Board 8 > New Pokemon Ultra Sun/Ultra Moon information coming at 9:00 AM EST / 6:00 AM PST

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KujikawaRising
11/03/17 2:37:55 PM
#51:


Nanis23 posted...
KujikawaRising posted...
I want an option to turn off the in-battle handholding, as telling me what moves are effective prevents me from using any brain cells. That is the make-or-break thing.

What the fuck is wrong with you?

I don't know, but I know what's wrong with you: making accusatory posts with absolutely no rebuttal. I'm sorry that I want to memorize typings and type charts to have fun in a game. I can't have fun if I'm told what to do. I had zero fun with S&M. They need an option to turn that off. I didn't say they should remove it, just find a way to please both camps. You're the type who thinks everyone should just play on the default SHIFT mode when some of us don't like it. This is no different than that. You think everyone should be a "casual" and play on the easiest settings.

And I say this as someone who loved BW and XY and thought the Pokmon franchise had a bright future. I no longer hold that opinion.
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Gatarix
11/03/17 2:49:19 PM
#52:


KujikawaRising posted...
And I say this as someone who loved BW and XY

This worries me because I thought XY was way too easy. I know Pokemon is not a bastion of difficulty, but XY seemed significantly worse than usual -- caves/dungeons were super short, there was usually an infinite healer mid-cave, and even high level gym trainers had like 2 pokemon.

You think Sun/Moon was even worse? Or is it just the type chart thing that bothers you?

(tbh I also wouldn't want an in-built type display because I don't memorize stuff and I like being surprised sometimes. but that's a minor thing to me, not a make-or-break issue)
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mnkboy907
11/03/17 2:54:08 PM
#53:


Keep Exp Share off and don't go out of your way to grind and S/M have some decent challenge here and there. Some of the Totem battles can be legit hard depending on your team. I started being outleveled by opponents when I reached the third island, and was particularly underleveled throughout the fourth island.
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KujikawaRising
11/03/17 2:57:01 PM
#54:


Gatarix posted...
This worries me because I thought XY was way too easy. I know Pokemon is not a bastion of difficulty, but XY seemed significantly worse than usual -- caves/dungeons were super short, there was usually an infinite healer mid-cave, and even high level gym trainers had like 2 pokemon.

I made XY harder by rotating 9 Pokmon there also. It helped. I do think dungeons and routes were too short and easy and I never really needed healing items because of infinite healers, but the things they did in XY made it feel fresh again. It also made breeding viable, which helped me sink many more hours into the game.

S&M was worse, yeah. I was rotating 9 Pokmon, had the EXP Share off, and I was encountering trainers with a single Pokmon that was a lower level than my lowest. And I was rotating 9. That's unacceptable. I found it easy, boring, and stupid. Healers were even more abundant and the game offered zero challenge in any regard. The type chart thing made it way, way worse. There really needs to be an option to turn it off like there is the SHIFT vs. SET option or turning off the EXP Share. You should be able to set the difficulty you want. Right now, it's "Easy" "Easier" and "Pathetic."

I'm prepared to say goodbye to the franchise, honestly. It could be that I've outgrown it. It could also be that it really is that much easier and there's no way to make it challenging anymore, even doing a rotation of 9 Pokmon or Nuzlocking it.
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charmander6000
11/03/17 3:06:51 PM
#55:


I liked the exp. share, but I also had a rotation of 18 Pokemon. It got a bit difficult when I reached the fourth island due to the level jump though nothing too crazy.
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SantaRPidgey
11/03/17 3:10:40 PM
#56:


it's easy to say "turn exp share off" but it's not like you can use the old exp shares and it's a pain to level up some pokemon without exp share
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charmander6000
11/03/17 3:20:11 PM
#57:


Then turn exp share on?

With unlimited TM use it isn't that hard to use Pokemon outside of a few like Magikarp.
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XIII_rocks
11/03/17 3:22:58 PM
#58:


Types and abilities have become pretty complicated - well maybe not complicated per se but there's a lot of it. Different moves with different effects, moves, abilities. And the game uses in-game trainers to show them off.

