Board 8 > Super Mario Bros. Wonder review zone

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mnk
10/24/23 9:12:20 PM
#151:


World 4 has been great so far. lol Ninji Jump Party.

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_Blur_
10/25/23 2:30:11 PM
#152:


Okay...Super Mario Bros. Wonder has the greatest credits of all time, right?

Absolutely loved this game. Probably my favorite 2D Mario now. So glad this game exists and - for the first time in forever - excited to see what they do with 2D Mario in the future.

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mnk
10/25/23 2:57:39 PM
#153:


Dare I say that World 4's party search was actually kinda fun?

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_Blur_
10/25/23 2:58:49 PM
#154:


_Blur_ posted...
Bosses that take 6 hits instead of 3

Am I playing a Mario game
Also this...was an unexpected disappointment. Bowser Jr. actually has these moments of invincibility frames it seems. My first boss fight with him, the last hit took three hits because I just so happened to be hitting him during the I frames. Counting those hits and the first kinda freebie hit is 6.

Throughout the whole game I was wondering why only the first boss took more hits lol. One of the last boss fights with him I finally realized that Jr. had those I frame moments.

Yeah I still wish the bosses were more challenging and complex.

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_Blur_
10/25/23 3:01:05 PM
#155:


mnk posted...
Dare I say that World 4's party search was actually kinda fun?
Yesss this one is fantastic. I played it right after reading those comments bashing the search party levels too

I think in general these levels are fine, but I get not caring for them. World 4's was just really clever.

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VintageGin
10/25/23 3:17:20 PM
#156:


I kinda liked the Search Party levels with online ghosts enabled. Was fun helping each other find stuff.

First one did suck though.

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_Blur_
10/25/23 5:28:10 PM
#157:


So worlds 3 and 5 not having any bosses or palace levels... What the heck is up with that? Pretty lame. Anyway I'm super close to 100% now! Excited for the endgame.

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MacArrowny
10/25/23 5:36:03 PM
#158:


_Blur_ posted...
So worlds 3 and 5 not having any bosses or palace levels... What the heck is up with that? Pretty lame. Anyway I'm super close to 100% now! Excited for the endgame.
Personally, l love that about them. Makes the game feel less rote.

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_Blur_
10/25/23 6:32:58 PM
#159:


MacArrowny posted...
Personally, l love that about them. Makes the game feel less rote.
I think I would agree if there was some sort of different final level and boss other than the palace and Bowser Jr. fights. I was expecting some sort of twist when getting the Royal Seed, but nope. Not having anything at all was an anticlimax and a disappointment for me personally.

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WazzupGenius00
10/25/23 7:21:59 PM
#160:


I suppose Ill probably find out the answer to this later, but I noticed that despite having the checkmark for every level in World 1, I still dont have a checkmark for the world itself. I do have one for World 2 though

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VintageGin
10/25/23 8:09:05 PM
#161:


_Blur_ posted...
I think I would agree if there was some sort of different final level and boss other than the palace and Bowser Jr. fights. I was expecting some sort of twist when getting the Royal Seed, but nope. Not having anything at all was an anticlimax and a disappointment for me personally.

Yeah, World 5 seems like it's about to have an alternative finale and then it just doesn't.

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mnk
10/26/23 5:40:14 PM
#162:


World 4 100%ed. Pretty fun! There was some good puzzle solving elements at play in this world.

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VintageGin
10/26/23 5:43:47 PM
#163:


I do not like Final Final

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Hbthebattle
10/26/23 5:54:55 PM
#164:


WazzupGenius00 posted...
I suppose Ill probably find out the answer to this later, but I noticed that despite having the checkmark for every level in World 1, I still dont have a checkmark for the world itself. I do have one for World 2 though
Youre probably missing a level, perhaps behind one of the secret exits?

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VintageGin
10/26/23 6:45:00 PM
#165:


I missed the flag...

I missed the fucking flag

Kill me

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mnk
10/26/23 6:58:18 PM
#166:


Hbthebattle posted...
Youre probably missing a level, perhaps behind one of the secret exits?

If they have all level checkmarks, then I think that should mean they've gotten all the secret exits. Only things I can think of is maybe they haven't bought a wonder seed from a shop or they haven't found all the warp pipes on the world map?

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VintageGin
10/26/23 7:14:41 PM
#167:


Ok, finally at 100%

The reward is kinda underwhelming

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_Blur_
10/26/23 9:22:36 PM
#168:


I wish the reward was a hard mode.

