Board 8 > Fighterpedia: Is Super Smash Brothers a fighting game?

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Punnyz
05/09/12 9:21:00 PM
#1:


didn't see a topic about this



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Westbrick
05/09/12 9:36:00 PM
#2:


That was... actually an extremely fair and balanced assessment of the issue. Up to and including the concerns over creator intention, which are particularly relevant for the Smash series (SAKURAIIIII). I also enjoyed the anti-Brawl bit at the end. Fun stuff.

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The Real Truth
05/09/12 9:43:00 PM
#3:


This debate is really stupid.

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Lopen
05/09/12 9:51:00 PM
#4:


The problem is they don't really weight the points. "Stages that are about platforming more than fighting" vs "you can turn them off" and "items" vs "you can turn them off" are not points that balance out.

I mean I don't really care about the debate but yeah. Just because the "is a fighting game" half had more bullet points on it doesn't necessarily mean it should win the debate or whatever. Fighterpedia has this problem with all of their videos I've seen actually.

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WazzupGenius00
05/09/12 9:55:00 PM
#5:


From: Lopen | #004
Fighterpedia has this problem with all of their videos I've seen actually.


how? None of their other videos are any kind of debate-like thing

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Lopen
05/09/12 9:57:00 PM
#6:


Oh. I might be thinking of some other series then.

There was one about whether Poison was a dude or not and I'm pretty sure one other one that's eluding me that I thought was from them that had a similar format.

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WazzupGenius00
05/09/12 10:01:00 PM
#7:


that Poison video's not Fighterpedia

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AlphaRayAllen
05/09/12 10:06:00 PM
#8:


From: Punnyz | #001
didn't see a topic about this


Shouldn't need one.

Answer is "no."

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ninkendo
05/09/12 10:14:00 PM
#9:


so it's a fighting game just like everyone thought

also was that PUN driving the crane

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Phase
05/09/12 10:28:00 PM
#10:


... 6/7/8 aren't even points. You'll find "high level play" in any competitive game period.

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WazzupGenius00
05/09/12 10:31:00 PM
#11:


It's a fighting game, just not a very well-designed one.

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Haguile
05/09/12 10:31:00 PM
#12:


Every time I see a discussion about competitive Smash Bros, I always wonder when we'll finally get competitive Mario Party. I'd watch the hell out of that if only because of how ridiculous it would be.
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LeonhartFour
05/09/12 10:32:00 PM
#13:


Well, if you haven't watched Pokecapn's Mario Party LPs, I suggest you do so posthaste!

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Haguile
05/09/12 10:34:00 PM
#14:


I have. Now imagine that but with prize money involved. It would be ridiculous.
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CherryCokes
05/09/12 10:38:00 PM
#15:


the way he says "plethora" is despicable

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Punnyz
05/09/12 11:00:00 PM
#16:


From: AlphaRayAllen | #008
Shouldn't need one.

Answer is "no."


I meant in regards of a new figherpedia episode!

and yea, that crane game is the best game ever

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CalvinbalI
05/09/12 11:33:00 PM
#17:


I find the like/dislike ratio funny, and I don't understand why people are so uppity about this. The genre of "fighting game" is not some lofty pedestal, folks. It's like the "art" debate on a much stupider level, which is saying something, because that's a pretty stupid debate.

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Jeff Zero
05/09/12 11:36:00 PM
#18:


From: The Real Truth | #003
This debate is really stupid.



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LeonhartFour
05/09/12 11:39:00 PM
#19:


Yeah, the whole "Is Smash Bros. a fighting game?" is a debate that fighting game "purists" get way too worked up over.

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OmarsComin
05/10/12 12:05:00 AM
#20:


when they mentioned creator intent I hop they also mentioned Ono and SFxT and how tournaments are banning gems altogether because the game as shipped is unplayable at a competitive level!

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WazzupGenius00
05/10/12 9:10:00 AM
#21:


The only reason gems were banned is because of logistics with time though. If they had more time, several TOs said they would have kept them unbanned (besides paid DLC gems).

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Aecioo
05/10/12 9:34:00 AM
#22:


it's a bad game to watch/play competitively so who cares if it's technically a fighter or not

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Tom Bombadil
05/10/12 10:06:00 AM
#23:


but you PLAY the ROLE of a nintendo character

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PrivateBiscuit1
05/10/12 10:08:00 AM
#24:


I find a flaw in your argument, Tom.

You can also play as a Sega or Konami character as well!

WHAT SAY YOU?

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AlphaRayAllen
05/10/12 3:09:00 PM
#25:


From: OmarsComin | #020
when they mentioned creator intent I hop they also mentioned Ono and SFxT and how tournaments are banning gems altogether because the game as shipped is unplayable at a competitive level!


Only the biggest whiners think SFxT is bad at a competitive level because of gems.

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PrivateBiscuit1
05/10/12 3:12:00 PM
#26:


Yeah, it's bad at a competitive level for about a dozen better reasons than that!

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metroid composite
05/10/12 3:29:00 PM
#27:


Is it just me, or are pretty much all of their counterpoints also relevant to Power Stone? (Barring perhaps creator intent).

They also didn't have a bullet point on the 2-player vs 4-player, which seems relevant. To me, 1v1 smash is a very different experience from 4-way smash.

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YetAnothrShadow
05/10/12 3:34:00 PM
#28:


Wow.

That video had way too much depth for an extremely stupid debate.

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SebVettel
05/10/12 3:36:00 PM
#29:


It honestly saddens me that people care so much about this "issue".
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Weakupedia
05/10/12 3:37:00 PM
#30:


The creator's intent argument is a good point...but so is the SF2 counterpoint.

I think the community argument is the best thing going for it, though. My life doesn't really change whether or not Smash is a fighting game, but the fact that the community continues to exist as strongly as it does (even if it is kind of s***ty) makes me okay with calling it a fighting game.

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Lopen
05/10/12 3:42:00 PM
#31:


Eh the community argument just means it's a competitive game with a scene as Phase said. Most of the points in that video for it being a Fighting game apply to stuff like Starcraft and Warcraft and Call of Duty as much as Smash which is my main problem with the presentation of the video. It has 8 to 4 on points but I'd consider the 4 points to be a lot stronger actually.

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AlphaRayAllen
05/10/12 3:52:00 PM
#32:


I find the creator's intent argument to be a bit wishy washy, in my opinion.

I mean, just looking at the two examples, they have absolutely nothing in common. SFII was always intended to be a game centered on competition. Combos were a happy accident, true, but that has nothing to do with the Smash community taking a game that Sakurai and Nintendo have been trying to distance from the FGC since Melee came out and attempting to jam the square peg into the round hole. A more apt comparison would be wavedashing vs combos, but that doesn't really have a hell of a lot to do with the question.

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metaIslugg
05/10/12 4:00:00 PM
#33:


This might be difficult for some to understand, but a single game can cover two genres.

The more you know...

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