Board 8 > Who's ready to put you're anger back at the Gem system? [sfxt]

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SSJSephirothGokuX123
03/07/12 3:12:00 PM
#1:


DLC gems found on the disc.




Gems (or at least DLC ones) confirmed for banned.

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WazzupGenius00
03/07/12 3:18:00 PM
#2:


Auto-block for 1/8 a meter?

Before these were found, "pay-to-win" was an exaggeration, but now that's pretty clearly the case

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X_Dante_X
03/07/12 3:20:00 PM
#3:


Man, capcom is winning. I'm not even angry about this, its just so expected at this point.

Good thing I wasn't the slightest bit interested in the game!

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OmarsComin
03/07/12 3:20:00 PM
#4:


They're also planning for custom combo DLC, there was talk about that on the SRK forums. "Push this button to do a 5 hit combo." This is pretty silly. None of it matters if you're playing for fun with your buddies but the game doesn't seem like it's set up well for tournaments at all.

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OmarsComin
03/07/12 3:21:00 PM
#5:


ha just started watching the video

"special moves become easier to do" really

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redrocket
03/07/12 4:16:00 PM
#6:




Defend this **** now, Capcom fansluts.

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Dark Young Link
03/07/12 4:22:00 PM
#7:


What happened to you Capcom?

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StealThisSheen
03/07/12 4:25:00 PM
#8:


OmarsComin posted...
They're also planning for custom combo DLC, there was talk about that on the SRK forums. "Push this button to do a 5 hit combo." This is pretty silly. None of it matters if you're playing for fun with your buddies but the game doesn't seem like it's set up well for tournaments at all.


To be fair, tournaments aren't really affected at all since they can just ban stupid s***.

It's online that's gonna suck.



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KingButz
03/07/12 4:26:00 PM
#9:


I am not anger, thank you very much!

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YetAnothrShadow
03/07/12 4:50:00 PM
#10:


I thought it was already confirmed that OP Gems were DLC?

Wasn't there a bunch of Gems that had absolutely no downside to them too?

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SSJSephirothGokuX123
03/07/12 4:59:00 PM
#11:


I thought it was already confirmed that OP Gems were DLC?

There's nothing stopping people from using them online which is the biggest problem.

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GANON1025
03/07/12 5:01:00 PM
#12:


Looks good to me.

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OmarsComin
03/07/12 5:08:00 PM
#13:


honestly though I'm just gonna play and have fun

if I go online occasionally and the other dude has better gems than me, oh well. I'll just outplay him! unless you always play top tier in every game you should be used to asymmetrical matchups anyway.

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Biolizard28
03/07/12 5:13:00 PM
#14:


From: WazzupGenius00 | #002
Before these were found, "pay-to-win" was an exaggeration


Not really, no.

I'm of the opinion that if you lock content like this away from "free" players, no matter how good the stuff is, you're already tipping the scales in a bad direction.

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SSJSephirothGokuX123
03/07/12 5:14:00 PM
#15:


I'm just annoyed how overpowered grapplers will be with those auto tech/block gems. Most of the cast won't have the mixups to open them up.

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Biolizard28
03/07/12 5:18:00 PM
#16:


From: OmarsComin | #013
if I go online occasionally and the other dude has better gems than me, oh well. I'll just outplay him! unless you always play top tier in every game you should be used to asymmetrical matchups anyway.


There's a huge difference between playing a bad match up and playing against a person who effectively game their characters steroids.

These gems aren't auto-win tier, but they are major advantages just to have the options.

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Team Rocket Elite
03/07/12 5:18:00 PM
#17:


Not really, no.

I'm of the opinion that if you lock content like this away from "free" players, no matter how good the stuff is, you're already tipping the scales in a bad direction.


Sure, but if the stuff be blocked isn't any good it isn't exactly pay to win since they don't help you win.

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Biolizard28
03/07/12 5:20:00 PM
#18:


Look, I've already had this same exact argument with the TF2 players on this board.

Keeping any sort of game changing content from your fanbase, or at least skewing the accessibility of it in favor of those with the cash, is terrible for the community. Tournaments will either have them or not, but it won't make a difference because on stage, everyone is playing with the same pieces.

Online will be a trainwreck.

