Board 8 > I am considering running a B8 D&D game.

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Anagram
12/22/11 1:22:00 PM
#151:


Yeah uh Crossfiyah

Gonna tell you straight-up that the "I won't let my party members kill" ranger is a bad idea.


Anyway, is no one planning to go human or half-elf? It's funny. I had an NPC planned who was racist against non-humans, but if no one is going to play human... I'm not sure it's a good or bad idea to keep him.

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shadosneko
12/22/11 1:26:00 PM
#152:


From: Anagram | #147
Sorry man, we've got six people right now. That's as many as you can properly run.


oh well :(

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Crossfiyah
12/22/11 2:13:00 PM
#153:


KanzarisKelshen posted...
From: Crossfiyah | #148

A Swordmage Warden hybrid who is incredibly ineffectual at arcane casting, but is a complete and utter meatshield for himself and others. He also thinks he's a Wizard.
A Two-weapon fighting Ranger who won't kill anything mortal, and won't allow others to do so either.
A Bullywog Paladin that speaks in a Shakespearian accent (>.>)
A Revenant Monk who simply won't die, but refuses to be healed while conscious.
These two concepts suck. The former is party disruptive and even Good characters are going to bonk you in the head for it, and the latter means that unless you make a metagolem revenant you're going to roll a new character up real quick. And I talk to Mellored daily - trust me when I say his revenant metagolems are not a cool thing to bring to a real game that isn't opped to the gills.


I have never heard of the term "metagolem" in my life. Let alone in reference to 4e.

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IhatethisCPU
12/22/11 3:16:00 PM
#154:


...Just noticed Scep's running a Dragonborn. >_>'

Vercingetorix the Tiefling Warlord. ...Who, according to the program I'm using, has 9 healing surges, which seems kinda high and makes me think I'm doing this wrong somehow.

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Sceptilesolarbeam
12/22/11 3:18:00 PM
#155:


I'm not, I changed that because it didn't mesh with the kind of Sorcerer I wanted.

And I don't think it's that high; I have 7 myself.

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Accel ACE
12/22/11 7:40:00 PM
#156:


IhatethisCPU posted...
Alrighty then.

Vercingetorix the Dragonborn Warlord. ...Who, according to the program I'm using, has 9 healing surges, which seems kinda high and makes me think I'm doing this wrong somehow.

...Upon checking things, Warlords have base seven Healing Surges plus their Cons modifier. ...Have a +2 Cons mod. Okay, suppose that makes sense, even if it does still seem high.

...Then again, he does have a 9 bonus to History rolls (Trained with a +2 Int mod. >_>'), so it's not the silliest stat I have.

Highest AS is a 15 Wis/Cha, lowest is a 10 Dex, for future reference.


Highest ability score is split between wis and cha, on a warlord, at only 15? I don't mean to turn this into metagame discussion, but you should probably aim for atleast a 16 in strength or you're not going to hit anything basically ever. Aside from that, wisdom and charisma are both contributors to Will defense, typically balancing your ratio of stats between the two-stat groups of Str/Con (Fortitude), Dex/Int (Reflex), and Wis/Cha (Will) keeps you alive longer.

If you plan on playing Tactical warlord, you'll want Intelligence, Bravura or Inspiring Warlords want Charisma, and Resourceful gets along with both equally... I think there might be a new build that uses Wisdom but unless you're using that build, Wisdom isn't even an important stat for a Warlord anyway.

Dragonborn get a native +2 to str and charisma, they make fantastic warlords that build on charisma.

Again it's all of course up to you, build the character the way you want and don't let anyone else tell you otherwise but if you are aiming to be effective at your job and survive for the campaign, a teeny bit of optimizing towards your character's career is a good idea - typically speaking, if your character is level 5 that means they have enjoyed enough success over the years in their career to get that far, something a terribly ineffective build would likely not be able to accomplish.

