Topic List | |
---|---|
Intro2Logic 09/12/23 12:41:04 PM #1: |
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Here are some screencaps from Bluesky that explain why this is a bad idea https://gamefaqs.gamespot.com/a/user_image/2/8/5/AAc3zuAAE1ZV.jpg https://gamefaqs.gamespot.com/a/user_image/2/8/6/AAc3zuAAE1ZW.jpg --- Have you tried thinking rationally? ... Copied to Clipboard!
|
uwnim 09/12/23 12:46:17 PM #2: |
So like if a game made the sales goals to trigger this, you could just keep installing and uninstalling the game to cost the devs money?
--- I want a pet Lavos Spawn. [Order of the Cetaceans: Phocoena dioptrica] ... Copied to Clipboard!
|
TheGoldenEel 09/12/23 12:51:59 PM #3: |
RIP unity
--- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
|
SauI_Goodman 09/12/23 12:52:32 PM #4: |
no idea what this is glad it doesn't matter to me
--- Italian, French, German. ... Copied to Clipboard!
|
MarcoRubio 09/12/23 1:07:58 PM #5: |
Good
--- Confirmed unbiased ... Copied to Clipboard!
|
#6 | Post #6 was unavailable or deleted. |
BakonBitz 09/12/23 1:10:44 PM #7: |
SauI_Goodman posted...
no idea what this is glad it doesn't matter to meEssentially if a game earns 200k a year in sales and reaches the same amount of installs lifetime, Unity starts charging the dev everytime the game gets a new download/install. They even encourage devs putting in microtransactions to provide a steady revenue with this put into place. No other game engine is doing this, so I imagine every dev is gonna drop Unity in favor of something else. I guess it won't be a problem if you're trying to learn game dev and you won't be earning that much or getting that popular. Edit: I think the worst thing about this is that it's a retroactive change, so anyone currently making bank with Unity-made games will now get charged. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
|
Questionmarktarius 09/12/23 1:54:06 PM #8: |
Monthly rate, huh? ... Copied to Clipboard!
|
Funkydog 09/12/23 1:55:44 PM #9: |
RIP all those 'adult games' made in unity.
--- Let's make biscuits! ... Copied to Clipboard!
|
Axiom 09/12/23 1:57:19 PM #10: |
That sounds pretty slimy and an easy way to chase your customers off. Hopefully a number cruncher somewhere is going to tell them how stupid it is ... Copied to Clipboard!
|
Were_Wyrm 09/12/23 1:59:03 PM #11: |
So what happens if I just set my firewall to not allow Unity's trackers?
--- I was a God, Valeria. I found it...beneath me. - Dr. Doom https://i.imgur.com/0EJvC4l.jpg ... Copied to Clipboard!
|
voldothegr8 09/12/23 2:06:20 PM #12: |
Read this whole topic and still don't quite understand what Unity is or who owns it.
--- THE Ohio State: 2-0 | Las Vegas Raiders: 1-0 ... Copied to Clipboard!
|
Questionmarktarius 09/12/23 2:08:30 PM #13: |
Axiom posted... Hopefully a number cruncher somewhere is going to tell them how stupid it isSome number-cruncher already told them they could make a million bajillion dollars just off of games already in the wild. ... Copied to Clipboard!
|
TheGoldenEel 09/12/23 2:24:28 PM #14: |
[LFAQs-redacted-quote]
I mean, it will probably push a lot of smaller indies away from unity --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
|
Trumpo 09/12/23 2:25:59 PM #15: |
RIP indie studios
--- Lancool II | Z690 Tomahawk |12700K | Fuma 2 | RTX 3070Ti | 16GB 3600MHz | FireCuda 530 1TB | Inland NVMe 1TB | RM750x ... Copied to Clipboard!
|
SHRlKE 09/12/23 2:28:25 PM #16: |
How much does Unity currently cost? Charing per install of a game seems awful if true.
--- Come join us at the Sudoku + Other Pencil Puzzles Community Board. https://gamefaqs.gamespot.com/boards/1572-sudoku-plus-other-pencil-puzzles ... Copied to Clipboard!
|
Doom_Art 09/12/23 2:43:17 PM #17: |
SHRlKE posted...