Like a great deal of trainers aren't supposed to be a challenge, they're supposed to teach players about the effectiveness of certain moves or strategies. A trainer will use encore when it doesn't make much sense to do so, just to teach people how to do it. The casual kid who plays Pokemon maybe needs that.

I saw a kid playing it at work during lunch once using a fire move on a Starmie. And he wasn't even like, 5, he was 12 or something. But he made such a simple error and that showed me that for as much as we all know a lot about Pokemon, to a new player there is an awful lot to learn. For everyone on this board it's effortless but we aren't the target demographic.

I agree there should be a difficulty setting, but that's something I always bear in mind - and honestly, the lack of challenge has never bothered me, since I just like playing through Pokemon games. They're the Disney of videogames to me. Comforting and happy and not really challenging (and then in the postgame it can be).

I always felt this was a thing with mass effect too, but from a narrative POV more than a gameplay one. Like people say choices don't matter in ME but to me that's wrong - the problem is the people who care enough to have that sort of discussion and make that complaint are the kind of people that will have played extremely thoroughly and the way, say, ME3 was set up (especially after some patches) meant that a very thorough, hardcore player would have the best possible fleet at the end almost without a doubt, regardless of what happened before. But if you chose to skip shit and not do shit then suddenly the ME2 ending affects whether you can choose destroy or control. I understand the issue but equally I understand Bioware catering to casual players more.

Things like the Tali trial or solving the Quarian/Geth conflict are also examples of this. Thoroughness allowed you to find the perfect solution to those issues, more than your previous deductive skill. It wasn't so important that you thought long and hard about what you should choose so long as you chose to put yourself in the position to make that choice in the first place. In other words, the game encouraged you to play it as much as possible and rewarded you simply for doing that more than for choosing between two things.
Choices that really matter in ME are more player choices that come down to action vs. inaction than the big 50/50s.


Basically in both cases you have two very popular RPG series that hardcore fans get frustrated with because they cater to far wider demographics and as a result limit themselves somewhat. ME could have had more narratively complex impact to its choices but that might have been alienating (and time-consuming in development). Pokemon could be far more difficult but that might be alienating to kids.

I'm fine with it. I get both the complaints and the reason I think. But I'm not going to say that the option of a difficulty increase wouldn't be much appreciated.
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mnkboy907
11/03/17 3:26:04 PM
#59:


SantaRPidgey posted...
it's easy to say "turn exp share off" but it's not like you can use the old exp shares and it's a pain to level up some pokemon without exp share

So turn it on when you need it for that purpose and turn it off when you don't.

But if the options are "everything becomes stupidly overleveled" and "one thing is harder to raise", I'll go for the latter.
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SantaRPidgey
11/03/17 3:30:18 PM
#60:


I mean I appreciate your suggestions but how hard is it to program in an exp share item?
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mnkboy907
11/03/17 3:32:21 PM
#61:


Oh, was that just your point? Sorry, I thought you were making one of those "I SHOULDN'T HAVE TO TURN IT OFF IT'S ALL GAMEFREAK'S FAULT THE GAME IS PISS EASY" arguments. Yeah, no reason not to have both.
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Gatarix
11/03/17 4:42:46 PM
#62:


XIII_rocks posted...
I saw a kid playing it at work during lunch once using a fire move on a Starmie. And he wasn't even like, 5, he was 12 or something. But he made such a simple error and that showed me that for as much as we all know a lot about Pokemon, to a new player there is an awful lot to learn. For everyone on this board it's effortless but we aren't the target demographic.

I did this kind of thing semi-frequently in Y. I don't know all the types of the new pokemon, they aren't always obvious from how they look, and I'm fuzzy on some parts of the type chart (I still don't remember what Fairy is good/bad against).

But that's also part of the fun to me. Like maybe I'll be rocking things with Crunch and suddenly it's not very effective against a gym leader's pokemon and I'm like "really?? why not?" and have to work around it.
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mnkboy907
11/03/17 4:46:39 PM
#63:


Yeah, that happened somewhat often in KCF's X playthrough.
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Grand Kirby
11/03/17 4:53:46 PM
#64:


KujikawaRising posted...
I want an option to turn off the in-battle handholding, as telling me what moves are effective prevents me from using any brain cells. That is the make-or-break thing.

