Poll of the Day > Is Breath of the Wild worth playing?

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Revelation34
11/20/22 1:11:37 AM
#1:


I don't like the idea of breakable weapons and seems like inventory management would be a pain in the ass. It's going to be $30 during Black Friday at Walmart so just wondering if it would be worth it.

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Antbregante
11/20/22 1:15:58 AM
#2:


Breakable weapons and inventory management is annoying. Honestly I think the game is highly overrated. That said I did enjoy the game well enough.
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Count_Drachma
11/20/22 1:36:20 AM
#3:


Yes, although the breakable weapons thing definitely sucked. I wouldn't say it was incredible, but it was definitely worth playing.

Ranking it against the other Zeldas... I'd probably put it at #4. LttP being first, LBW second, and OoT third.

And, tbh, I haven't even looked at Black Friday deals. What should I even get? =x

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LinkPizza
11/20/22 1:37:55 AM
#4:


I would say yes. Breakable weapons can suck. Though, I found enough not to be a problem. And later on, it becomes much less of a problem (for a few reasons) But the game is super fun!

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Sufferedphoneix
11/20/22 2:15:08 AM
#5:


Just try and get the master sword as early as possible. It helps with the whole breakable weapon thing. It loses "power" but think of it as a weapon that while it does "break" it will eventually replenish itself. Base master sword is a tad weak against regular enemies but serviceable. I got by using mostly it after only completing the beginner trials of the sword each trial ups its strength a little.

You'll need 14 hearts to get it. You can always find this one statue that will let you trade your heart containers for stamina once you've gotten the master sword.

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GameLord113
11/20/22 4:14:21 AM
#6:


Definitely worth a play through.
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hypnox
11/20/22 10:36:38 AM
#7:


Honestly I hated it. The breakable weapons is stupid, more so since most things reset during a blood moon so you can go get them again if they have a set spawn. So the whole concept is stupid.

The game has many recipes but you only really use like three.

And the game world is vastly empty and only real reason to "explore" is to track down stupid plant creatures to solve grade school level "puzzles" for prices of literal shit to use to expand your inventory slots.

The "shrines" are plentiful however all are simple to solve puzzles with a couple that MIGHT take a whole three extra minutes to solve.

Overall I consider it one of the biggest regrets of video game purchases I've ever made.

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adjl
11/20/22 10:39:58 AM
#8:


Like a lot of survival mechanics that get tacked on to games, the weapon durability system just ends up being kind of weird. In the early game, it does help contribute to the "you've woken up with nothing, go improvise your way through the world" theme they're going for. As you progress, though, weapons last longer and longer and there eventually comes a point when running out is no longer a realistic concern and you can mostly ignore the system except to occasionally pick up something new after whatever you're using breaks. By the late game, the best weapons end up becoming a consumable resource to farm periodically so you can keep using them, but they last long enough and you'll have enough inventory slots that you won't have to do that often.

It's probably my least favourite part of the game, and I think it could have been better implemented (perhaps in the same vein as the Razor Sword in MM, the limited-durability weapons could have been a temporary phase that you eventually upgrade yourself past), but it's ultimately not that bad. The rest of the game is quite good and well worth playing, though I'm not personally in the "BotW best Zelda" camp like many people are.

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faramir77
11/20/22 11:09:35 AM
#9:


I've played every Zelda game and have been a huge fan since I was a little kid. BotW is my choice for the best Zelda game ever. It finally dethroned OoT after its 19 year reign.

The weapon durability thing never really bothered me because generally weapons are so plentiful that it doesn't matter. You won't just attack every enemy like you would in other Zelda games, but the weapon system isn't the main reason, at least not early on. The main reason is that a lot of enemies can one hit you.

In other Zelda games, it was rare for an enemy to hit 4 or more hearts of damage. In BotW, damage depends on your armour and what type of weapon the enemy has. It's not unusual to take more than 10 hearts of damage in a single hit, even with good armour.

BotW was certainly one of the best games of the 2010s. It might not appeal to everyone (no game does), but it's an extremely well polished game, and undeniably the most effort Nintendo has ever put into a single game.