Just a few tidbits of info I thought I'd share, 4e is great in that it is somewhat forgiving (I've never experienced a total party wipe that wasn't the direct result of our own stupid mistakes), but it is a very stat-dependent system.

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Accel ACE
12/22/11 7:44:00 PM
#157:


Also if we're sharing what we've made so far...

Vance Brandt, Human Fighter (tempest build)

19 str, 11 con, 16 dex, 10 int, 8 wis, 14 cha

I took charisma over wisdom even though the system says wisdom is fighter's secondary or tertiary stat - there was no real reason for it as a dextrous fighter and I have two skills that are reliant on charisma and none on wisdom.

This build isn't entirely optimal but it is effective at what it does, and actually manages to hit a few skills like streetwise and intimidate that make him a boon outside of combat, too. (Aside from this, Fighter's just an incredibly solid class all-around in 4e anyway)

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Sceptilesolarbeam
12/22/11 7:49:00 PM
#158:


...Then again, he does have a 9 bonus to History rolls (Trained with a +2 Int mod. >_>'), so it's not the silliest stat I have.

Also not all that much. I have a +13 to Intimidate myself; trained, +4 CHA mod, and a racial bonus.

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Accel ACE
12/22/11 7:51:00 PM
#159:


Sorry for the triple post, but I forgot to ask this before: is there any material or sourcebooks that is disallowed for this campaign? I'm using character builder with the CBloader add-ons but it's a few months out of date and I only just noticed the source of one of my feats is from a play-test. Is this cool?

The exact text of the feat is as follows, for reference:

Practiced Killer (multiclass Assassin)
-You gain training in one skill from the executioner assassin's class skills list. You gain proficiency with ki focuses. Once per encounter, you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow. The extra damage increases to 2d8 at 11th level and 3d8 at 21st level.

If this is an issue I can switch the feat for Master of the Fist (Multiclass Monk) which accomplishes basically the same thing except it's from a source other than a playtest, and honestly I could explain it on RP fluff the exact same way.

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Anagram
12/22/11 7:58:00 PM
#160:


Accel ACE posted...
Sorry for the triple post, but I forgot to ask this before: is there any material or sourcebooks that is disallowed for this campaign? I'm using character builder with the CBloader add-ons but it's a few months out of date and I only just noticed the source of one of my feats is from a play-test. Is this cool?

The exact text of the feat is as follows, for reference:

Practiced Killer (multiclass Assassin)
-You gain training in one skill from the executioner assassin's class skills list. You gain proficiency with ki focuses. Once per encounter, you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow. The extra damage increases to 2d8 at 11th level and 3d8 at 21st level.

If this is an issue I can switch the feat for Master of the Fist (Multiclass Monk) which accomplishes basically the same thing except it's from a source other than a playtest, and honestly I could explain it on RP fluff the exact same way.


I'll allow anything as long as you're not building something of absurd minmaxing.

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Accel ACE
12/22/11 7:59:00 PM
#161:


Nah, it's not really minmaxing, it fits with the backstory I had in my head, and just makes a character reliant on multiple weapons a bit less expensive to maintain (instead of a need to purchase two new weapons periodically, can just acquire a better ki focus and use mundane or weaker enchanted weapons instead).

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KanzarisKelshen
12/22/11 11:08:00 PM
#162:


From: Crossfiyah | #153
KanzarisKelshen posted...
From: Crossfiyah | #148

A Swordmage Warden hybrid who is incredibly ineffectual at arcane casting, but is a complete and utter meatshield for himself and others. He also thinks he's a Wizard.
A Two-weapon fighting Ranger who won't kill anything mortal, and won't allow others to do so either.
A Bullywog Paladin that speaks in a Shakespearian accent (>.>)
A Revenant Monk who simply won't die, but refuses to be healed while conscious.
These two concepts suck. The former is party disruptive and even Good characters are going to bonk you in the head for it, and the latter means that unless you make a metagolem revenant you're going to roll a new character up real quick. And I talk to Mellored daily - trust me when I say his revenant metagolems are not a cool thing to bring to a real game that isn't opped to the gills.