How much does Unity currently cost? Charing per install of a game seems awful if true.right now it only charges a percentage of your overall profit if you make over a certain threshold i think it's 5% over $200,000? Haven't worked in Unity in years and damn glad I left it behind. --- Not removing this until Mega Man 64 is released on the Wii Virtual Console. Started on: 12/1/2009 http://i.imgur.com/mPvcy.png ... Copied to Clipboard!
|
Robot2600 09/12/23 2:48:19 PM #18: |
Fuck unity. Better off using unreal engine.
--- --- ... Copied to Clipboard!
|
mehmeh1 09/12/23 2:51:08 PM #19: |
Pokemon BDSP and P5S are made in unity, so wonder if TPC or Atlus will do something
--- FC: 3840-6927-7945, have OR/Y/SM4SH/PSMD/S/US I'm a youtuber, here is my link: https://www.youtube.com/channel/UCRj1lj8EWzRtw3jp3HUXCxQ? .I play games ... Copied to Clipboard!
|
GuerrillaSoldier 09/12/23 2:51:23 PM #20: |
yikes
--- Disclaimer: There's a good chance the above post could be sarcasm. Die-hard Oakland A's fan --- Keep the A's in Oakland! ... Copied to Clipboard!
|
BakonBitz 09/12/23 2:52:04 PM #21: |
Robot2600 posted...
Fuck unity. Better off using unreal engine.Yeah, I'm kinda thinking I should just jump to Unreal if I want to learn how to seriously make games. I suppose there's Godot for an easier time, but I don't really want to waste time learning multiple engines. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
|
NoxObscuras 09/12/23 2:57:23 PM #22: |
It's per install? That's idiotic as hell. They're gonna force every dev to abandon them if they stick with that.
voldothegr8 posted... Read this whole topic and still don't quite understand what Unity is or who owns it.It's a graphics engine that game developers can use to create their games. It helps them render the characters, objects, backgrounds etc using the engines resources, instead of developers having to manually create all of that themselves --- PSN - NoxObscuras Z490 | i9-10900K | EVGA 3080 FTW3 Ultra | 32GB DDR4 3600 | 4TB SSD ... Copied to Clipboard!
|
AceMos 09/12/23 3:00:45 PM #23: |
wow this is evil
--- 3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance* ... Copied to Clipboard!
|
Trelve 09/12/23 3:01:02 PM #24: |
So one particularly devilish customer could buy a game and spend all day installing and uninstalling the game just to cost the company money? ... Copied to Clipboard!
|
AceMos 09/12/23 3:01:20 PM #25: |
Trelve posted...
So one particularly devilish customer could buy a game and spend all day installing and uninstalling the game just to cost the company money?sounds like it --- 3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance* ... Copied to Clipboard!
|
Tmaster148 09/12/23 3:02:18 PM #26: |
BakonBitz posted...
No other game engine is doing this, so I imagine every dev is gonna drop Unity in favor of something else. I guess it won't be a problem if you're trying to learn game dev and you won't be earning that much or getting that popular. I see no reason you would learn game dev on Unity with these changes. Might as well learn on Unreal Engine, Godot, Renpy, etc where you are free to publish games using their engine without worry that you may have to pay more money to the engine's owners later. --- http://i.imgur.com/BBcZDLJ.png ... Copied to Clipboard!
|
UnholyMudcrab 09/12/23 3:02:22 PM #27: |
Trelve posted...
So one particularly devilish customer could buy a game and spend all day installing and uninstalling the game just to cost the company money?Someone could just use an install/uninstall script and take the manual work out of it --- http://i.imgur.com/VeNBg.gif http://i.imgur.com/gd5jC8q.gif http://i.imgur.com/PKIy7.gif http://i.imgur.com/3p29JqP.gif ... Copied to Clipboard!
|
BakonBitz 09/12/23 3:06:27 PM #28: |
Tmaster148 posted...
I see no reason you would learn game dev on Unity with these changes. Might as well learn on Unreal Engine, Godot, Renpy, etc where you are free to publish games using their engine without worry that you may have to pay more money to the engine's owners later.Yeah, that's a good point. Better to not waste time learning an engine you're gonna ditch afterwards, just use a different one altogether. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
|
Smashingpmkns 09/12/23 3:07:19 PM #29: |
Uh what happens if a Unity game gets released on gamepass?