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Krazy_Kirby
11/20/22 11:22:16 AM
#10:


would be far better without durability, but still fun.

you can always let the balloon enemies suck them up to "repair" them

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OhhhJa
11/20/22 11:48:07 AM
#11:


Top 3 zelda game for me
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DragonClaw01
11/20/22 12:45:22 PM
#12:


Hard for me to say. On one hand, I was super addicted to it at the time & fully it completed in a one week manic episode, but at the same time I have no desire to ever replay it again or even play its sequel. While it does some things different than a standard open world game, such as giving greater traversal options, eliminating map icons & having over a hundred unique (well, besides the combat ones) bite size dungeons, it still is subject to a lot of the traditional open world game problems of too much wandering through empty fields & repetitive, uninteresting combat encounters. I prefer a more traditional Zelda game, but it was a nice change of pace.

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Dmess85
11/20/22 1:01:08 PM
#13:


yes it is worth playing

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wpot
11/20/22 1:02:26 PM
#14:


I say it's good. I tend to get bored by the pure open world i.e. Skyrim games, but the puzzle aspect of the shrines kept me going better than usual. Plus the amount of stuff in the world seems a bit more right sized than many, if that makes any sense. And the DLC was pretty fun.

Breakable weapons...I dunno, you get used to them. It doesn't really ever stop you from progressing the game apart from a couple times when you're very weak in the beginning: the most annoying thing is that they break in the middle of big battles and you have to stop fighting to re-equip something else. Otherwise you get plenty of weapon/arrow ammo as you quest around.

If you're a fan of either Zelda or open world games it's definitely worth $30.

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Krazy_Kirby
11/20/22 1:56:22 PM
#15:


DragonClaw01 posted...
Hard for me to say. On one hand, I was super addicted to it at the time & fully it completed in a one week manic episode, but at the same time I have no desire to ever replay it again or even play its sequel. While it does some things different than a standard open world game, such as giving greater traversal options, eliminating map icons & having over a hundred unique (well, besides the combat ones) bite size dungeons, it still is subject to a lot of the traditional open world game problems of too much wandering through empty fields & repetitive, uninteresting combat encounters. I prefer a more traditional Zelda game, but it was a nice change of pace.


the traversal options aren't unique

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Dikitain
11/20/22 2:27:16 PM
#16:


I feel like the people that complain so much about the breakable weapons never really played the game much. Yea, it is a thing but I never once ran out of weapons. It is much more about using the right weapon for the right situation and not just sticking with the one that does the most damage all the time. Even the inventory management isn't a huge deal because you start getting additional item/weapon/shield slots pretty quickly almost to the point where you can pick up everything and never run out of slots.

The only legitimate gripe I would say is the lack of dungeons. If you are looking for 8 full size puzzle dungeons, this isn't the game for you. Although with the 4 main dungeons and 120 shrines I think that more then makes up for it. It is more about "bite sized chunks" which given that the game was released on of all things a handheld system as the launch title kind of makes sense. Still, definitely not for everyone.

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acesxhigh
11/21/22 2:36:54 AM
#17:


worth playing is the absolute most I can say. it was an okay game, never finished it though tbh because I got bored in between the last divine beast and the hyrule castle.
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Sufferedphoneix
11/21/22 3:54:03 AM
#18:


acesxhigh posted...
worth playing is the absolute most I can say. it was an okay game, never finished it though tbh because I got bored in between the last divine beast and the hyrule castle.

It can get boring if you focus too much on side stuff. I left the game for a long time cause I decided I'd complete all the shrines before beating it. Got bored as you said. I coulda easily beat the game without taking a break had I not done that.

I just had to have the tunic of the wilds. I don't mind links new look but I'm a sucker for nostalgia.

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Revelation34
11/21/22 4:06:09 AM
#19:


Does it have fast travel?

I might not get it anyway. I'm still deciding if I want two games or not. Animal Crossing is also going to be on sale and that's the one I will definitely get.

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LinkPizza
11/21/22 4:42:10 AM
#20:


Sufferedphoneix posted...
It can get boring if you focus too much on side stuff. I left the game for a long time cause I decided I'd complete all the shrines before beating it. Got bored as you said. I coulda easily beat the game without taking a break had I not done that.

I just had to have the tunic of the wilds. I don't mind links new look but I'm a sucker for nostalgia.

Thats why I didnt stay in line thing too long. Many shrines I just kind of did when I found them. But I was doing towers and exploring in between Lots of cool stuff to just find. I think I had a good amount before started the beasts. Though, I did meet Sidon pretty early. Though, it was forever until I actually followed him upstream. Haha.