I have never heard of the term "metagolem" in my life. Let alone in reference to 4e.


Metagolem is a League of Legends term about an ubiquitous build that never ever dies and still pumps out good damage. I just stuck it onto revenants because they do the same thing and follow a cookie-cutter build to never die.

From: Accel ACE | #157
Also if we're sharing what we've made so far...

Vance Brandt, Human Fighter (tempest build)

19 str, 11 con, 16 dex, 10 int, 8 wis, 14 cha

I took charisma over wisdom even though the system says wisdom is fighter's secondary or tertiary stat - there was no real reason for it as a dextrous fighter and I have two skills that are reliant on charisma and none on wisdom.

This build isn't entirely optimal but it is effective at what it does, and actually manages to hit a few skills like streetwise and intimidate that make him a boon outside of combat, too. (Aside from this, Fighter's just an incredibly solid class all-around in 4e anyway)


WIS is tremendous on a Fighter. Marked Scourge, Combat Superiority, Slashing Storm, Son of Mercy...there's so much stuff it does for you it's kind of crazy. I'd never dump it.

From: Accel ACE | #161
Nah, it's not really minmaxing, it fits with the backstory I had in my head, and just makes a character reliant on multiple weapons a bit less expensive to maintain (instead of a need to purchase two new weapons periodically, can just acquire a better ki focus and use mundane or weaker enchanted weapons instead).


If you're a Tempest, why not pick up a Double Sword? Bam, the issue is totally solved and it's an awesome weapon on top thanks to light blade support.

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KanzarisKelshen
12/22/11 11:09:00 PM
#163:


Also, I'm playing a Human. You'd have to pay me to get me to take another race because I like doing the Indiana Jones/John McClane thing. :P

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Anagram
12/22/11 11:12:00 PM
#164:


KanzarisKelshen posted...
Also, I'm playing a Human. You'd have to pay me to get me to take another race because I like doing the Indiana Jones/John McClane thing. :P

Do you have a class planned?

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KanzarisKelshen
12/22/11 11:20:00 PM
#165:


From: Anagram | #164
KanzarisKelshen posted...
Also, I'm playing a Human. You'd have to pay me to get me to take another race because I like doing the Indiana Jones/John McClane thing. :P

Do you have a class planned?


Honestly, not yet. Waiting to see what everybody else picks because I'm probably going with an odd build.

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Anagram
12/22/11 11:52:00 PM
#166:


Post your alignments, too, guys, if you know what you'll be. I don't mind running a mixed alignment game of good and evil characters, but if someone plays like a paladin or something, it might be worth knowing in advance.

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Accel ACE
12/23/11 1:27:00 AM
#167:


The fighter's playin' Good, I guess you could call it Chaotic Good

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IhatethisCPU
12/23/11 3:57:00 AM
#168:


What level're we starting at, exactly? I know it's in the 5-10 range but not commiting to a full build until I'm sure. Verc's still at lev. 1 >_>

How the hell did you get to 19 strength from the 8/10/10/10/10 starting point,' Ace?

And that doesn't surprise me much, Scep. Idid see August's sheet, remember? >_>'

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KanzarisKelshen
12/23/11 4:18:00 AM
#169:


From: IhatethisCPU | #168
What level're we starting at, exactly? I know it's in the 5-10 range but not commiting to a full build until I'm sure. Verc's still at lev. 1 >_>

How the hell did you get to 19 strength from the 8/10/10/10/10 starting point,' Ace?

And that doesn't surprise me much, Scep. Idid see August's sheet, remember? >_>'


Base 16, plus 2 race, plus 1 level. Easy and standard.