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MacArrowny
10/26/23 9:33:58 PM
#169:


that's the invisibility badge tbqh

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_Blur_
10/26/23 10:53:47 PM
#170:


This game will totally have a speed run category of Invisibility badge only

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WazzupGenius00
10/27/23 1:05:31 AM
#171:


mnk posted...
If they have all level checkmarks, then I think that should mean they've gotten all the secret exits. Only things I can think of is maybe they haven't bought a wonder seed from a shop or they haven't found all the warp pipes on the world map?
The shop doesnt get a checkmark until you do that, which I have. Probably its the second thing

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TheManaSword
10/27/23 5:58:28 PM
#172:


Okay yeah climb to the beat sucks

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JonThePenguin
10/27/23 10:01:57 PM
#173:


Easy Allies coming in with their review a bit late

https://youtu.be/WFt6LNzqSNo

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WazzupGenius00
10/28/23 1:12:45 AM
#174:


The idea for the last boss was cool, but in practice it was way too easy. Found the levels I was missing in the worlds that I thought I had done everything, and in every case it was just random Break Time levels I somehow just never did.

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foolm0r0n
10/28/23 12:02:09 PM
#175:


Just started world 2. That 4 star difficulty is no joke.

Also just renewed my online and it's quite fun. The Search Party level was even fun with them.

Overall though I'm not entranced by the game like I expected. It's still super traditional. That's a good thing overall but I think I just prefer 3D Mario. But I don't think the charm is especially different from how World felt back in the day. And certainly not as charming or technically mind blowing as Yoshi's Island. I haven't gotten to any secret paths or anything yet so I'm looking forward to that.

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Xeybozn
10/28/23 2:27:51 PM
#176:


Great game, but why do Mario games still have a run button? Constantly holding it down hurts my thumb after a while, and the level design is obviously built around the assumption that you're always running.

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HaRRicH
10/28/23 11:01:47 PM
#177:


I would rather have a walk button than a run button.

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MacArrowny
10/29/23 12:46:17 AM
#178:


HaRRicH posted...
I would rather have a walk button than a run button.
This, but for every game

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MoogleKupo141
10/29/23 12:47:58 AM
#179:


they should give you a choice of a run button or a walk button

I like holding a button down all the time, its comforting

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skullbone
10/29/23 2:30:39 AM
#180:


One of my friends loves Mario but he's bad at video games and I think you'd be surprised how many people don't run the entire time in Mario.

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pjbasis
10/29/23 12:15:00 PM
#181:


Yeah I saw some of my family's kids playing NSMB a while back, and I was surprised at how the levels were designed to be able to walk through the whole thing. Running is just too fast for them at first.

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mnk
10/29/23 12:27:42 PM
#182:


I make more mistakes when I try to run the whole way through a new level. But once I'm familiar with it and need to go through to try the flag again or something, there will be a lot more running.

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Leonhart4
10/29/23 12:33:14 PM
#183:


skullbone posted...
One of my friends loves Mario but he's bad at video games and I think you'd be surprised how many people don't run the entire time in Mario.

Yeah, my wife walks by default until she absolutely needs to run.

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LightningStrikes
10/30/23 11:16:49 AM
#184:


For me it took me a second to remember oh right, these games have a run button. Not sure any other major platformers still do but you get used to it pretty quickly.

In World 6 now, pretty confident this is behind only World for me in the 2D Mario rankings. The way they have revamped the world map is great, the badges are great, the online is some of the best integration Nintendo has done. Had they taken NSMBU mechanics and level design, added a few new mechanics and a fresh aesthetic, that still would have been a great game. However they have done a lot more than that.

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skullbone
10/31/23 1:54:16 AM
#185:


Game 100% beated. Overall good stuff but yeah it does end up being a little easy.

That being said I'm kinda glad Nintendo knows how to show restraint because based on that final level they could absolutely make this game sadistic levels of difficulty. But that's what kaizo and romhacks are for I suppose.

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CelesMyUserName
10/31/23 11:24:18 AM
#186:


oh i didnt post

100% cleared, kind of anticlimactic to finish the game with the standee medal but it's been a great game that threw me off a lot even fron w1

tho fuck whoever decided on ending the final final badge challenge with invisibilty bouncing across a pit via moving balloons holy god that was infuriating

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MacArrowny
10/31/23 11:40:42 AM
#187:


Thankfully I succeeded on that segment on like the 4th or 5th time I got there, but I died a hell of a lot on earlier parts trying to get there...

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LightningStrikes
10/31/23 11:47:32 AM
#188:


I think I will leave 100% beating this for a while, but the invisibility badge is an absolutely hilarious power-up I love to hate. Bravo to whoever came up with that, but also, screw you to whoever came up with that.