Revelation34 posted...
Does it have fast travel?

I might not get it anyway. I'm still deciding if I want two games or not. Animal Crossing is also going to be on sale and that's the one I will definitely get.

Once you have the medallion thing

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bo_danvers
11/21/22 6:32:31 AM
#21:


Not IMO, but your milage may vary.
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hockey7318
11/21/22 6:54:03 AM
#22:


I've started it twice, defeated the four beasts, and still not finished it. I've enjoyed it enough while I'm playing it, but for some reason I've lost interest near the end.
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adjl
11/21/22 8:24:38 AM
#23:


Sufferedphoneix posted...
It can get boring if you focus too much on side stuff. I left the game for a long time cause I decided I'd complete all the shrines before beating it. Got bored as you said. I coulda easily beat the game without taking a break had I not done that.

I just had to have the tunic of the wilds. I don't mind links new look but I'm a sucker for nostalgia.

I've had far too many games where I've gotten close to the end (often immediately before the final boss), but held off on finishing for the sake of doing as much side content as I can, only to get bored doing the side content and drift away from the game without finishing it. I've been better about it recently, since I made a concerted effort a few years ago to finish such games off and blew through like 15 games in two weeks, but it can still be a problem sometimes.

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Sonicplys
11/21/22 8:56:15 AM
#24:


Breath of the Wild is the greatest video game ever made of all time. If you don't want to play it because of stupid insignificant things, that's on you.

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Revelation34
11/21/22 9:51:07 AM
#25:


Sonicplys posted...
Breath of the Wild is the greatest video game ever made of all time. If you don't want to play it because of stupid insignificant things, that's on you.


Lol.

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Garlands_Soul
11/21/22 10:40:28 AM
#26:


It's the best Zelda game I've played other than the first one

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FreezinIceKirby
11/21/22 1:51:14 PM
#27:


The first time I played through the game, I didn't care too much for it. Then again, it was pretty much my first open world game, so that might've had something to do with it. I found myself enjoying it a whole lot more on my second playthrough, thanks to exploring around a bit more and not taking such direct routes to mission objectives and such. I ended up really liking the game, and I'm legit curious to check out the sequel now.

As for weapon durability, it really isn't that bad. Weapons can break quickly, but it's honestly pretty easy to find replacements. Even on my first playthrough, I never found myself at a point where I didn't have some sort of weapon to defend myself with. Heck, I found myself throwing away weapons more so than anything, since I was finding new and better ones all the time. It might've been a hindrance to some players, but it never was to me.
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Sufferedphoneix
11/21/22 4:53:53 PM
#28:


FreezinIceKirby posted...
The first time I played through the game, I didn't care too much for it. Then again, it was pretty much my first open world game, so that might've had something to do with it. I found myself enjoying it a whole lot more on my second playthrough, thanks to exploring around a bit more and not taking such direct routes to mission objectives and such. I ended up really liking the game, and I'm legit curious to check out the sequel now.

As for weapon durability, it really isn't that bad. Weapons can break quickly, but it's honestly pretty easy to find replacements. Even on my first playthrough, I never found myself at a point where I didn't have some sort of weapon to defend myself with. Heck, I found myself throwing away weapons more so than anything, since I was finding new and better ones all the time. It might've been a hindrance to some players, but it never was to me.

My bitch with tye durability thing is it has this psychological effect on some players myself included. You find a weapon that's better than anything you've found so far. So you never use it. That and it made me avoid combat unless I knew I'd get something out of it

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LinkPizza
11/21/22 4:59:20 PM
#29:


Sufferedphoneix posted...
My bitch with tye durability thing is it has this psychological effect on some players myself included. You find a weapon that's better than anything you've found so far. So you never use it. That and it made me avoid combat unless I knew I'd get something out of it

I did that a little at first. But once I knew where to find something, I would use the hell out of it.

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Lokarin
11/21/22 5:10:36 PM
#30:


I have 2 copies of BotW and I haven't played it yet... my mom and my bro stole both copies :v

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adjl
11/21/22 5:25:11 PM
#31:


Sufferedphoneix posted...
My bitch with tye durability thing is it has this psychological effect on some players myself included. You find a weapon that's better than anything you've found so far. So you never use it. That and it made me avoid combat unless I knew I'd get something out of it

I call it Elixir Syndrome, and it meant I pretty much never used any interesting chest finds until they started being routine drops. I had to save it forever in case I really needed it, which of course I never did.