I mean, it's always bothered me how they show you a symbol that tells you whether or not you've caught a Pokemon before. People should have to memorize what Pokemon they have. The lack of an option to turn that off ruined the game for me.

And I also don't like how the game shows you how much PP you have left for each move. A good player should have to count how many times they've used a move. Not making me do this threatened to put me in a vegetative coma because my brain almost shut down from lack of use. Unacceptable.

And don't get me started on HP bars. Actually being told how much health a Pokemon has trivializes the game's difficulty and makes it completely unplayable for me. If they don't give you the option to turn off HP bars in the next one then that is an absolute deal-breaker. What is this, a game for children?
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Nanis23
11/03/17 4:55:15 PM
#65:


Grand Kirby posted...
KujikawaRising posted...
I want an option to turn off the in-battle handholding, as telling me what moves are effective prevents me from using any brain cells. That is the make-or-break thing.

I mean, it's always bothered me how they show you a symbol that tells you whether or not you've caught a Pokemon before. People should have to memorize what Pokemon they have. The lack of an option to turn that off ruined the game for me.

And I also don't like how the game shows you how much PP you have left for each move. A good player should have to count how many times they've used a move. Not making me do this threatened to put me in a vegetative coma because my brain almost shut down from lack of use. Unacceptable.

And don't get me started on HP bars. Actually being told how much health a Pokemon has trivializes the game's difficulty and makes it completely unplayable for me. If they don't give you the option to turn off HP bars in the next one then that is an absolute deal-breaker. What is this, a game for children?

Thank you
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Emeraldegg
11/03/17 4:57:17 PM
#66:


Grand Kirby posted...
KujikawaRising posted...
I want an option to turn off the in-battle handholding, as telling me what moves are effective prevents me from using any brain cells. That is the make-or-break thing.

I mean, it's always bothered me how they show you a symbol that tells you whether or not you've caught a Pokemon before. People should have to memorize what Pokemon they have. The lack of an option to turn that off ruined the game for me.

And I also don't like how the game shows you how much PP you have left for each move. A good player should have to count how many times they've used a move. Not making me do this threatened to put me in a vegetative coma because my brain almost shut down from lack of use. Unacceptable.

And don't get me started on HP bars. Actually being told how much health a Pokemon has trivializes the game's difficulty and makes it completely unplayable for me. If they don't give you the option to turn off HP bars in the next one then that is an absolute deal-breaker. What is this, a game for children?

You would hate pokemon showdown if you don't play on there yet, they spell out the exact amount of HP a pokemon has left for you and the exact % of damage a pokemon's move does.

I know you're being sarcastic
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Murphiroth
11/03/17 8:43:15 PM
#67:


KujikawaRising posted...
As long as they fix the major issues, which they won't. I want an option to turn off the in-battle handholding, as telling me what moves are effective prevents me from using any brain cells. That is the make-or-break thing.


That's make or break? Kind of silly IMO, considering it sounds like you've been playing Pokemon for years and frankly telling you what moves are effective shouldn't matter at that point because you likely have the type chart memorized.

Like I never even really noticed that it tells me because I just know what types work. Fairy can be iffy sometimes because it's relatively new but that's it. And even with new Pokemon it doesn't tell you immediately until you use the move and figure it out.
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Murphiroth
11/03/17 8:46:57 PM
#68:


KujikawaRising posted...
Gatarix posted...
This worries me because I thought XY was way too easy. I know Pokemon is not a bastion of difficulty, but XY seemed significantly worse than usual -- caves/dungeons were super short, there was usually an infinite healer mid-cave, and even high level gym trainers had like 2 pokemon.

It also made breeding viable, which helped me sink many more hours into the game.


