Poll of the Day > POTD Gladiator fights!!!

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wolfy42
05/23/17 7:42:09 PM
#1:


It's time to crown a POTD Gladiator Champion!!!

To play you first need a character. Everyone may choose one of three starting classes, and then prioritize your stats.

I will roll random stats for each player and post your final Character afterwards.

The format to post initially is:

Gladiator name:

Stat priority #1
Stat priority #2
Stat priority #3
Stat priority #4
Stat priority #5


The stats are as follows:

Strength: Determines the size of weapon you can use, and bonus damage with melee attacks.
Dexterity Determines your chance to both hit with your attacks, and to dodge/avoid damage. Slightly boosts damage with ranged attacks.

Constitution: Determines amount of hp you have (10 hp per con point), and resistance to poison.

Speed: How fast you attack and move, this is factored in against your opponents speed and a variable to determine who does damage first in a round, and also factors in how far you can move per turn. Heavy armor/weapons can reduce your speed.

Luck: Chance to critically hit, and chance to avoid critical hits (again it's a factor compared to your opponent), High luck can have a big impact, allowing small hits to do serious damage or cripple apponents (especially useful for light weapons and or ranged attacks).

You also need to choose a favored weapon type, and then if you want the heaviest version of the weapon your strength will allow you to use on start.

The weapon types are as follows:

Sword (goes from short sword to two handed swords. Length is a factor in combat).

Dagger (High enough dexterity can allow you to wield 2 daggers instead of using a shield, 14 or higher dex needed.

Mace (does more damage vs heavy armor oponents, has small, medium and large/two handed versions).

Bow (High damage, but weak vs shields, and almost worthless in melee range).

Staff (good defense, two handed but lower damage then other two handed (so no shield).



Daggers and other weapons can be thrown, but once thrown can't be used again till they are retrieved (which is often hard past your opponent).

Armor ranges from light, to heavy. Light is leather like pieces, medium is chain like pieces, and heavy is plate/steel like pieces. Heavier armor reduces your speed (same with heavier weapons).

Maces hit through armor far better, crits are vital to doing decent damage to heavy armor users due to sever damage reduction.

Shields. No shield means no speed penalty. Light shields are a small speed penalty, but only reduce ranged and melee damage, medium shields have a larger speed penalty but can stop ranged and melee damage completely (unless the attack crits, or the characters attack roll (after modifiers) is significantly greater then your defensive roll). Heavy shields have a significant speed reduction, and in combo with heavy armor can make moving very slow, but can stop most attacks completely, and even have a chance to stop crit hits.

Each time you win a battle against another PoTD champion you gain 1 stat point which you can place wherever you want.

Sample char:

Name Wolfy

Dexterity
Strength
Constitution
Speed
Luck

Weapon: Longsword Armor: Light Shield Medium.

Eventual rolls: 14/12/12/10/8

Stats end up as:

Dex 14
Str 12
Con 12
Speed 10
Luck 8

Unlike in DnD, every point adds to damage/to hit etc. So 14 dex adds +14 to hit and dodge attacks (base roll is 1-20) for both.

Str adds +12 to damage modified by weapon size (small weapons are 1/2, medium is full, large/two handed is 1.5x)

Con adds 10 hp per point, so in this case 120 base hp.

Speed is used in comparison to your opponent as is luck, if your speed is 2x as much as your opponents, you get 2 attacks for their one attack.
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wolfy42
05/23/17 7:48:58 PM
#2:


Luck is also a comparison, with a 3% chance to crit per point advantage, and both players have a natural 5% chance to crit.

The starting classes determine eventually and starting skills.

Warrior focuses on weapons and gains an initial +2 to hit with all weapons. You start off with the skill charge, which lets you quickly approach an enemy and attack in the same turn (distance is determined by your speed). Each level up as a warrior adds 5 hp and +1 to attack.

Defender focuses on shield usage and blocking. You get a +2 bonus to block rolls with your shield, and the ability to block crits even with medium shields. Defenders get the starting skill Shield Wall, which puts them in a defensive stance that improves blocking rolls by +4 (but prevents any attacks that turn). Defenders get 10 hp at level up.

Rogues focus on fast attacks and ranged attacks. They get +1 to attack with light and ranged weapons, +2 to speed and +2 to luck. The get a starting skill of Dodge, which gives them a chance equal to their dexterity to dodge ranged attacks and 1/2 their dexterity to dodge melee attacks if in light armor with a light or no shield. Rogues get +2 hp on level up and +1 to attack and defensive rolls.