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ao_bomber
11/21/22 5:30:03 PM
#32:


Revelation34 posted...
I don't like the idea of breakable weapons and seems like inventory management would be a pain in the ass. It's going to be $30 during Black Friday at Walmart so just wondering if it would be worth it.
Yes, the weapon and inventory is not nearly as bad as people make it out to be.

Early on, it's a bit annoying as most of the earlygame drops have crappy durability, but it makes sense as you're using rusted gear and literal sticks starting out.

But the weapons you find outside of chests (and the monsters that carry them) all respawn roughly every 3hrs, and last longer as they improve in durability and power (more damage means less durability needed to kill it -- further amplifying this). By lategame, you'll be using gear that will last a good while before breaking.

That, plus the fact that you can hold up to 20 weapons/shields/bows via upgrades, means that by lategame you'll be constantly throwing away gear for fresh drops. To say nothing about the various glitches you can easily abuse to make them effectively unbreakable.

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adjl
11/21/22 6:27:29 PM
#33:


It's also worth noting that, even when durability is really limited in the early game, you've got rune abilities to help kill enemies without having to rely on weapons at all. Those abilities fall off a lot later in the game because later weapons are much stronger than them, but in the early game you can do a lot to conserve weapons by using runes strategically, which is a lot of fun.

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acesxhigh
11/22/22 12:49:03 AM
#34:


Sufferedphoneix posted...
It can get boring if you focus too much on side stuff. I left the game for a long time cause I decided I'd complete all the shrines before beating it. Got bored as you said. I coulda easily beat the game without taking a break had I not done that.

I just had to have the tunic of the wilds. I don't mind links new look but I'm a sucker for nostalgia.
yeah, for me I just felt like I was done at that point since I didn't really like any of the bosses and I kinda knew that was all that was left.
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Revelation34
11/22/22 1:11:52 AM
#35:


ao_bomber posted...

Yes, the weapon and inventory is not nearly as bad as people make it out to be.

Early on, it's a bit annoying as most of the earlygame drops have crappy durability, but it makes sense as you're using rusted gear and literal sticks starting out.

But the weapons you find outside of chests (and the monsters that carry them) all respawn roughly every 3hrs, and last longer as they improve in durability and power (more damage means less durability needed to kill it -- further amplifying this). By lategame, you'll be using gear that will last a good while before breaking.

That, plus the fact that you can hold up to 20 weapons/shields/bows via upgrades, means that by lategame you'll be constantly throwing away gear for fresh drops. To say nothing about the various glitches you can easily abuse to make them effectively unbreakable.


I don't know. I had watched a video of a fight awhile ago and the guy had like 5 weapons break on him during it. I think @LinkPizza had posted it on here.

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LinkPizza
11/22/22 1:18:35 AM
#36:


adjl posted...
I call it Elixir Syndrome, and it meant I pretty much never used any interesting chest finds until they started being routine drops. I had to save it forever in case I really needed it, which of course I never did.

Like the ProZD clip?

Revelation34 posted...
I don't know. I had watched a video of a fight awhile ago and the guy had like 5 weapons break on him during it. I think @LinkPizza had posted it on here.

Not sure Depending on the fight, you can have a bunch break on you. But those would either be lower level weapons, or weapon which already had durability issues. Like, I think something similar happened to my during a boss fight. But all the weapons were a bit used. But Id agree with others that its not as bad as some make it sound. Even if my post, I mentioned its not a big deal. You can get more slots as the game progresses. And better weapons can last longer. And theres a few places where you can basically get stuff to get better weapons that last longer. Not to mention the one weapon that does break, but does need to recharge Weapon durability isnt as bad as many had said

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funkyfritter
11/22/22 1:30:30 AM
#37:


The weapon durability system is the reason I've never tried it. As others have already described, it's less about an actual worry of running out of sticks and more about how much working with finite resources detracts from my enjoyment. I almost never use consumable items in general, so the thought of an entire combat system based on disposable weapons is a huge turn off. Hopefully they do something different with the sequel.

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LinkPizza
11/22/22 1:45:29 AM
#38:


funkyfritter posted...
The weapon durability system is the reason I've never tried it. As others have already described, it's less about an actual worry of running out of sticks and more about how much working with finite resources detracts from my enjoyment. I almost never use consumable items in general, so the thought of an entire combat system based on disposable weapons is a huge turn off. Hopefully they do something different with the sequel.