Breeding is significantly faster and better in S/M! And will be even faster in US/UM.
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mnkboy907
11/03/17 8:47:18 PM
#69:


It doesn't even show up the first time you see a Pokemon anyway. That said, something like Persona's system where a type is ??? until you try it against something or actually obtain the Pokemon would be better I guess.
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BlueCrystalTear
11/03/17 10:51:07 PM
#70:


If there's one type of person I can't stand, it's the type who thinks everyone should be conformist and "do it the same way everyone else is."

I'm sorry, but I can't fucking stand being told what fucking move to use. I want to use brain cells and it displays this so obviously that it can't be ignored. Why don't you guys get this? Why do I have to "play the game like everyone else" here? That makes no sense.

This is why I want an option to turn it off. I never once said it should be removed entirely. How am in I the wrong here? Oh right, I'm not, Nanis is.
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GANON1025
11/03/17 10:55:43 PM
#71:


Sun was so good, maybe the best generation yet, but I can't really say I'm excited for these ultra games.
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Nanis23
11/04/17 4:12:13 AM
#72:


BlueCrystalTear posted...
If there's one type of person I can't stand, it's the type who thinks everyone should be conformist and "do it the same way everyone else is."

I'm sorry, but I can't fucking stand being told what fucking move to use. I want to use brain cells and it displays this so obviously that it can't be ignored. Why don't you guys get this? Why do I have to "play the game like everyone else" here? That makes no sense.

This is why I want an option to turn it off. I never once said it should be removed entirely. How am in I the wrong here? Oh right, I'm not, Nanis is.

We can't and we won't have option for everything, especially not in the series that the option screen didn't change for 20 years and still consist of the same "Text Speed/Battle Effect/Battle Style" options and only recently added Button Mode and Party Box

And it's fine to want the option to turn it off, but to call it a major issue and swear of the series because of it? way to be nitpicky dude
Besides you can say the same thing about any other QoL improvement
"I want an option to use HM instead of PokeRides! I liked to catch Pokemon that could use the HM! it's like a puzzle!"
"I want an option to IV check from a person! using the PC is too easy and I prefer flying over to another city and talking to a man in the Pokecenter!"
"I want an option to withdraw and deposit Pokemon again, the "move" fucntion is nice and all, but I want the classic screen back!"

Come on
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SantaRPidgey
11/04/17 4:14:51 AM
#73:


ok but

I seriously hope this is the game where they fix the logistics of the daycare
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Murphiroth
11/04/17 4:59:22 AM
#74:


SantaRPidgey posted...
I seriously hope this is the game where they fix the logistics of the daycare


What'd you have in mind?
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SantaRPidgey
11/04/17 5:47:01 AM
#75:


Daycare is a box in the pc where pokemon can be moved in and out just like the rest of the PC
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Murphiroth
11/04/17 5:52:47 AM
#76:


That'd definitely be a QoL improvement!

S/M was probably my favorite game for breeding overall because of how fast and easy it was and that would make it even faster.
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Nanis23
11/04/17 6:00:37 AM
#77:


SantaRPidgey posted...
Daycare is a box in the pc where pokemon can be moved in and out just like the rest of the PC

Yeah I am not a fan of talking to the NPC all the time, even more annoying when you have 6 Pokemon in the team and you need to take one out just to retrieve the Pokemon
Good idea
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BlueCrystalTear
11/04/17 12:29:36 PM
#78:


Nanis, you're basically calling me a wimp, when I'm the one who wants the game to actually have options that only affect the difficulty, not the actual gameplay. You're the one who wants everyone to conform to not having to memorize type charts. You're the one who thinks everyone enjoys the same game the same way. You're the one who is wrong.

Ignore list +1
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Nanis23
11/04/17 12:43:47 PM
#79:


BlueCrystalTear posted...
Ignore list +1

Oh my god
Pfffff hahaha holy shit

I have never seen someone so easily triggered in my life
Can't accept it people don't agree with your opinion so you ignore them? stay in your fucking comfort zone, you wimp
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Taimanin_Asagi
11/04/17 12:46:35 PM
#80:


What ****ing difficulty is there from turning off reminders
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BlueCrystalTear
11/04/17 12:49:35 PM
#81:


I see somebody justified my decision. Good to know.

