Current Events > Been playing a lot of older games lately. They're harder.

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XxKrebsxX
02/08/24 2:25:47 AM
#1:


Not like, gameplay wise.

my point of view may be limited since Im playing RPGs but god damn man. These older games just made you figure shit out on your own. No mercy. Compared to modern games where you have a quest marker telling you where to go. Even during puzzles, modern games make it easier.

older games like Majoras Mask is like, Fuck you. Figure it out. I definitely do enjoy it though.
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Foppe
02/08/24 2:28:56 AM
#2:


You should try the older Elder Scrolls games.
You should visit this cave, which I believe is SouthWest somewhere.
Some times the NPCs are totally wrong.

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XxKrebsxX
02/08/24 2:30:53 AM
#3:


Foppe posted...
You should try the older Elder Scrolls games.
You should visit this cave, which I believe is SouthWest somewhere.
Some times the NPCs are totally wrong.

Flashbacks of a heavily modded Morrowind comes to mind. I also enjoy that you have to pick certain factions that would lock you out of other factions vs Oblivion and Skyrims you can join all mentality.
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Lairen
02/08/24 2:30:59 AM
#4:


Theres plenty of hard new games and easy old games. What a general and flawed statement.

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XxKrebsxX
02/08/24 2:31:59 AM
#5:


Lairen posted...
Theres plenty of hard new games and easy old games. What a general and flawed statement.

Which games? Seriously, Id like to try them out. I already tried all Soulsborn games. Love em.
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Foppe
02/08/24 2:37:41 AM
#6:


Lairen posted...
Theres plenty of hard new games and easy old games. What a general and flawed statement.
While true, games were harder back then in general.
The developers started with a "make it harder so people will pay more coins in the arcade" mentality which evolved into a "make it harder to prevent people from completing the game in one rental" one.

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XxKrebsxX
02/08/24 2:40:10 AM
#7:


Foppe posted...
While true, games were harder back then in general.
The developers started with a "make it harder so people will pay more coins in the arcade" mentality which evolved into a "make it harder to prevent people from completing the game in one rental" one.

I heard about that. I can see that in fighters or racing games but for example Ocarina of Time whie it gives hints generally leaves you to figure damn near everything on your own. Games like dont have the arcade aspect to it.
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Foppe
02/08/24 2:41:56 AM
#8:


The arcade mentality was more of the Nes generation.

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XxKrebsxX
02/08/24 2:51:01 AM
#9:


Foppe posted...
The arcade mentality was more of the Nes generation.

Yeah, definitely. Im still waiting for that guy to list harder modern games.
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kirbymuncher
02/08/24 3:19:28 AM
#10:


XxKrebsxX posted...
Yeah, definitely. Im still waiting for that guy to list harder modern games.
look at basically any higher level IWBTG fangames

it took me like 60,000 deaths to beat ocean princess

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XxKrebsxX
02/08/24 3:20:10 AM
#11:


kirbymuncher posted...
look at basically any higher level IWBTG fangames

it took me like 60,000 deaths to beat ocean princess

IWBTG?
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Karovorak
02/08/24 3:25:33 AM
#12:


XxKrebsxX posted...
I heard about that. I can see that in fighters or racing games but for example Ocarina of Time whie it gives hints generally leaves you to figure damn near everything on your own. Games like dont have the arcade aspect to it.

It's not only games that changed, it's the players too.

In old school RPGs people were talking to everyone they could see.

That's not the case today anymore, and if they do, they spam the A button to skip the text. Myself included.

As a kid, more or less anyone in class had Pokemon Red or Blue, and everyone of us was able to get HM05 Flash even without guides or internet or whatever.

"Random ass NPC at random ass location in the world gives you key item you may need" simply doesn't work that good anymore.

EDIT: And to be fair, it's some really bad kind of fake difficulty. Getting lost because you didn't remember random NPC X68A, who gives you the hint that the assistant of the professor (random NPC B67H) waits for you at some house in somewhere somewhere isn't hard, but simply missable.

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Guide
02/08/24 3:26:02 AM
#13:


XxKrebsxX posted...
IWBTG?

I Wanna Be The Guy is a freeware kaizo that has a million fangames. Kaizo is a genre spawned by a Super Mario World Romhack called Kaizo Mario World. The kaizo genre is basically "intentionally unfairly designed 2D platforming".

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Thompson
02/08/24 3:30:57 AM
#14:


XxKrebsxX posted...
Compared to modern games where you have a quest marker telling you where to go.
It's peak laziness when not even the quest giver tells you where to go but the game gives you the exact location anyhow.

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XxKrebsxX
02/08/24 3:34:42 AM
#15:


Karovorak posted...
It's not only games that changed, it's the players too.

In old school RPGs people were talking to everyone they could see.

