Board 8 > Hearthstone Topic #5: The Generated By Meta

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#351
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Forceful_Dragon
07/14/20 2:00:48 PM
#352:


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Camden
07/14/20 2:12:46 PM
#353:


According to Reddit...

Ashes: Dormant for 2 turns, then deal 3 damage to two random enemy minions
GvG: Battlecry and Deathrattle: Add a Spare Part to your hand
Rastakhan: Rush, Overkill: Draw a card
BRM: At the end of turn, reduce the cost of a random card in your hand by (2)
Rise of Shadows: Battlecry: Add a Lackey to your hand
Pandaria: Battlecry: Give a minion +1/+2
Boomsday Project: Taunt, Battlecry: If you have 10 mana crystals, gain +5/+5
Naxx: Deathrattle: Add a random Deathrattle minion to your hand
League of Explorers 1: Battlecry: Discover a new Basic Hero Power.
League of Explorers 2: Battlecry: Add a random weapon to your hand.
K&C: Recruit a Minion that costs (2) or less
KFT: Deathrattle: Add a random Death Knight card to your hand.
Witchwood: Echo, Rush
DoD: Battlecry: Discover a Dragon.
Stormwind: Divine Shield
Stranglethorn: Stealth, Poisonous
Orgrimmar: Battlecry: Deal 2 damage.
Karazhan: Battlecry: Add a random Karazhan Portal spell to your hand.
WotOG: Battlecry: Spend all your mana, summon a minion of that cost.
TGT: Inspire: Draw a Card.
MSoG: Battlecry: Give a random minion in your hand +2/+2.
Un'Goro: Battlecry: Adapt.

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#354
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MrSmartGuy
07/14/20 2:25:30 PM
#355:


It's fucking insane that Rattlegore is a card that is basically 9 mana for an eventual 45/45 in stats and the early consensus is that it won't see any play.

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Camden
07/14/20 2:30:54 PM
#356:


Also, because it wouldn't be a new Hearthstone patch without something going wrong, don't refresh your daily quests. I just refreshed mine and it disappeared entirely, and relogging didn't bring it back.

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#357
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LiquidOshawott
07/14/20 2:47:18 PM
#358:


MrSmartGuy posted...
It's fucking insane that Rattlegore is a card that is basically 9 mana for an eventual 45/45 in stats and the early consensus is that it won't see any play.

I mean, a 9 mana card that doesnt interact with the board is pretty slow. Control Warrior has the tools to stabilize but I think Bomb package is just faster tempo

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#359
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MrSmartGuy
07/14/20 3:00:13 PM
#360:


I'm not disagreeing with the assessment. I'm more just saying to look at where we are now, compared to even just 3 years ago.

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skullbone
07/14/20 3:17:37 PM
#361:


The best counter-argument I saw to Rattlegore was the 10 mana 10/10 with divine shield and reborn that doesn't see any play currently.

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#362
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ShatteredElysium
07/14/20 3:39:40 PM
#363:


Is spellburst a one time only activation or once per turn or every time a spell is cast? Because there's some potential janky stuff that can happen if it's every spell
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#364
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ShatteredElysium
07/14/20 3:43:16 PM
#365:


Activates the stated effect after playing a spell
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#366
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ShatteredElysium
07/14/20 3:53:47 PM
#367:


One of the Spellburst cards has the effect of return the spell to your hand. It's a 2 drop. Not a rogue card but that doesn't exactly stop rogue.
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ShatteredElysium
07/14/20 5:23:03 PM
#368:


How are people playing Transfer Student? I can't find it at all in game.

Is it only active on different servers or something?
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#369
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ShatteredElysium
07/14/20 5:27:01 PM
#370:


According to the play store I am up to date and it isn't anywhere in my collection or able to be crafted. I've been playing Battlegrounds this afternoon too so app updated before I started that.
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HanOfTheNekos
07/14/20 7:14:40 PM
#371:


feels like scholo was floated for years

also what's this about my girl Tess being in Battlegrounds?