Taimanin_Asagi posted...
What ****ing difficulty is there from turning off reminders

Memorizing type charts becomes needed? It actually makes me think about what type something is and therefore what move I should use on it. Now, I don't have to use brain cells.

Please Understand.
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Drakeryn
11/04/17 12:57:26 PM
#82:


Taimanin_Asagi posted...
What ****ing difficulty is there from turning off reminders

Because I don't actually know the whole type chart, and I don't know the types of a lot of pokemon, especially new ones. (also old ones that were retconned into new types)

If you have everything memorized then yeah it doesn't really matter.
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Nanis23
11/04/17 1:07:44 PM
#83:


"I refuse to play any Pokemon game unless they give option to hide the SE indiciators!"
-"dude, you are nitpicking, no reason to stop playing Pokemon because of that"

"How DARE you say I am nitpicking, how DARE you think you can say what is important to me and what isn't?!?! I also don't play games that don't allow you to turn off the minimap! I play RPG in Japanese because I don't want them to say where I need to go but I want to figure it out myself! I never use Flash in caves because I want to navigate it in pure darkness and map the whole layout in my brain!
HOW DARE YOU JUDGE ME, INTO THE IGNORE LIST YOU GO"
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GANON1025
11/04/17 1:13:47 PM
#84:


I actually did like the type reminder stuff on moves
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Drakeryn
11/04/17 1:14:23 PM
#85:


by the way, if you're looking for more difficulty in a pokemon game, I recommend the VoltWhite hack. easily the most fun I've had with the series in recent years.
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BlueCrystalTear
11/04/17 1:26:34 PM
#86:


GANON1025 posted...
I actually did like the type reminder stuff on moves

Which is why it should be optional. I understand that some people like it, so if people like you want it, you can have it. I despise it because it takes away the "game" part of Pokemon for me, turning it into a menial timewaster that's less mentally stimulating than Candy Crush. Other people have different ways of playing the game. There's no harm in having an option to turn it off.

Drakeryn posted...
by the way, if you're looking for more difficulty in a pokemon game, I recommend the VoltWhite hack. easily the most fun I've had with the series in recent years.

I've heard great things. Thanks for the reminder - I'll look into it.
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Nanis23
11/04/17 1:48:07 PM
#87:


And it's not like I don't have my own "minor thing that is actually major issue to me" - I do, it's called "the National Dex"

You see, the main reason I play Pokemon is for the collection aspect (the adventure too, but mostly collection..I don't care about battling, I only have like <30 online battles ever and most of them are for competition prizes)
Living dex, itemdex, Pokedex completion in every game I own, every Pokemon with it's Hidden Ability..I even reset Omega Ruby and Moon a few times to get every Cosplay/Cap Pikachu
So yes, it's important to me that the game keep track of this

When I caught my first Island Scan Pokemon and noticed it didn't register to the Pokedex, I was sad. It felt like that capture went to the void, like the Pokemon doesn't count.
The joy of completing the Pokedex in every game doesn't apply to Sun, why would I bother to catch every Island Scan Pokemon, why would I bother to transfer them over to Sun if they are not registered?
The National Dex in the Pokebank doesn't count - I want to do it in each game, separately.

So I made my own Pokedex tracking picture (just google image "all 802 Pokemon" or some shit) and did it anyway

But still, will I stop playing Pokemon because of it? no
Will I ignore users that tell me the lack of national dex isn't important? no, everyone has their own reason for playing Pokemon and I understand if they play it for a different reason than I do
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Waluigi1
11/04/17 1:49:19 PM
#88:


I definitely agree more options are better, but holy shit how ridiculous can a person be? To quit the whole series over such a minor QoL improvement...
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BlueCrystalTear
11/04/17 2:29:18 PM
#89:


Waluigi1 posted...
I definitely agree more options are better, but holy shit how ridiculous can a person be? To quit the whole series over such a minor QoL improvement...

Uh, what? It's not an improvement. It's not something that improves quality of life. It completely removes the fun from the game while adding nothing of value - at least for me. For me, it just makes Pokemon a monotonous timewaster.

Why am I ridiculous for being right?
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