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CelesMyUserName
10/31/23 11:48:20 AM
#189:


I succeeded my first time thanks to a multiplayer standee save but I missed the first 10-coin and had to do it again.

second time my wifi disconnected so had to solo, I was blitzing through the other stages fine but it all never mattered when I met that final task.

Spring Feet segment was the #2 problem since you really gotta get the right moment to pass the fire bars and not mess it up. first time I passed because I used my stored power up to tank a hit but I didnt have that 2nd time

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WazzupGenius00
10/31/23 12:52:37 PM
#190:


The trick with invisibility badge is to do spin jumps, it has a visual effect you can follow while you're midair

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WhiteLens
10/31/23 1:40:58 PM
#191:


pjbasis posted...
Yeah I saw some of my family's kids playing NSMB a while back, and I was surprised at how the levels were designed to be able to walk through the whole thing. Running is just too fast for them at first.

I have a cousin who pretty much played through the entirety of SMB1 like that (using the rewind function on Switch). A lot of kids don't understand the idea of run and jump, or have the hand-eye coordination to hold down a button, move, and press another button in one single motion.

Especially if they grew up with smartphones and tablets, so all they know is touchscreens.

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CelesMyUserName
10/31/23 1:42:52 PM
#192:


yeah Ive definitely been doing spin jumps to keep track, the first parts would be much harder without it

but when it comes to that last part those balloons are so small to land on fff

lowkey I was considering to place a piece of tape in the center of my screen to help like the classic fps trick but the camera probably isnt locked in that tightly

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VintageGin
10/31/23 1:53:55 PM
#193:


I think the fact that they put spring feet and invisibility at the end of their respective sections was kinda frustrating.

Also the crouching high jump section was the one that finally broke me and made me swap my controls because up until that point I was using down in midair to do a ground pound. That killed me a lot.

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WazzupGenius00
10/31/23 1:54:55 PM
#194:


I just held down during that entire section

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Grimlyn
10/31/23 2:28:12 PM
#195:


VintageGin posted...
Also the crouching high jump section was the one that finally broke me and made me swap my controls because up until that point I was using down in midair to do a ground pound. That killed me a lot.
definitely got me a lot and oh man my eyes rolls so far outside my skull every time just augh

ground pounding just outside the edge of the platform fff

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_Blur_
10/31/23 2:30:36 PM
#196:


I managed to beat the final section my first time getting to the second checkpoint. Guess I just played really clutch with the pressure on. Mastering the first section so I could take a power up into the second was my strat that paid off. Yeah that spring feet and fire bar section was too brutal without it. Actually the wall climb section right before it may have been tougher.

Final invisibility section would probably have been frustrating if I had to play it more times. But I just found it to be a hilarious troll instead. Maybe the hardest final Mario challenge overall though? Think it took me more tries than any other.

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_Blur_
10/31/23 2:31:28 PM
#197:


Grimlyn posted...
definitely got me a lot and oh man my eyes rolls so far outside my skull every time just augh

ground pounding just outside the edge of the platform fff
Lmao thirding this. Changed controls as well

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Grimlyn
10/31/23 2:48:49 PM
#198:


I'm thankful that the jet run & spin boost segments were pretty fun and easy so it wasn't tooooo frustrating to redo the last section. vine was whatever, a couple times the pull would pull me into a spike but it's not too bad

middle section as well a lot of repeats because of the spring stage, but wall-jump was probably the most fun for me. crouch jump could be frustrating with accidental ground-pounds but it's pretty simple and you don't even really need to hold anything but crouch & press jump as needed

first section parachute-float-dolphin was kinda unremarkable, parachute you're really just waiting for the screen although sometimes it's very tight fitting between obstacles taking your power-up. the other two just not any issue but sad I didn't catch the 10-coin in the dolphin zone

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MacArrowny
10/31/23 2:51:15 PM
#199:


_Blur_ posted...
Maybe the hardest final Mario challenge overall though? Think it took me more tries than any other.
I dunno about that. 3D World is definitely harder IMO. Galaxy 2 is as well, I think.

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_Blur_
10/31/23 3:04:00 PM
#200:


MacArrowny posted...
I dunno about that. 3D World is definitely harder IMO. Galaxy 2 is as well, I think.
Yeah Champion's Road is the runner up for me. I think if you had to do Champion's Road as Mario, it might take the cake. But being able to use Rosalina or Peach makes it a lot easier.

Just in pure time, pretty sure Champion's Road took me around an hour first try and this was over an hour and a half. Must have been 50+ attempts.

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