Current Events > There will never be another game like Resident Evil 6.

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pres_madagascar
01/22/20 8:40:32 AM
#51:


2/3rds of thst game has next to nothing to do with resident Evil, and is basically just shooting random fucks in random places for no real reason.

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Veggeta_MAX
01/22/20 8:48:24 AM
#53:


pres_madagascar posted...
2/3rds of thst game has next to nothing to do with resident Evil, and is basically just shooting random fucks in random places for no real reason.
You just described RE4.

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Veggeta_MAX
01/22/20 8:50:52 AM
#54:


People who thinks RE6 is bad also thinks TLoU is the best game ever. These are the type that doesn't like games for gameplay, they like games for the great graphical view in the background.

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pres_madagascar
01/22/20 8:52:25 AM
#55:


Veggeta_MAX posted...
People who thinks RE6 is bad also thinks TLoU is the best game ever. These are the type that doesn't like games for gameplay, they like games for the great graphical view in the background.
I hated re6, I also found the last of us' gameplay to be utterly boring and clunky.

Tbqh, naughty dawg games have pretty mediocre gameplay in general outside of their platformers.

The gunplay in the uncharted games is terrible.

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Garioshi
01/22/20 10:54:44 AM
#56:


pres_madagascar posted...
2/3rds of thst game has next to nothing to do with resident Evil, and is basically just shooting random fucks in random places for no real reason.
It never intended to be a traditional Resident Evil game, stop treating it like it is one.

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ultimate reaver
01/22/20 12:49:31 PM
#57:


it did intend to try to have good level design and an interesting story and it failed at both completely though

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#58
Post #58 was unavailable or deleted.
HerpToTheDerp
01/22/20 12:54:06 PM
#59:


Darmik posted...
I'm sorry sir but you must be thinking about Vanquish because Resident Evil 6 is dog shit with awful level design that is a slog to play.
literally first thing that came to mind once he started bringing up tps games
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southcoast09
01/22/20 1:21:56 PM
#60:


I havent played them last RE4, but Ive seen RE5. Seems like both of those are on Switch, so I may have to check it out.

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Jagr_68
01/22/20 1:33:44 PM
#61:


This "RE6 is a great game, you dorks just don't understand" movement needs to die seriously.

RE2 Remake came out and we're getting close to RE3 and they have set the new standard for 3rd person survival horror like how RE4 changed the game over 15 years ago. Those in comparison have exposed Resident Evil 6's chaotic gameplay faults even greater now over time. Sorry, not sorry.

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AvantgardeAClue
01/22/20 5:47:22 PM
#62:


Jagr_68 posted...
This "RE6 is a great game, you dorks just don't understand" movement needs to die seriously.

RE2 Remake came out and we're getting close to RE3 and they have set the new standard for 3rd person survival horror like how RE4 changed the game over 15 years ago. Those in comparison have exposed Resident Evil 6's chaotic gameplay faults even greater now over time. Sorry, not sorry.

And there we have the problem; RE6 was never intended to be traditional survival horror and was not marketed as such early on.

People gotta stop pretending that this series has to scare them at least once to be a good one. Resident Evil 4 is my favorite game ever and I haven't been truly scared in it once.

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Darmik
01/22/20 5:52:41 PM
#63:


Resident Evil 4, Revelations and Revelations 2 and to a lesser extent 5 were all received well.

The problem with RE6 is that it doesn't achieve anything well outside of having a convoluted control scheme and combat mechanics that some people have found fun with in the optional modes.

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pres_madagascar
01/22/20 5:53:08 PM
#64:


AvantgardeAClue posted...
And there we have the problem; RE6 was never intended to be traditional survival horror and was not marketed as such early on.

People gotta stop pretending that this series has to scare them at least once to be a good one. Resident Evil 4 is my favorite game ever and I haven't been truly scared in it once.
Yes it was. Literally all of the promotional footage, trailers, screenshots, etc for RE6 exclusively showed off the Leon campaign, the one that was most like the older games. They knew what the fuck they were doing, man.

