Board 8 > Board 8 Minecraft Server: Tekkit 3 Edition. Full server is now up! [PC]

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GenesisTwilight
06/23/12 10:01:00 PM
#151:


Is there any way to turn down the noise wind and rain make? It's literally twice as loud as the rest of Minecraft combined.

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Solfadore
06/23/12 11:29:00 PM
#152:


Thinking of getting into this. I've pretty much played nothing but vanilla Minecraft until now, and most of the land/food is probably taken, so is it still worth it or should I just pass on to other things?

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Zachnorn
06/24/12 1:24:00 AM
#153:


Is there any way to turn down the noise wind and rain make? It's literally twice as loud as the rest of Minecraft combined.

Not sure, but you could try messing with the sound settings in Minecraft itself. It could also be MAtmos. See if there's any settings with that.

Thinking of getting into this. I've pretty much played nothing but vanilla Minecraft until now, and most of the land/food is probably taken, so is it still worth it or should I just pass on to other things?

Land: There's plenty available near spawn for building.

Food: Good luck finding cows, pigs, and chickens near spawn, but there's tons of bread for sale at the server shop near spawn. You start with $100 when you join the server, and bread is about $4.35 right now. It's also not too difficult to set up a wheat farm or an animal farm.

What you should be more concerned with is underground resources. Tekkit users use resources like crazy, and can mine it much more easily with quarries, lasers, and the like. Therefore, you should mine far enough away from others. People usually make large structures you can see from the minimap or from the ground (that said, I don't have a big building, but I'm at a village). Just keep that in mind, and you'll be fine.

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VintageGin
06/24/12 4:28:00 AM
#154:


GenesisTwilight posted...
Is there any way to turn down the noise wind and rain make? It's literally twice as loud as the rest of Minecraft combined.


I think if you hold F7 and use the up and down arrows you can adjust the sound of that. Not 100% sure. I know you can turn it off completely with F7 too.

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Zachnorn
06/24/12 9:00:00 AM
#155:


Possible downtime on June 30!

Because I am getting cable TV installed and because I have cable Internet, I don't know if my Internet connection may go down. I will keep my server up, but I don't know if it may go down at some point in the morning (Pacific time). Just be aware of that.

Additionally on the afternoon of June 30th, a real life friend of mine wants to set up a private server, and if she can't do it, I might do it. During that time, the other server will get my priority. I'll likely set it up on another port so that it shouldn't interfere with this server, but I may need to lower the player cap to 2 on our server or shut it down. Again, that is only for a day, and I might not even end up doing it.

I'll keep you updated on both things as I learn more.

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Gwindor
06/24/12 2:17:00 PM
#156:


beds aren't working in protected residences. They work in other areas.

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Zachnorn
06/24/12 3:14:00 PM
#157:


Have they ever worked in protected residences? I haven't used the beds much.

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Robazoid
06/24/12 3:15:00 PM
#158:


They used to work, for sure.

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Zachnorn
06/24/12 8:59:00 PM
#159:


I will attempt to reproduce the problem when the server isn't busy.

ATTN: Everyone! Important decision time! Please read!

As you know, I was trying to get multiple worlds working. However, there was an issue with IndustrialCraft 2 machines. Namely, they would rotate, but purely cosmetically. In other words, Minecraft would still see the machines being faced the same way (which is important for things like Batboxes, MFSUs, transformers, etc.), but it wouldn't look right. Newly placed machines would be fine until the game would be reloaded.

I tried for a few days to fix it while being able to use multiworld plugins, but I couldn't figure it out. Others on the Tekkit board have also been unable to figure it out. Therefore, I've given up on making it work properly.

Why would we want multiworld? Because I could easily do things like have worlds that could have specific mods enabled and disabled. We could even have a vanilla world, or a world with EE. Also, I could add/delete worlds specifically meant for us to exploit the land to the fullest for resources. Additionally, I could add old worlds from the past (such as the world from early 2011!). It will be easier to have that "starting from the beginning" feeling if we want to make a new, permanent world. There's a lot of other possibilities as well.

