Board 8 > Anagram's D&D Campaign - Topic Seven

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SovietOmega
05/12/12 4:23:00 PM
#251:


A) Shining paragon of goodness and hope.
B) Has divine powers.
C) More martial than divine.

Sadly, you can't really find examples of that - it's a construct that doesn't exist.


Goku. BAM

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Anagram
05/12/12 4:25:00 PM
#252:


KanzarisKelshen posted...
Because King Arthur isn't a shining paragon of goodness at all. He was an ass and a bastard. A bastard with the most badass sword ever and who ruled one fhe fairest kingdoms ever, but still a bastard in the end. For this same reason (also, not divine either) Grey Knights are out. Same for Bretonnians...and classes aren't exactly what I want when I ask for examples. I mean characters. By contrast, I can think of two examples, one from myth and one from modern fantasy, that come to mind instantly when I think of paladins who get aid from god: Saint George the Dragonslayer, and Michael Carpenter, Fist of God and Knight of the Cross from Dresden Files. The key characteristics of the paladin as you want them must be:

A) Shining paragon of goodness and hope.
B) Has divine powers.
C) More martial than divine.

Sadly, you can't really find examples of that - it's a construct that doesn't exist. Whereas the holy warrior archetype does exist, and has a pool of characters who embody it.

And the traps...run into the same issue as before. Why aren't those traps Artificer territory, since they have 'uses complex arcanomagical stuff' as their schtick?


King Arthur may have been an ass in the actual legends, but people who aren't familiar with him still think of him as the archetypal knight in shining armor. Maybe the truth is more complex than that, but ask a random dude on the street for a "knight in shining armor," and he's going to say King Arthur or Sir Lancelot or something. And the Grey Knights are super idealistic paladins... by the standards of 40K, in which mindraping communists who won't accept no for an answer are the closest things to good guys.

They don't have to be arcane traps, just complicated mechanical traps that normal people, without special training or skill, can't get to work as quickly as a fighter can swing a sword - but a rogue can.

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Sceptilesolar
05/12/12 4:27:00 PM
#253:


But King Arthur isn't even very religious.

Isn't Joan of Arc really the archetypal paladin, actually?

Also, as for Rogue as trap-master, that's interesting and another change.

Maybe you could have a Technology power source?

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KanzarisKelshen
05/12/12 4:30:00 PM
#254:


From: SovietOmega | #251
A) Shining paragon of goodness and hope.
B) Has divine powers.
C) More martial than divine.

Sadly, you can't really find examples of that - it's a construct that doesn't exist.


Goku. BAM


Goku didn't have divine powers though...Ki doesn't really work as that unless I'm forgetting something.

From: Anagram | #252
KanzarisKelshen posted...
Because King Arthur isn't a shining paragon of goodness at all. He was an ass and a bastard. A bastard with the most badass sword ever and who ruled one fhe fairest kingdoms ever, but still a bastard in the end. For this same reason (also, not divine either) Grey Knights are out. Same for Bretonnians...and classes aren't exactly what I want when I ask for examples. I mean characters. By contrast, I can think of two examples, one from myth and one from modern fantasy, that come to mind instantly when I think of paladins who get aid from god: Saint George the Dragonslayer, and Michael Carpenter, Fist of God and Knight of the Cross from Dresden Files. The key characteristics of the paladin as you want them must be:

A) Shining paragon of goodness and hope.
B) Has divine powers.
C) More martial than divine.

Sadly, you can't really find examples of that - it's a construct that doesn't exist. Whereas the holy warrior archetype does exist, and has a pool of characters who embody it.

And the traps...run into the same issue as before. Why aren't those traps Artificer territory, since they have 'uses complex arcanomagical stuff' as their schtick?