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IhatethisCPU
12/23/11 4:51:00 AM
#170:


I'd like to apologize for any jerkish behavior past, and in advance for when/if it happens in the future. I get a a bit... tetchy when it even looks like people might be considering mix/maxing or trying to get me to min/max. ^_^'

Do appreciate your helping, Ace.

And the rework did help with my too many surges problem.

16/11/10/16/12/17 at lev. 5. (With Racial bonuses) Highest skill checks's now Ath with an 11.

Which bring me to the problem of selecting powers. Will be back momentarily, as soon as I pick.

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KanzarisKelshen
12/23/11 5:16:00 AM
#171:


CPU, not to cramp your style, but your STR is far too low for a Bravura Warlord. Bravura Warlords have a schtick, and that schtick is frontlining and being a weapon, instead of just using their allies as weapons. As a Bravura Warlord, anything that isn't a starting Strength of 18 or 20 is too low. Leaders never, ever, EVER want to miss, and I mean it - for some players, what rides on a hit is damage. For you, what rides on a hit is the encounter. As the guy who wrote the Warlord's Handbook back in the day, you might want to do something else if you want to keep a high Intelligence and Charisma - specifically, you want a Lazylord build. Otherwise, I'd remodel stats to something like...this.

Pre-Racial:

18/13/10/12/8/12

Post-Racial:

20/15/10/12/8/12

Stat bump goes to CHA and STR. If you want a build that lets you use CHA riders, use this instead:

Pre-Racial:

16/13/10/11/8/16

Post-Racial:

18/13/10/11/8/18

Bump goes to CHA and STR again. In either case you want Scale armor ASAP because Bravelords need to soak hits to do their job. If you want to keep INT and CHA high you should Lazylord, and maybe do a Killswitch build with hybridization.

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IhatethisCPU
12/23/11 6:21:00 AM
#172:


...So what you're basically saying is that Warlords are essentially GP in LoL, except with a slightly higher skill cap? Dammit to the nine hells.
Fine, it's 19/12/10/10/9/20. ...And now my normal reflex save is 0. ...Fort and will are 5 and 6 respectively, though.

...Ath check is now at 12 and my Insight and Nature, which're admittedly the main reason I focused Wisdom, are less than nothing. And I have no bloody idea what Lazylord and Killswitch mean in regards to D&D.

Taking Inspiring Presence for class path feature, Furious Smash for at-will, Insiring Word and Incite Heroism for Encounter, with Renew the Troops and Heart of the Titan for Verc's Daily powers.

Feats're Skill Focus: Ath, Toughness (Used to be Weapons Training: Hand Axe.) and Combat Anticipation.

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KanzarisKelshen
12/23/11 6:53:00 AM
#173:


Not exactly. It's more like a Warlord takes your melee carries and caps their attack speed at 2.5 while slapping a +50 AD boost on them. At high levels, you can make the team launch five attacks in a single round no sweat. In fact, that's my standard operating procedure when I Warlord: Enemy attacks me? Party counterattack. Enemy takes a turn? Party counterattack before he does anything. I take a turn? Party attack, and then on their turns the rest of the party can attack thrice a pop with an extra party attack if they crit, every turn. Warlords can grant attack and damage bonuses on top of all those attacks, but their big selling point is that they can make their Strikers attack a billion times per turn, basically nuking the battlefield.

As for terms, a Lazylord is a Warlord who doesn't attack. His actions are spent granting Commander's Strikes or Directing the Strike, and all of his encounter and daily powers provide buffs or extra shots without him doing a single thing. I don't like it because it's noticeably less potent than a normal Warlord...if you're straight-classing. If you hybridize, you can mix the Lazylord's attack-granting powers with, say, the buffing potency of an Artificer, creating an engine of destruction. That is what we call a Killswitch build. There are several variants of Killswitch, using other leader classes plus Warlord.