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Lost_All_Senses
01/22/20 5:58:54 PM
#65:


pres_madagascar posted...
Yes it was. Literally all of the promotional footage, trailers, screenshots, etc for RE6 exclusively showed off the Leon campaign, the one that was most like the older games. They knew what the fuck they were doing, man.

So you're mad you got the survival horror campaign but also got 3 action campaigns for no extra fee.

Just try to imagine a game today giving you all that intent with the initial price. RE6 spoiled us

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Darmik
01/22/20 6:02:36 PM
#66:


Lost_All_Senses posted...
So you're mad you got the survival horror campaign but also got 3 action campaigns for no extra fee.

Just try to imagine a game today giving you all that intent with the initial price. RE6 spoiled us

Resident Evil 6 is one of the prime examples that quantity doesn't mean quality in a video game.

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pres_madagascar
01/22/20 6:04:58 PM
#67:


Lost_All_Senses posted...
So you're mad you got the survival horror campaign but also got 3 action campaigns for no extra fee.

Just try to imagine a game today giving you all that intent with the initial price. RE6 spoiled us
Each campaign was like 3 hours long bro.

I played re5 and re6 in co op with my little brother, re5 was the more fun co op experience.

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MabusIncarnate
01/22/20 6:06:33 PM
#68:


RE6 wasn't good. 5 had much better co-op and was a better game overall.

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Lost_All_Senses
01/22/20 6:07:32 PM
#69:


pres_madagascar posted...
Each campaign was like 3 hours long bro.

They definitely weren't. Ada's was almost that small. But that's just a blatant lie otherwise. I had 35 hours after all the campaigns with one character each.

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bobaban
01/22/20 6:10:26 PM
#70:


People always misunderstand RE6. Its basically a rails arcade shooter. Its super fun wen you understand that.
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Garioshi
01/22/20 6:10:31 PM
#71:


pres_madagascar posted...
Yes it was. Literally all of the promotional footage, trailers, screenshots, etc for RE6 exclusively showed off the Leon campaign, the one that was most like the older games. They knew what the fuck they were doing, man.
https://youtu.be/sS_bGpe9qE8
Man, I don't know about you, but that sure looks like the old games.

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pres_madagascar
01/22/20 6:10:35 PM
#72:


Lost_All_Senses posted...
They definitely weren't. Ada's was almost that small. But that's just a blatant lie otherwise. I had 35 hours after all the campaigns with one character each.
Playing re5 and re6 Co op vastly shortens their length due to extra human firepower and not AI.

Also, the resident Evil series has always been known for its speed running, the series actively encourages it by giving rewards for it.

Re1-3 can all be beaten in under 3 hours for instance.

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Darmik
01/22/20 6:16:37 PM
#73:


bobaban posted...
People always misunderstand RE6. Its basically a rails arcade shooter. Its super fun wen you understand that.

The problem with that is you have a moveset that encourages mobility and jumping around but yet the level design is stuck in a bunch of corridors for most of it.

I also played on PC so I didn't get a lot of the combat tips that the game doesn't otherwise teach thanks to quick loading.

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AvantgardeAClue
01/22/20 6:17:54 PM
#74:


Darmik posted...
Resident Evil 4, Revelations and Revelations 2 and to a lesser extent 5 were all received well.

The problem with RE6 is that it doesn't achieve anything well outside of having a convoluted control scheme and combat mechanics that some people have found fun with in the optional modes.

RE6 has an average score of 70% on Metacritic. That's "generally favorable reviews" based on their system.

Are we basing a game on the actual quality, or what it stands for? Because it seems that way too many people seem to be using the latter as a barometer of if the game is any good or not.

RE6 has the best controls in the series too, the fuck are you going on about with "convoluted"? It was a fully realized version of what they originally did in 4.

pres_madagascar posted...
Yes it was. Literally all of the promotional footage, trailers, screenshots, etc for RE6 exclusively showed off the Leon campaign, the one that was most like the older games. They knew what the fuck they were doing, man.

I knew plenty about the other two campaigns in advance as well. Everyone knew Ada's campaign would be different and solo. I pulled up a few trailers and they had plenty of Chris/Piers and Jake/Sherry footage in there as well. They called it "action horror" and not survival horror in an interview.

