Current Events > Unity plans to start charging devs per install

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Solar_Crimson
09/12/23 4:30:12 PM
#51:


What a disgusting cadhgrab. Holy shit.

TheGoldenEel posted...
make no mistake, this will be devastating for indie game development and indie gaming. Many beloved games like Hollow Knight, Subnautica, Ori & the Blind Forest, Cities: Skylines, Cuphead, Fall Guys, Genshin Impact, Pillars of Eternity, Beat Saber, Monument Valley, Among Us, etc were made in Unity, and starting in 2024 this change makes every install of these games a liability
The conspiracist in me wants to say that AAA probably had a hand in this, as they can very easily eat the costs of installs, while the indie games--which are seen to have more heart and soul put into them and lack the issues that AAA games have--will be far more affected by this change.

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#52
Post #52 was unavailable or deleted.
Questionmarktarius
09/12/23 4:35:22 PM
#53:


The chart implies this is a monthly fee.
20 cents per install per month is extra-super-bullshit.

Unless this is structured like tax brackets, suddenly having a $40k bill every month will definitely fuck over the "one guy in an apartment" studios.
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Jagr_68
09/12/23 4:40:09 PM
#54:


That's about the most egregious self-inflicting business decision I've ever seen since well the PS5 portable thing.

Like, is Unity tanking itself to be bought out by someone or intentionally lose their entire customer base to Epic?

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Questionmarktarius
09/12/23 4:41:30 PM
#55:


What happens when a developer tells Unity to fuck off?
Does the game stop working, or just refuse to re-install?
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Xerun
09/12/23 4:41:52 PM
#56:


Questionmarktarius posted...
The chart implies this is a monthly fee.
20 cents per install per month is extra-super-bullshit.

Unless this is structured like tax brackets, suddenly having a $40k bill every month will definitely fuck over the "one guy in an apartment" studios.


its per new install so this isnt quite accurate.

Questionmarktarius posted...
What happens when a developer tells Unity to fuck off?
Does the game stop working, or just refuse to re-install?

youd have to either stop selling the game or port it to a different engine

most likely outcome of this is devs start charging more per game to increase their own margin

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Questionmarktarius
09/12/23 4:47:56 PM
#57:


Xerun posted...
its per new install so this isnt quite accurate.
I guess it does only matter "beyond" the threshold.

Still, the chart states "standard monthly rate".
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Nobody is going to willingly pay 20 cents for every install that's happened past 200K, every month, indefinitely.

All this does is change the licensing to "one install per purchase" - possibly even a "limited edition" of 200000 installs ever.

youd have to either stop selling the game or port it to a different engine
What happens with "hey I remember that game, may even have the installer" five years from now, for a game that's sloppily moved to some terrible OpenGL fork in the meantime?
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Irony
09/12/23 4:48:59 PM
#58:


This sounds like something that would cause a lot of people to delist their games

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punkfanalways
09/12/23 4:50:13 PM
#59:


How would unity even know who installs the game.
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Xerun
09/12/23 4:51:21 PM
#60:


Questionmarktarius posted...
I guess it does only matter "beyond" the threshold.

Still, the chart states "standard monthly rate".
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Nobody is going to willingly pay 20 cents for every install that's happened past 200K, every month, indefinitely.

All this does is change the licensing to "one install per purchase" - possibly even a "limited edition" of 200000 installs ever.


it has been clarified that its charged at a monthly rate but you only pay per new install

so if you have 200k total installs in January and that increase to 220k in February. February youll pay 20c for every 20k install

then if in March the game increases to 250k total installs youll pay the fee for the 30k installs in March but not the 50k above 200k threshold.

but yes its dumb. Very dumb because it doesnt account for Re-installs, or something like Gamepass

Questionmarktarius posted...