As for your powers, word of advice: take Direct the Strike, always. If you're down to your at-wills, you want to grant extra attacks because it means rounds go by fast. While I'm at it, Furious Smash is kind of a trap: you're surrendering your round to grant a bonus to somebody else, when a different power (Intuitive Attack) does much of the same except you still deal real DPR and hit way more often. The powers i'd take would be Direct the Strike and one of Rousing Assault, Intuitive Strike, or Brash Assault (if, and only if, you are going with Harlequin Style, otherwise pass).

For your other powers it appears you've made a mistake. You don't PICK Inspiring Word: it's a class feature! Additonally, you can't take Heart of The Titan, that option only opens up in the epic tier while we're at Heroic. So you have your level 1 and level 3 powers, as well as your level 1 and level 5 dailies, plus your level 2 utility power. For your encounter powers, you want two of Vengeance is Mine, Hammer and Anvil, Warlord's Strike, and Powerful Warning. Why these powers? Because bonus attacks are good, and nothing adds as much damage to your Strikers as letting them hit more often. Thus, you want to boost their attacks and make them attack more. For your dailies, you probably want either Lamb to the Slaughter (if Scep is picking up Ensorcelled Blade, which he should) or Concentrated Attack for your level 1 daily, and either Staggering Spin or Stand the Fallen at level 5. For the utility slot, your choice is obvious: take Inspired Belligerence and don't even look at anything else.

As for your stats...any particular reasons to put a 17 into your CHA? It doesn't really make you stronger, and in fact I'd say it might do the opposite because it makes it harder for you to get into Scale Armor. You really want scale armor because your AC kinda sucks if you're stuck to chain, so 13 CON is awesome.

Lastly, feats. Forget about all three of those because they kinda suck. Skill Focus is useless because the math is such that you'll succeed automatically at most skill rolls for Athletics, Toughness is fine but AP: Scale is better for you, and Combat Anticipation is just bad. I'd sub them out for AC: Scale, some sort of Expertise feat, and...hmm...bunch of choices for the last slot. You can pick between Improved Inspiring Word, Inspirational Attacker, Mark of Healing, Lend Might, Stirring Word or Inspiring Breath. As you can see, as a Bardlord you've got a bunch of choices at your disposal. ;)

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KanzarisKelshen
12/23/11 6:57:00 AM
#174:


Oh right, and since I'm doing character talk, might as well clear it up: I'm going with an Avenger of some sort. Haven't decided if I'll do an Avenger/Swordmage, Avenger/Assassin, straight Avenger or what else, but I know I'm doing a smiter. He'll be reflavored though, with no ties to any sort of gods but instead to an inner spirit. Imagine a Persona character and you've got a pretty good picture of what I'm talking about.

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IhatethisCPU
12/23/11 7:31:00 AM
#175:


Using Pfhoenix’s Character Sheet generator. Not the official one. ...Which curiously has HotT available and not Scale armor. And doesn't have half the powers you're talking about here. -_-'

Going to have to do this manually on Mythweavers then and constantly crosscheck the PDFs. Happy days. -_-' ...Hmm. Needed something to do for the next five hours, I guess.


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KanzarisKelshen
12/23/11 7:33:00 AM
#176:


The only decent sheet maker is the offline character builder. If you can't find it, hand-crafting the sheet will definitely be a better choice.

But as for finding stuff, worry no more. Behold, the Warlord's finest resource! http://community.wizards.com/go/thread/view/75882/22579049/Chasing_Glory:_The_Warlords_Handbook

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IhatethisCPU
12/23/11 7:46:00 AM
#177:


Found it, and thank you kindly.

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KanzarisKelshen
12/23/11 8:22:00 AM
#178:


Hm, question for Anagram: According to the FAQ, multiclassed Defenders cannot take the Son of Mercy paragon path. Would you be OK with opening that up to multiclassers or would you prefer to leave it as-is? It is by no means a dealbreaker if you'd prefer not to do it, but if you do that opens up a really neat combo for me.