King Arthur may have been an ass in the actual legends, but people who aren't familiar with him still think of him as the archetypal knight in shining armor. Maybe the truth is more complex than that, but ask a random dude on the street for a "knight in shining armor," and he's going to say King Arthur or Sir Lancelot or something. And the Grey Knights are super idealistic paladins... by the standards of 40K, in which mindraping communists who won't accept no for an answer are the closest things to good guys.

They don't have to be arcane traps, just complicated mechanical traps that normal people, without special training or skill, can't get to work as quickly as a fighter can swing a sword - but a rogue can.


That's a problem, though - you can't found an archetype based on lies. There have to be actual characters who fit it. Holger from Three Hearts and Three Lions is the basis of the Paladin archetype, and ironically he fails to fit two out of three criteria set forth for the 'one true D&D paladin' - the only one he can make work is being a knight in shining armor. No divine powers there. This kinda says all that needs to be said here - true paladins (Michael, Holger, Saint George, hell, Saint Seiya if we want to do a different kind of paladin) aren't defined by their skills, but by their morals. Hell, even originally, in AD&D, paladins were defined by their morals too.

As for the rogue, the issue is - what stops a different character from taking extra time to use Rogue abilities, then? Why can characters poach his stuff while nobody can poach the Fighter's sword swings without paying an actual price?

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SovietOmega
05/12/12 4:32:00 PM
#255:


Goku didn't have divine powers though...Ki doesn't really work as that unless I'm forgetting something.

He was trained by what was essentially a god of that universe, king kai. Learned Spirit Bomb and Kaioken etc.

So yeah, divine powers :3

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KanzarisKelshen
05/12/12 4:33:00 PM
#256:


From: Sceptilesolar | #253
But King Arthur isn't even very religious.

Isn't Joan of Arc really the archetypal paladin, actually?

Also, as for Rogue as trap-master, that's interesting and another change.

Maybe you could have a Technology power source?


Yes, she is. And...she had zero divine powers. La Pucelle is a perfect model for paladinhood, but she proves that you don't need a specific mix of divine and martial powers to be a Paladin, just the heart of one.

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Sceptilesolar
05/12/12 4:48:00 PM
#257:


From: KanzarisKelshen | #256
Yes, she is. And...she had zero divine powers. La Pucelle is a perfect model for paladinhood, but she proves that you don't need a specific mix of divine and martial powers to be a Paladin, just the heart of one.


Well, she claimed to have been guided by God. No direct divine powers, certainly. But she makes a good case for paladin as Divine Leader as well, I think. Or possibly just Warlord/Paladin... Oh well.

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KanzarisKelshen
05/12/12 4:57:00 PM
#258:


From: Sceptilesolar | #257
Well, she claimed to have been guided by God. No direct divine powers, certainly. But she makes a good case for paladin as Divine Leader as well, I think. Or possibly just Warlord/Paladin... Oh well.


Totally, I just think that the Paladin as an archetype is more of a supra-archetype than a character class. Now, the stunts it gets up to...that's really good Cleric material, because seriously, Clerics shouldn't do everything, **** that. Same way 'Wizard' could easily be split into 'illusionist, nuker, necromancer, summoner'.

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Anagram
05/12/12 9:18:00 PM
#259:


KanzarisKelshen posted...
That's a problem, though - you can't found an archetype based on lies. There have to be actual characters who fit it. Holger from Three Hearts and Three Lions is the basis of the Paladin archetype, and ironically he fails to fit two out of three criteria set forth for the 'one true D&D paladin' - the only one he can make work is being a knight in shining armor. No divine powers there. This kinda says all that needs to be said here - true paladins (Michael, Holger, Saint George, hell, Saint Seiya if we want to do a different kind of paladin) aren't defined by their skills, but by their morals. Hell, even originally, in AD&D, paladins were defined by their morals too.

It's not a lie, it's an archetype. The origin of the archetype? Hazy and misunderstood by most people. But most people, including most players, are going to think "King Arthur = Knight in Shining Armor with Religious Overtones = Probably Involves Goodness and Justice at some point = Paladin," and even if they're wrong, the concept of a warrior with religious overtones doesn't suffer for it.

