Current Events > Teleportation at WILL or Time Stop

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Tenlaar
02/20/24 3:15:26 PM
#48:


Being able to immediately teleport home at will from anywhere on the planet with up to eight other people or any object that you can see that fits in a 10x10 cube is already such an insanely awesome power that I can't believe that wouldn't be good enough for some of you.
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Tyranthraxus
02/20/24 3:16:50 PM
#49:


FLAMING_EVIL_HOMER posted...
What happens if i video chat or check live streams of places to teleport to?
Same as scrying so very bad chance of success

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ellis123
02/20/24 3:18:19 PM
#50:


NoxObscuras posted...
How would you use it to save money? Time stopped shoplifting?
You know that comic that found that the best thing Superman could do to save people is power a generator? That.

All the crimes just lead to going to jail.

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Ricemills
02/20/24 3:18:27 PM
#51:


If time stop somehow stop me aging within that period, I'll take it.
Too bad you can't play videogames within the time stop period.

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ellis123
02/20/24 3:20:08 PM
#54:


Ricemills posted...
If time stop somehow stop me aging within that period, I'll take it.
Too bad you can't play videogames within the time stop period.
You still age. Time is not stopped for you specifically.

Though you can still play vidja.

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streamofthesky
02/20/24 3:27:47 PM
#55:


(going by 3E/PF rules, not 5E)

Teleport is much more useful but very risky. If you port into a solid object you get shunted to the nearest empty space and take 1-6 damage per 10 ft shunted. The typical 1st level commoner (ie, you and me) has ~ 4 hp. Possibly 2 hp if you're an NPC and don't even get max hp at the first level. You're bleeding and dying at -1 to -9 and die at -10 hp.

Time Stop is less useful for someone who otherwise has no magic, but is much safer.

RndmNmber1 posted...
How does time stop work with nonliving things? Can i start a car in time stop?
If an object is not in another creature's possession, you can move, grab, and manipulate it. So...yes.
You can't do anything to creatures (anything not an object, defined as having Wisdom and Charisma scores, note regular plants like trees are considered "objects") or objects in the possession of creatures. The usual use is to set up other area of effect spell effects with durations so when time "re-starts", your enemies are suddenly mired in acid rain, the ground is lava, and the area is dimensionally locked so they can't teleport out. "Oh, and look at that, the 3 round countdown I put on my delayed blast fireball just hit 0." Kaboom!

(high level D&D is insanely deadly, to the point that whoever goes first usually wins and it's dubbed "rocket tag")
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Ricemills
02/20/24 3:38:46 PM
#56:


ellis123 posted...
You still age. Time is not stopped for you specifically.

Though you can still play vidja.

Aw, no cheating life i guess.

Teleport doesn't seem that great either because limited range to what i can see, and the item i can bring is just the size of 10 foot cube*

*Need clarification on this since i don't use feet measurements. Is 10 foot cube a 10 foot x10 foot x10 foot or 2.154 foot x 2.154 foot x 2.154 foot?

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DrizztLink
02/20/24 3:40:15 PM
#57:


Ricemills posted...
*Need clarification on this since i don't use feet measurements. Is 10 foot cube a 10 foot x10 foot x10 foot or 2.154 foot x 2.154 foot x 2.154 foot?
Ten feet a side, so the former.

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Tenlaar
02/20/24 3:43:04 PM
#58:


Some of you just seem so short sighted about the potential of teleport at will using the no chance of failure if you have an object from a location rule and the ability to bring objects in sight back with you.
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Ricemills
02/20/24 3:49:06 PM
#59:


DrizztLink posted...
Ten feet a side, so the former.

I see, so up to 3x3x3 meter so that's pretty nice.
If i can use the teleport repeatedly without delay or other restrictions then i could make fortune in shipping.
Especially with "what can i see" can be cheated by live video

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Bandit_Keith
02/20/24 3:54:36 PM
#60:


Ricemills posted...
Especially with "what can i see" can be cheated by live video
Safely, it can't.

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ellis123
02/20/24 3:56:45 PM
#61:


Ricemills posted...
I see, so up to 3x3x3 meter so that's pretty nice.
If i can use the teleport repeatedly without delay or other restrictions then i could make fortune in shipping.
Especially with "what can i see" can be cheated by live video
Live video would fall under the whole scrying thing, so it would not count. However, you can get around that by just having an object mailed to you from the location. Teleportation never having a chance of failure is a trivial thing in the current world, with the only caveat that you have to wait a bit before you can pull it off. It's sort of the reverse of the time stop bit where it's far worse in the real world than it is in D&D.

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nocturnal_traveler
02/20/24 3:57:22 PM
#62:


As long as I've been there before, there's no downside to teleportation. If I haven't, then I can increase my chances by visually studying the place.

I feel that enough time stops will eventually rob you of your lifespan and youth.