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Camden
07/14/20 7:28:01 PM
#372:


Tess' hero power is 1: Refresh the tavern with minions from your last opponents board.

So essentially Murozonds the tavern every turn.

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HanOfTheNekos
07/14/20 7:53:01 PM
#373:


I've never played battlegrounds, but Tess was my favorite card ever.

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LiquidOshawott
07/14/20 11:22:54 PM
#374:


I played one game of Tess and it wasnt great. Hard to judge them so far but Brann seems to be doing the best of the three.

Amalgadon is also pretty cool

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Camden
07/14/20 11:28:49 PM
#375:


Are Brann and Mukla locked behind the battlepass, or just Tess? Not sure if they're counting them as new heroes since they technically already existed.

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HanOfTheNekos
07/14/20 11:30:56 PM
#376:


I don't care if she's good, she's my favorite

You have NO idea what she's capable of

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#377
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azuarc
07/15/20 1:21:31 PM
#378:


They're supposed to be locked, but they aren't. I got to play Brann last night and was offered Mukla.

Mukla looks bad and Tess seems very situational. So yes, it makes sense Brann would be the best of the three. My game as Brann, I forced murlocs and got a pretty good loadout of them, such that I would have normally done quite well, but somehow I got seriously rushed down in turned 4-8 and ended up in 5th despite a pretty good board.

Earlier that night, though, my first exposure to Brann was a guy playing with murlocs banned, so what did he do? He took every damn pogo-hopper he could find. Top 3, I faced him, beat him, knocked him down to 2. But he had a card-Brann and some battlemasters to carry, and pulled ahead of me once he tripled the second pogo and I couldn't beat him after that. Lost three matches in heads-up and that was that.

I seem to come in second, third, or fourth each about ten times as often as first. I did have a rare victory last night using a partial murlocs build with two annoy-o'ed Sneeds. I think that was just a weak lobby, though.

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FFDragon
07/15/20 1:31:14 PM
#379:


Anytime a hero comes back reworked, they don't get locked behind the battle pass.

I played a ton of Patches last update without one.

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MrSmartGuy
07/15/20 1:35:41 PM
#380:


My first Battlegrounds game of the patch, I got offered both Eudora and Hooktusk and was excited that there wasn't going to be a Hooktusk in my game.

And then I remembered she sucks now, so it didn't matter.

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metroid composite
07/15/20 8:28:16 PM
#381:


azuarc posted...
I seem to come in second, third, or fourth each about ten times as often as first.
Yeah, that sounds normal.

Playing to gain MMR often involves playing safe, making the plays that will keep you from losing life this turn, but might make you a little weaker 10 turns from now.

Playing to get first involves like...forcing murlocs, powerlevelling, and praying you don't die, but getting 8th about twice as often as you get 1st.

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metroid composite
07/15/20 9:05:28 PM
#382:


UltimaterializerX posted...
https://www.invenglobal.com/articles/11659/hearthstone-reveals-upcoming-expansion-scholomance-academy-14-cards-shown

Dual class cards are coming.

Nature Studies: utterly busted. It's like better Raven Idol. What?

Lightning Bloom: Eh. It's net 0 mana for 1 card. Sure, moving the mana forward a turn is nice and all, but I don't see it in a tempo deck, and control decks don't want innervate anyway. Maybe for a combo deck? Malygos Shaman or something?

Wand Thief: 1 mana minions with combo have typically underperformed cause you can't actually play them on turn 1.

Devolving Missiles: Devolve is like...among the top 10 best cards in wild I think. The one card that really kept Shaman relevant in the meta long past when they probably would have gone away naturally. A 1 mana version that hits some enemies is probably...not as good, but playable!

Transfer Student: wtf

Wretched Tutor: Underwhelming...but neutral, so maybe has some relevance in classes that don't have board clears.

Frazzled Freshman: Definitely has potential if there's a tempo priest. 1 mana 1/4 is no joke.