--- http://i.imgur.com/x04tPRZ.jpg http://i.imgur.com/t7T392I.jpg ... Copied to Clipboard!
|
BakonBitz 09/12/23 3:09:17 PM #30: |
Smashingpmkns posted...
Uh what happens if a Unity game gets released on gamepass?Well...tough luck for the devs I guess. Hell, we don't even know if pirated copies counts towards the install rate. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
|
Trumble 09/12/23 3:12:07 PM #31: |
Glad I used MonoGame for my recent projects.
Not that any of them are sell-worthy anyway. The two notable ones, one is unfinished and honestly I'm not that happy with how it was going, might reboot the whole idea if I do stick with it; the other is a clone of a classic game (Lemmings 3D) so not really something I can sell, unless I reskin it completely. --- You can't spell Trumble without several letters of the English alphabet. ... Copied to Clipboard!
|
GuerrillaSoldier 09/12/23 3:14:20 PM #32: |
well, reading through it, there are thresholds. they won't just take anyone's money. you need to reach certain amounts, based on the different license tier you have.
still extremely slimy. you also get less fees if you sign up for their services. so it's basically forcing sign ups to their additional bs. let's be honest, if you're working on your own game, you're not going to hit those thresholds unless you're lucky or (somehow) have great marketing (lol). it's not going to affect tons of indie studios, but a lot will be hit. major studios are fucked. overall it's just nasty though and i hope they reconsider this bs. --- Disclaimer: There's a good chance the above post could be sarcasm. Die-hard Oakland A's fan --- Keep the A's in Oakland! ... Copied to Clipboard!
|
Enclave 09/12/23 3:15:32 PM #33: |
mehmeh1 posted...
Pokemon BDSP and P5S are made in unity, so wonder if TPC or Atlus will do something You can bet your ass that The Pokemon Company and SEGA have negotiated a special deal and will be completely unaffected by this. Anyways, it's not specifically every install it's every install on new hardware. Still outrageous of course and I'd be VERY curious how Unity determines an install on new hardware. --- The commercial says that Church isn't for perfect people, I guess that's why I'm an atheist. ... Copied to Clipboard!
|
Trumble 09/12/23 3:16:37 PM #34: |
Enclave posted...
You can bet your ass that The Pokemon Company and SEGA have negotiated a special deal and will be completely unaffected by this.Seems like you could loophole that by providing the game only via streaming... --- You can't spell Trumble without several letters of the English alphabet. ... Copied to Clipboard!
|
Tmaster148 09/12/23 3:17:28 PM #35: |
Enclave posted...
You can bet your ass that The Pokemon Company and SEGA have negotiated a special deal and will be completely unaffected by this. Likely via the MAC address --- http://i.imgur.com/BBcZDLJ.png ... Copied to Clipboard!
|
AsucaHayashi 09/12/23 3:19:31 PM #36: |
somebody needs to break down what's special about each engine.
if you showed me 10 random clips of 3d video games, i wouldn't be able to tell one engine from another. except for capcom since they apparently have the "resident evil" engine xd --- http://abload.de/img/pcgamingxtuvt.jpg http://i.imgur.com/9Yv0R2Z.jpg ... Copied to Clipboard!
|
Questionmarktarius 09/12/23 3:19:36 PM #37: |
Seems like all you need to do is set up a temporary proxy to India for the runtime install, and save a bucket of money. Or, go the DirectX / .Net route, and insist end-users install the runtime themselves. ... Copied to Clipboard!
|
TheGoldenEel 09/12/23 3:25:47 PM #38: |
AsucaHayashi posted...
somebody needs to break down what's special about each engine.sort of hard to explain to people without some knowledge of programming a game engine is essentially a package of pre-written code that is used to streamline and simplify the process of writing code for a game so there are already pre written pieces of code for basic game things like character controller and movement, and depending on the engine youre using it may auto generate a lot of the necessary background code for you the benefit of using an engine like Unity is that a lot of that stuff is very complex, especially physics calculations. The reason why a bigger developer might want to create their own engine is to fine tune things like that, as well as not have to pay fees, but that is prohibitively expensive for small and hobbyist developers --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
|
Powdered_Toast 09/12/23 3:27:31 PM #39: |
BakonBitz posted...