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Aristoph
02/20/24 4:01:08 PM
#63:


SauI_Goodman posted...
Tourism industry is boned if teleporation becomes a thing. I'll take time stop.

Dafuq you talking about? Transportation industry might get hit hard (but still be essential for cargo). But tourism would see a huge boost when everyone could visit anywhere they wanted to at any time. The only reason they'd be in trouble is because some places may find they suddenly have too many tourists to handle.

Touristy places would also gain a brand new means of income as a brand new industry of selling small pebbles and whatnot as teleportation focuses pops up.

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Bandit_Keith
02/20/24 4:04:25 PM
#64:


nocturnal_traveler posted...
I feel that enough time stops will eventually rob you of your lifespan and youth.
They don't last long enough for that. A few seconds at a time does add up, but it's not like you will be spending hours with time stopped.

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UnholyMudcrab
02/20/24 4:05:12 PM
#65:


Aristoph posted...
Dafuq you talking about? Transportation industry might get hit hard (but still be essential for cargo). But tourism would see a huge boost when everyone could visit anywhere they wanted to at any time. The only reason they'd be in trouble is because some places may find they suddenly have too many tourists to handle.

Touristy places would also gain a brand new means of income as a brand new industry of selling small pebbles and whatnot as teleportation focuses pops up.
The only industry that would benefit would be the funeral industry

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NeonBoobs
02/20/24 4:09:15 PM
#66:


"Mishap" will kill you, right? >_>

But teleportation sounds great. I'll take a rock from Japan and I'll be set

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Karovorak
02/20/24 4:25:10 PM
#67:


nocturnal_traveler posted...
As long as I've been there before, there's no downside to teleportation. If I haven't, then I can increase my chances by visually studying the place.

No matter how much you study, there is still a 25% failure rate, and a 5% death chance. That's already "very familiar" and "currently in sight". It doesn't get better without an object.

Granded, the 20% failure chance excluding mishap is a non-issues (because you can simply try again at will), but the 5% chance for 3d10 dmg is lethal.



I feel that enough time stops will eventually rob you of your lifespan and youth.

One timestop is 12 to 30 seconds. Do make it waste your youth and lifespan you would have to use it like crazy for no benefit at all.

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#68
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Thermador446
02/20/24 4:27:50 PM
#69:


I don't think the Internet will work if you stop time

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Arcanine2009
02/20/24 4:32:56 PM
#70:


Teleportation is more practical. Free travel and you save time

I don't know if I wanna mess with time. It's also limited to 1000 feet, and it's the biggest learning curve. Not into petty theft, but someone can do something diabolical it's in the wrong hands. They can save lives as well.

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kage_53
02/20/24 4:35:21 PM
#71:


How long does time stop last?
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Tyranthraxus
02/20/24 4:35:37 PM
#72:


kage_53 posted...
How long does time stop last?
30 seconds max

Ends early if you do anything to anyone or something anyone is carrying.

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Thermador446
02/20/24 4:37:48 PM
#73:


I just stopped time before this post, did anyone notice?

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Compsognathus
02/20/24 4:45:33 PM
#74:


Teleportation. I probably wouldn't use it in anyway that would actually risk my health, so basically only sight based jumps. But that's still way better than Time Stop which gives you at most 30 seconds of time stoppage where you can't actually do anything of note.

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dancing_cactuar
02/20/24 4:51:49 PM
#75:


https://www.youtube.com/watch?v=sGEIRasPwaw

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Torgo
02/20/24 4:53:49 PM
#77:


That is a tough one.

I'd have to know the range and frequency of my teleportation VS the duration and rules of time stopping.

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garan
02/20/24 4:54:55 PM
#78:


NeonBoobs posted...
"Mishap" will kill you, right? >_>

But teleportation sounds great. I'll take a rock from Japan and I'll be set


Yeah, for a normal human being (ie, not a 20th level wizard), a Teleportation Mishap is instant death.
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Tyranthraxus
02/20/24 5:06:46 PM
#79:


garan posted...
Yeah, for a normal human being (ie, not a 20th level wizard), a Teleportation Mishap is instant death.

There's a 1/1000 chance you'll survive with severe injuries!

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streamofthesky
02/20/24 5:42:05 PM
#80:


I think an important note against time stop is that it is still a standard action to use it. It has to be "your turn". Now, real life is not turn-based, but if you're faithfully transposing the ability from D&D to real life, there are "immediate actions" to react to something in an instant and do something, while as a standard action takes by definition at least a few seconds (a round is 6 seconds and you can take a move and standard or two moves but not two standards, so at least more than 3 seconds) to activate.

So people talking about using it to save lives or what not... not only can you not influence people nor objects on someone's person / in use (pull a kid out of the way of an incoming car / make the driver stop or swerve), you often won't have enough time to react and do so.

