Board 8 > Remember when consoles used "blocks" to measure data size?

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tereziWright
10/31/11 11:02:00 PM
#1:


The horror of balancing my GCN card's memory limit.

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madadude
10/31/11 11:02:00 PM
#2:


Yes. I remember my Wii

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Artoo_D2
10/31/11 11:03:00 PM
#3:


I don't know whose stupid idea that was, but he should've been fired. Seriously. "Let's use an original confusing term instead of universally recognized ones like MB or GB."
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StealThisSheen
10/31/11 11:06:00 PM
#4:


I don't get the issue.

It's not like the memory system said you had X amount of blocks, but then everything you downloaded was in MB, and it never told you specifically how it transferred over.

It told you how many blocks you had, and how much space everything took was also in blocks. That's... Basically the same thing.



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OmarsComin
10/31/11 11:08:00 PM
#5:


it's better to use blocks, or people will realize what a bad deal some of those memory cards are.
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Red Shifter
10/31/11 11:11:00 PM
#6:


8 MB memory card for the PS2

Over 1 GB of hard drive space for the original Xbox

God knows how much a block is on the Gamecube

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Mr_Vaga
10/31/11 11:11:00 PM
#7:


Yeah.

Sony went the MB route and just looked like jerks selling you 8 MB memory cards for that much.

Nintendo used 'Blocks' and looked nicer doing the same exact thing.

Whoever came up with that idea probably got a raise.

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Artoo_D2
10/31/11 11:12:00 PM
#8:


OmarsComin posted...
it's better to use blocks, or people will realize what a bad deal some of those memory cards are.

Like the Memory Card 59 when the Gamecube launched. That size was absolutely pathetic.
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StealThisSheen
10/31/11 11:14:00 PM
#9:


Artoo_D2 posted...
OmarsComin posted...
it's better to use blocks, or people will realize what a bad deal some of those memory cards are.

Like the Memory Card 59 when the Gamecube launched. That size was absolutely pathetic.



Yeah, but that also cost a lot less than the 30-40 dollar PS2 8mb cards.



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Ayuyu
10/31/11 11:15:00 PM
#10:


I have a 64mb memory card for my Gamecube, I wonder how many blocks that is, probably enough to have save games of every gamecube games ever.

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OmarsComin
10/31/11 11:19:00 PM
#11:


it was probably more straightforward for kids as well, especially during the PSX era when it started. you didn't have to do too much math when a game told you it required 1 block, and you remembered that you had 15 total and 3 available on your card.
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HeroDelTiempo17
10/31/11 11:22:00 PM
#12:


I think we had two 128 MB GameCube memory cards? Yeah, there was a crapton of save data on each of them.

Predictably, one of them crashed or something and everything on it got wiped.

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foolm0ron
10/31/11 11:32:00 PM
#13:


PS1/2 memory cards were such BS. Buying 8MB of storage for $20 in 2005? Really? I guess those are the perks of being the leading manufacturer of digital media. Every new console that comes out can have it's own special overpriced media.

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StealThisSheen
10/31/11 11:36:00 PM
#14:


foolm0ron posted...
PS1/2 memory cards were such BS. Buying 8MB of storage for $20 in 2005? Really? I guess those are the perks of being the leading manufacturer of digital media. Every new console that comes out can have it's own special overpriced media.


Didn't they start off higher than that? I remember going to buy memory cards as soon as we got a PS2. A PS1 card was like, $20, and then we were like "Whaaaaaaat" because the PS2 one was almost double.



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SubDeity
10/31/11 11:38:00 PM
#15:


I made it 3 years on a single 59-block card for the Gamecube. To this day almost all of my games fit on two 59-blockers. It helps a great deal that most good games on the system kept their block usage to a minimum. Hitman 2 was a notable exception, taking up 59 blocks with God knows what.

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foolm0ron
10/31/11 11:41:00 PM
#16:


I've only ever had a single 8MB card for my PS2, and it's all I've been using for the last 10 years that I've had it. So many saves have been deleted off that thing over the years.