PS: Incidentally, is anybody considering doing Radiant damage, guys? Because if we can set up a Radiant Mafia, that'd be absolutely awesome given how easy Avengers have it when it comes to using Radiant damage.

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IhatethisCPU
12/23/11 9:07:00 AM
#179:


...Used HeroForge to simplify the process (If such a thing is possible.), then transferred over to Mythweavers. Sheet's here so I don't keep using up space in the topic.: http://www.myth-weavers.com/sheetview.php?sheetid=355605

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GenesisTwilight
12/23/11 9:11:00 AM
#180:


Hey CPU, instead of taking the Combat Leader class feature, take the Battlefront Leader class feature. It gives you access to heavy shields and a really good power which lets you or an ally shift half their speed as soon as a fight starts. Most importantly though, it gives you access to this feat:

ARMORED WARLORD
Prerequisite: Warlord, Battlefront Leader class feature
Benefit: You gain proficiency with scale armor, and you increase your number of healing surges by one.

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Sceptilesolarbeam
12/23/11 9:13:00 AM
#181:


Ensorcelled Blade? Where does that come from?

I should point out that my feat selection is pretty tight so that I can maintain this awesome lightning+thunder build, but I'll give it a look.

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Sceptilesolarbeam
12/23/11 9:18:00 AM
#182:


From: IhatethisCPU | #179
...Used HeroForge to simplify the process (If such a thing is possible.), then transferred over to Mythweavers. Sheet's here so I don't keep using up space in the topic.: http://www.myth-weavers.com/sheetview.php?sheetid=355605


Uh... I think you've done something wrong. Your HP is hilariously low, in the first place, and I'd include your racial stat bonuses in your total too.

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KanzarisKelshen
12/23/11 9:18:00 AM
#183:


I wouldn't pick No Gambit is Wasted for this party. Out of the characters we have so far, Scep's and Accel's characters multitarget, and mine won't miss because of Oath of Enmity. It's not going to be useful in most encounters because of the catch on missing everything. This likely rules out Come and Get It, most Sorc AoEs, and most of my minor action and offturn attacks. Fearless Rescue is also unlikely to be all that useful because we're so outrageously beefy, with the exception of Scep's sorcerer. I'd take Concentrated Assault instead and maybe a Skill Power for extra healing if you're paranoid about somebody going down. It's not really very good for its effect, but rather to multiattack with it. Lastly, Enlarged Dragon Breath is probably a worse choice than Inspiring Dragonbreath (because between me and Scep we'll hit a ton of times in a single turn), or Expertise of any sort (because hitting is very win, and some of the extra abilities the expertise feats grant can be very tasty). Other than that and the persistent oddity of that 20 CHA, it looks good.

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KanzarisKelshen
12/23/11 9:20:00 AM
#184:


From: Sceptilesolarbeam | #181
Ensorcelled Blade? Where does that come from?

I should point out that my feat selection is pretty tight so that I can maintain this awesome lightning+thunder build, but I'll give it a look.


Dragon 390. It's an at-will attack that can be used as a MBA, which means it's awesome with a Warlord in the house. If you're going with lightning damage then you can probably spare an at-will slot to squeeze out maximum efficiency out of our party buffs, especially because I'm probably going for a Unity avenger so sticking to the frontlines is a good idea.

From: GenesisTwilight | #180
Hey CPU, instead of taking the Combat Leader class feature, take the Battlefront Leader class feature. It gives you access to heavy shields and a really good power which lets you or an ally shift half their speed as soon as a fight starts. Most importantly though, it gives you access to this feat:

ARMORED WARLORD
Prerequisite: Warlord, Battlefront Leader class feature
Benefit: You gain proficiency with scale armor, and you increase your number of healing surges by one.


Battlefront Leader costs you Combat Commander come paragon though, which IS a significant loss. It's an even trade IMO, but it's important to keep it in mind.

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GenesisTwilight
12/23/11 9:35:00 AM
#185:


So we have a warlord, an avenger, a sorcerer, and what else?

