Board 8 > League of Legends Topic 19 - "Take a good look. It's the last you're going to ge

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Biolizard28
07/08/11 9:43:00 AM
#351:


Who ordered some NEW SKINS?

external image

... I may have to spend the dolla on Leona now.

Dat Valkyrie...

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HanOfTheNekos
07/08/11 9:48:00 AM
#352:


Bought Amumu. Time to learn jungle Amumu.

Anyone want to play?

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HanOfTheNekos
07/08/11 9:49:00 AM
#353:


Oh server's down...

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Silverliner182V
07/08/11 9:53:00 AM
#354:


they could brutally murder TF's ultimate and he would still be a very powerful carry in terms of poking, CC, and damage output.

Considering Riot is apparently meaning to nerf his ultimate and buff his other spells, I'm not too worried.

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KanzarisKelshen
07/08/11 9:59:00 AM
#355:


Silverliner182V posted...
they could brutally murder TF's ultimate and he would still be a very powerful carry in terms of poking, CC, and damage output.

Considering Riot is apparently meaning to nerf his ultimate and buff his other spells, I'm not too worried.


It would completely gimp him, Silver. He farms safely, but otherwise his lanephase is ass, he's very easy to bully out of lane. TF relies on killing other people to get ahead.

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Biolizard28
07/08/11 10:06:00 AM
#356:


Silverliner182V posted...
Considering Riot is apparently meaning to... buff his other spells

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Peace___Frog
07/08/11 10:08:00 AM
#357:


Ashe
* Enchanted Crystal Arrow
o Cooldown increased to 100/90/80 from 75 at all levels

This makes me happy.


Blitzcrank
* Rocket Grab now has a proper animation.

What does this even mean >_>

Irelia
* Bladesurge mana cost changed to 60/65/70/75/80 from 70

This makes me happy.

* Fixed areas in brush that did not correctly hide units
Finally >_<

And looking at Leona, I think she's just the tank I'm looking for. She's got a lot of utility.

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KanzarisKelshen
07/08/11 10:10:00 AM
#358:


Considering it matters precisely zilch unless Goldcard stuns for more than two seconds I don't see the problem with my argument. Fate's problem is that Wildcards is very easy to dodge due to the wide spread, and if he doesn't level it up he can be zoned by a morgana that doesn't know how to Q because his auto range is pathetic. When the average poke has a 600 range minimum, an auto range in the 400s really bites, full stop. And then if you buff it other stuff is going to take a nerf because otherwise you haven't fixed the problem, just shifted it around a little.

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Phase
07/08/11 10:13:00 AM
#359:


&#9702;Removed the health decay on the Revenant and Reanimated pets

Uh. What the heck is the duration now then? Because if you had a thirster on the one you copied before you basically had three carries.

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KanzarisKelshen
07/08/11 10:15:00 AM
#360:


Phase posted...
&#9702;Removed the health decay on the Revenant and Reanimated pets

Uh. What the heck is the duration now then? Because if you had a thirster on the one you copied before you basically had three carries.


Three carries with ****ty AI that die in two hits, rather. Yorick can double his AD damage now...except not really. He's still sorta crappy.

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Heroic_CactObo
07/08/11 10:25:00 AM
#361:


They BUFFED Ryze? I've been hosing with him for months, now I get to do 100+ damage at level 1 on a 3 second cooldown?

'wat'

That's not even counting the fact that mana Ryze got an indirect buff for being the only AP carry that doesn't need deathcap.
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KanzarisKelshen
07/08/11 10:26:00 AM
#362:


Ryze's laning phase is terrible outside of a duo. Buffing it slightly makes sense because against anyone with regen he's absolutely sorry.

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Heroic_CactObo
07/08/11 10:27:00 AM
#363:


Well I was doing fine with him, solo mid or otherwise. This is just gonna be great.
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KanzarisKelshen
07/08/11 10:30:00 AM
#364:


Heroic_CactObo posted...
Well I was doing fine with him, solo mid or otherwise. This is just gonna be great.

Not saying you can't do nicely with him! Just that in the grand scheme of things he's no rumble or mao for bullying.

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LamdaMax
07/08/11 11:05:00 AM
#365:


His ultimate is still borderline useless.