Besides, there are multiple classes that have no famous characters that inspired them.

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KanzarisKelshen
05/12/12 11:50:00 PM
#260:


From: Anagram | #259
KanzarisKelshen posted...
That's a problem, though - you can't found an archetype based on lies. There have to be actual characters who fit it. Holger from Three Hearts and Three Lions is the basis of the Paladin archetype, and ironically he fails to fit two out of three criteria set forth for the 'one true D&D paladin' - the only one he can make work is being a knight in shining armor. No divine powers there. This kinda says all that needs to be said here - true paladins (Michael, Holger, Saint George, hell, Saint Seiya if we want to do a different kind of paladin) aren't defined by their skills, but by their morals. Hell, even originally, in AD&D, paladins were defined by their morals too.

It's not a lie, it's an archetype. The origin of the archetype? Hazy and misunderstood by most people. But most people, including most players, are going to think "King Arthur = Knight in Shining Armor with Religious Overtones = Probably Involves Goodness and Justice at some point = Paladin," and even if they're wrong, the concept of a warrior with religious overtones doesn't suffer for it.

Besides, there are multiple classes that have no famous characters that inspired them.


None of the original ones actually - none of the good ones either. I know for a fact that each AD&D class that was core had a key character it was based on except the Cleric (who was a special addition for a two-party campaign). They were all based on specific characters, besides that one.

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Anagram
05/13/12 12:15:00 AM
#261:


Art for the two new Furies.

external image
external image

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SovietOmega
05/13/12 12:26:00 AM
#262:


I wonder....

a fury for each letter of the alphabet from acey to zeebs...

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Anagram
05/13/12 12:41:00 AM
#263:


SovietOmega posted...
I wonder....

a fury for each letter of the alphabet from acey to zeebs...


We've got a ways to go.

Acey, Attii
B
Calmarie
D
Eren
Fanas
G
H
I
J
K
Learrette
Marial
N
O
P
Queen
Ranala
Sonya, Shursh, Samantha
T
U
V
W
X
Y
Zeebs

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Sceptilesolar
05/13/12 12:42:00 AM
#264:


It's your fault for having three duplicate letters, you monster.

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Anagram
05/13/12 12:44:00 AM
#265:


S is a common letter! And "Shursh" wasn't her real name!

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KanzarisKelshen
05/13/12 1:09:00 AM
#266:


From: Anagram | #265
S is a common letter! And "Shursh" wasn't her real name!


It wasn't? Huh. Interesting.

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Anagram
05/13/12 1:13:00 AM
#267:


KanzarisKelshen posted...
From: Anagram | #265
S is a common letter! And "Shursh" wasn't her real name!
It wasn't? Huh. Interesting.


"Shursh" was the only sound she could make with no tongue, so Sonya just called her that. She had a name, but no one ever asked.

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SovietOmega
05/13/12 1:15:00 AM
#268:


clearly it was Yolanda because Y is a somewhat hard letter to fill >_> <_<

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Sceptilesolar
05/13/12 6:21:00 PM
#269:


So hey bump.

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Anagram
05/13/12 8:14:00 PM
#270:


Good thing Queen happened to have a rare letter.

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Anagram
05/14/12 12:59:00 AM
#271:


http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120514#80134

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Sceptilesolar
05/14/12 11:32:00 AM
#272:


That sounds good enough, I suppose, but I do hope they aren't ONLY changing the wizard. CoDzilla was a term for a reason. Most of those suggestions are fine; just extend them to spellcasting in general.

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KanzarisKelshen
05/14/12 11:53:00 AM
#273:


From: Sceptilesolar | #272
That sounds good enough, I suppose, but I do hope they aren't ONLY changing the wizard. CoDzilla was a term for a reason. Most of those suggestions are fine; just extend them to spellcasting in general.


They do nothing to fix the underlying problem though. Grease and Solid Fog never scaled, but that only contributed to their power. Same with Touch of Frost.