That's not the case today anymore, and if they do, they spam the A button to skip the text. Myself included.

As a kid, more or less anyone in class had Pokemon Red or Blue, and everyone of us was able to get HM05 Flash even without guides or internet or whatever.

"Random ass NPC at random ass location in the world gives you key item you may need" simply doesn't work that good anymore.

EDIT: And to be fair, it's some really bad kind of fake difficulty. Getting lost because you didn't remember random NPC X68A, who gives you the hint that the assistant of the professor (random NPC B67H) waits for you at some house in somewhere somewhere isn't hard, but simply missable.

Also, games are too large I think for that to work. Not knowing where youre going when the map isnt too huge is one thing. Not knowing where youre going in a map like Cyberpunk? Yeah, fuck that.

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Iyami
02/08/24 4:21:02 AM
#16:


XxKrebsxX posted...
older games like Majoras Mask
Thanks I've just taken critical damage
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BloodMoon7
02/08/24 4:24:52 AM
#17:


I didn't find MM that hard. But I played the 3DS version so maybe they added QoL.

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Nukazie
02/08/24 4:37:48 AM
#18:


i don't mind the lack of a compass/on-screen detail of where to go but the reward should be damn worth the time, not just money or exp

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Foppe
02/08/24 4:43:35 AM
#19:


Seriously, we need to go fangames to prove that we still got plenty of new hard games?

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Solo_Wing
02/08/24 5:19:02 AM
#20:


Yeah. I was replaying Tenchu Wrath of Heaven on real hardware and they really wanted you to work for that grandmaster rank. No quicksave, no in mission retry, hell, no quit mission at all. So you either trudge through the level already spotted then try again, or spend an hour or 2 to perfect a level observing each enemy, or do a console reset. I mean I'm a patient man when it comes to stealth games, but I'm not that patient to lose an entire run when I fumble a section and have to repeat 30+ minutes of work. If you play any Tenchu game and plans to grandmaster all levels, do it in an emulator

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Ratchetrockon
02/08/24 9:24:17 AM
#21:


I don't mind a lack of guidance if the game doesn't have combat and more focused on solving puzzles and exploring. So adventure games.

If game has combat I want full guidance tbh. I just wanna focus on fighting enemies not figuring out stuff

Game sucks if it makes me figure out stuff + have to get good at combat system. That's fucking bs imo. Either the figuring out sections or the combat becomes unneeded filler. Depends on which of the two are implemented worse

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Smackems
02/08/24 9:25:59 AM
#22:


Save points in older RPGs are a bigger deal too

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LoveLikeJazz
02/08/24 9:26:10 AM
#23:


XxKrebsxX posted...
Flashbacks of a heavily modded Morrowind comes to mind. I also enjoy that you have to pick certain factions that would lock you out of other factions vs Oblivion and Skyrims you can join all mentality.
That's nice and all but I hate missables so I'm grateful that they let you do it all. I just pretend I'm only involved in the one I'm actively doing quests for lol

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LightHawKnight
02/08/24 9:26:31 AM
#24:


XxKrebsxX posted...
Flashbacks of a heavily modded Morrowind comes to mind. I also enjoy that you have to pick certain factions that would lock you out of other factions vs Oblivion and Skyrims you can join all mentality.

People get real mad when you cant do everything in one run for some reason. It is so weird that people who want to do the "good" non murdery path, but want the mass murdering companion for some reason.

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Smackems
02/08/24 9:27:23 AM
#25:


BloodMoon7 posted...
I didn't find MM that hard. But I played the 3DS version so maybe they added QoL.
They did add some QoL I think but also made the timer shorter. I don't remember what timer, if it was the main one or whatever. I just remember something being shorter

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MrMojoRising
02/08/24 9:29:55 AM
#26:


I only play older RPGs with a guide.

I ain't got time for all that shit

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philsov
02/08/24 9:33:21 AM
#27:


Smackems posted...
Save points in older RPGs are a bigger deal too


Final Fantasy 3's final dungeon is legit horrible because of this and I'm so glad my first taste of it was an NES emulator because of save states. A giant slog with a nasty final boss and if you die, have fun spending like three hours to do it all again.

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BombermanGold
02/08/24 9:37:50 AM
#28:


MrMojoRising posted...
I only play older RPGs with a guide.

Yeah, some of the much older RPGs were pretty bad with completion, and even worse if you were playing something that's either required for a multiple ending or to even continue, but because the player missed that one little pixel of a place they should have searched, they're basically screwed.

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mazingetter
02/08/24 9:50:39 AM
#29:


From the NES era, I had some difficulty with Ghosts 'n Goblins and Castlevania II: Simon's Quest.

You could only get the true ending in GnG if you have a certain weapon and after completing the harder "NG+". After I finally finished this game, I never replayed it and swore off the rest of the franchise.