What, am I supposed to expect the next Call of Duty 4 from the new Modern Warfare because Captain Price is on the cover? It is but that's besides the point Sounds like you hyped yourself up in the wrong ways man

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Darmik
01/22/20 6:24:11 PM
#75:


AvantgardeAClue posted...
RE6 has an average score of 70% on Metacritic. That's "generally favorable reviews" based on their system.

That's worse than Mass Effect Andromeda.

That's terrible for a big franchise like Resident Evil,

AvantgardeAClue posted...
RE6 has the best controls in the series too, the fuck are you going on about with "convoluted"? It was a fully realized version of what they originally did in 4.

Dude you press both triggers to do dumb shitty mechanics like quick shots. You can jump on your back and roll around for no real reason.

Resident Evil 4 doesn't need any of that. Your tools at your disposal are easy to understand. You have your gun and you can also stun enemies which open them up to be hit with a melee. RE4 is a much more tight game to play because everything in the level design works around those simple to understand mechanics and the what the player can do. RE6 throws in everything but the kitchen sink. Just because you can add something to a game doesn't mean it's better for it.

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Lost_All_Senses
01/22/20 6:28:33 PM
#76:


pres_madagascar posted...
Playing re5 and re6 Co op vastly shortens their length due to extra human firepower and not AI.

Also, the resident Evil series has always been known for its speed running, the series actively encourages it by giving rewards for it.

Re1-3 can all be beaten in under 3 hours for instance.

Man, nobody was talking about speedruns dude. You can't just force that in to make your point.

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AvantgardeAClue
01/22/20 6:28:40 PM
#77:


Darmik posted...


That's worse than Mass Effect Andromeda.

That's terrible for a big franchise like Resident Evil,

It would've been higher if companies like Destructoid weren't trying to be edgy with their 3/10 scores. The point is that it wasn't a critic hatesink like people are trying to convince us today.

Darmik posted...
Dude you press both triggers to do dumb shitty mechanics like quick shots. You can jump on your back and roll around for no real reason.

Resident Evil 4 doesn't need any of that. Your tools at your disposal are easy to understand. You have your gun and you can also stun enemies which open them up to be hit with a melee. RE4 is a much more tight game to play because everything in the level design works around those simple to understand mechanics and the what the player can do. RE6 throws in everything but the kitchen sink. Just because you can add something to a game doesn't mean it's better for it.

Quick shots are meant to attack the person closest to you and open them up for a melee at the expense of some of your stamina so you can't abuse it.

You can jump on your back because you can also be knocked down into that position and they want you to be able to fight back.

Like if you played the game most of this stuff would come into play eventually lol. The controls are the best in the series, or at least for the third-person ones. Never thought I'd hear someone complain about how the mechanics gave you TOO many options in a RE game.

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evil_zombie11
01/22/20 6:30:38 PM
#78:


Jake in MERCS was GOD TIER entertainment

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Probably lifting or running...
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AvantgardeAClue
01/22/20 6:33:31 PM
#79:


evil_zombie11 posted...
Jake in MERCS was GOD TIER entertainment

Hell yeah

Bullets? I don't need no stinking BULLETS

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BakonBitz
01/22/20 6:37:31 PM
#80:


Garioshi posted...
Can we stop talking about the vastly inferior 5
This is one thing I agree with. I just didn't like 5 and thought 6 was more enjoyable.

I guess it was something about 5 still keeping the restricted movement of 4 while trying to be more action-oriented than 4 and it just didn't work out. At least 6 fully embraced being an action game, ditching all signs of tank movement and giving you more free-range movement. Not even talking about the extra options they didn't need to put in like the pistol quick shot, dive, roll, etc...the characters are just easier to control which is a necessity when you're having to fight off countless enemies.

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Darmik
01/22/20 6:37:38 PM
#81:


I played the game for like 17.7 hours (according to Steam) and had enough. I rarely quit games too.

It sucks dude. Trying to blame Destructoid or gamers not being fair to it because it's not a survival horror game is making up excuses. There's a reason no other third person shooter put in dumb shit like quick shots, stamina meters and being knocked on your ass. Because it bogs the game down. Even if you love that stuff you still have to deal with the shitty level design and enemy encounters.