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Sceptilesolar
05/14/12 12:16:00 PM
#274:


I was hoping that their comment about limiting spell slots meant that you can't load up on disproportionately good lower level utility spells like that without sacrificing the bigger effects.

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Accel_R8
05/14/12 5:56:00 PM
#275:


Still bitter they're just dropping the ball with 4th and making a shiny new edition that will last all of five years before they do it again :/

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SovietOmega
05/14/12 6:34:00 PM
#276:


Hm, I wonder...does anyone have all the logs?

Getting this into any form of postable form might be more of a chore than desired...but there might be others who would like to hear of our adventures.

I know I have probably like..90% of stuff, but there are some things, like especially the first sessions, that I don't think I have. That and there is tons of fluff conversation before and after and during sessions (though not all of it could be cut because some of our parenthetical commends weed their way into being canon).

Idk...I could pastebin what i have and maybe someone could edit it down perhaps?

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Anagram
05/14/12 6:49:00 PM
#277:


I think CPU has every single session he's been in, and I think he only missed half of one session.

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Anagram
05/15/12 3:14:00 AM
#278:


Bump

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KanzarisKelshen
05/15/12 9:22:00 AM
#279:


Pretty sure I have every session, sans some stuff I missed because I DC'd.

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Accel_R8
05/15/12 2:02:00 PM
#280:


So is the plan Thursday, Friday, Saturday or some combination thereof?

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Anagram
05/15/12 3:19:00 PM
#281:


Just learned I have another day before my final essay is due...

>_>

I'm going to have to cancel Thursday to work on polishing an essay about medieval poetry, but I can play Friday and Saturday. Seriously though, I promise this is the last time this will happen for a while.

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Sceptilesolar
05/15/12 5:05:00 PM
#282:


A shame, but fair enough.

In other news, my month of DDI subscription is about to run out, and I'm indecisive about what to do about it. On the one hand, the online builder is kind of inconvenient and occasionally terrible. On the other hand, updating the offline builder is a pain that I never got completely worked out. And DDI also offers that compendium, which is very nice. On the other other hand, I'm cheap.

Hmm.

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Anagram
05/16/12 12:37:00 AM
#283:


Bump

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KanzarisKelshen
05/16/12 8:45:00 AM
#284:


From: Sceptilesolar | #282
A shame, but fair enough.

In other news, my month of DDI subscription is about to run out, and I'm indecisive about what to do about it. On the one hand, the online builder is kind of inconvenient and occasionally terrible. On the other hand, updating the offline builder is a pain that I never got completely worked out. And DDI also offers that compendium, which is very nice. On the other other hand, I'm cheap.

Hmm.


Solution: Use the books like a sane person with way too much free time does!

PS. On an unrelated note, you might wanna take a look at the Champion's Ring guys (google it, it's in a preview from an adventure). It's...quite a thing, really.

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Accel_R8
05/16/12 9:29:00 AM
#285:


Don't spend any more money on that crap, DDI is garbage. I can provide updated CBLoader files after big updates, just ask.

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Sceptilesolar
05/16/12 6:31:00 PM
#286:


Well, I got Windows reinstalled and reacquired the stuff, so I guess I don't need DDI anymore.

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Anagram
05/17/12 1:32:00 AM
#287:


Bump

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Accel_R8
05/17/12 8:06:00 AM
#288:


...somehow only just now saw the post about game being cancelled today. Glad I didn't plan my day around it yet!

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Sceptilesolar
05/17/12 12:16:00 PM
#289:


I made an extremely silly Wizard|Swordmage striker build based on the rules-dubious 'add a damage roll to Magic Missile' tactic.

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KanzarisKelshen
05/17/12 1:10:00 PM
#290:


From: Sceptilesolar | #289
I made an extremely silly Wizard|Swordmage striker build based on the rules-dubious 'add a damage roll to Magic Missile' tactic.