Put your chosen class in with your initial post on stats like mentioned above (forgot to add that).
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wolfy42
05/23/17 7:50:53 PM
#3:


As a final example, I'll make Wolfy a Rogue character. Here is how I would post:

Wolfy

Dexterity
Speed
Luck
Strength
Con

Rogue class with daggers and light armor (no shield).
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wolfy42
05/23/17 8:03:51 PM
#4:


All rolls are made on this site btw, and I could post links if people really want of the rolls, but honestly I'm not gonna fudge numbers etc.

Stat gen btw will be done with 6 rolls, taking the highest 5 rolls total. Still quite possible to get a 1 or 3 etc.

For instance my above character will enter and fight as well, so I will roll for him right now and post his stats.

Ok, he got

Roll(6d20)+0:
17,17,14,5,12,7,+0
Total:72

Ditch the 5, and that leaves him with

Dex 17
Speed 17
Luck 14
Str 12
Con 7

Seriously needs more con, and could die fast to ranged attacks, but the speed might help with that (along with the decent dodge chance).

Each battle will happen in an arena with various objects to use for cover and strategies that can be used. Your imagination on how to use things can make a big difference.
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KogaSteelfang
05/23/17 8:37:02 PM
#5:


Gladiator name: Koga.

Class: Rogue.

Stat priority #1 Dexterity.
Stat priority #2 Speed.
Stat priority #3 Constitution.
Stat priority #4 Luck.
Stat priority #5 Strength.

Bow and arrow, light armor, light shield(if archers can use shields)

I hope I did that right, I've never done anything pen and paper style like this. When one loses, are they dead permanently?
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wolfy42
05/23/17 8:48:25 PM
#6:


KogaSteelfang posted...
Gladiator name: Koga.

Class: Rogue.

Stat priority #1 Dexterity.
Stat priority #2 Speed.
Stat priority #3 Constitution.
Stat priority #4 Luck.
Stat priority #5 Strength.

Bow and arrow, light armor, light shield(if archers can use shields)

I hope I did that right, I've never done anything pen and paper style like this. When one loses, are they dead permanently?


No point in having a shield with a bow and arrow, as you need both hands to use it. It's also far less effective in melee range.

Your roll was:

Roll(6d20)+0:
7,4,20,2,9,11,+0
Total:53

So your stats end up as:

Dex 20
Speed 11 (13)
Con 9
Luck 7 (9)
Strength 4

Should have mentioned this before, but there is so much to cover, but your range with the bow is dependant on your strength to some degree. It's not a huge difference (10 feet for every 4 strength starting at 10 feet), so your range is 20 feet and you would need an 8 strength to upgrade that to 30 feet.

Bow and Arrow users REALLY need high speed and luck. Dex boosts damage by 1 for every 4 points as well (Strength boosts damage normally for bow attacks), so you actually have +9 damage (5 from dex, and 4 from strength) per arrow.

Base arrow damage is 1d4 btw.

Shields are quite good at blocking arrows, which is a bow/arrow users greatest weakness. Crit hits by bow users though, are very hard to block, and can do significant damage (crit hits are not just double damage but are rolled on to see how severe they are, and can actually 1 shot kill in rare cases).
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KogaSteelfang
05/23/17 9:00:20 PM
#7:


Yeah, I didn't think archers could use shields, but I wasn't sure. Just drop the shield then. Also, I should've known strength would still be important, oh well. RIP me.
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yutterh
05/23/17 9:00:44 PM
#8:


Name Yutterh

Class: Defender

Luck
Strength
Dexterity
Constitution
Speed

Weapon: Longsword Armor:Heavy Shield: Heavy
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wolfy42
05/23/17 9:10:04 PM
#9:


KogaSteelfang posted...
Yeah, I didn't think archers could use shields, but I wasn't sure. Just drop the shield then. Also, I should've known strength would still be important, oh well. RIP me.



Nah, considering your stats, that is about perfect. You would need an 8 as your lowest stat to get any more distance, and your speed allows you to move fairly far and still attack. You could move forward 10 feet and still attack in the first round for instance (unless your opponent moves 10 feet back, or finds cover etc).

Strength is the least important stat for a bow user by far. Having a 30 range is kinda nice though (8 strength) as it means you can attack at the start, when the enemy probably has no cover yet (as long as your speed is faster).

Main weakness is shield users. If your going up against a dual dagger, or two handed weapon user, then bow users have a strong advantage.

If your going up against someone with a medium shield and light armor, especially if they have a decent speed, your gonna be toast unless you get lucky with crit hits.