Anyway, we have a decision to make about how we'll do this. Please vote for one of the following:
Option A: Add multiworld, even though IC2 textures may be glitched.
Option B: Don't add multiworld. This will mean that we can never use EE, or be able to play with other worlds.

I'll give everyone a few days to see this, discuss, and vote. A simple majority will decide.

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VintageGin
06/25/12 12:08:00 AM
#160:


Does it only affect buildings that are already placed? If not, could work around it by messing with the textures and using a texture pack that's just slightly changed to account for that.

It also makes my crops disappear which kinda sucks.

Though I haven't been on much lately.

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Zachnorn
06/25/12 3:00:00 AM
#161:


Does it only affect buildings that are already placed?

Yeah. It only happens after it gets reloaded. Usually, this is after you quit Minecraft, go to another world, or go far enough away.

It also makes my crops disappear which kinda sucks.

I completely forgot about this. Is there a way to work with this somehow? I've never messed with crops, so.

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VintageGin
06/25/12 3:08:00 AM
#162:


I think they reappear if replanted (or if they grow while invisible). I'd need some advance warning though since waiting for plants to grow fully to get their seed bags from harvest can take a long time.

And if it only affects machines that have already been placed, then picking up and replacing the machines should fix everything, right? Though I imagine that's a much bigger inconvenience for some than others.

Though I kind of wonder if you should be doing the multiworld thing to begin with-- can your setup handle the extra server stress, or would it not have that big an impact?

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Zachnorn
06/25/12 3:15:00 AM
#163:


I think they reappear if replanted (or if they grow while invisible). I'd need some advance warning though since waiting for plants to grow fully to get their seed bags from harvest can take a long time.

The thing is, it is a continuous thing. If there's a multiworld plugin at all, the issue will exist. Unless I am misunderstanding what you're saying.

And if it only affects machines that have already been placed, then picking up and replacing the machines should fix everything, right? Though I imagine that's a much bigger inconvenience for some than others.

Yes, but it is temporary. Once it gets reloaded, then it will rotate again.

Though I kind of wonder if you should be doing the multiworld thing to begin with-- can your setup handle the extra server stress, or would it not have that big an impact?

It shouldn't have too big of an impact. It definitely could, but I don't see it as that likely. Plus, I can load and unload worlds as necessary if anything becomes a problem, or restrict access in other ways.

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VintageGin
06/25/12 3:48:00 AM
#164:


If it keeps happening every time it's reloaded, then that is an issue. But from what I saw, when I replanted a crop, wandered away and came back, the crop was still visible. I assumed the same would work for fixing the machines.

The machine thing could also be a real problem when to comes to transformers, though, since stuff could actually explode if wired incorrectly.

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Zachnorn
06/25/12 8:49:00 PM
#165:


Huh. That's not what I saw with testing, but I only tested machines. I always forget that IC2 has crops so I never messed with them, I guess.

(Stealth bump)

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GenesisTwilight
06/25/12 8:56:00 PM
#166:


This might just be me, but I think the lack of enthusiasm for the multiple worlds is a sign that no one really cares. I haven't seen a single person say they want it, and in the meanwhile all this screwing around trying to set it up keeps causing lots of problems. The server definitely ran smoother before all this work started.

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Zachnorn
06/25/12 10:22:00 PM
#167:


Here's some background on why I started working on multiple worlds, despite nobody asking for it:

The reason why I tried to get the multiple worlds to work is because of a few people wanting Equivalent Exchange. EE has proven to be overpowered, and so many Tekkit server admins disable it or parts of it. With multiple worlds, it is possible to have a non-EE world, and a full Tekkit world, completely separated. The other alternatives would be to not have EE at all, add EE to the server, or have two separate servers (which isn't reasonable as it will double the stress on my PC and separate the players).

EE is considered overpowered because you can set up factories spitting out diamonds and every few seconds. It's crazier for iron, of course. On its own, EE isn't too overpowered, but it's the fact that it's combined with other mods.

So my work for multiple worlds is to give people the option of using EE, rather than just wanting to add more worlds. It's just that multiple worlds gives us other options, as well.