I disagree just because I think people haven't been using his ult right to begin with. Use it on your AD carry at the beginning of a team fight (and control it with alt + right click) and suddenly the fight's 6v5. And with the removal of the health decay on it, the revenant won't be quite as easy to kill as it is now.
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HanOfTheNekos
07/08/11 11:07:00 AM
#366:


Valkyrie Leona looks amazing.

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Biolizard28
07/08/11 11:21:00 AM
#367:


I always thought the health decay was pretty stupid on the revenant since it made it so it only lasted ten seconds max and did nothing for the team except act like a bad Zilean Ult. At least now it has some real use.

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Forceful_Dragon
07/08/11 11:37:00 AM
#368:


~FDs impressions of the patch notes~




From: RIOT | #Patch Notes
Akali
*If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving


lol, better late than never.



From: RIOT | #Patch Notes
Alistar
* Triumphant Roar ability power ratio reduced to .2 from .4


Augh! The other AP ratio reductions were fine, but cutting the ratio on Roar in half?! Do not agree with this one. He doesn't sustain for crap now if you tried to run him as a support or something.



From: RIOT | #Patch Notes
Ezreal
* Trueshot Barrage cooldown reduced to 80 from 100.
* Essence Flux mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110.


Yesss. I can see ezreal being useful again. Especially with a soraka partner bottom.




From: RIOT | #Patch Notes
Katarina
* Shunpo can now target wards again, but will now reveal wards to enemies when used in this manner.


I approve. 100% approve. Hopping onto wards was what separated the pro kats from the scrubs. There was one kat in particular I played with at a high level who was just damn impressive start to finish and he made himself VERY difficult to deal with because of his use of shunpo-wards. He always had a ward or two on hand and combining that with impressive reflexes he used her very well.

I still think she is too easily stopped to make a quality carry at the highest levels, but that man came as close as I've seen and it was only because of wards and his ability to use them.



From: RIOT | #Patch Notes
Kog'Maw
* Bio-Arcane Barrage
o Cooldown increased to 17 from 15
o Duration increased to 10 from 6


Four more seconds is a very big deal imho.



From: RIOT | #Patch Notes
Warwick
* Hungering Strike now heals for 80% of damage dealt, down from 100%


yesss. I'd love to see it at 70% instead, but we'll see what 80 does to him.




From: RIOT | #Patch Notes
Added minimap range indicators for long range (non-global ) spells such as Nocturne’s Paranoia and Ashe’s Hawk Shot


Thank you! Now I wont get idiot Nocturne players who say "oh, I didn't realize I was too far"



From: RIOT | #Patch Notes
Singed Changes:
NONE


YESSSSSSSSSS Singed remains unchanged and the people who I didn't like laning against (rumble and warwick among others) got nerfed! The next week and a half until I leave for camp are going to be amazing I think.

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HanOfTheNekos
07/08/11 11:40:00 AM
#369:


Forceful_Dragon posted...
~FDs impressions of the patch notes~




From: RIOT | #Patch Notes
Akali
*If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving
lol, better late than never.



From: RIOT | #Patch Notes
Alistar
* Triumphant Roar ability power ratio reduced to .2 from .4
Augh! The other AP ratio reductions were fine, but cutting the ratio on Roar in half?! Do not agree with this one. He doesn't sustain for crap now if you tried to run him as a support or something.



From: RIOT | #Patch Notes
Ezreal
* Trueshot Barrage cooldown reduced to 80 from 100.
* Essence Flux mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110.
Yesss. I can see ezreal being useful again. Especially with a soraka partner bottom.




From: RIOT | #Patch Notes
Katarina
* Shunpo can now target wards again, but will now reveal wards to enemies when used in this manner.
I approve. 100% approve. Hopping onto wards was what separated the pro kats from the scrubs. There was one kat in particular I played with at a high level who was just damn impressive start to finish and he made himself VERY difficult to deal with because of his use of shunpo-wards. He always had a ward or two on hand and combining that with impressive reflexes he used her very well.

I still think she is too easily stopped to make a quality carry at the highest levels, but that man came as close as I've seen and it was only because of wards and his ability to use them.



