Board 8 > Hearthstone Topic #5: The Generated By Meta

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skullbone
07/23/20 4:46:43 PM
#452:


Dead on 8 gold

Can we get a new fucking battlegrounds meta yet

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#453
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azuarc
07/23/20 8:54:02 PM
#454:


Damn. Turn 6, post Hooktusk nerf?

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ESY16
07/23/20 9:14:48 PM
#455:


skullbone posted...
Dead on 8 gold

Can we get a new fucking battlegrounds meta yet

Yes please.

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skullbone
07/24/20 3:33:42 AM
#456:


azuarc posted...
Damn. Turn 6, post Hooktusk nerf?

Yeah the biggest problem right now is the cannon. Either you get one or you get wrecked early game

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Camden
07/24/20 11:19:19 PM
#457:


Back to back firsts, battlegrounds luck is starting to turn around. I even had a semi-perfect game, won every round and the only damage I took was from a random Homunculus I bought in the middle of the game to buff my golden Crowd Favorite.

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Camden
07/26/20 1:17:56 AM
#458:


Fun battlegrounds fact I wasn't aware of: If you have a full menagerie build with a Lightfang Enforcer in play and put down an Amalgadon as your final minion, it gets a sixth buff for the banned minion type so your entire board gets the stats.

Edit: The downside to this is you end up with eight buff cards in your hand you can't play, including a golden one because you bought the third copy before you could even play the first two. I had to wait until I was lucky enough to get a second Lightfang so I could sell the first and play all the buffs at once.

But another first place, back to 6,400 after that tailspin I had.

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azuarc
07/26/20 3:03:22 AM
#459:


I dropped a game to murlocs today that I could have won. Playing Maiev, had a decent dragon build come together at just the right moment. Scaling with Malygos, but we're down to 3 players. The other dude knocks me down to 1 and then gets killed by the murloc dude while I have the ghost. I'm thinking, okay, there's no way I don't win without Nadina. So I hard roll for Nadina and get her.

Only problem: the murloc guy has 35 health still.

So I go into the fight with 90% chance according to Deck Tracker, and I win. Deal with 16. Turns out he doesn't have divine shield except on one amalgadon, which is taunted, and only 3 of his murlocs have poison. Second fight, I have 77% chance, but my stats are still barely overwhelming enough that he needs good trades on his poison to win. He doesn't get them. I deal him another 13. So this next one's for the game, for sure.

I feel a little better than I had initially, so I grab a bunch of battlecries, scale my guys, and then notice that I could have bought Maexxna as my last minion instead of a random battlecry that does nothing. He attacks first with the amalgadon, kills one of my guys before Nadina attacks, and then proceeds to snowball from there. I look at the final results and think that Maexxna second in the line-up probably would have swung that final fight. Still had 60% to win, but you can only roll the dice so many times before you lose. (I'm also not convinced that deck tracker's prediction percentages are accurate right now.)

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metroid composite
07/26/20 8:35:44 AM
#460:


azuarc posted...
Wow, Glide. Lol. Draw 4 for 4, and oh yeah, wreck the hand of any control player while you're at it. The way to beat a demon hunter is obviously to play another aggro deck.
Thing is, DH tends to be very good against any aggro deck that tries to get board control. Zoo style decks. Demon Hunter hero power and cards like twin slice and eye beam and leper gnome are just so much board control, and weapons are always great tools in aggro mirrors.

Face Hunter loaded up with Leper Gnomes can beat Demon Hunter, cause they don't need board control, and DH takes face damage when they remove things. But there's already a problem where other Zoo style decks struggle when DH is a popular deck.

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#461
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GildedFool
07/26/20 7:19:28 PM
#462:


UltimaterializerX posted...
Played against quest warrior. Twice he forgot to hit the button before attacking with Livewire Lance. Twice he was bailed out by RNG and handed the rush lackey. Then at the end, he again gets bailed out by RNG and gets handed Draconic Lackey into Ysera, which of course hands him 3 Ysera Awakens.