Goody Two Shields: 3 mana 4/2 divine shield is...very playable with no extra bonuses. Paladin needs the help, though, so sure I guess. Libram of Wisdom is an easy activation of the spellburst too.

First day of School: Super, super good. It's probably better than Fire Fly on average. It goes into pure paladin decks as the 1 drop they were missing. Also, technically an even card, so slamming it into my attempts at wild even paladin. That said, holy hell RNG batman. I thought they were toning down RNG on tempo plays from turns 1-3.

Cult Neophyte: 2 mana version of Loatheb. But man, +1 mana is so minor. I don't really see this one going anywhere.

Diligent Notetaker: If spellburst works the way I think it works (once only, but the trigger lasts until you cast a spell even if the minion dies) yeah, this is solid. Basically 2 mana 2/3 draw a card. I don't think it saves shaman in standard, but as a stand-alone card it's fine.

Troublemaker: I don't think this makes the cut in standard decks, but man, there's going to be some highlight reels of streamers getting owned turn after turn by this card going full ragnaros sniper. EDIT: actually taking another look, I think I was wrong in my first assessment, this is probably actually just a good card. It's like ragnaros/priestess of fury. Like Priestess of Fury it doesn't have "can't attack" so it represents tons of damage if left alive. It's only 6 random damage at end of turn like Priestess despite being 8 mana buuuuut If the 3/3s it generates go face, you just get to keep a 3/3. Also 6/8, when Priestess needed to get nerfed to 6/5, so that's a lot of health.

Rattlegore: Is this a way for warrior to outvalue Priest? Ehh...no, Priest just saves Plague of Death for it. What about outvaluing Gala Rogue? Hmm...maybe? Sapping this doesn't stop the value train, Fliking this is no good, Blackjack Stunner now only makes this cost 10 so it's still playable, yeah, maybe this is the card that makes Warriors not lose the value game against Gala Rogue?

Shan'do Wildclaw: ANOTHER HUFFER?!? Yup! Also, there's a 10 mana play in Druid that involves playing Winged Guardian and copying it, so that's cool I guess. And in decks with enough beasts, this on turn 3 is like Keleseth. Seems...really good, but I might be imagining best case scenarios for it. It is narrow, and the keleseth effect requires you to be a beast build which...there aren't really any full beast decks in standard right now. So ehh...maybe this is not actually as good as it looks.

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Camden
07/15/20 9:20:21 PM
#383:


Lightning Bloom is almost a guarantee to be the card I hate the most in this set.

metroid composite posted...
(once only, but the trigger lasts until you cast a spell even if the minion dies)

I'm under the impression it only works if the minion remains alive.

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#384
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FFDragon
07/15/20 9:32:19 PM
#385:


metroid composite posted...
Shan'do Wildclaw: ANOTHER HUFFER?!?

You mean Brann + this for 2 Krush for 10 Mana.

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metroid composite
07/15/20 9:56:03 PM
#386:


UltimaterializerX posted...
You are not evaluating this card correctly. Shaman and Druid both get it.

Oops, yeah, good call, I actually didn't notice it was dual class.

UltimaterializerX posted...
We are literally getting Innervate and Lightning Bloom on the same class. And forget magical Chistmasland like you're seeing on Reddit right now; Shaman playing the 4/7/7 on turn 1 will be a regular occurrence.

Hmm...funny story, I cut the 4 mana 7/7 from my wild Even Shaman (I ran the 5/7 spell damage +2 dragon instead).

But I can see how that might be good--Even Shaman seriously struggles with Odd Demon Hunter in wild, and Odd DH doesn't really have a great answer to a turn 1/turn 2 7/7. So maybe that's an out vs DH. If you face a priest or a rogue who draw shadow word death or sap, though, you do just kind-of lose on the spot, and mage with Ray of Frost is not a great situation either. Also, a shaman who draws devolve is also pretty terrible for that line of play. So it seems a little matchup dependent.