I think you got it wrong. There isnt a finite amount of resources. The resources replenish over time very frequently. Running completely out of weapons would never be an issue. Like that would be impossible. Running out of you current weapons in possible. But even that becomes harder the more you play, depending on how you play

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Sufferedphoneix
11/22/22 7:02:55 AM
#39:


LinkPizza posted...
I did that a little at first. But once I knew where to find something, I would use the hell out of it.

See I never learned where anything worth a shit was easily found. I coulda looked it up I guess but I hated the idea of having to drop shit to go find a specific weapon too. I mostly relied on the master sword. I'd try to avoid combat while it recharged. For the most part not fully. I'd use other weapons if I knew I'd be fighting something soon the master sword would be boosted to max damage on

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adjl
11/22/22 8:12:17 AM
#40:


funkyfritter posted...
The weapon durability system is the reason I've never tried it. As others have already described, it's less about an actual worry of running out of sticks and more about how much working with finite resources detracts from my enjoyment. I almost never use consumable items in general, so the thought of an entire combat system based on disposable weapons is a huge turn off. Hopefully they do something different with the sequel.

In practice, that mostly just meant not using the stronger ones until they become readily available. It diminished the value of finding chests and other interesting weapon drops, since I never actually wanted to use them, but the more common stuff did the job just fine and dropped so often that I didn't have to think about it.

That said, I get where you're coming from, and that's a major reason I haven't tried playing Sticker Star yet despite owning it and wanting to give it a proper try. It doesn't help that the reception for it was generally pretty lukewarm and I therefore don't have a ton of motivation to give it a shot, but the idea of the entire thing being based around consumables is going to be a bit of a hurdle for me.

LinkPizza posted...
Like the ProZD clip?

Exactly like that. Sure, it's the final boss, but what if there's another phase? Or a postgame superboss that's even harder? I'd better just take the loss and try again instead of letting myself be left without it post-victory.

The silliest is Tales games, where I'll hoard most recovery items even though there's a cap on how many I can hold. I lost count of the number of times I'd save Orange Gels or the like, only to not be able to pick one up from a chest.

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LinkPizza
11/22/22 8:38:46 AM
#41:


Actually, I never finished Sticker Star. But I definitely remember trying to find a way to keep the big stocker that seemed to do good damage for a stronger enemy, rather than wasting it on easier ones. I wasnt a fan of it there

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Revelation34
11/22/22 9:56:21 AM
#42:


adjl posted...


In practice, that mostly just meant not using the stronger ones until they become readily available. It diminished the value of finding chests and other interesting weapon drops, since I never actually wanted to use them, but the more common stuff did the job just fine and dropped so often that I didn't have to think about it.

That said, I get where you're coming from, and that's a major reason I haven't tried playing Sticker Star yet despite owning it and wanting to give it a proper try. It doesn't help that the reception for it was generally pretty lukewarm and I therefore don't have a ton of motivation to give it a shot, but the idea of the entire thing being based around consumables is going to be a bit of a hurdle for me.

Exactly like that. Sure, it's the final boss, but what if there's another phase? Or a postgame superboss that's even harder? I'd better just take the loss and try again instead of letting myself be left without it post-victory.

The silliest is Tales games, where I'll hoard most recovery items even though there's a cap on how many I can hold. I lost count of the number of times I'd save Orange Gels or the like, only to not be able to pick one up from a chest.


The problem with the gels is you either rarely needed to use them or you already died by the time you tried using one.

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Cruddy_horse
11/22/22 11:58:46 AM
#43:


Sufferedphoneix posted...
My bitch with tye durability thing is it has this psychological effect on some players myself included. You find a weapon that's better than anything you've found so far. So you never use it. That and it made me avoid combat unless I knew I'd get something out of it


That's what did it for me, I respect what the system tried to do but I'm the player in Final Fantasy still using regular potions even after I've accumulated 99 Hi-potions so 80% of my weapon space was taken up.
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Revelation34
11/23/22 11:43:16 PM
#44:


Shouldn't have waited so long. Looks like they sold out due to the early sales online. I got Link's Awakening instead but I'll check for it on the day of to see if the store itself has any copies.

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Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms
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SpeeDLeemon
11/24/22 2:41:14 AM
#45:


Definitely worth playing
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