What happens with "hey I remember that game, may even have the installer" five years from now, for a game that's sloppily moved to some terrible OpenGL fork in the meantime?

if its still in Unity and you install it then your game will have had to make $200k revenue and 200k installs in the last 12 months. So 5 years in the future if youre still making that money you should be good.

punkfanalways posted...
How would unity even know who installs the game.

as part of the engine they provide I believe it runs Unity Runtime when the game is launched

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Questionmarktarius
09/12/23 4:56:27 PM
#61:


Xerun posted...
but yes its dumb. Very dumb because it doesnt account for Re-installs, or something like Gamepass
How the hell does this all even work on consoles, anyway?
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Xerun
09/12/23 5:02:46 PM
#62:


Questionmarktarius posted...
How the hell does this all even work on consoles, anyway?

Who knows which is why it needs more clarification and pushback.

Unity does do a lot that I dont think people understand so Im not opposed to paying for it. But its annoying because my game is mostly built other than assets and VFX and sound. So I would port it to Unreal but I cant be f***ed learning a new engine.

I think this is mostly a disguised way of getting people to sign up to Unity Pro. Since then the revenue/install threshold increases to $1m a year/ 1,000,000 installs. But I dont know the pricing on that and I think its expensive for team as its per license (from memory)

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BakonBitz
09/12/23 5:07:41 PM
#63:


Based Unreal Engine promoting their royalty model of 5% of earnings after $1 mil.
https://twitter.com/flassari/status/1701637581321183274?s=20

You don't need to worry about the long tail either.
Even if you've passed the $1M mark for a single title, if that title grosses less than $10,000 for a calendar quarter then you don't owe us any royalty payments that quarter.

When asked how they track earnings, they simply answer, "You tell us. We trust you."

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SpawnShadow
09/12/23 5:08:03 PM
#64:


punkfanalways posted...
How would unity even know who installs the game.
My guess is that they'd force the devs of any game that uses Unity to include spyware designed to detect and report installation and uninstallation.
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Jagr_68
09/12/23 5:08:15 PM
#65:


Xerun posted...
Who knows which is why it needs more clarification and pushback.

Unity does do a lot that I dont think people understand so Im not opposed to paying for it. But its annoying because my game is mostly built other than assets and VFX and sound. So I would port it to Unreal but I cant be f***ed learning a new engine.

I think this is mostly a disguised way of getting people to sign up to Unity Pro. Since then the revenue/install threshold increases to $1m a year/ 1,000,000 installs. But I dont know the pricing on that and I think its expensive for team as its per license (from memory)

From my basic understanding of game development I'd assume companies would rather license Unreal for less money, more perks, and maybe training and educational support from Epic.

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Irony
09/12/23 5:08:23 PM
#66:


BakonBitz posted...
When asked how they track earnings, they simply answer, "You tell us. We trust you."
Ok IRS

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punkfanalways
09/12/23 5:10:02 PM
#67:


Jagr_68 posted...
From my basic understanding of game development I'd assume companies would rather license Unreal for less money, more perks, and maybe training and educational support from Epic.

UR is a lot more difficult to use. One of the reasons unity is so ubiquitous is how easy it is to dev for.
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BakonBitz
09/12/23 5:12:43 PM
#68:


Irony posted...
Ok IRS
Lol, to be fair it's a bit more frustrating with IRS because they expect you to know how much you owe them if you get audited.

With Unreal Engine I think it's a bit better and less invasive for them to not closely monitor your earnings.

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Sir_Will
09/12/23 5:13:37 PM
#69:


BakonBitz posted...
Edit: I think the worst thing about this is that it's a retroactive change, so anyone currently making bank with Unity-made games will now get charged.
Something like that really shouldn't be legal, imo.

BakonBitz posted...
They even encourage devs putting in microtransactions to provide a steady revenue with this put into place.
Yeah, fuck that so hard.

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Xerun
09/12/23 5:15:49 PM
#70:


Jagr_68 posted...
From my basic understanding of game development I'd assume companies would rather license Unreal for less money, more perks, and maybe training and educational support from Epic.


Yes this will likely be the nail in the coffin for Unity.

Unity has always been easier to pickup than Unreal. Which has given it a reputation for shit quality when in reality the engines are more equal than people realise.

But I cant see why anyone wouldnt just get Unreal as an Indy dev now

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Jagr_68
09/12/23 5:16:00 PM
#71:


punkfanalways posted...
UR is a lot more difficult to use. One of the reasons unity is so ubiquitous is how easy it is to dev for.