A bow user who gets REALLY high rolls in 3 stats (Dex + Speed + Luck) is going to be very hard to beat by anyone though, but the same can be said for a shield user. Speed is useful but you can't just dodge around the opponent so you eventually will be in range to be hit (no kiting in the arena basically). All the weapon types have a weakness though.

Bows are weak vs Shield users.
Heavy weapons are weak vs bow users (high damage and range, slow movement and low defense gives bow users a great chance to take them out before they get close).
Shield users are weak vs Heavy armor + 2 handed weapon users.

Strategy will make a big difference in every fight as will chance (how the arena is set up, rolls etc).

High speed/luck dual dagger users can be absolutely deadly in melee range, but they have to get there first for instance.

Two handed weapon users with high strength can possibly take someone out with 1 hit (larger range of 2 handed users does have an effect as stated above).

Depends alot on what rolls people get initially, and how things end up. If this becomes popular I can also set up teams, so you can have a strategy with another player as well (tank + ranged etc).
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wolfy42
05/23/17 9:19:38 PM
#10:


yutterh posted...
Name Yutterh

Class: Defender

Luck
Strength
Dexterity
Constitution
Speed

Weapon: Longsword Armor:Heavy Shield: Heavy


Here is your roll:

Ro6d20)+0:
3,14,9,10,8,15,+0
Total:59ll(

So stats are:

Luck 15
Str 14
Dex 10
Con 9
Speed 8

Your Heavy armor and shield will make it very hard to damage you, but your movement speed is drastically reduced. The minimum movement speed is 5, but your actual movement speed would be 1/4th, so if you move 2 meters, you would not be able to attack afterwards.

Shield wall is usable at the start of the round though, and can be maintained, so you can basically sit somewhere behind your shield and wait for someone to come near you. You could also move forward VERY slowly (1 meter per turn) and still use shield wall after that (iIt would be in affect for any attacks with a speed of 4 or less).

Armor/shield penalties do not apply towards # of attacks though, so for those calculations your speed is 8:)
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trodi_911
05/23/17 9:26:38 PM
#11:


Gladiator Name: Tane

Class: Warrior

Strength
Luck
Constitution
Dexterity
Speed

Equipment: Zweihander, Medium Armour.
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LaggnFragnLarry
05/23/17 10:13:37 PM
#13:


Name: Larry

Class: Babe Banger

Strength
Luck
Speed
Dexterity
Constitution

Equipment: Longsword Light Armour No Shield
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wolfy42
05/23/17 10:26:21 PM
#14:


trodi_911 posted...
Gladiator Name: Tane

Class: Warrior

Strength
Luck
Constitution
Dexterity
Speed

Equipment: Zweihander, Medium Armour.



Your roll:

Roll(6d20)+0:
2,20,6,2,18,10,+0
Total:58

So stats are:

Strength 20
Luck 18
Con 10
Dex 6
Speed 2

Should be interesting. Tactics are gonna be REALLY important for you. Min movement speed is 5 (even with a 2). Warriors charge skill means you can move the full amount and still attack. With your luck and strength, you could 1 shot kill 50 hp players. Only negative is your low dex means you will only hit on a crit or almost crit (depending on the opponents defenses). Crits are NOT based on chance to hit though, and with your warrior bonus to hit, you have the equivalent of an 8 dex (not horrid) for attack purposes, and each time you win and level up, you'll get another +1 (so that was a great choice for a low stat).

Worst problem is ranged attackers are gonna get ALOT of chances to shoot you per round, and you have no real defense against arrows. You need to find cover FAST.
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wolfy42
05/23/17 10:30:28 PM
#15:


LaggnFragnLarry posted...
Name: Larry

Class: Babe Banger

Strength
Luck
Speed
Dexterity
Constitution


Your roll (best yet I think)

Roll(6d20)+0:
4,14,2,16,17,20,+0
Total:73

Babe Bangers are known for the large swords so I'm gonna say your a warrior with a 2 handed weapon. You also gotta move quick to catch those babes and seriously bang them, so light armor.

So your stats are:

Strength 20
Luck 17
Speed 16
Dex 14
Con 4

Your low hp could take you out quick, but...you have an awesome movement range and can still attack due to your charge skill. The high speed luck and strength mean you can take out other melee chars before they even get a chance to attack, and you have a good chance of getting to cover without getting shot.