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Robazoid
06/26/12 12:36:00 AM
#168:


It'd be nice to have EE, but I'd rather not have to worry about turned machines and messed up crops (even though I don't have any). I guess my vote is ambivalence though. At this point in the servers life, I'd probably stick on non-EE anyway just because I've now worked up to Quantum twice.

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Gwindor
06/26/12 9:16:00 AM
#169:


Looking over EE, there's nothing that it would really add that we don't have already. I probably wouldn't go over to the EE world very often.

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Zachnorn
06/26/12 8:07:00 PM
#170:


Now working on the Spawn Tower, a tower that will go to the top and bottom of the playable world! Literally! Buildcraft is making it, and Redpower 2 and IndustrialCraft 2 are contributing to it with resources (thanks Gwindor for setting up the stone brick factory, and Genesis for contributing some resources!). However, we've run into a problem. We don't have enough power for all this. Plus, the Spawn Tower will have its power needs as well. There's that, and the fact that I want to make a city of sorts. Cities need power.

We can either do this through cables connecting us all, or through some Railcraft stuff. Railcraft is best suited for longer routes, however, and I can see it being less reliable, but there's no energy loss. Still, with multiple power plants and all, we could have more power for everyone. Or, we could keep it restricted to the spawn area. Whatever works. I just think it would make it easier to set things up in the future, and make it a bit easier for the newer players. I could see shared power possibly reducing our iron use as well.

Anyway, thoughts about this? Also looking for input on what to put in the Spawn Tower once it is complete. Mall (at least the server mall) and road are certain to be there.

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Gwindor
06/26/12 8:13:00 PM
#171:


my thoughts are to replace the electric furnace with an induction furnace

it will use a lot less power. The power plant Gen and I built for this is almost equivalent to an MV array. Overclocking just sucks I guess.

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Zachnorn
06/26/12 8:17:00 PM
#172:


We need to do that, desperately. I had to turn off the generator because it was dropping too many items. All I did was move the redstone torches. Dropping too many items can cause massive lag problems, sadly. I'll keep it on when it has enough power or an induction furnace.

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Gwindor
06/26/12 8:48:00 PM
#173:


Induction furnace is up.

everything should never stop working, now.

If you want to stop or start the factory, only activate or deactivate the redstone engine that pumps cobblestone out of the chest. Might as well leave the others at full heat.

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Gwindor
06/26/12 9:01:00 PM
#174:


Alright zach, the filler is full so I shut down the factory

just start it back up when you're ready to continue.

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Zachnorn
06/26/12 9:07:00 PM
#175:


If you want to stop or start the factory, only activate or deactivate the redstone engine that pumps cobblestone out of the chest. Might as well leave the others at full heat.

I thought redstone engines would overheat if they are just running with nothing pumping. This isn't the case?

Alright zach, the filler is full so I shut down the factory

just start it back up when you're ready to continue.


Will do!

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Gwindor
06/26/12 9:08:00 PM
#176:


Redstone engines won't overheat as long as they're pumping on a wood tube.

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Zachnorn
06/27/12 6:46:00 PM
#177:


Sounds good.

Update about Saturday

It turns out that I will be hosting another server, and I will try to do it simultaneously. Since I expect to have 4 people in that server, I will need to cut our server's capacity to 2-3. I am about to do some testing with the other server right now.

I apologize for any inconvenience.

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SovietOmega
06/27/12 7:00:00 PM
#178:


:(

after the massive lagfest earlier i was forced to quit. and now i get a bit of time to relax and...i logged on to you messing with a new world. argh.

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Midgar Zachnorn
06/27/12 8:46:00 PM
#179:


This has nothing to do with alternate worlds, and, in fact, I am messing with Minecraft Classic.

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SovietOmega
06/27/12 9:23:00 PM
#180:


tried clearing my cache to see if that might help with the lag i get everytime i get near your evil tower project zach. now it is not letting me connect to the server :|

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Zachnorn
06/28/12 1:32:00 AM
#181:


Just so you know, I was resetting my router at that time.

Anyway, right now the server is a bit...vanillafied. Don't be alarmed. I figure nobody is on right now, and a friend and I are having problems with my secondary server. I'll restore the Tekkit server later.