I wouldn't play it. I can back a ton of things, but I draw the line at interpreting Extra Damage as granting roll mods. :I

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Sceptilesolar
05/17/12 1:16:00 PM
#291:


Well, I wouldn't play it either, but mostly because magic missile spam is boring. It's still never been conclusively shown to be illegal as far as I can tell.

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KanzarisKelshen
05/17/12 1:25:00 PM
#292:


From: Sceptilesolar | #291
Well, I wouldn't play it either, but mostly because magic missile spam is boring. It's still never been conclusively shown to be illegal as far as I can tell.


The same goes for legality though. And considering it allows characters to make four damage rolls a turn at-will...yeah.

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Sceptilesolar
05/17/12 1:34:00 PM
#293:


It's not strictly at-will because you need to augment it, but I agree that that's an issue. The legality of something shouldn't be decided by how convenient or inconvenient it would be, though.

Plus, there's still player sanity to consider. I mean, it's trivially easy to allow Brona to inflict infinite damage with Lightning Field, but no one sane would do that.

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KanzarisKelshen
05/17/12 1:41:00 PM
#294:


From: Sceptilesolar | #293
It's not strictly at-will because you need to augment Brutal Barrage, but I agree that that's an issue. The legality of something shouldn't be decided by how convenient or inconvenient it would be, though.

Plus, there's still player sanity to consider. I mean, it's trivially easy to allow Brona to inflict infinite damage with Lightning Field, but no one sane would do that.


Actually, it isn't all that easy, IIRC. You'd need to have Phantasmal Assailants, or else it's just a ton of damage but not infinite. I disagree on that, though - you should make whatever decisions allow for a healthier game, honestly. Just because WotC isn't willing to waste $$$$ on clarifying some rules doesn't mean we can't make sure things don't break horribly.

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Sceptilesolar
05/17/12 1:45:00 PM
#295:


From: KanzarisKelshen | #294
Actually, it isn't all that easy, IIRC. You'd need to have Phantasmal Assailants, or else it's just a ton of damage but not infinite. I disagree on that, though - you should make whatever decisions allow for a healthier game, honestly. Just because WotC isn't willing to waste $$$$ on clarifying some rules doesn't mean we can't make sure things don't break horribly.


Not sure which power you were thinking of, but War Wizard's Staff does it in a single feat.

And under that logic, why not just add to Brutal Barrage 'this power can't gain a damage roll or benefit from bonuses to damage rolls'? Once your primary concern is balance and fairness, why stop at only slightly askew rulings?

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KanzarisKelshen
05/17/12 1:51:00 PM
#296:


From: Sceptilesolar | #295
Not sure which power you were thinking of, but War Wizard's Staff does it in a single feat.

And under that logic, why not just add to Brutal Barrage 'this power can't gain a damage roll or benefit from bonuses to damage rolls'? Once your primary concern is balance and fairness, why stop at only slightly askew rulings?


There's legitimate fun to be gained from making Brutal Barrage gain damage from tapping vulnerabilities and extra damage. The idea is to balance, not nerf.

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Sceptilesolar
05/17/12 1:52:00 PM
#297:


From: KanzarisKelshen | #296
There's legitimate fun to be gained from making Brutal Barrage gain damage from tapping vulnerabilities and extra damage. The idea is to balance, not nerf.


That's not really the point.

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Accel_R8
05/17/12 2:02:00 PM
#298:


I really wish we had a separate thread for metagame discussion :/

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Sceptilesolar
05/17/12 2:43:00 PM
#299:


Yeah, otherwise how will we keep straight the oodles of in-game discussing we're doi- oh wait

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KanzarisKelshen
05/17/12 2:55:00 PM
#300:


From: Sceptilesolar | #299
Yeah, otherwise how will we keep straight the oodles of in-game discussing we're doi- oh wait


We'll probably have tons of discussion soon, to be fair. I got plans, bwahahaha. :P

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