I think you have a good chance of banging a few babes at least.
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yutterh
05/23/17 10:30:59 PM
#16:


wolfy42 posted...
trodi_911 posted...
Gladiator Name: Tane

Class: Warrior

Strength
Luck
Constitution
Dexterity
Speed

Equipment: Zweihander, Medium Armour.



Your roll:

Roll(6d20)+0:
2,20,6,2,18,10,+0
Total:58

So stats are:

Strength 20
Luck 18
Con 10
Dex 6
Speed 2

Should be interesting. Tactics are gonna be REALLY important for you. Min movement speed is 5 (even with a 2). Warriors charge skill means you can move the full amount and still attack. With your luck and strength, you could 1 shot kill 50 hp players. Only negative is your low dex means you will only hit on a crit or almost crit (depending on the opponents defenses). Crits are NOT based on chance to hit though, and with your warrior bonus to hit, you have the equivalent of an 8 dex (not horrid) for attack purposes, and each time you win and level up, you'll get another +1 (so that was a great choice for a low stat).

Worst problem is ranged attackers are gonna get ALOT of chances to shoot you per round, and you have no real defense against arrows. You need to find cover FAST.


Dang that's the strength and luck combo i was going for : /
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wolfy42
05/23/17 10:34:55 PM
#17:


yutterh posted...
wolfy42 posted...
trodi_911 posted...
Gladiator Name: Tane

Class: Warrior

Strength
Luck
Constitution
Dexterity
Speed

Equipment: Zweihander, Medium Armour.



Your roll:

Roll(6d20)+0:
2,20,6,2,18,10,+0
Total:58

So stats are:

Strength 20
Luck 18
Con 10
Dex 6
Speed 2

Should be interesting. Tactics are gonna be REALLY important for you. Min movement speed is 5 (even with a 2). Warriors charge skill means you can move the full amount and still attack. With your luck and strength, you could 1 shot kill 50 hp players. Only negative is your low dex means you will only hit on a crit or almost crit (depending on the opponents defenses). Crits are NOT based on chance to hit though, and with your warrior bonus to hit, you have the equivalent of an 8 dex (not horrid) for attack purposes, and each time you win and level up, you'll get another +1 (so that was a great choice for a low stat).

Worst problem is ranged attackers are gonna get ALOT of chances to shoot you per round, and you have no real defense against arrows. You need to find cover FAST.


Dang that's the strength and luck combo i was going for : /


You have some advantages though, since he needs to get into melee range to hit you. Your speed gives you extra attacks per round, so you could potentially take him out quickly. While your shield + heavy armor will make it quite hard for him to damage you (especially if you use shield wall to counter his charge).
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wolfy42
05/23/17 10:46:15 PM
#18:


Gonna change the rules a tiny bit for attacks based on speed. Each attack halves your speed, or drops it by 5 (whichever is the largest drop), and you only get another attack if your speed is still higher then the opponents.

So if you start with a 15 speed and your opponent has an 8 speed. You would attack twice (once first, then your new speed would be 7, so the enemy attacks, then you attack again). At that point your speed is lower then your opponents so no more attacks.

If your speed is 14 and their speed is 2.....you would attack first (14) and second (7), and then a third time based on chance (both of you would have 2 speed left).

At the absolute max difference initially, you could have a rogue with 22 starting speed versus someone with 1 speed.

In that case the rogue would attack at 22, 11, 5, then the opponent would attack (at 1) and the rogue would get a final attack (at 0). So in such a case the rogue would get 4 attacks to the opponents 1 attack.

In most cases though speed will cap out at 3 attacks to one.
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Cacciato
05/23/17 10:53:33 PM
#19:


LaggnFragnLarry posted...
Equipment: Longsword Light Armour No Shield

lmao
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wolfy42
05/23/17 10:57:01 PM
#20:


Cacciato posted...
LaggnFragnLarry posted...
Equipment: Longsword Light Armour No Shield

lmao



Um, ok, you woulda been better of with a two hander (you literally get no advantage with a longsword but whatever).

You now have a longsword instead:)

Well, you do move a bit faster, so that is something I guess.
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LaggnFragnLarry
05/23/17 10:59:44 PM
#21:


babes love a longsword though
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wolfy42
05/24/17 1:24:33 AM
#22:


We have 5 gladiators so far, and need at least 10. I can make up some proxy gladiators to get everyone started though (in fact if we don't get any more, I'll make 5 "weak" gladiators (1d12 rolls on stats not 1d20), for everyone to get used to things and their character on the first round.

I may do that anyway depending on how many more people we get, so everyone has a chance to level up once and boost their stats etc. You get new skills every 5 levels btw.
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