If you like it that's fine. I like the odd mediocre game too.

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Solid Sonic
01/22/20 6:44:47 PM
#82:


Here's hoping that's true...

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AvantgardeAClue
01/22/20 6:47:30 PM
#83:


Darmik posted...
I played the game for like 17.7 hours (according to Steam) and had enough. I rarely quit games too.

It sucks dude. Trying to blame Destructoid or gamers not being fair to it because it's not a survival horror game is making up excuses. There's a reason no other third person shooter put in dumb shit like quick shots, stamina meters and being knocked on your ass. Because it bogs the game down. Even if you love that stuff you still have to deal with the shitty level design and enemy encounters.

If you like it that's fine. I like the odd mediocre game too.

No, Breakpoint is mediocre. This is a good game with reviews and sales to back that claim up. just because you don't like something doesn't mean you get to pass it off as fact.

You're complaining about a game having too many enemies in an action game, having too many mechanics to aid you in combat, complaining about how the controls are no longer entirely over the shoulder, how it's not simple enough. Can you name 5 other games where any of the aforementioned would be a negative to the experience rather than a benefit? Probably not, because they're only a problem when you're looking for things to critique the game over. People were saying RE5's controls were already dated when the game came out. Don't tell me things would've been okay if they kept them the same for RE6.

It's not a survival horror game and never was, but people are still mad as fuck because they were expecting another fucking mansion or police station to fuck around in or something. That's okay, I play those games too. I bought the new RE2 on launch. But that doesn't mean that I'm suddenly obligated to go look at RE6 be like "yeah fuck that game" simply because it does it differently.

But hey, if you enjoy having a game tell you how to play it the way they want you to, I get it.

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Darmik
01/22/20 6:55:10 PM
#84:


AvantgardeAClue posted...
Can you name 5 other games where any of the aforementioned would be a negative to the experience rather than a benefit?

Uncharted
Gears of War
Tomb Raider
Mass Effect
Kane and Lynch

All third person games that would be worse if they added RE6 mechanics.

AvantgardeAClue posted...
People were saying RE5's controls were already dated when the game came out. Don't tell me things would've been okay if they kept them the same for RE6.

Nope. Doesn't mean RE6 was a good either.

AvantgardeAClue posted...
It's not a survival horror game and never was, but people are still mad as fuck because they were expecting another fucking mansion or police station to fuck around in or something. That's okay, I play those games too. I bought the new RE2 on launch. But that doesn't mean that I'm suddenly obligated to go look at RE6 be like "yeah fuck that game" simply because it does it differently.

Again that's an excuse. RE6 isn't just worse than most Resident Evil games. It's also worse than most third person shooters. Especially for when it came out. You're bringing up games that were completely broken at launch as a counter-argument that it's not mediocre.

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AvantgardeAClue
01/22/20 6:59:08 PM
#85:




Darmik posted...


Gears of War

Looks like you haven't played GoW either because there are so many fucking shared mechanics LOL

Darmik posted...


Kane and Lynch

These games were shit for plenty of reasons that had nothing to do with the controls. If anything the controls would've made them better games.

Darmik posted...


Uncharted

What a weird comparison. Uncharted is about Indiana Jones styled melee and the occasional shootout. Of course none of RE6's mechanics would work. Most of Tomb Raider falls under this too.

Darmik posted...


Nope. Doesn't mean RE6 was a good either.

It kinda fucking does, especially when many launch reviews were praising the controls. It at the very least tells me that your contempt for them is unfounded.

Darmik posted...


Again that's an excuse. RE6 isn't just worse than most Resident Evil games. It's also worse than most third person shooters. Especially for when it came out.

Okay now you're just baiting me lol

"I'm disappointed 8 years later that this game didn't try to make me scared like it used to so now I'm gonna shit on it for anyone who listens"

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Giblet_Enjoyer
01/22/20 7:00:18 PM
#86:


Jagr_68 posted...
This "RE6 is a great game, you dorks just don't understand" movement needs to die seriously.

