Current Events > Teleportation at WILL or Time Stop

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[deleted]
02/20/24 1:01:44 PM
#30:


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[deleted]
02/20/24 2:01:27 PM
#52:


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[deleted]
02/20/24 2:01:27 PM
#53:


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Frostmourne
02/20/24 2:22:30 PM
#1:


Hmm guys?

https://roll20.net/compendium/dnd5e/Teleport

https://roll20.net/compendium/dnd5e/Time%20Stop
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boxoto
02/20/24 2:24:00 PM
#2:


I hate commuting/taking long trips, so teleportation.

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Dungeater
02/20/24 2:24:29 PM
#3:


time stop

steal shit

cheat at casinos

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FLAMING_EVIL_HOMER
02/20/24 2:24:53 PM
#4:


Can people who i touch piggyback?

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Tyranthraxus
02/20/24 2:24:54 PM
#5:


Since it's D&D time stop I'll take teleportation.

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King_Rial
02/20/24 2:26:48 PM
#6:


Tyranthraxus posted...
Since it's D&D time stop I'll take teleportation.
I feel like DnD Teleportation has a good chance of straight up killing you in real life, if you aren't careful.

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Naysaspace
02/20/24 2:29:04 PM
#7:


It costs more to fly from toronto to vancouver than toronto to england.

Teleportation. To screw the airline duopoly!

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Tyranthraxus
02/20/24 2:29:15 PM
#8:


King_Rial posted...
I feel like DnD Teleportation has a good chance of straight up killing you in real life, if you aren't careful.

Hard to apply real life physics to magic but time stop basically lasts only a few turns and ends as soon as you touch or otherwise do anything. In D&D a wizard could use it and then set up like 5 delayed blast fireballs before it expires. IRL it's just a short range shitty version of teleport.

Teleport can't kill you as long as you see where you're going.

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ANort
02/20/24 2:29:31 PM
#9:


The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully.

Ok so what happens if you arrive there "unsuccessfully"? You just die? Or is it more like "whoops, teleport attempt failed, try again in a few minutes".

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NoxObscuras
02/20/24 2:29:50 PM
#10:


I'll go with teleportation. DnD's time stop would be pretty limited in real life.

ANort posted...
Ok so what happens if you arrive there "unsuccessfully"? You just die? Or is it more like "whoops, teleport attempt failed, try again in a few minutes".
No, just depending on how bad your dice roll ends up being, you could end up teleporting somewhere else nearby, somewhere that's only similar to your intended destination (and potentially miles away), or you get hurt by the spell.

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Tyranthraxus
02/20/24 2:31:34 PM
#11:


ANort posted...
Ok so what happens if you arrive there "unsuccessfully"? You just die? Or is it more like "whoops, teleport attempt failed, try again in a few minutes".

There's different levels of unsuccessful

From bad to worst:
Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 x 1d10 percent of the distance that was to be travelled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as north-east, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.

Similar Area: You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.

Mishap: The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

Note: if you can see your destination or have a teleport circle set up at the destination, this spell doesn't fail.

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masterpug53
02/20/24 2:31:43 PM
#12:


Teleportation. Timestop was one of my first, uh, "awakened impulses" as a kid, and it's a temptation in which I wouldn't want to indulge (moot point anyway, since D&D timestop is apparently lame as hell).

https://www.youtube.com/watch?v=O9GW_679w_8

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King_Rial
02/20/24 2:33:49 PM
#13:


Tyranthraxus posted...
Teleport can't kill you as long as you see where you're going.
Making it relatively worthless.

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Tyranthraxus
02/20/24 2:35:51 PM
#14:


King_Rial posted...
Making it relatively worthless.
As a 7th level spell yes. As an at will thing you can just do forever lol no that shit is amazing.

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Irony
02/20/24 2:36:22 PM
#15:


Za Warudo

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ellis123
02/20/24 2:37:00 PM
#16:


King_Rial posted...
Making it relatively worthless.
Not really. Being able to, say, Spider Man yourself across a city by rooftop would be pretty useful. D&D is balanced by using spell slots, so at-will teleportation is busted.

