Current Events > Grinding in RPG's is kinda horrifying if you think about it.

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DevsBro
05/24/18 1:20:02 PM
#1:


You carry your sword or whatever for defense on your long quest and get attacked by monsters and/or animals that take offense to your presence. Fine.

Enter the concept of grinding, where you actually hunt down said animals specifically to kill them. For money. For practice. Because there's a 1 in 30 chance that it has a shield for some reason.
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Tyranthraxus
05/24/18 1:24:51 PM
#2:


That's basically the concept behind Undertale
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BLAKUboy
05/24/18 1:30:58 PM
#3:


DevsBro posted...
it has a shield for some reason.

Spoils of a previous meal.
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VectorChaos
05/24/18 1:32:06 PM
#4:


I've always loved getting treasure in towns

"Hello random stranger! Sure, just walk on into my house and loot my precious lifesaving Elixir and my stash of cash money. This isn't strange at all!"
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creativerealms
05/24/18 1:33:00 PM
#5:


That's why Undertale exists.
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GiftedACIII
05/24/18 1:35:14 PM
#6:


I never think of defeating random enemies as killing them as unless outright stated. Mainly because you often do like ten times the damage to plot important bosses and they're often only slightly injured after.
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eggcorn
05/24/18 1:37:38 PM
#7:


I'm ridding the locals of a dangerous plague of monsters while honing my skills.
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DevsBro
05/24/18 1:38:05 PM
#8:


VectorChaos posted...
I've always loved getting treasure in towns

"Hello random stranger! Sure, just walk on into my house and loot my precious lifesaving Elixir and my stash of cash money. This isn't strange at all!"

More like

*steals Elixir*
*steals life savings*
*talks to victim*
"Sometimes I can feel a draft by the city wall, near the item shop."
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Sputnik1337
05/24/18 1:40:15 PM
#9:


I liked how in FF13-3 the enemies would actually go extinct if you killed them enough.
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Doe
05/24/18 1:41:50 PM
#10:


Tyranthraxus posted...
That's basically the concept behind Undertale

Came in to say this
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Garioshi
05/24/18 1:43:04 PM
#11:


undertale is definitely the first game to ever comment on the ethics of grinding
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Tyranthraxus
05/24/18 2:23:45 PM
#12:


Garioshi posted...
undertale is definitely the first game to ever comment on the ethics of grinding

That's not really true but it's the first game to have it as a core story focus.

Tonberries in Final Fantasy do a thing where they deal an amount of damage to you equal to the amount of damage you've done to every enemy the entire game. It just quickly caps to 9999 damage.
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bob742omb
05/24/18 2:25:34 PM
#13:


world of warcraft has a mechanic where you can't steal other players' loot from dead bodies. your character will just kneel and get up and say "that would be stealing."
thank u WoW for teaching me ethics while i game
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Tyranthraxus
05/24/18 3:04:26 PM
#14:


bob742omb posted...
world of warcraft has a mechanic where you can't steal other players' loot from dead bodies. your character will just kneel and get up and say "that would be stealing."
thank u WoW for teaching me ethics while i game

They patched that out. Now multiple players can all loot the same corpse as long as they all contribute damage.
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sobergermanguy
05/24/18 3:50:08 PM
#15:


I like to think of it as killing an invasive species. Is anyone really going to miss the undead zombies or bandits that attack people unprovoked?
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Tyranthraxus
05/24/18 3:51:17 PM
#16:


sobergermanguy posted...
I like to think of it as killing an invasive species. Is anyone really going to miss the undead zombies or bandits that attack people unprovoked?

What if the zombies can be cured?
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DevsBro
05/24/18 4:20:51 PM
#17:


Tyranthraxus posted...
sobergermanguy posted...
I like to think of it as killing an invasive species. Is anyone really going to miss the undead zombies or bandits that attack people unprovoked?

What if the zombies can be cured?

