant of the same gun) would have been cool too.

Usually the repayment for a duplicate is pitifully low compared to its value.
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AsucaHayashi
11/19/17 6:28:25 PM
#40:


Darmik posted...
Keep in mind I'm only talking about multiplayer.


AsucaHayashi posted...
this way has also traditionally been done with RTS. no crap like "buy an extra map" for $5 or shit like that.

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Hexenherz
11/19/17 6:31:17 PM
#41:


The face of RTS has changed drastically in the last several years though.
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#42
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ZombiePelican
11/19/17 6:44:00 PM
#43:


Leave to CE's #1 corporate fanboy and cheerleader to advocate microtransactions
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Darmik
11/19/17 6:44:35 PM
#44:


ZombiePelican posted...
Leave to CE's #1 corporate fanboy and cheerleader to advocate microtransactions


What's your answer?
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St0rmFury
11/19/17 6:47:46 PM
#45:


Tag
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Swagnificent119
11/19/17 6:47:57 PM
#46:


Offworlder1 posted...
How ME 3 did it is the best example.


lol?

Mass Effect 3 is the game that basically started the loot box trend.
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ZombiePelican
11/19/17 6:49:15 PM
#47:


Darmik posted...
ZombiePelican posted...
Leave to CE's #1 corporate fanboy and cheerleader to advocate microtransactions


What's your answer?

A robust multiplayer with an actual rewarding progression system that isn't made grindy and unfun for the sake of goading real money out of you

With optional DLC packs
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Darmik
11/19/17 6:49:55 PM
#48:


ZombiePelican posted...
Darmik posted...
ZombiePelican posted...
Leave to CE's #1 corporate fanboy and cheerleader to advocate microtransactions


What's your answer?

A robust multiplayer with an actual rewarding progression system that isn't made grindy and unfun for the sake of goading real money out of you

With optional DLC packs


What would be in the DLC packs?
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ZombiePelican
11/19/17 6:55:50 PM
#49:


Darmik posted...
ZombiePelican posted...
Darmik posted...
ZombiePelican posted...
Leave to CE's #1 corporate fanboy and cheerleader to advocate microtransactions


What's your answer?

A robust multiplayer with an actual rewarding progression system that isn't made grindy and unfun for the sake of goading real money out of you

With optional DLC packs


What would be in the DLC packs?

Cosmetic items and maps
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Darmik
11/19/17 6:56:42 PM
#50:


ZombiePelican posted...
Darmik posted...
ZombiePelican posted...
Darmik posted...
ZombiePelican posted...
Leave to CE's #1 corporate fanboy and cheerleader to advocate microtransactions


What's your answer?

A robust multiplayer with an actual rewarding progression system that isn't made grindy and unfun for the sake of goading real money out of you

With optional DLC packs


What would be in the DLC packs?

Cosmetic items and maps


Wouldn't Maps fragment the community?

Wouldn't it be better to have cosmetic items as microtransactions so you can actually choose what you want instead of purchasing a large pack?
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