Hearthstone, without debate, is the worst game ever made and nothing in human history ever has the possibility of being worse. There CANNOT be mechanics that bail out misplays in any legitimately designed game.
Why do you play it?

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#463
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GildedFool
07/26/20 8:34:51 PM
#464:


I get that.

What I want to know is why you play Hearthstone in the first place.

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#465
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GildedFool
07/26/20 9:48:01 PM
#466:


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#467
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Forceful_Dragon
07/26/20 11:08:08 PM
#468:


You generally need to average 6-7 wins a run, but you can play arena infinitely, certainly. But even if your average is slightly worse than that you can end up spending significantly less than 150 gold per run.

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#469
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Camden
07/27/20 1:32:02 AM
#470:


Speaking of Hearthstone arena, I forgot I had active runs on EU/Asia still so I've been playing through them today. Needed a short break from battlegrounds because I lost most of my progress over the last couple of days with a set of 8/6/8 finishes.

Demon Hunter is apparently trash in arena? But I just had a game against a Priest where I had 1 life to their 30, and two turns later I killed him and was at 30 life. I imagine that's going to be the highlight of the run because this draft looks pretty poor.

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GildedFool
07/27/20 4:05:37 AM
#471:


Also still yes.

You can absolutely draft exclusively off MTG Arena free currency.

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#472
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LiquidOshawott
07/27/20 8:01:11 PM
#473:


What do people think of the soul fragment mechanic and the scry weapon? Also that legendary that shuffles the deck a certain way

Seem interesting at least

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Camden
07/27/20 9:16:19 PM
#474:


I think the Soul Fragment gimmick is pretty fun outside of the one 5/5 that feels too strong.

Polkelt looks to me like that one card they have in every set that you initially see and think, holy shit, that's going to be involved in an absolutely broken combo... and then it's either too slow or existing combo decks are just better so you end up seeing it once a month.

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#475
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#476
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LiquidOshawott
07/27/20 10:13:53 PM
#477:


Honestly some of the cards seem good enough on their own, even with little support

like Darkbomb still sees play in wild, right? I imagine that removal card will too even if it cant go face

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Camden
07/28/20 1:12:17 AM
#478:


I'm at 6,300 and got two 4th place finishes in a row, and got +0 and -1 for my results. I was under the impression that this only happened at the highest ranks.

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Forceful_Dragon
07/28/20 1:14:41 AM
#479:


Was it "4th" or was it "2 people died at the same time but it told you that you were 4th instead of 5th"?

Because if 4th and 5th are eliminated at the same time it will generally be around +0 for both.

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Camden
07/28/20 1:43:58 AM
#480:


It doesn't seem to matter if I'm doing good or bad, I seem to have developed a real habit of finishing in the same position multiple times in a row. I just got 4th a third straight time and got +28 this time, which seems more in line with what I was expecting.

Forceful_Dragon posted...
Was it "4th" or was it "2 people died at the same time but it told you that you were 4th instead of 5th"?

Because if 4th and 5th are eliminated at the same time it will generally be around +0 for both.

One of both, if I remember correctly.


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metroid composite
07/28/20 3:52:09 PM
#481:


LiquidOshawott posted...
What do people think of the soul fragment mechanic and the scry weapon? Also that legendary that shuffles the deck a certain way

Soul fragment: some of these cards are individually good. 1 mana 1/3 with upside--sure, that'll go into some decks. I don't think it's a new Jade mechanic or Libram mechanic where you just run every card that says "soul fragment" and call it a deck. I think you pick and choose a few cards that are good; maybe 2-3 cards that put fragments in your deck, and 1-2 payoff cards.

Scry weapon: scry isn't as good in hearthstone as it is in MtG. In MtG you put lands on the bottom, so half the time scry is like drawing an extra card. In Hearthstone it's a lot fuzzier. They've done a scry-like effect before with Sightless Watcher and Sightless Watcher wasn't really good enough to put into decks in the end. This card being a weapon is also probably going to be a deal-breaker in a few classes. I can see people testing it in like...highlander mage, which has a lot of 10 drops they don't want to draw early. Maybe some priest or control warlock decks will test it too. But being a weapon probably kills it in classes like warrior, rogue, demon hunter, hunter, shaman, etc. That said, I'm worried about this card in wild because it can break twig.