Why is over 90% of the industry making vanilla games in that if it's just gonna lead to growing pains?

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Irony
09/12/23 5:16:20 PM
#72:


Just buy the $20 book about Unreal Engine development that I saw online

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Xerun
09/12/23 5:17:35 PM
#73:


Irony posted...
Just buy the $20 book about Unreal Engine development that I saw online


you can do it for free using YouTube. Its how I learnt Unity and Blender


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Irony
09/12/23 5:18:14 PM
#74:


I need you to use blender to make me some Overwatch porn

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#75
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Xerun
09/12/23 5:24:25 PM
#76:


Irony posted...
I need you to use blender to make me some Overwatch porn


once you get past the difficulty of understanding what all the buttons do and how to navigate around Blender is actually really easy to use

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Dabrikishaw15
09/12/23 5:25:41 PM
#77:


Trelve posted...
So one particularly devilish customer could buy a game and spend all day installing and uninstalling the game just to cost the company money?
Not just that, you could in theory do this to your competition. It's not like you can track where the installs were made, so nothing stops one studio from mass-installing a bunch of another studio's games to keep adding fees.

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BakonBitz
09/12/23 5:27:03 PM
#78:


Sir_Will posted...
Yeah, fuck that so hard.
"Fun" fact, the current CEO of Unity who made this recent decision is also the same ex-CEO from EA who unironically thought that players should have to buy bullets every time they reload in a shooting game.

So that shows you the headspace Unity is in right now.

Source: https://www.youtube.com/watch?v=ZR6-u8OIJTE&t=1s

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Questionmarktarius
09/12/23 5:28:09 PM
#79:


Dabrikishaw15 posted...
Not just that, you could in theory do this to your competition. It's not like you can track where the installs were made, so nothing stops one studio from mass-installing a bunch of another studio's games to keep adding fees.
Perhaps even a botnet that installs enough fragments of some damn game for Unity to see it.
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Robot2600
09/12/23 5:29:13 PM
#80:


Hopefully everyone just abandons ship. Fuck this shit; civilization has no need for fucking leeches.

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Solar_Crimson
09/12/23 5:44:45 PM
#81:


BakonBitz posted...
"Fun" fact, the current CEO of Unity who made this recent decision is also the same ex-CEO from EA who unironically thought that players should have to buy bullets every time they reload in a shooting game.

So that shows you the headspace Unity is in right now.
I really do hate these out-of-touch, money-hungry CEOs who don't know shit about the industry their company is a part of.

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Sir_Will
09/12/23 6:03:28 PM
#82:


BakonBitz posted...
"Fun" fact, the current CEO of Unity who made this recent decision is also the same ex-CEO from EA who unironically thought that players should have to buy bullets every time they reload in a shooting game.

So that shows you the headspace Unity is in right now.

Source: https://www.youtube.com/watch?v=ZR6-u8OIJTE&t=1s
He's going to tank the company and still get a golden payout.

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UnholyMudcrab
09/12/23 6:06:05 PM
#83:


Was poking through Unity's 10-K from last year and I found this

https://gamefaqs.gamespot.com/a/user_image/4/5/3/AAUFZqAAE1b9.jpg

Now that's funny.

Also, I noticed in the income statement that their R&D expenses alone last year were enough to completely wipe out their gross profit. They spent nearly a billion just on R&D. What the fuck

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BakonBitz
09/12/23 6:11:08 PM
#84:


UnholyMudcrab posted...
Was poking through Unity's 10-K from last year and I found this

https://gamefaqs.gamespot.com/a/user_image/4/5/3/AAUFZqAAE1b9.jpg

Now that's funny.

Also, I noticed in the income statement that their R&D expenses alone last year were enough to completely wipe out their gross profit. They spent nearly a billion just on R&D. What the fuck
That's funny, I wonder why Unity is having such a problem being profitable when Unreal asks for far less in royalties and is not as popular an engine to smaller devs/indies?

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Xenogears15
09/12/23 6:14:48 PM
#85:


BakonBitz posted...
That's funny, I wonder why Unity is having such a problem being profitable when Unreal asks for far less in royalties and is not as popular an engine to smaller devs/indies?