Then none of the conflict in the story matters. If you can literally raise the dead, what difference does it make who you kill or who kills you?
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Tyranthraxus
05/24/18 4:33:40 PM
#18:


DevsBro posted...
Tyranthraxus posted...
sobergermanguy posted...
I like to think of it as killing an invasive species. Is anyone really going to miss the undead zombies or bandits that attack people unprovoked?

What if the zombies can be cured?

Then none of the conflict in the story matters. If you can literally raise the dead, what difference does it make who you kill or who kills you?

That's a fairly narrow way of looking at things. In Breath of Fire 1, one of the first places you visit is the eponymous town of Romero and you cure the whole place.
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Giant_Aspirin
05/24/18 4:35:18 PM
#19:


yeah but there's an infinite supply of monsters so its not like they'll go extinct or anything.
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Tyranthraxus
05/24/18 4:37:14 PM
#20:


Giant_Aspirin posted...
yeah but there's an infinite supply of monsters so its not like they'll go extinct or anything.

That's not true in some games.
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Giant_Aspirin
05/24/18 4:37:48 PM
#21:


Tyranthraxus posted...
Giant_Aspirin posted...
yeah but there's an infinite supply of monsters so its not like they'll go extinct or anything.

That's not true in some games.


how is it possible to 'grind' with a finite set of enemies? o_o
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DevsBro
05/24/18 4:40:34 PM
#22:


Tyranthraxus posted...
DevsBro posted...
Tyranthraxus posted...
sobergermanguy posted...
I like to think of it as killing an invasive species. Is anyone really going to miss the undead zombies or bandits that attack people unprovoked?

What if the zombies can be cured?

Then none of the conflict in the story matters. If you can literally raise the dead, what difference does it make who you kill or who kills you?

That's a fairly narrow way of looking at things. In Breath of Fire 1, one of the first places you visit is the eponymous town of Romero and you cure the whole place.

It was a joke.
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Tyranthraxus
05/24/18 4:48:02 PM
#23:


Giant_Aspirin posted...
Tyranthraxus posted...
Giant_Aspirin posted...
yeah but there's an infinite supply of monsters so its not like they'll go extinct or anything.

That's not true in some games.


how is it possible to 'grind' with a finite set of enemies? o_o

You can still kill all the enemies available to you.
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Giant_Aspirin
05/24/18 5:06:02 PM
#24:


Tyranthraxus posted...
Giant_Aspirin posted...
Tyranthraxus posted...
Giant_Aspirin posted...
yeah but there's an infinite supply of monsters so its not like they'll go extinct or anything.

That's not true in some games.


how is it possible to 'grind' with a finite set of enemies? o_o

You can still kill all the enemies available to you.


well, yeah, but i consider "grinding" to be killing the same mobs over and over and over and over and over in an effort to gain resources. the "over and over" part being important. killing an enemy one time in order to progress doesn't count as "grinding" imo.
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Tyranthraxus
05/24/18 5:09:34 PM
#25:


Giant_Aspirin posted...
Tyranthraxus posted...
Giant_Aspirin posted...
Tyranthraxus posted...
Giant_Aspirin posted...
yeah but there's an infinite supply of monsters so its not like they'll go extinct or anything.

That's not true in some games.


how is it possible to 'grind' with a finite set of enemies? o_o

You can still kill all the enemies available to you.


well, yeah, but i consider "grinding" to be killing the same mobs over and over and over and over and over in an effort to gain resources. the "over and over" part being important. killing an enemy one time in order to progress doesn't count as "grinding" imo.

Sure but in games like Divinity 2 when you kill enemies they're just gone forever. You can hunt goblins for hours but eventually they're dead. And you become overleveled all the same.
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Emerald_Wyvern
05/24/18 5:12:03 PM
#26:


Sputnik1337 posted...
I liked how in FF13-3 the enemies would actually go extinct if you killed them enough.

Easily one of the most unique things that game did.
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Garioshi
05/24/18 5:19:09 PM
#27:


Tyranthraxus posted...
Garioshi posted...
undertale is definitely the first game to ever comment on the ethics of grinding

That's not really true but it's the first game to have it as a core story focus.