From: RIOT | #Patch Notes
Kog'Maw
* Bio-Arcane Barrage
o Cooldown increased to 17 from 15
o Duration increased to 10 from 6
Four more seconds is a very big deal imho.



From: RIOT | #Patch Notes
Warwick
* Hungering Strike now heals for 80% of damage dealt, down from 100%
yesss. I'd love to see it at 70% instead, but we'll see what 80 does to him.




From: RIOT | #Patch Notes
Added minimap range indicators for long range (non-global ) spells such as Nocturne’s Paranoia and Ashe’s Hawk Shot
Thank you! Now I wont get idiot Nocturne players who say "oh, I didn't realize I was too far"



From: RIOT | #Patch Notes
Singed Changes:
NONE
YESSSSSSSSSS Singed remains unchanged and the people who I didn't like laning against (rumble and warwick among others) got nerfed! The next week and a half until I leave for camp are going to be amazing I think.



What camp?

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Forceful_Dragon
07/08/11 11:42:00 AM
#370:


Just a christian camp that my church sends kids to over summer. I'll only be gone a couple of weeks.

I run the computers and sound board and light board and really whatever techy stuff they ask me to. So I don't have to actually directly chaperon the kids which suits me just fine.

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HanOfTheNekos
07/08/11 11:44:00 AM
#371:


Forceful_Dragon posted...
Just a christian camp that my church sends kids to over summer. I'll only be gone a couple of weeks.

I run the computers and sound board and light board and really whatever techy stuff they ask me to. So I don't have to actually directly chaperon the kids which suits me just fine.



No internet?

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Forceful_Dragon
07/08/11 11:48:00 AM
#372:


Last year I only had internet for a few minutes each morning during breakfast because one of the kids brought an iPhone that was set up as a wireless hotspot and there was no password on it >_<''

But last year our organization bought its own camp site (previously we rented out one owned by other people) and so everything was really new and work-in-progress-ish last year. Maybe they will have wifi this year but I really realllly doubt it. It isn't exactly a priority. Things like making sure all of the cabins have a working roof and lighting and those kinds of things are a little more important ^_^

Our camp site has its own pond which is really cool though. When I'm not on duty during services I will probably be helping in the activities. Last year I did NOT play in the chaperon vs kids volley ball game and the chaperons lost. I cannot allow such indignity to continue!

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Biolizard28
07/08/11 12:00:00 PM
#373:


Forceful_Dragon posted...
Last year I did NOT play in the chaperon vs kids volley ball game and the chaperons lost.

... You dishonored your entire unit.

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red13n
07/08/11 12:01:00 PM
#374:


Four more seconds is a very big deal imho.

Its a huge deal, especially early game. thats 4 seconds of kog shoving you out of the lane.

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Forceful_Dragon
07/08/11 12:07:00 PM
#375:


From: Biolizard28 | #373
... You dishonored your entire unit.


It wasn't my fault! I was stuck showing movies in the chapel during that time slot and I couldn't get away long enough to participate.

And sometimes there aren't enough actual chaperons who want to play to fill the time so they let workers play too. There was one kitchen worker in particular who doesn't have an athletic bone in his body. Every time anything was sent his way we lost a point and it was just horrible ;_;

And now that I'm 50 lbs lighter than last year I'll be even more prepared to put the high schoolers in their places ^_^

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red13n
07/08/11 12:10:00 PM
#376:


# Fixed areas in brush that did not correctly hide units

they always say they fix this, and its never actually fixed.

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Forceful_Dragon
07/08/11 12:12:00 PM
#377:


From: red13n | #376
# Fixed areas in brush that did not correctly hide units

they always say they fix this, and its never actually fixed.


Especially in that one curving brush to the right of the mid lane. Its like they need to recode that whole landscape because it never works exactly like it looks like it should.

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Biolizard28
07/08/11 1:35:00 PM
#378:


Patch is live and so is her champion spotlight.



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OctilIery
07/08/11 1:59:00 PM
#379:


So, teleporting to a ward now reveals it globally - The opposing team does not need vision on the ward to see the teleport....