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VeryInsane
07/15/20 10:01:01 PM
#387:


Lightning Bloom + Overgrowth seems pretty strong

and with Notetaker you can do it, Notetaker and a 4 drop turn 2 for an aggroish deck

Wretched Tutor seems good in druid since there's a lot of 0 mana spells?

Shando might be pretty awesome in Highlander Hunter with Dinotamer Brann combos and flexibility of cards like Animal Companion and Zixor/Gryphon

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metroid composite
07/15/20 10:03:19 PM
#388:


Camden posted...
I'm under the impression it only works if the minion remains alive.
Eh, ew, that shaman card is pretty bad then.

This one looks maybe ok though:

https://www.reddit.com/r/SAPRDT/comments/hr97u4/prerelease_card_discussion_onyx_magescribe/

Onyx Magescribe: Wasn't spoiled with the rest of the cards. But 6 mana 4/9 is a Boulderfist Ogre level statline, plus it's a dragon, and the spellburst gives it a sort-of soft-taunt (if you don't activate it immediately).

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Camden
07/15/20 10:12:45 PM
#389:


I think it's going to be too slow even with all of the Druid ramp, but that new Druid spell that gives all of your minions +4/+4 wherever they are is right up my alley.

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Forceful_Dragon
07/16/20 12:22:17 AM
#390:


3Finley, 1Eudora, 3Bartendotron, 5George, 3Rafaam, 6Patches

Decent results today in battlegrounds. I had a few bad beats but generally felt like my placement matched the strength of my comp.

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#391
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#392
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#393
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GildedFool
07/17/20 5:58:44 PM
#394:


I top 4'd 17 of my last 20 TFT games to reach Grand Master which is top 700 in Europe, or top 0.1%.

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Chaeix
07/17/20 6:11:44 PM
#395:


GildedFool posted...
I top 4'd 17 of my last 20 TFT games to reach Grand Master which is top 700 in Europe, or top 0.1%.
what comps are you generally using?

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GildedFool
07/17/20 6:17:01 PM
#396:


Vanguard Mystics is my preferred comp, but if I'm just not getting any of the items some variant of Snipers or failing that, Blasters.

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Camden
07/17/20 7:29:09 PM
#397:


Went from one positive finish away from hitting 7,000 to one negative finish away from being back in the 5,000s. Not sure if I've got worse, everyone else got better, or just straight up bad luck for a while.

Also willing to accept conspiracy theories that the game is intentionally giving me worse rng because I don't have the battlepass. I love excuses that make it clear it's not in any way my fault and someone else is to blame.

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skullbone
07/17/20 9:06:07 PM
#398:


Camden posted...
Went from one positive finish away from hitting 7,000 to one negative finish away from being back in the 5,000s. Not sure if I've got worse, everyone else got better, or just straight up bad luck for a while.

Also willing to accept conspiracy theories that the game is intentionally giving me worse rng because I don't have the battlepass. I love excuses that make it clear it's not in any way my fault and someone else is to blame.

I went from 6500 to 7500 back to 6800 in like 10 days so IDK. Maybe I should start trying to play for top 4 instead of trying to win every game but it feels REAL swingy right now.

You lose 2 or 3 rounds in the mid game and you lose like 30 health. I think they should rework the early game because it really sucks being at 27 health when you tier up to tier 3 with basically nothing you could have done because you didn't get offered a cannon or spawn of n'zoth.

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skull
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#399
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Camden
07/17/20 10:39:47 PM
#400:


skullbone posted...
Maybe I should start trying to play for top 4 instead of trying to win every game

I usually play for top 4 and finish 5th lately, so that strategy isn't working well for me.

skullbone posted...
You lose 2 or 3 rounds in the mid game and you lose like 30 health.

Not sure how many times now there's been seven people left in the lobby, I'm sitting there with ~20 life and the bottom three are all one loss away from death. So I'm looking at what seems to be an easy top 4, and then I take 20+ damage ithe next turn and die and every single one of those players somehow survives the turn causing me to finish 7th.

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