Simon's Quest was not actually difficult but the NPCs lie and I got stuck. I was able to get unstuck when my grade school classmate happened to have a Japanese gaming mag which showed how to summon the tornado.
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MrMojoRising
02/08/24 9:52:22 AM
#30:


BombermanGold posted...
Yeah, some of the much older RPGs were pretty bad with completion, and even worse if you were playing something that's either required for a multiple ending or to even continue, but because the player missed that one little pixel of a place they should have searched, they're basically screwed.

Playing Star Ocean 1 is nuts. There's like an interdependent chain of character events that are only accessible if yo do certain things in a specific order. Which, how the hell is anyone supposed to know?

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Jupiter
02/08/24 10:02:17 AM
#31:


MrMojoRising posted...
Playing Star Ocean 1 is nuts. There's like an interdependent chain of character events that are only accessible if yo do certain things in a specific order. Which, how the hell is anyone supposed to know?
Trails in the sky is like that too. Basically impossible to unlock the ultimate weapons without a guide since you have to do some absolutely insane requirements. One of them is backtracking all the way to this city to talk to this random as NPC in between a certain chapter. Like story wise, you have something like a 10 min window to talk to this random ass NPC. There's another where you have to sit and wait for this NPC to circle the block like 4 or 5 times then talk to them.

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modena
02/08/24 10:05:09 AM
#32:


MrMojoRising posted...
I only play older RPGs with a guide.

I ain't got time for all that shit
I don't think I've ever tried an Elder Scrolls puzzle on my own.

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Sufferedphoenix
02/08/24 10:06:09 AM
#33:


Foppe posted...
While true, games were harder back then in general.
The developers started with a "make it harder so people will pay more coins in the arcade" mentality which evolved into a "make it harder to prevent people from completing the game in one rental" one.

Step grandad made a deal with my brother and I that he'd buy us a new game when we beat the last one. Short lived deal. We where beating games in one day

Thank God he wasn't getting us stuff like mega man or castlevania. Or God forbid ninja Gaiden contra etc.

I do feel like a idiot though. There was this game called Garfield caught in the act. I could never get by the stage 1 boss.

Finally got to play it again a few weeks back. Beat that boss and said I'm done I avenged my childhood lol.

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MarshMellow
02/08/24 10:10:27 AM
#34:


XxKrebsxX posted...
Not like, gameplay wise.

my point of view may be limited since Im playing RPGs but god damn man. These older games just made you figure shit out on your own. No mercy.

Let's not forget that getting game tips was a big business back in the day. There were hotlines to call, magazines to buy, strategy guides galore. They purposely made some things nearly impossible to figure out so you'd pay for one of these services. Lots of RPGs were Eldin Ring level to figure out but there was no youtube. I remember some games even including a phone number that charged by the minute if you got stuck.
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ROBANN_88
02/08/24 10:13:37 AM
#35:


Thompson posted...
It's peak laziness when not even the quest giver tells you where to go but the game gives you the exact location anyhow.

there's a cave you need to visit, i'll mark it on your map

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Sun_Xiao
02/08/24 11:20:47 AM
#36:


Tbh, 100% gameplay would be impossible without guides because there are many missables that annoyed the hell out of me because I missed some steps or forgot to check or etc. As for difficult, there are handful of current generation games that did give me hard time to play ,but I managed to beat the game after I had to try few times.
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Dakimakura
02/08/24 11:21:55 AM
#37:


Games being tediously hard was the old live service model.

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Sufferedphoenix
02/08/24 11:44:41 AM
#38:


Sun_Xiao posted...
Tbh, 100% gameplay would be impossible without guides because there are many missables that annoyed the hell out of me because I missed some steps or forgot to check or etc. As for difficult, there are handful of current generation games that did give me hard time to play ,but I managed to beat the game after I had to try few times.

Yeah games are harder in the aspect it's like they know people use guides so fuck it let's make a bunch of shit they'll need to look up

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kirbymuncher
02/08/24 1:28:11 PM
#39:


Foppe posted...
Seriously, we need to go fangames to prove that we still got plenty of new hard games?
I mean, I just picked something in the same genre (2D actiony platformer) as the hard games people remember of yesteryear. Not like fangames are fake games or anything either so I don't see the problem

If you want a more mainstream example I think a good one is aeterna noctis. It's a 2D action platformer metroidvania that demands far more precision and skill even in early parts of the game than most older games asked for at all, and the only reasonable case you could make for it actually being easier is that it doesn't delete your save file after you die 3 times

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Notti
02/11/24 6:56:16 AM
#40:


Well yeah. I'd say around 90% of games nowadays are if not baby level, 50% as hard as an average game from back in the day.

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