And if we are pretending you can immediate action stop time, then... you would be able to do the same w/ teleport (gotta be fair here) and achieve many of the same effects.
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fire_bolt
02/20/24 5:43:30 PM
#81:


Oh yikes, didn't realize the 5E version was such garbage. 25% chance to fail teleporting to some place you visit literally every day with a 5% crit fail chance is just stupid. I mean, sure, I probably have an object from work/home on-hand at pretty much at all times, groceries from stores I go to, etc but 25% chance to fail without an additional material component is ridiculous for a 7th level spell slot. Magnificent Mansion is a spell slot of the same level at it lets you create a whole ass demiplane. Simulacrum and Resurrect are 7th level too.

Anyway, with that out of the way still Teleport at will. The regular ass practical uses for it are extremely high without even looking at exotic use cases. Commute from work to home is now instant as long as you keep a fucking ink pen from work or something handy because pretty much everything else on you will count as something from home (clothes, shoes, etc). Shopping is a similar bit. Keep a non-perishable can of food in your pantry as a key to the grocery store, a book to go to a book store (or possibly a whole ass mall or shopping center). etc. Visit distant friends by having them ship you a hand written letter from their home (and hope they're not pranksters). It won't eliminate the need for regular transportation but it will dramatically reduce your dependence on it and your time spent commuting.

More exotic use case: As everyone already figured out, open an instant travel/transport service. Fly to exotic destinations, buy souvenirs, then teleport people places for profit. Just remember to grab a new souvenir every few months. Ditto transporting stuff. Build a few 9'x9'x9' crates and send them anywhere you have a port key to. On the more criminal side, anything you can physically pick up gets to go home with you. Just grab shit and warp back home. Don't forget the item you just stole is now also a port key to go back wherever you stole it, so asking to try on a ring in a high end jewelry store and poofing out of existences can also get you back inside a few months later to loot whatever you can grab... If you're stupid enough to take that risk. All that said, if you've seen Breaking Bad keep in mind how Jesse was living in the last season. If word gets out you can ship anything, anywhere, in seconds you could find yourself in a situation where someone unscrupulous could absolutely put you in a position where either you're stuck doing their bidding or they kill everyone you've ever cared about.

Notes on Time Stop: The D&D version of this is basically worthless except in the exact context of setting up assassination attempts. You get up to 30 seconds to act while everything around you freezes. If you do anything to directly affect another creature the Time Stop ends. If you do anything to directly affect something another creature is touching Time Stop ends. You can grab/move unattended objects and the like but the use cases for this that don't also affect other creatures is extremely small. The spell basically exists in D&D to give wizards a few free rounds to set up weird shenanigans at the beginning of combat at the cost of their highest level spell slot, and in 5E nobody fucking uses it because why would you cast Time Stop for anything when Wish uses that same spell slot? In older editions, notably 3e, had much more generous rules for Time Stop (the spell didn't end if you nudged someone, it just had no effect so you could for example cast Polymorph on someone and it would take effect at the end of the Time Stop but Magic Missile would do nothing) AND you had more high level spell slots so the opportunity cost for casting something beside Meteor Swarm or Wish was not as high. The 5E version is just neutered past the point of usefulness.

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Heineken14
02/20/24 5:47:45 PM
#82:


Out of those 2 options, guess I'm going teleportation. They both suck rocks though.

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streamofthesky
02/20/24 5:50:39 PM
#83:


Heineken14 posted...
Out of those 2 options, guess I'm going teleportation. They both suck rocks though.

3E > 5E

https://www.d20srd.org/srd/spells/teleport.htm

https://www.d20srd.org/srd/spells/timeStop.htm
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kage_53
02/20/24 5:52:25 PM
#84:


Tyranthraxus posted...
30 seconds max

Ends early if you do anything to anyone or something anyone is carrying.

That seems pointless then. I cant troll people. Teleportation it is.
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supermichael11
02/20/24 6:11:54 PM
#85:


Time stop does that stop aging? Basically I can train forever and study as much as I want.

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streamofthesky
02/20/24 6:17:01 PM
#86:


supermichael11 posted...
Time stop does that stop aging? Basically I can train forever and study as much as I want.
It's the opposite. You age for 6-24 seconds each time you use it while everyone else does not.
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fire_bolt
02/20/24 6:25:53 PM
#87:


streamofthesky posted...


3E > 5E

https://www.d20srd.org/srd/spells/teleport.htm

https://www.d20srd.org/srd/spells/timeStop.htm


Even more hilarious is that the Teleport spell in 3e is only a level 5 spell compared to 7th level in 5e. Better spell AND lower level. Time stop in 3e is still kinda butts but at least you don't have to worry about the spell ending because you hip checked someone in a crowded store trying to grab the last Tickle Me Elmo on Black Friday

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Tyranthraxus
02/20/24 6:27:59 PM
#88:


fire_bolt posted...
More exotic use case

Most exotic use case: get NASA to bring you back a rock from Mars.