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UnholyMudcrab
02/20/24 2:39:53 PM
#17:


DnD teleportation is not something you'd ever want to try in real life

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PMarth2002
02/20/24 2:41:27 PM
#18:


Time stop. Now if it were greater teleport/teleport without error from previous editions, i'd go with that over D&D's time stop.

you have a 5% chance of taking 3d10 force damage every time time you use teleport, even if you only use it to go to places you're very familiar with. Most people have <10HP. It will kill you at some point. That percentage goes up to 33% or 40% if you're less familiar with where you're teleporting.

also, do we get time stop at will or just once per day, or what?

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Prismsblade
02/20/24 2:43:43 PM
#19:


With teleportation Id be able to continue my normal life but able to vacation wherever, and whenever I want.

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RndmNmber1
02/20/24 2:44:10 PM
#20:


How does time stop work with nonliving things? Can i start a car in time stop?

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Tyranthraxus
02/20/24 2:44:17 PM
#21:


PMarth2002 posted...
you have a 5% chance of taking 3d10 force damage every time time you use teleport, even if you only use it to go to places you're very familiar with.

If you've taken an object from that place within the last 6 months, you can use it as a focus and you have a 0% chance of not arriving safely.

Same goes for setting up a permanent teleportation circle. There's ways to use this spell without risks. Not even small risks.

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Tyranthraxus
02/20/24 2:44:54 PM
#22:


RndmNmber1 posted...
How does time stop work with nonliving things? Can i start a car in time stop?

I don't think you can start the car but you should be able to get in it.

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Dalthine
02/20/24 2:45:19 PM
#23:


Tyranthraxus posted...
Note: if you can see your destination or have a teleport circle set up at the destination, this spell doesn't fail.
The rule page OP linked doesn't say that. Teleport circle always works perfectly. If you have an object taken from that location in the past six months, it always works perfectly. Nothing else is guaranteed.

Even a place you can directly see or are very familiar with only has a ~3/4 chance of being completely successful and a ~1/20 chance of doing enough damage to kill a normal human.

Still more utility than that shitty version of time stop though.
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PMarth2002
02/20/24 2:47:19 PM
#24:


Tyranthraxus posted...
If you've taken an object from that place within the last 6 months, you can use it as a focus and you have a 0% chance of not arriving safely.

Same goes for setting up a permanent teleportation circle. There's ways to use this spell without risks. Not even small risks.

The associated object is valid, but you really shouldn't use teleport before you have one.

Teleportation circle on the other hand is a separate 9th level spell that you don't have access to in this scenario.

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UnholyMudcrab
02/20/24 2:47:55 PM
#25:


Tyranthraxus posted...
Same goes for setting up a permanent teleportation circle. There's ways to use this spell without risks. Not even small risks.
And, uh, how are you gonna set up a teleportation circle, exactly?

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KajeI
02/20/24 2:48:33 PM
#26:


Teleport easy. As long as you've got something from the place you're going you can use it for long distance travel, and anything within sight is fair game. AND you can use it to move heavy objects.

Apparently the "in LoS" one is a house rule, huh.

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NoxObscuras
02/20/24 2:48:36 PM
#27:


RndmNmber1 posted...
How does time stop work with nonliving things? Can i start a car in time stop?
I don't know, but you can't move more than 1000 feet anyway. So a car wouldn't do you much good. Time would go back to normal pretty quickly lol

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Tyranthraxus
02/20/24 2:50:04 PM
#28:


PMarth2002 posted...
The associated object is valid, but you really shouldn't use teleport before you have one.

Teleportation circle on the other hand is a separate 9th level spell that you don't have access to in this scenario.

Well it's 5th level but even if you did have it, it takes like a year to set up.

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DrizztLink
02/20/24 2:50:23 PM
#29:


I still love the existence of the spell Teleport Without Error.

Like, we've got this version that won't fuse you with a kobold but it's pretty expensive so you get to teleport in coach.

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Tyranthraxus
02/20/24 2:51:52 PM
#31:


KajeI posted...
Teleport easy. As long as you've got something from the place you're going you can use it for long distance travel, and anything within sight is fair game. AND you can use it to move heavy objects.

Apparently the "in LoS" one is a house rule, huh.

All other teleportation magic like dimension door works off LoS I just figured this one does too.

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LoveLikeJazz
02/20/24 2:52:39 PM
#32:


Time stop easily.

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SauI_Goodman
02/20/24 2:52:42 PM
#33:


Tourism industry is boned if teleporation becomes a thing. I'll take time stop.

