Poll of the Day > Do you like it when optional bosses are harder then the final boss?

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Ogurisama
04/16/17 8:16:57 PM
#1:


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Kyuubi4269
04/16/17 8:28:46 PM
#2:


Optional bosses should be hard relative to the point in the game you're at. When at the end they usually gimp the final fight by raising the stat/level ceiling so you can steamroll, when it should be a challenge to instill a sense of competence and threat from the big bad.

Optional bosses should only be harder if they're supposed to be outright unbeatable and so a victory isn't canon, just a way to challenge yourself further.
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Mead
04/16/17 8:32:27 PM
#3:


Yeah because it gives you something to do after finishing the main story to the game
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WhiskeyDisk
04/16/17 8:34:52 PM
#4:


a lot of times optional superbosses ruin the immersion for me. why would the canon final boss be the thing to worry about when there's something way more powerful out there?

on a related note when the prerequisite for the ultimate weapon in a game involves killing optional super powered bosses, what then is the point of having that ultimate weapon? there's nothing left worth killing with it.

at least SMT:N got optional bosses/super bosses right. its about the only game off the top of my head that has gotten the idea right.
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Mead
04/16/17 8:38:46 PM
#5:


WhiskeyDisk posted...
on a related note when the prerequisite for the ultimate weapon in a game involves killing optional super powered bosses, what then is the point of having that ultimate weapon? there's nothing left worth killing with it.


By that logic you should always avoid getting the strongest weapon

And also avoid defeating the strongest enemy
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green dragon
04/16/17 8:41:49 PM
#6:


WhiskeyDisk posted...
at least SMT:N got optional bosses/super bosses right. its about the only game off the top of my head that has gotten the idea right

Explain
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WhiskeyDisk
04/16/17 8:51:52 PM
#7:


green dragon posted...
WhiskeyDisk posted...
at least SMT:N got optional bosses/super bosses right. its about the only game off the top of my head that has gotten the idea right

Explain


in Nocturne, based on certain dialog choices, the ending will change. this is up to and including which final boss you face. if you manage to walk a knife's edge for the entire course of the game that prevents a number of areas from being closed off so you can't kill all the Fiends and collect all the Magatamas, you can get the True Demon Ending where you fight one of the regular endgame bosses, then there's a major reveal and you get to fight what was at that point the hardest boss fight in the entire SMT Franchise.
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AbsoluteDenial
04/16/17 9:18:44 PM
#8:


Sure. The final boss shouldn't be made easy, but I'd much rather struggle with an optional boss than one required for story progression.
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wwinterj25
04/16/17 9:27:36 PM
#9:


Mead posted...
Yeah because it gives you something to do after finishing the main story to the game

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Kyuubi4269
04/16/17 9:36:31 PM
#10:


Mead posted...
WhiskeyDisk posted...
on a related note when the prerequisite for the ultimate weapon in a game involves killing optional super powered bosses, what then is the point of having that ultimate weapon? there's nothing left worth killing with it.


By that logic you should always avoid getting the strongest weapon

And also avoid defeating the strongest enemy

By that logic the reward shouldn't be a combat-oriented reward. The strongest weapon should be acquired before the strongest enemy so the weapon has a purpose and the strongest enemy can be even more impressive than your standard rabble.
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RIP_Supa posted...
I've seen some stuff
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Zeus
04/16/17 9:37:54 PM
#11:


Where's the poll, commie?!

And yes, because it allows you to have a challenge without really breaking the game for others.

WhiskeyDisk posted...
a lot of times optional superbosses ruin the immersion for me. why would the canon final boss be the thing to worry about when there's something way more powerful out there?


Because the other boss isn't a direct threat. A goblin general may be far weaker than a dragon, but if the general has been invading your lands killing people and all the dragon has ever done is sleep, there's clearly a priority there.

Granted, it's cool to have alternate modes for end-bosses so you could choose to ramp up the difficulty. One example might be having your character (or party) claim an ancient relic to keep it out of the big bad's hands because it could release his true form. You could then knowingly bring it with you to unleash his true power. As for why you'd do that on a plot level, it could be the difference between sealing the boss in a cage or destroying him for good.
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green dragon
04/16/17 10:10:28 PM
#12:


WhiskeyDisk posted...
green dragon posted...
WhiskeyDisk posted...
at least SMT:N got optional bosses/super bosses right. its about the only game off the top of my head that has gotten the idea right

Explain


in Nocturne, based on certain dialog choices, the ending will change. this is up to and including which final boss you face. if you manage to walk a knife's edge for the entire course of the game that prevents a number of areas from being closed off so you can't kill all the Fiends and collect all the Magatamas, you can get the True Demon Ending where you fight one of the regular endgame bosses, then there's a major reveal and you get to fight what was at that point the hardest boss fight in the entire SMT Franchise.