RE2 Remake came out and we're getting close to RE3 and they have set the new standard for 3rd person survival horror like how RE4 changed the game over 15 years ago. Those in comparison have exposed Resident Evil 6's chaotic gameplay faults even greater now over time. Sorry, not sorry.
Ha, I've seen people pretend to care about RE's traditions but then cheerlead for RE4, but I hadn't seen people who claim to care about innovations in gameplay but shit on RE6 until now.

RE6 is objectively the most deep and fleshed-out combat-wise, that's not up for debate. It does have some annoying quirks like how you have to aim for a small amount of time before dodging if you want to do a directional dodge instead of a stationary one, but it's the first RE game that's good as a TPS and an action game, despite the previous two basically being attempts of the same. You can shit on it for being goofy, and it is, but you're clowning yourself if you try and say it doesn't have the best combat

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Lost_All_Senses
01/22/20 7:03:20 PM
#87:


Why do you guys argue with these people? You can drop 10 logical pros. And they will always respond with something like "Nope, it just sucks cause it's bad". It's pretty evident when the people arguing for it stack on reasons it's fun and the people against it rely on a like 2-3 things or just say "Nope, it's bad, your taste is bad"


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Lairen
01/22/20 7:05:51 PM
#88:


Its mediocre. Whats weird is RE5 aged well, imo, while RE6 is as mediocre as it was before. It was good for the $6 i paid for it.

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Darmik
01/22/20 7:08:49 PM
#89:


AvantgardeAClue posted...
Looks like you haven't played GoW either because there are so many fucking shared mechanics LOL

I don't recall having to roll on my back in Gears or have enemies knock me on my ass or deal with a dumb stamina meter.

If all of these third person shooters would be so better with its dumb combat and 'superior controls' why hasn't anyone else done it?

If only I can check your claim about the reviews. Oh yeah I can.

What makes it such a mess, though? Oh, where do we even start? The camera's so nauseatingly wayward that we suspect that the programming team spent the bulk of the game's development swigging sake. The writing's so embarrassingly bad that it makes "the master of unlocking" sound like an Oscar winning line. The gunplay's so ineffective that it makes you feel like you're wielding a spud gun even when you're running amok with a shotgun the size of a small tank. The controls are awful (and poorly explained), the puzzles are rubbish, the incessant QTEs are obnoxious, and it goes on and on and on and on and on and on and on

Capcom drops in so many set piece moments that they lose their luster. Good set pieces--that is, large scale events with major visual punch and limited interactivity--punctuate gameplay, rather than replace it. Here, they constantly disrupt the gameplay, and a few types of set pieces emerge as clear developer favorites. One such type is the "run toward the camera" bit, in which you hold a button to sprint toward the camera, and press buttons to leap over obstacles or slide under them. It takes a special talent to make such sequences work, but no such talent is demonstrated here; the camera constantly changes position, which destroys the flow of both the controls and the visuals.
Resident Evil 6 is constantly (and annoyingly) playing with camera angles, even outside of the running sections. The worst moments are those that yank control from you and force you to stare at a growling behemoth's dramatic entrance, or a helicopter's flyover, even when you're in the middle of a quick-time event, or engaged in a shoot-out. Smart games either have you hold a button if you want to witness a major incident, or simply allow the incident to happen. Resident Evil 6 is not a smart game. It doesn't care what you're doing: that monster is big, and the game forces the bigness upon you. (And when the sequence is done, the camera may not be in the position in which it started.) Such occurrences are, every time, detrimental to gameplay, and it's shocking how many of them there are.

It's unfortunate that Resident Evil 6's campaigns want so desperately to take you out of the action. A single bullet from a sniper can knock you to the ground; you can either get to your feet and reposition yourself, or just shoot while you're down until the right time to rise presents itself. In Jake's campaign, getting knocked down on a particularly icy slope means sliding all the way to the bottom, and having to make the climb again. As is typical for Capcom action games, long animations need to finish before you regain control--and that kind of approach could have worked fine in a game that sticks closely to the Resident Evil 4 template.

AvantgardeAClue posted...
"I'm disappointed 8 years later that this game didn't try to make me scared like it used to so now I'm gonna shit on it for anyone who listens"

"I can't actually defend this game from criticism so I'll argue against this strawman instead"

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KCJ5062
01/22/20 7:14:08 PM
#90:


Thank goodness.