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VideoboysaysCube
02/20/24 2:53:20 PM
#34:


I don't play DnD, but this detail is concerning

Your familiarity with the destination determines whether you arrive there successfully.

I would have liked to use that to visit places I've never been to, so there goes that idea. Time stop seems completely broken though. I don't know how long 1d4+1 turns in a row is, but it seems adequate to buy you extra time to think, or make decisions in a tight spot. If you're on a job interview, or a date, you can give yourself time to always come up with the perfect response. Not to mention, being able to cheat at card games. So you'd have wealth to go along with it. It just seems to have so much more utility.

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PMarth2002
02/20/24 2:53:23 PM
#35:


Tyranthraxus posted...
Well it's 5th level but even if you did have it, it takes like a year to set up.

right, i was thinking of the pathfinder version, its 9th level there.

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PMarth2002
02/20/24 2:54:00 PM
#36:


VideoboysaysCube posted...
1d4+1 turns in a row is

12-30 seconds. 1 round is 6 seconds.

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bnui_ransder
02/20/24 2:54:05 PM
#37:


Time

Teleport I can see fucking me over at some point

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UnholyMudcrab
02/20/24 2:54:29 PM
#38:


VideoboysaysCube posted...
I don't know how long 1d4+1 turns in a row is
One turn is six seconds of real time, so 1d4+1 could be from 12 to 30 seconds.

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DocileOrangeCup
02/20/24 2:55:50 PM
#39:


Time stop is safer and I could save so much money on groceries!

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VideoboysaysCube
02/20/24 2:56:08 PM
#40:


PMarth2002 posted...
12-30 seconds. 1 round is 6 seconds.

That's much less than I thought, but I'd still take it.

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ellis123
02/20/24 2:56:10 PM
#41:


RndmNmber1 posted...
How does time stop work with nonliving things? Can i start a car in time stop?
Yes. Not exactly. You can start the car, but if there is a bug in/on the car to are interacting with something that another living being is holding and thus the spell immediately ends. It is why you really can't use vehicles with Time Stop.

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ellis123
02/20/24 2:58:43 PM
#42:


VideoboysaysCube posted...
I don't play DnD, but this detail is concerning

Your familiarity with the destination determines whether you arrive there successfully.

I would have liked to use that to visit places I've never been to, so there goes that idea. Time stop seems completely broken though. I don't know how long 1d4+1 turns in a row is, but it seems adequate to buy you extra time to think, or make decisions in a tight spot. If you're on a job interview, or a date, you can give yourself time to always come up with the perfect response. Not to mention, being able to cheat at card games. So you'd have wealth to go along with it. It just seems to have so much more utility.
The casting requirements for Time Stop are verbal. You would not be successful at cheating at cards even if you ignore security cameras/observant others. Not to mention the others would also likely fail.

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[deleted]
02/20/24 3:01:51 PM
#76:


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garan
02/20/24 3:10:14 PM
#43:


King_Rial posted...
I feel like DnD Teleportation has a good chance of straight up killing you in real life, if you aren't careful.


This-- hard pass as D&D Teleportation fucking sucks for that reason.
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Dalthine
02/20/24 3:11:48 PM
#44:


Honestly in terms of making money, Time Stop has tons of caveats to working with it and most of them are shady or outright illegal. Win too much in a casino and somebody will fuck you up. Your best bet would be using it once on a big slot machine payout. You could swipe CC #s but only so much you can do with that.

If you're willing to out yourself as having teleportation meanwhile, you could probably get absurd contracts to use that power for shipping people or materials. Get it written up in contract or procedure for the "source material" of where you start and the destination, replaced regularly to be safe, and you can ship a 10' x 10' box or a small group of people anywhere in the world instantaneously. That's a very valuable skill to have.

Slightly illegal since you'd bypass tariffs/customs too, potentially.
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FLAMING_EVIL_HOMER
02/20/24 3:12:25 PM
#45:


What happens if i video chat or check live streams of places to teleport to?

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NoxObscuras
02/20/24 3:12:37 PM
#46:


DocileOrangeCup posted...
Time stop is safer and I could save so much money on groceries!
How would you use it to save money? Time stopped shoplifting?

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DrizztLink
02/20/24 3:13:09 PM
#47:


NoxObscuras posted...
How would you use it to save money? Time stopped shoplifting?
We call it TimeShop.

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