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Thud
02/20/24 6:49:32 PM
#89:


Time stop easily. First stop the the bank, next stop Trump rally

*goes to Trump rally, puts a BLM shirt on him, rainbow hat, clown makeup, and big purple dildos in each hand*

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Tyranthraxus
02/20/24 6:53:21 PM
#90:


Thud posted...
Time stop easily. First stop the the bank, next stop Trump rally

*goes to Trump rally, puts a BLM shirt on him, rainbow hat, clown makeup, and big purple dildos in each hand*
You cannot do this and even if you could you cannot do this in 30 seconds

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fire_bolt
02/20/24 6:53:37 PM
#91:


Thud posted...
Time stop easily. First stop the the bank, next stop Trump rally

*goes to Trump rally, puts a BLM shirt on him, rainbow hat, clown makeup, and big purple dildos in each hand*


As soon as you touch him to put the shirt on, time unfreezes. Now you're on stage with Trump holding a BLM shirt, a rainbow hat, clown makeup, and big purple dildos. You live about 8 more seconds before the Secret Service guns you down.

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streamofthesky
02/20/24 6:55:25 PM
#92:


fire_bolt posted...
Even more hilarious is that the Teleport spell in 3e is only a level 5 spell compared to 7th level in 5e. Better spell AND lower level. Time stop in 3e is still kinda butts but at least you don't have to worry about the spell ending because you hip checked someone in a crowded store trying to grab the last Tickle Me Elmo on Black Friday

For 7th level in 3E, you can get Greater Teleport (basically "teleport without error" as long as you've actually seen/been to the location before)
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Glob
02/20/24 6:58:28 PM
#93:


Time stop doesnt seem all that useful. Bernards watch would be great, but this isnt that.

Guaranteeing success by knowing the place Im teleporting to and having an object from there would save me thousands in air fares each year, not to mention all the hours I wouldn't have to be sat on planes. It would also eradicate my morning commute. Rush hour in Hanoi is no joke.
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Thanatos_the_Great
02/20/24 7:04:36 PM
#94:


If I were an adventurer in a D&D setting, time stop. If I were choosing a power to have in my actual life in the actual world, teleportation.

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Sufferedphoenix
02/20/24 7:05:17 PM
#95:


Im unfamiliar with these based on d and d but only use I can figure for timestop that might be worth a damn is get through doors that automatically lock. Wait for someone to open activate and walk through.

So criminal activity provided you got the stealth skills to remain undetected once in.

I'll take teleportation based on the descriptions I'm seeing. If just going to work is all I use it for that's good enough

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Tyranthraxus
02/20/24 7:10:52 PM
#96:


Sufferedphoenix posted...
Im unfamiliar with these based on d and d but only use I can figure for timestop that might be worth a damn is get through doors that automatically lock. Wait for someone to open activate and walk through.

What good is this, hypothetically?

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Sufferedphoenix
02/20/24 7:24:07 PM
#97:


Tyranthraxus posted...
What good is this, hypothetically?

If you wanted to sneak in somewhere you couldn't get into cause you ain't got a key or know the keycode. You'd have to move fast to get out of sight of the person who opened the door but that shouldn't be too hard find a way to distract them and make them turn their head while still holding the door open then gun it.

As said only good for criminal purposes for the most part

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Tyranthraxus
02/20/24 8:17:13 PM
#98:


Sufferedphoenix posted...
If you wanted to sneak in somewhere you couldn't get into cause you ain't got a key or know the keycode. You'd have to move fast to get out of sight of the person who opened the door but that shouldn't be too hard find a way to distract them and make them turn their head while still holding the door open then gun it.

As said only good for criminal purposes for the most part
I mean like even for criminal purposes I feel like this is not going to be very helpful. You'll probably get caught inside and while people might get confused as to how you got in I don't see anyone being able to accomplish much in a few seconds.

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Sufferedphoenix
02/20/24 8:27:20 PM
#99:


Tyranthraxus posted...
I mean like even for criminal purposes I feel like this is not going to be very helpful. You'll probably get caught inside and while people might get confused as to how you got in I don't see anyone being able to accomplish much in a few seconds.

As in my original post I said you would need stealth skills to supplement it. (Or come to think if it this would be supplementing the stealth skill) It would simply be a tool to get by a door you other wise couldn't.

I guess you could use it to dodge and counter an attack too I guess. Like someone pulls a gun and you know you don't have time to dodge. But teleport would work for this too I suppose.

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UnholyMudcrab
02/20/24 9:04:59 PM
#100:


Sufferedphoenix posted...
As in my original post I said you would need stealth skills to supplement it.
You still have to speak the verbal component of the spell. That's no good for sneaking.

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