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AvantgardeAClue
01/22/20 7:28:14 PM
#91:


Darmik posted...


I don't recall having to roll on my back in Gears or have enemies knock me on my ass or deal with a dumb stamina meter.

You still have yet to explain WHY these are inherently negatives aside from "well I think they're dumb"

Darmik posted...


If all of these third person shooters would be so better with its dumb combat and 'superior controls' why hasn't anyone else done it?

Because most third person shooters typically revolve around someone shooting back at you and not fighting zombies and bio organic weapons? What a dumb argument. So many games have influenced their entire game design after RE4/5/6, including Gears.

Darmik posted...
If only I can check your claim about the reviews. Oh yeah I can.

>Literally who the fuck is PushSquare
>Using GameSpot as a primary source

Here's some reviews canceling out your claim as well:

Capcom left the tank controls behind for Resident Evil 6, and the resulting gameplay feels great. Gamers have been moving and shooting at the same time for a long time, so the change was long overdue. New enhancements like dodging, sliding, and firing while prone take getting used to, but are indispensable once mastered. You can switch between gunplay and fisticuffs in a snap, allowing you to settle into a rhythm on the battlefield. Jake can uppercut zombies, knee thrust mutant lizards, and deliver charging palm strikes to packs of foes, resulting in the series most satisfying melee to date. Transitioning from melee combos to stomping grounded enemies creates an annoying delay, but it wasnt enough to turn me off.

Melee has been a big part of the gameplay since RE4, and it's taken a huge step to the forefront here. Within the hierarchy of combat, it's weighted a little too heavily. Each character has his or her own set of attacks with context-sensitive finishers and powerful counters. Without a weapon equipped things go even deeper with martial arts abilities made available. No matter which character you're playing as, you'll quickly realize that using guns can be a detriment at times, and the ammo you save using hand-to-hand techniques only further encourages its use.

Elsewhere, melee attacks can also be performed at will by hitting R1, and while theres absolutely zero skill involved here, other than mashing at the button, its a great way to save ammo. Jakes primary weapon is to use his fists too, meaning you can string together some devastating blows its messy, but still effective if you use it on lone enemies. And youll need to save bullets too, as RE6 can be surprisingly stingy when it comes to ammo and healing items, forcing you to make your headshots count and approach battles tactically rather than charging in. This recalls, albeit tenuously, the days of old where you really had to watch how much you fired your gun. As ever, you have a partner with you throughout, and the A.I. proves itself useful; I was saved many times from certain death in all three scenarios, and my partner did a solid job of helping me dispatch foes.

Should've read some more reviews. I think this part from IGN one describes your stance perfectly though:

Over the past 15 years, Resident Evil has created its fear through one central tenant - you have guns and possibly allies, but the creatures you face are so powerful that none of these odd-eveners matter...the implementation of a cover system and move-and-shoot controls add to this overall shift for the franchise, making it less about its core principles and more about trying to be something its not.

Resident Evil is many things, but with how many times it has tried to reinvent itself, you can't ever say it's being something it's not.

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Darmik
01/22/20 7:33:24 PM
#92:


AvantgardeAClue posted...
You still have yet to explain WHY these are inherently negatives aside from "well I think they're dumb"

  • They bog the game down and make it more convoluted than the game needs to be
  • They aren't explained outside of loading screens
  • The level and enemy design of the main campaigns do not encourage you to use a lot of it. Even in this topic TC says the cover system is useless
I've already said all of these in the topic already.

AvantgardeAClue posted...
Because most third person shooters typically revolve around someone shooting back at you and not fighting zombies and bio organic weapons? What a dumb argument. So many games have influenced their entire game design after RE4/5/6, including Gears.

RE4 has influenced lots of games

RE6 hasn't influenced any. Because it sucks. Not sure why zombies and bio organic weapons are the only third person shooter enemies that justify stamina meters and kung-fu melee anyway.

AvantgardeAClue posted...
Should've read some more reviews. I think this part from IGN one describes your stance perfectly though:

Nope. My stance is that it's a shitty third person shooter and you can literally pick almost any other third person shooter from the 360 era and have a better experience.