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Sceptilesolarbeam
12/23/11 9:36:00 AM
#186:


Dragon 390. It's an at-will attack that can be used as a MBA, which means it's awesome with a Warlord in the house. If you're going with lightning damage then you can probably spare an at-will slot to squeeze out maximum efficiency out of our party buffs, especially because I'm probably going for a Unity avenger so sticking to the frontlines is a good idea.

I don't really want to be on the frontlines, though... Yes, I could take that, but I'd rarely be at melee range to anything.

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KanzarisKelshen
12/23/11 9:40:00 AM
#187:


From: Sceptilesolarbeam | #186
Dragon 390. It's an at-will attack that can be used as a MBA, which means it's awesome with a Warlord in the house. If you're going with lightning damage then you can probably spare an at-will slot to squeeze out maximum efficiency out of our party buffs, especially because I'm probably going for a Unity avenger so sticking to the frontlines is a good idea.

I don't really want to be on the frontlines, though... Yes, I could take that, but I'd rarely be at melee range to anything.


You really, really DO want to be there. See, the optimal tactic for this group is basically to stick in a big ball of violence together, because the fighter can penalize the attack rolls of multiple enemies, we get a double punish on enemies who attack anyone who isn't me or Accel, I hand out a bonus to damage rolls by hitting the dude I'm meleeing and get a bonus to damage in return for each ally who is adjacent to the monster, and it provides us with a lot of position control. This will be even more true if anybody provides us with Radiant Mafia enabling because it means we'll pulverize those who get in the way of the party under a flurry of vulnerability boosted attacks.

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KanzarisKelshen
12/23/11 9:41:00 AM
#188:


From: GenesisTwilight | #185
So we have a warlord, an avenger, a sorcerer, and what else?


A fighter, Tempest Technique style.

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Sceptilesolarbeam
12/23/11 9:42:00 AM
#189:


From: KanzarisKelshen | #187
You really, really DO want to be there. See, the optimal tactic for this group is basically to stick in a big ball of violence together, because the fighter can penalize the attack rolls of multiple enemies, we get a double punish on enemies who attack anyone who isn't me or Accel, I hand out a bonus to damage rolls by hitting the dude I'm meleeing and get a bonus to damage in return for each ally who is adjacent to the monster, and it provides us with a lot of position control. This will be even more true if anybody provides us with Radiant Mafia enabling because it means we'll pulverize those who get in the way of the party under a flurry of vulnerability boosted attacks.


You are only providing me more reasons to decline.

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KanzarisKelshen
12/23/11 9:44:00 AM
#190:


From: Sceptilesolarbeam | #189
You are only providing me more reasons to decline.


Giving you a boost to your role while getting a boost back, keeping you safe (because we can't do anything to enemies outside our range) and making sure Team Monster bites it discourages you from sticking close? That makes absolutely no sense.

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Sceptilesolarbeam
12/23/11 9:53:00 AM
#191:


From: KanzarisKelshen | #190
Giving you a boost to your role while getting a boost back, keeping you safe (because we can't do anything to enemies outside our range) and making sure Team Monster bites it discourages you from sticking close? That makes absolutely no sense.


That's because you're only capable of looking at it from a party efficiency standpoint. To me it sounds like you're just turning me into a makeshift close-range fighter and all the stuff I actually like about my powers go out the window.

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KanzarisKelshen
12/23/11 9:55:00 AM
#192:


From: Sceptilesolarbeam | #191
That's because you're only capable of looking at it from a party efficiency standpoint. To me it sounds like you're just turning me into a makeshift close-range fighter and all the stuff I actually like about my powers go out the window.


Enlighten me then. What exactly about your style are you losing out on? The zones are there, the forced movement is there, the AoE is there. All that happens is that everybody does their job better.