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OmarsComin
03/07/12 5:27:00 PM
#19:


yeah I don't like it either. I'm just describing how I'm gonna approach this. the gems are already in, so I can either

1) stop playing the game
2) buy all the gems to keep up with everyone else
3) not buy the gems and sometimes be at a disadvantage

so far I like the game, it's fun. so I'm not gonna do the first one. I don't wanna spend money on gems, so I won't do the second one. I'll just go with the third option. I might occasionally lose because the other guy had better gems but I can live with that. my main game is 3S, after all! I've played against enough Chuns and Yuns that by now I'm used to all of that. and we'll see how the metagame works out but I doubt SFxT will ever be as lopsided as top tier 3S is even with gems.

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Biolizard28
03/07/12 5:32:00 PM
#20:


Chun and Yun weren't DLC.

It's the principle of the thing.

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Rad Link 5
03/07/12 6:31:00 PM
#21:


How does Capcom not know this stuff is gonna be found at this point?

Actually they probably do know but don't care because they know no one is ever willing to do anything about it.

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Lopen
03/07/12 6:34:00 PM
#22:


I'm not sure if Capcom's DLC practices or the misuse of your/you're annoys me more at this point. Used to be the latter but Capcom's trying hard!

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skull_bonek23
03/07/12 6:56:00 PM
#23:


Uhh those auto-block and simple command gems have been known about for a WHILE. They're supposed to be for beginners that don't understand the game very well. I can block just fine, I don't need to waste meter on it, especially when I lose a gem slot for it.

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WazzupGenius00
03/07/12 7:03:00 PM
#24:


From: skull_bonek23 | #023
Uhh those auto-block and simple command gems have been known about for a WHILE. They're supposed to be for beginners that don't understand the game very well. I can block just fine, I don't need to waste meter on it, especially when I lose a gem slot for it.


I'm guessing you didn't watch the video

there are better versions of them listed in the video which appear to be DLC where the amount of meter they take is entirely negligible

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WazzupGenius00
03/07/12 7:18:00 PM
#25:


So after looking at every single gem in each video, the Boost Gems actually don't seem that broken, aside from maybe the last two sets (gradual restoration of meter and instant restoration of meter). I mean it's still pretty s***ty that they're DLC but they seem like they could potentially be balanced. The Assist ones are complete bulls*** though and there is absolutely no defense for them

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skull_bonek23
03/07/12 8:01:00 PM
#26:


Yes there is, you lose a gem spot and it takes your meter away!

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SSJSephirothGokuX123
03/07/12 8:13:00 PM
#27:


You can easy make 1/8 of a meter stock by whiffing heavys. Hell, you can make that much by blocking fireballs.

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skull_bonek23
03/07/12 10:21:00 PM
#28:


Okay so I just watched the video and all I can say is

are you guys f***ing serious?

Sure you can put on a gem that auto-blocks all of your throws and only takes 1/8 meter BUT IT TAKES ALL 3 OF YOUR GEM SPOTS!

Even the one that automatically escapes from every throw and doesn't take ANY meter still takes all of your gems spots. I think in most situations I would actively encourage my opponent to use that gem.

It seems like a lot of people in this topic do not realize that not all gems only take one slot.

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WazzupGenius00
03/08/12 2:11:00 AM
#29:


I would much rather be near-impervious to attack than get my attack power boosted by 10% for ten seconds after a condition that may or may not occur

So much so that if it were five gems per character and said gem took all five slots it would still be better. The strategic advantages of not having to fear a throw or a poke far outweigh the boosts gems give

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skull_bonek23
03/08/12 11:01:00 PM
#30:


WazzupGenius00 posted...
The strategic advantages of not having to fear a throw or a poke far outweigh the boosts gems give

Maybe in SSF4 but not in this game.

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OmarsComin
03/09/12 12:02:00 AM
#32:


Reminds me of 3S in that respect. Say you had to spend 1/8 of your meter in that game, and in exchange you got to automatically block Chun's down medium into super. Now her kara throws and fierces aren't nearly as scary and all it costs you is a little meter each time she tries to make you block low. She's now mid tier at best because you don't have to respect her low game. I'd take it every time, it'd make matches where characters rely on mixups way easier. I suspect the same is gonna be true in SFxT.

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OmarsComin
03/09/12 12:00:00 PM
#31:


Pokes are a bigger deal in this game. Lots of pokes hit confirm into super or really long combos. Get hit by Rolento's down medium, and you're taking a lot more damage from his patriot thing. Yeah an auto block gem would be useful at the right meter cost.

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