Oh neat. I like the smt games but have not played nocturne
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SusanGreenEyes
04/16/17 10:14:03 PM
#13:


In Skyrim, The Ebony Warrior (optional) is way harder than Alduin (main boss).
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promero14
04/16/17 10:37:33 PM
#14:


Fucking Midir in Dark Souls 3
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avatarmight
04/16/17 10:38:14 PM
#15:


Superbosses? I love superbosses. The more the better for me, like in FFXII where you get a million of em. Great, fun bonus content for those that want it and rewards those that end up overpowered by the final boss due to doing all sidequests and such.
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TyVulpine
04/16/17 10:43:09 PM
#16:


Not really, but I do hate when they pull the That One Boss bit (earlier boss harder than final boss).
U.N. Squadron, the Cave Ceiling Boss harder than the main boss
Star Fox Adventures Test of Fear
Super Mario Bros 3 Ludwig's Airship
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MICHALECOLE
04/16/17 10:43:39 PM
#17:


KH and the weapons from FF7 come to mind real fast
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Falos
04/16/17 11:51:57 PM
#18:


Progress curve should cap for final boss, yes (ie tuned for "lv90~95") but then you simply have the game completion unlock what is generally called "prestige" growth.

This gives you space to tune ludicrous challenges without giving casuals the finger. Y'know, Battletoads shit.
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gguirao
04/21/17 2:31:30 AM
#19:


No.
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What_The_Chris
04/21/17 7:24:13 AM
#20:


I guess. All DLC bosses except the first one were more difficult than the final boss in Dark Souls, for me. And don't even get me started on Nameless King
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helIy
04/21/17 9:07:24 AM
#21:


how are your two examples going to be from games no one's played
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SilentSeph
04/21/17 9:18:43 AM
#22:


helIy posted...
how are your two examples going to be from games no one's played

Are you referring to the OP? I thought many people played and loved Super Mario RPG.
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Renraku_San
04/21/17 9:51:25 AM
#24:


then the final boss what?
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EvilMegas
04/21/17 9:57:49 AM
#25:


Mead posted...
WhiskeyDisk posted...
on a related note when the prerequisite for the ultimate weapon in a game involves killing optional super powered bosses, what then is the point of having that ultimate weapon? there's nothing left worth killing with it.


By that logic you should always avoid getting the strongest weapon

And also avoid defeating the strongest enemy

I never get the best weapon. I just lame it out
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Peterass
04/21/17 10:13:23 AM
#26:


It's fine if you can face the optional boss after you've completed the main story..

But if you have to kill the optional boss before the beating the last boss (because the game won't let you go back) then I don't like the idea.
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grahf_the_id
04/21/17 11:04:25 AM
#27:


Yes! They always should be. Best optional bosses:

1. Seraphic Radiance in Shadow Hearts
2. Ozma in FFIX
3. Omega Weapon in FFVIII
4. Elidibus in FF Tactics
5. Elizabeth from Persona 3
6. Margaret in Person 4
7. Immortal One in Lost Odyssey
8. Omega ID in Xenosaga Episode III: Also sprach Zarathustra
9. Time Devourer in Chrono Trigger
10. Ozzie, Slash and Flea in Chrono Cross
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fettster777
04/21/17 11:58:23 AM
#28:


WhiskeyDisk posted...
a lot of times optional superbosses ruin the immersion for me. why would the canon final boss be the thing to worry about when there's something way more powerful out there?

on a related note when the prerequisite for the ultimate weapon in a game involves killing optional super powered bosses, what then is the point of having that ultimate weapon? there's nothing left worth killing with it.

at least SMT:N got optional bosses/super bosses right. its about the only game off the top of my head that has gotten the idea right.


I agree with the weapon part. The KH games were good about this until BBS and KH3D when you get the ultima weapon for beating optional super bosses.
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