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AvantgardeAClue
01/22/20 7:49:01 PM
#93:




Darmik posted...


Nope. My stance is that it's a shitty third person shooter and you can literally pick almost any other third person shooter from the 360 era and have a better experience.

So you were always intended to be hard headed despite evidence reviews to the contrary. Got it.

And if you were having a better experience on any 360 third person shooter, it wasn't for the controls lol
Darmik posted...


They bog the game down and make it more convoluted than the game needs to be

Again, this is just the bitching and moaning that made me ask you why you think they were convoluted in the first place lol

Darmik posted...
They aren't explained outside of loading screens

Fucking SO?

If they devoted part of the game in a tutorial to show you I think you'd hate it even more lol

Darmik posted...
The level and enemy design of the main campaigns do not encourage you to use a lot of it. Even in this topic TC says the cover system is useless

So why the fuck would you complain about them anyway lol

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CapnMuffin
01/22/20 7:59:44 PM
#94:


One of the best features was invading other players and controlling the enemies.

I hope they bring that back.

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Darmik
01/22/20 8:05:32 PM
#95:


AvantgardeAClue posted...
And if you were having a better experience on any 360 third person shooter, it wasn't for the controls lol
Darmik posted...

Sure it was.

Gears and Uncharted 2 have delightful controls for the genre.

AvantgardeAClue posted...
Fucking SO?

If they devoted part of the game in a tutorial to show you I think you'd hate it even more lol

It took me near the end of Leon's campaign to even know that the quickshot was a thing.

Of course that's an issue.

AvantgardeAClue posted...
So why the fuck would you complain about them anyway lol

Because;
They bog the game down and make it more convoluted than it needs to be.

Your defence for jumping onto your back was that enemies knock you onto your back. But that's also a shitty game mechanic. So I've got a useless mechanic put in for a shitty mechanic. Then I've got a stamina system slapped on top of that so I don't just quickshot and kick my way through the entire game.

I've got stuff like useless cover systems that do nothing which just waste more control inputs and complicate the game more for no reason.

Control has telekinetic powers and doesn't waste time on a cover system because it knows how to focus on what matters.

Resident Evil 6 is a game just filled with dumb shit constantly. It's a game that you are constantly baffled at what the developers are going for and has no unified vision because they tried for everything and accomplished nothing.

Again I would literally recommend any other third person shooter last gen over it. Gears, Uncharted, Spec Ops: The Line, Binary Domain etc. Even sounds like the 50 Cent game was better.

Hell I think other games that tried to pivot to more action oriented directions are better. Tomb Raider, Hitman Absolution and Splinter Cell Conviction. Those games disappointed me in some aspects due to their direction but at least they actually accomplished what they were going for.


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AvantgardeAClue
01/22/20 8:20:29 PM
#96:


Yeah I'm not reading all that bullshit lol

Go be salty about RE6 somewhere else now, you're clearly not gonna yield on this despite having personal problems with the game, so I'm just wasting my time

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PleaseClap
01/22/20 8:22:59 PM
#97:


I think that means that you won, darmik
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AvantgardeAClue
01/22/20 8:24:24 PM
#98:


Darmik would argue most shit all the way to 500 and he knows it

If that's considered "winning" then hoo boy I'm quite the loser

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Lost_All_Senses
01/22/20 8:32:01 PM
#99:


AvantgardeAClue posted...
Darmik would argue most shit all the way to 500 and he knows it

If that's considered "winning" then hoo boy I'm quite the loser

Instead of who yells the loudest, CE uses who writes the longest. I mean, fuck thinking on an intellectual level right.

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Darmik
01/22/20 8:45:04 PM
#100:


I said my thoughts.

Fair enough if you like the game but to act like other people dislike it solely because it's not scary is Grade-A bullshit.

It doesn't compete as a good Resident Evil game or as a good third person shooter. That basically sums up what most people think of it. It's why Capcom went back to basics and focused on what they can do well instead of trying to chase companies like Naughty Dog and Activision and failing in the process.

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Lairen
01/22/20 8:47:27 PM
#101:


Its a good comedy.

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