Tonberries in Final Fantasy do a thing where they deal an amount of damage to you equal to the amount of damage you've done to every enemy the entire game. It just quickly caps to 9999 damage.

whoosh
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cjsdowg
05/24/18 5:25:21 PM
#28:


Most times they are not animals, they are monsters. So you are helping to save the world. Take FFVII for example . If I don't kill those living motorcycles some someone walking to Kalm would get killed .
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luigi13579
05/24/18 5:26:13 PM
#29:


I wonder how many monsters I've killed in Diablo II over the years. Cow Runs and Uber Levelling alone must make up a large chunk. Uber Levelling was insane in terms of the number of monsters killed (https://www.youtube.com/watch?v=3UKDGpPxVig#t=0m16s). It was patched out due to the lag caused on the servers. Then you have Mephi, Baal, CS, etc.

There's also grinding in the game aside from killing monsters (although that certainly is the main method). There are Lower Kurast runs that involve clicking a bunch of Chests, dead bodies / skeletons and other shit on the ground for drops (mainly Runes and Charms). Then you also have shopping at vendors. If you leave the area (usually via a portal next to the vendor), their inventories get reset. You can do this for hours to get the desired item.

I've been doing a shit ton of the last two recently.
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EverDownward
05/24/18 5:26:42 PM
#30:


good thing it's not real
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Kisai
05/24/18 5:27:48 PM
#31:


Goddamn, the Undertale dick-sucking is annoying. It wasn't making any statement about grinding in RPGs. It was just a bad ending, "villain" route, that's all.
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ThePrinceFish
05/24/18 5:27:54 PM
#32:


Sounds like if I wasn't out hunting dangerous monsters for their loot, they would be assaulting travelers who may not be as well equipped to handle them as I am.

Grinding is heroic.
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VectorChaos
05/24/18 6:27:06 PM
#33:


Emerald_Wyvern posted...
Sputnik1337 posted...
I liked how in FF13-3 the enemies would actually go extinct if you killed them enough.

Easily one of the most unique things that game did.

As a completionist who loves grinding to be stronger than necessary, that sounds fucking infuriating.

But it's part of the travesty that is FFXIII so I guess I'm not surprised.
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jumi
05/24/18 6:32:34 PM
#34:


In the Dragon Quest games it's pretty obvious the defeated monsters don't actually die.
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Darmik
05/24/18 6:35:45 PM
#35:


Imagine if MMA fighters prepared for fights (and maybe some other skills) by walking around in a forest killing bush pigs.
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Tyranthraxus
05/24/18 6:38:00 PM
#36:


Darmik posted...
Imagine if MMA fighters prepared for fights (and maybe some other skills) by walking around in a forest killing bush pigs.

They probably end up so strong that you could train for a huge Multiversal tournament by going around beating up the guys that are running around the forest killing bush pigs.
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Emerald_Wyvern
05/24/18 6:39:25 PM
#37:


VectorChaos posted...
Emerald_Wyvern posted...
Sputnik1337 posted...
I liked how in FF13-3 the enemies would actually go extinct if you killed them enough.

Easily one of the most unique things that game did.

As a completionist who loves grinding to be stronger than necessary, that sounds fucking infuriating.

But it's part of the travesty that is FFXIII so I guess I'm not surprised.

It worked out there because you didn't level up from random battles. You only gained stats and whatnot from completing quests.
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VectorChaos
05/24/18 7:11:48 PM
#38:


Emerald_Wyvern posted...
VectorChaos posted...
Emerald_Wyvern posted...
Sputnik1337 posted...
I liked how in FF13-3 the enemies would actually go extinct if you killed them enough.

Easily one of the most unique things that game did.

As a completionist who loves grinding to be stronger than necessary, that sounds fucking infuriating.

But it's part of the travesty that is FFXIII so I guess I'm not surprised.

It worked out there because you didn't level up from random battles. You only gained stats and whatnot from completing quests.


That... actually sounds interesting.

I might try it for that. I never played XIII-2 or XIII-3 after XIII left such a bad taste in my mouth overall.

I know I'm in the minority but FFXII was the last one I really fucking liked.
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