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Forceful_Dragon
07/08/11 2:00:00 PM
#380:


From: OctilIery | #379
So, teleporting to a ward now reveals it globally - The opposing team does not need vision on the ward to see the teleport....


wut?

So if you TP to a ward in brush they will see you?

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Biolizard28
07/08/11 2:01:00 PM
#381:


I hope not in brush, but in the open doesn't sound like the worst thing in the world.

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OctilIery
07/08/11 2:01:00 PM
#382:


Forceful_Dragon posted...
From: OctilIery | #379
So, teleporting to a ward now reveals it globally - The opposing team does not need vision on the ward to see the teleport....
wut?

So if you TP to a ward in brush they will see you?


According to Guinsoo, yes.

Or if you teleport to baron, or a buff, or dragon.

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Biolizard28
07/08/11 2:34:00 PM
#383:


http://www.leagueoflegends.com/board/showthread.php?t=938863

Oh, her AP ratios aren't as sexy as we thought.

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HeroicGammaRay
07/08/11 3:04:00 PM
#384:


so my approximate wait time has been steadily increasing
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Heroic_CactObo
07/08/11 3:12:00 PM
#385:


which is fine, last thing we need is another cow that builds rabadon's and a lich bane, pops ult and rapes with his epic CC and immunity to damage

I remember when they nerfed olaf's ulti because it reduced too much damage for no cost. How is cow's any better? It even lasts longer and has a better effect.

olaf's effective HP: "gets healed for up to 30/40/50 each time he gets hit for 5/6.5/8 seconds"
cow's effective HP: "quadruples health for 6/7/8 seconds"

sure there's the CC immunity, but cow still has a better kit other than that
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Heroic_CactObo
07/08/11 3:19:00 PM
#386:


yeah mine too, HGR

started at 1hr 15m, and it's been keeping time almost exactly to the minute, up to 1hr 50m now
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Anagram
07/08/11 3:23:00 PM
#387:


"Hm, it says fifteen minutes to log in. Guess I'll go make some popcorn."

Come back

"47 minutes 51 seconds"

Okay.

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voltch
07/08/11 3:25:00 PM
#388:


well then, its slowly going up.

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Heroic_CactObo
07/08/11 3:27:00 PM
#389:


I think it uses a formula to decide how long it takes for X number of people ahead of you to log off, even for a moment so you can take their spot, on average

but today the average doesn't work because people are playing more games than they usually would before logging off, what with the new champ

so the formula's 'average' time keeps going up to compensate
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Biolizard28
07/08/11 3:28:00 PM
#390:


It says the servers are "busy."

And Leona wasn't even in the store. She was in the client, but not available.

So... what?

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Forceful_Dragon
07/08/11 3:28:00 PM
#391:


not to mention people dont want to exit the client that they waited to get into.

But it sounds like they're going to kick everyone pretty soon anyways

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Heroic_CactObo
07/08/11 3:29:00 PM
#392:


how much was she, did it say?

also how do the UI changes to the client look
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Biolizard28
07/08/11 3:30:00 PM
#393:


It didn't say at all. And if someone did find it, I don't know about it.

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Forceful_Dragon
07/08/11 3:30:00 PM
#394:


I like the changes to custom game that I've seen so far. Improvements for sure.

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Heroic_CactObo
07/08/11 3:31:00 PM
#395:


there was also the thing about viewing someone else's profile
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Phase
07/08/11 3:33:00 PM
#396:


Your queue time only increases when absolutely no one is able to log in at all. Your queue position doesn't change, but the since the number of people logging in was 0 since the last update, the assumed rate of log ins goes down.

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Heroic_CactObo
07/08/11 3:36:00 PM
#397:


right, the 'average time' goes up to infinity, so the queue time is basically just keeping time for you like a watch
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voltch
07/08/11 3:37:00 PM
#398:


So Riot's already made 100k off Leona

not in IP, but in actual currency.

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Forceful_Dragon
07/08/11 3:52:00 PM
#399:


From: voltch | #398
So Riot's already made 100k off Leona

not in IP, but in actual currency.


say what?

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ThePooootHunter
07/08/11 4:45:00 PM
#400:


Great.

Nerf Swain even further, Riot. Thanks. My once favorite character is reduced to rubble.

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