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Zachnorn
06/28/12 2:17:00 AM
#182:


And now it's back to normal.

I would like to apologize to GenesisTwilight, who I thought had left for the night, and went into the server confused about what was going on in a world where quantum armor and mining lasers are replaced with diamond armor and diamond picks (that weren't even on the vanilla server yet!).

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GenesisTwilight
06/28/12 10:08:00 PM
#183:


Ok, something really weird is going on. When I'm on the left (west) side of my temple, things are fine. When I go over to the right (east) side (about 30 blocks from one end to the other), I suddenly get horrible lag that chokes the game down to like 1 fps. Is something weird going on to the east of my temple?

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Zachnorn
06/29/12 12:03:00 AM
#184:


As I tested, I had no problems, but since I'm running the server, I'd like someone else to check. I know it's /res'd, so people may or may not be able to get on it. Still, if someone besides me can try going to the temple and seeing if there is lag, that would be great.

Just out of curiosity Genesis, what are your computer's specs? Is there anyone on the East Coast having problems?

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GenesisTwilight
06/29/12 1:01:00 AM
#185:


My laptop is only 2.5 years old, so it should be able to handle Minecraft fine. It handles singleplayer perfectly unless render distance is turned all the way up.

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GenesisTwilight
06/29/12 11:51:00 AM
#186:


Ok, the problem is worse than I thought. Unless I'm in like a certain half of my temple, the framerate drops to unmanageable levels. I did clear the cache yesterday, but that shouldn't have reduced it to unplayable levels like this, right?

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Zachnorn
06/29/12 1:18:00 PM
#187:


Tekkit is more demanding than normal MInecraft, but this shouldn't be happening unless you have a massive operation going on. Can you make sure that your temple is set to allow people to walk through it (if you don't mind people doing so) so that someone else can see if there is any lag?

Clearing the cache shouldn't make lag get worse. At this point, I want to see if the problem is on my end or your end. If a few other people don't have any problems at your temple, then the problem is likely on your end, unfortunately.

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Gwindor
06/29/12 1:31:00 PM
#188:


The lag is almost certainly caused by the watermill plants. They usually don't continue to cause problems after a re-log though.

You might want to try reducing the number of watermills attached to each one?

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Gwindor
06/29/12 1:38:00 PM
#189:


[This message was deleted at the request of the original poster]
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GenesisTwilight
06/29/12 2:36:00 PM
#190:


I thought that might have been it, but the lag just as bad 800 blocks away.

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GenesisTwilight
06/29/12 4:39:00 PM
#191:


Ok, after experimenting, it is indeed the watermills. However, they only cause lag when I'm NOT right next to them. I have no idea how that works.

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Midgar Zachnorn
06/29/12 6:33:00 PM
#192:


Just a reminder that the cable company is coming tomorrow morning and the server may go down unexpectedly if they need to work on anything related to my Internet connection. I will try to post before they work and will post when they are done. The server will be up but it can come down at any time with little to no warning.

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Zachnorn
06/30/12 9:17:00 AM
#193:


Cable guy is gone, and the server is now safe to use.

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Gwindor
06/30/12 12:36:00 PM
#194:


Roba,

you need to set up a buildcraft pump attached to your mass fabricator to automatically move uumatter into a chest. Otherwise your HV array is going to waste.

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GenesisTwilight
06/30/12 8:25:00 PM
#195:


Protip: Don't try to sort your inventory while in the crafting table 3 menu. It will crash Minecraft.

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SovietOmega
06/30/12 8:37:00 PM
#196:


It does not crash for me, but freezes it for around half a minute and then rearranges my entire inventory.

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Robazoid
06/30/12 9:05:00 PM
#197:


I found Secret #4 and claimed it, thanks to whoever did that!

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SovietOmega
07/02/12 2:51:00 PM
#198:


This is in danger of purging

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GenesisTwilight
07/02/12 5:10:00 PM
#199:


I can't log in. It says "Failed to validate username".

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Zachnorn
07/04/12 12:21:00 AM
#200:


Looks like I forgot to wipe the world on July 1st!

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