To be fair, Unreal has been around for, like, ever. So they've had more time to streamline and refine their product.

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Robot2600
09/12/23 6:16:33 PM
#86:


sounds like unreal about to have even more time

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Left4Doge
09/12/23 6:33:05 PM
#87:


Wow what a surprise, coming from the mastermind of the Online Pass

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NoxObscuras
09/12/23 6:36:58 PM
#88:


Left4Doge posted...
Wow what a surprise, coming from the mastermind of the Online Pass
I remember when EA did that. Most idiotic decision I've ever seen. Guess he hasn't learned not to be so greedy

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Punished_Blinx
09/12/23 6:41:33 PM
#89:


Yeah this is nuts. Perhaps the actual worst news in the industry since the Xbox One DRM fiasco?

Like if this goes through a shitload of older games will have to be delisted just so it's not a moneysink for developers. Even that isn't guaranteed as until now we still are able to download delisted games. Now there's incentive to remove that access.

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BakonBitz
09/12/23 6:48:00 PM
#90:


https://twitter.com/ZFighterAmuro/status/1701653400285286448?s=20

Suda51 was warning us all along...

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CyricZ
09/12/23 6:54:32 PM
#91:


I could go for some ricittiello with some pesto and sun dried tomatoes.

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Enclave
09/12/23 7:00:46 PM
#92:


BakonBitz posted...
According to Unity themselves it's every install. Bundles and charity stuff are exempt from this though, so Indie Humble Bundles are safe.

https://twitter.com/stephentotilo/status/1701679721027633280?s=20

Holy shit, that's atrocious and the way I'd heard of it earlier today it was already bad.

100% developers should instantly abandon Unity.

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BakonBitz
09/12/23 7:05:36 PM
#93:


Enclave posted...
Holy shit, that's atrocious and the way I'd heard of it earlier today it was already bad.

100% developers should instantly abandon Unity.
For sure, even if they walk this back, the fact this was even considered (they even did weeks of focus testing and ignored all concerns about outrage and confusion over it) should be the nail in the coffin for a lot of devs.

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Tenlaar
09/12/23 7:09:00 PM
#94:


Charging a fee per install rather than per purchase is just fucked up. Developers have no way to control that and players should be free to delete a game and come back to it later without hurting the developer that they want to support.
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Punished_Blinx
09/12/23 7:10:34 PM
#95:


https://twitter.com/Serellan/status/1701668309689851938

There's a lot to criticize Epic for but at the least they are very pro-developer with their policies.

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KFHEWUI
09/12/23 7:27:15 PM
#96:


https://gamefaqs.gamespot.com/a/user_image/5/0/0/AAKYEFAAE1cs.jpg

https://twitter.com/necrosofty/status/1701642350634885127

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Doom_Art
09/12/23 7:28:03 PM
#97:


Every dev should move off of Unity regardless of this whole fiasco

The documentation is a complete mess, the updates themselves haven't done much to push the engine forward, and there's several other engines in C# that are better anyway.

C++ is the better language to develop in anyway.

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Punished_Blinx
09/12/23 7:29:50 PM
#98:


KFHEWUI posted...
https://gamefaqs.gamespot.com/a/user_image/5/0/0/AAKYEFAAE1cs.jpg

https://twitter.com/necrosofty/status/1701642350634885127

How is this even legal

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Tyranthraxus
09/12/23 7:31:52 PM
#99:


Doom_Art posted...
Every dev should move off of Unity regardless of this whole fiasco

The documentation is a complete mess, the updates themselves haven't done much to push the engine forward, and there's several other engines in C# that are better anyway.

C++ is the better language to develop in anyway.

C++ is a terrible language for video games.


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Tyranthraxus
09/12/23 7:33:24 PM
#100:


KFHEWUI posted...
https://gamefaqs.gamespot.com/a/user_image/5/0/0/AAKYEFAAE1cs.jpg

https://twitter.com/necrosofty/status/1701642350634885127

John Riccitiello is the former CEO of EA back when they invented novel ideas like the online pass for used games.

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