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The Real Truth
10/31/11 11:50:00 PM
#17:


I have like 6 8-mb PS2 memory cards and I need more.

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Grand Kirby
11/01/11 12:07:00 AM
#18:


From: Artoo_D2 | #008
OmarsComin posted...
it's better to use blocks, or people will realize what a bad deal some of those memory cards are.

Like the Memory Card 59 when the Gamecube launched. That size was absolutely pathetic.


That card was funny. Most first-party Nintendo games where small enough that it didn't seem like a problem, but then you'd find a game that took like half the entire thing.

I remember renting some extreme roller-blading sports game that had a save that was almost the size of the entire card. I still have no idea why. All it kept track of was collectibles and what levels you unlocked, it was ridiculous.

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Dauntless Hunter
11/01/11 12:47:00 AM
#19:


What I remember more than blocks was having to manage my saves and delete old game saves because I was out of blocks. Mostly on PS1, I mean 15 blocks? Games like Soul Reaver used 3 blocks for a single save, and then there were games like Final Fantasy and Metal Gear Solid where you might want more than 1 save, and games like Street Fighter Alpha 3 where you didn't want to delete your saves because of time-consuming unlocks...

But the thing that really cheesed me off was when I realized I could play PS1 games on my PS2, and I could move PS1 saves to my PS2 memory card, but the PS1 games themselves could not save to or load from the PS2 memory card. Would it really have been that difficult to create a "virtual memory card" on the PS2 card that the PS1 games could access?

BTW for those criticizing memory card sizes, you have to remember that 8MB for game saves seemed downright enormous back in 2000.

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Artoo_D2
11/01/11 3:23:00 AM
#20:


Wait, Wii still uses blocks? o.o
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tee316
11/01/11 6:34:00 AM
#21:


Yea, Wii uses blocks.
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SHINE GET 64
11/01/11 6:35:00 AM
#22:


Got about 20,000 blocks on my Wii

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GranzonEx
11/01/11 6:41:00 AM
#23:


Doesn't the Wii use SD cards? They split that into blocks?

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OmarsComin
11/01/11 6:50:00 AM
#24:


yeah it shows SD cards in blocks as well
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swirIdude
11/01/11 6:50:00 AM
#25:


The 3DS uses blocks too!

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Zachnorn
11/01/11 7:03:00 AM
#26:


Most first-party Nintendo games where small enough that it didn't seem like a problem, but then you'd find a game that took like half the entire thing.

Half? Animal Crossing took up the entire thing, or near it. Now that said, it came with a Memory Card 59. It makes sense for Animal Crossing to use a ton of space (randomly generated town, etc.), but I don't get something like Hitman 2. That said, I have never played Hitman 2, so.

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DeathChicken
11/01/11 7:08:00 AM
#27:


Doesn't make much sense. Only thing Hitman 2 really kept track of was the guns you had collected

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WhiteLens
11/01/11 7:22:00 AM
#28:


I'm guessing that GCN games that took up an absurd amount space and weren't Animal Crossing, was probably just the developers not knowing how to compress right.

It appears that the 1019 block memory card is about equal to 8 MB, so it took so long for Nintendo just to reach the regular storage of the PS2 memory card.
And I had a 1019 memory card but the thing corrupted on me when I started using it on the Wii, so I just use two 251 memory cards and keep the GCN game playing on the GameCube itself.

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swirIdude
11/01/11 7:46:00 AM
#29:


Weird, I had a huge GC memory card from a third party, and the Wii never corrupted it at all.

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Zachnorn
11/01/11 7:56:00 AM
#30:


I have a 1019 card that corrupted somewhat often. Luckily for me, I bought it for the sole reason of being able to back up my saves to PC. I never actually lost anything, so it was more of an annoyance than anything.

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WhoopsyDaisy
11/01/11 9:18:00 AM
#31:


Haha, I remember that. I'm mostly concerned that they weren't chunking it into smaller pieces. What does that work out to, a 128K word size? Nice job Nintendo.

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Red Shifter
11/01/11 4:17:00 PM
#32:


i bought a third party memory card for my ps1

it lasted longer than the ps1

and the ps2

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