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Anagram
12/23/11 10:03:00 AM
#193:


KanzarisKelshen posted...
Hm, question for Anagram: According to the FAQ, multiclassed Defenders cannot take the Son of Mercy paragon path. Would you be OK with opening that up to multiclassers or would you prefer to leave it as-is? It is by no means a dealbreaker if you'd prefer not to do it, but if you do that opens up a really neat combo for me.

PS: Incidentally, is anybody considering doing Radiant damage, guys? Because if we can set up a Radiant Mafia, that'd be absolutely awesome given how easy Avengers have it when it comes to using Radiant damage.


I guess you can do it, if you'd like. I'd just prefer it if there isn't like one character who ends up being twice as strong as anyone else (which has happened before in games I've played).

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KanzarisKelshen
12/23/11 10:08:00 AM
#194:


From: Anagram | #193
KanzarisKelshen posted...
Hm, question for Anagram: According to the FAQ, multiclassed Defenders cannot take the Son of Mercy paragon path. Would you be OK with opening that up to multiclassers or would you prefer to leave it as-is? It is by no means a dealbreaker if you'd prefer not to do it, but if you do that opens up a really neat combo for me.

PS: Incidentally, is anybody considering doing Radiant damage, guys? Because if we can set up a Radiant Mafia, that'd be absolutely awesome given how easy Avengers have it when it comes to using Radiant damage.


I guess you can do it, if you'd like. I'd just prefer it if there isn't like one character who ends up being twice as strong as anyone else (which has happened before in games I've played).


That probably won't be the case, because all of my best tricks involve everybody working together to win. Son of Mercy is my backup option in case we can't set up a Radiant Mafia.

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Sceptilesolarbeam
12/23/11 10:20:00 AM
#195:


From: KanzarisKelshen | #192
Enlighten me then. What exactly about your style are you losing out on? The zones are there, the forced movement is there, the AoE is there. All that happens is that everybody does their job better.


How about the range, for starters?

People aren't doing their job better, they're just doing the job you've assigned better.

I mean, I don't want to be melee. That's all there is to it. I don't want to wield a dagger either.

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KanzarisKelshen
12/23/11 10:22:00 AM
#196:


From: Sceptilesolarbeam | #195
How about the range, for starters?

People aren't doing their job better, they're just doing the job you've assigned better.

I mean, I don't want to be melee. That's all there is to it. I don't want to wield a dagger either.


But you still have range. You just have an incentive to close in. Really, the rest of the party all works together at close range, hence why I'm recommending this strategy. You can go off and play a solo game of sneaky blasting if you want, but you're pretty much going to be on your own with it (while stuck with a Sorcerer's piddly defense). That's all there is to it. If the party gears up to do one thing, playing to it is wise.

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GenesisTwilight
12/23/11 10:27:00 AM
#197:


Right now I'm looking at a a genasi swordmage, a minotaur seeker, or gnome psion.

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CalvinbalI
12/23/11 10:28:00 AM
#198:


This is why, when I play D&D with my friends, we all more or less build our characters on our own. It's dumb to optimize an entire party...

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GenesisTwilight
12/23/11 10:29:00 AM
#199:


And Kan, stop trying to build everyone's class for them. Let people do what they want. You keep talking about stuff at paragon and epic tiers, but there's no guarantee we'll ever even get that far.

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KanzarisKelshen
12/23/11 10:30:00 AM
#200:


From: CalvinbalI | #198
This is why, when I play D&D with my friends, we all more or less build our characters on our own. It's dumb to optimize an entire party...


The opposite, really. Few things feel as fun as setting off a cascade of awesomeness where everybody does something impressive. Being awesome? Yeah, that's nice. Being awesome and letting *everybody else* be awesome? That's godlike.

From: GenesisTwilight | #197
Right now I'm looking at a a genasi swordmage, a minotaur seeker, or gnome psion.


Depending on what you're thinking about for the Swordmage, that could be good, as could the psion. What would you focus them on?

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