Lorekeeper Polkelt: Card is definitely scary. And not just because you can do goofy things in quest warlock where you guarantee a 0 cost malygos. When you have mana, putting all your high cost cards on top of your deck is just...good. Like if you play this in Arena you probably just win cause you get to topdeck boulderfist ogres five turns in a row. If you play this in standard demon hunter, you are topdecking Skull of Gul'dan for the next couple of turns--seems legit. Oh also, if you run primes this is pretty good at making you topdeck the prime. Seems good in Galakrond Rogue too. Guarantee drawing Galakrond, AND guarantee that the cards Galakrond draws get big discounts rather than drawing a bunch of preps and backstabs.

Honestly Polkelt feels like it could be a design mistake. If it's good and netdeckers start including it, then after they play this you know exactly how the game will play out for the rest of the game, as well as every card in their hand. If it's bad, ok fine whatever guess it's harmless...but magic the gathering design articles have talked about how they try to avoid this kind of design. Like...they won't make a card where you know the next 5 draws, cause then you can know that the game is won or lost and it kind-of plays itself.

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metroid composite
07/28/20 4:11:01 PM
#482:


UltimaterializerX posted...
When Theros first came out, this thing dominated until people realized mono black was just better: https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373535
I mean, Thassa is also an indestructible unblockable 5/5 for 3 mana (...sometimes).

Just the scry effect on its own is a lot less exciting. For example:

https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=457182

https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=482872

(Ok bestiary has seen some play in green combo-ish decks like elves, but that's mostly for the draw a card text).

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azuarc
07/28/20 7:11:25 PM
#483:


Is it just me or does the card pool in this set so far seem to be incredibly low on synergy and incredibly high on raw card power?

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#484
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FFDragon
07/28/20 8:20:10 PM
#485:


You say that but we also have things like

Blizzard: Equality/Pyro is too powerful for 4 Mana.

Also Blizzard: Skipper/Barov goes brrrrr

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skullbone
07/28/20 8:27:37 PM
#486:


Yeah something about this set seems really boring/underwhelming. Maybe I'm just starting to lose interest in Hearthstone again but I can't really say I'm excited for any of these new cards so far.

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#487
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#488
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LiquidOshawott
07/28/20 9:20:04 PM
#489:


UltimaterializerX posted...
Blizzard is run by morons. What do you expect?

Edit: Would the Skipper Effect happen after Barov or would Skipper trigger before everything's health is at 1?

Battlecry goes first


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azuarc
07/28/20 10:05:28 PM
#490:


I'm excited for them...kinda? But in an individual way. Like, they're each part of their own puzzle rather than providing a cohesive play experience. It's kind of like going back to the early days when you just threw a bunch of cards together in a heap and called them a deck if they kinda worked together.

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Chaeix
07/28/20 11:09:13 PM
#491:


UltimaterializerX posted...
My favorite matchup in this game right now, regardless of what side Im on, is Galakrond Rogue vs Galakrond Priest. The sheer rng in every one of those games is great.

In my last one we both went totally off with Hanar, and I invoked into Cabal Shadow Priest to steal his and have two Hanar out. He quit after two turns of endless Christmas trees
ftfy

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VeryInsane
07/29/20 3:39:19 PM
#492:


whoa they made a 1 mana animal companion

Granted it's half the stats but still

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#493
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VeryInsane
07/29/20 5:43:10 PM
#494:


Against Mage, yeah.

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#495
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Camden
07/29/20 6:26:38 PM
#496:


So, same question I ask each expansion. Hearthstone rules state that you must open at least one legendary that you absolutely do not want. What is everyone opening this time?

I'm getting the weapon, no doubt about it.

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#497
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#498
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Common_Sense
07/29/20 7:28:37 PM
#499:


On that note.
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Common_Sense
07/29/20 7:29:24 PM
#500:


A fun game to close out this topic was going to be posted but the random url has a slur.

Never fucking change, Hearthstone, holy shit.
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