Essentially if a game earns 200k a year in sales and reaches the same amount of installs lifetime, Unity starts charging the dev everytime the game gets a new download/install. They even encourage devs putting in microtransactions to provide a steady revenue with this put into place.The owner said a while back that anyone not filling a game with shitty microtransactions was an idiot, right? Did many people move away from Unity when that happened? Also this makes me think of that 4chan post where the guy pirates a game 1,000,000 times, causing the developer to lose 60 million dollars and bankrupting them, but for real. --- Want some rye? 'Course ya do! ... Copied to Clipboard!
|
TheGoldenEel 09/12/23 3:29:27 PM #40: |
The threshold thing makes no sense. It should be bracketed like taxes
199,999 installs = no fees, 200,000 installs, 20c per install? Thats insane --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
|
BakonBitz 09/12/23 3:43:31 PM #41: |
Enclave posted...
Anyways, it's not specifically every install it's every install on new hardware. Still outrageous of course and I'd be VERY curious how Unity determines an install on new hardware.According to Unity themselves it's every install. Bundles and charity stuff are exempt from this though, so Indie Humble Bundles are safe. https://twitter.com/stephentotilo/status/1701679721027633280?s=20 --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
|
Questionmarktarius 09/12/23 3:47:21 PM #42: |
TheGoldenEel posted... 199,999 installs = no fees, 200,000 installs, 20c per install? Thats insaneThis is how "limited edition" downloads happen. ... Copied to Clipboard!
|
mario2000 09/12/23 3:48:29 PM #43: |
rip Unity
--- Arrrr the SS Goku, Mighty fine boat... -fatmatt Hope Frieza doesn't chuck an Iceberg at the Goku, otherwise it's all over. -Nekoslash ... Copied to Clipboard!
|
TheGoldenEel 09/12/23 4:03:59 PM #44: |
make no mistake, this will be devastating for indie game development and indie gaming. Many beloved games like Hollow Knight, Subnautica, Ori & the Blind Forest, Cities: Skylines, Cuphead, Fall Guys, Genshin Impact, Pillars of Eternity, Beat Saber, Monument Valley, Among Us, etc were made in Unity, and starting in 2024 this change makes every install of these games a liability
--- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
|
ProfessorKukui 09/12/23 4:07:29 PM #45: |
2023 when corporations go full shitass
--- golden #b#rown finer temptress ... Copied to Clipboard!
|
ellis123 09/12/23 4:10:18 PM #46: |
TheGoldenEel posted...
Genshin ImpactLOL. --- "A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet!" My FC is in my profile. ... Copied to Clipboard!
|
Xerun 09/12/23 4:15:56 PM #47: |
TheGoldenEel posted...
The threshold thing makes no sense. It should be bracketed like taxes my understanding is you have to have made $200K revenue + 200,000 installs in a 12 month period. And then its only installs after 200,000. So if you sold a game for $1 and made 200,001 installs youd pay the fee then once for the one install over 200,000. But that was always the case with Unity since they took no fees until you made a certain revenue amount. And even then you can subscribe to Unity Pro if you are going to hit that amount to reduce your fees still monumentally stupid --- Currently Playing: Sea of Stars ... Copied to Clipboard!
|
Questionmarktarius 09/12/23 4:18:34 PM #48: |
Xerun posted... But that was always the case with Unity since they took no fees until you made a certain revenue amount.Any middleware vendor that insists on knowing your revenue is already overreaching. A tablesaw manufacturer would never get away with this, why should a graphics library? ... Copied to Clipboard!
|
Xerun 09/12/23 4:21:25 PM #49: |
Questionmarktarius posted...
Any middleware vendor that insists on knowing your revenue is already overreaching. Unreal Engine is no different in this case. I believe theres is 5% over $1m --- Currently Playing: Sea of Stars ... Copied to Clipboard!
|
Ivynn 09/12/23 4:22:15 PM #50: |
Well that's dumb.
--- http://i.imgur.com/vDci4hD.gif ... Copied to Clipboard!
|
Topic List |