So there's a lot of topics on the diablo forums and reddit with groups of people either playing together and giving each other good drops if they can't use them, or soloing and trading with each other.
Apparently this trading thing was big in D2 and encouraged friendships and camaraderie between players which sounds super cool
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Realo won gold at the Sex Olympics with a BROKEN FRIGGIN NECK.-Voltch
In D2 it encouraged the opposite, actually. Basically you couldn't trust anyone, because they would ABSOLUTELY screw you over at some point. The drops were all shared, so when you killed a boss with a bunch of "friends", there's no telling if they would just grab everything and run off.
Also, to switch items between players, you had to get a trusted 3rd party to sit in a server for you to drop all your items, leave and come back with your other guy to pick them up. Too many times did this trusted friend "lose internet and drop from the server", losing all your items aka they stole it all.
It was pretty fun, actually. Mutual distrust and cynicism made interacting with other players pretty interesting.
-- _foolmo_ 'You are obviously intelligent and insightful' - Sir Chris about me
been dicking around with other characters. DH in hell wasn't working out but Wizard in nm (41, act 2) is promising, playing other 3 characters also in normal to see what they're like.
Hopefully my promising Wizard will overtake my frustrating DH within a week or so.
-- I never said anything about banging her. Also, I wouldn't bang her. -LusterSoldier (on a fat pageant mom whose daughter chugs Mt. Dew)
The lightning hydra works with the wizard stun passive now. Not sure why, but I'll take it.
Yay for something that isn't venom hydra being worth consideration now. I've been wanting to use the guy for quite some time cause he looks so much cooler.
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On that note I can also confirm that lightning armor return damage can't trigger it (lame-- would actually POSSIBLY give this skill a use vs energy armor), nor can magic weapon's lightning weapon or the lightning armor rune that gives lightning damage to nearby guys on crits.
But hey lightning hydra alone makes paralysis like 3x as good.
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No. I know you were saying blah blah Lightning Hydra blah blah stun but assumed you figured it out by the time I did (the bug was not only pretty clearly evident on normal use but also fairly well documented) so I didn't tell you.
I tried it with elites trapped by a bridge. Sat there for like 3 minutes waiting for a proc. Didn't happen. You can definitely notice it now though. Procs pretty often because each of the three hydra head shots can trigger it.
Maybe they hotfixed the "life on kill" hydra bug and this benefit was runoff I dunno.
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Well I noticed that you can proc paralysis using Magic Weapon - Electrify and so I just assumed any lightning source would do since stunning things using icebeam (that ocasionally proc'd lightning which would ocassional proc stun) seemed like the biggest stretch.
And if you are running with a solid tank you can always run power of the storm and perma cast disintingrate for dat damage.
Well I noticed that you can proc paralysis using Magic Weapon - Electrify
No you can't. I don't know if this is a recent change but you definitely can't do that anymore I just tested that for a long time in NM using magic missile and a 7 dps weapon.
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so i just sold my boots to a vendor (was wearing my alternate boots for movespeed so they got mixed up with other items i was selling). and left the game before i realized what had happened.
That Kripp dude's right about no endgame content but it's not necessarily "exp" you want to fix it it's just... there needs to be some goal.
Like HGR beat Inferno with 18k dps or some crap. Now obviously most people aren't going to have the patience to learn boss patterns and just mash their head against the wall that much to do it, but I mean, someone with say 30k dps could do it with a lot less effort, and then... what's left? What is there to play the game for? If you beat everything. I guess if you have no job it's "grind items to sell on the AH?" But that's not going to apply for most people, and if it doesn't apply for most people you have no one to sell the items to.
Basically we need like, optional super bosses or a super inferno difficulty or something to work up to. Blizzard shouldn't have compromised on Inferno difficulty. Buff drops slightly, but don't level out difficulty to make it ease in from A1-- A1 inferno is easy. This is supposed to be your difficulty that is IMPOSSIBLE to beat... period. Right now it's just impossible...ish... if your items are terrible. If you have the best items you coast.
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People mistake what happened to Inferno. All they did is make it the same difficulty for all of the classes. Wizards/DHs still get maimed horribly (I mean if they take damage), now its just Monks/Barbs have a fighting chance if properly geared.
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http://firsthour.net/screenshots/suikoden-2/suikoden-2-luca-blight.JPG The Cult of Personality.
Also uh just for the record the easier way to buff monks/barbs is to... buff monks and barbs. Just up their damage reduction to 40% or 50%-- maybe give them a chance to resist cc or something. Nerfing damage does matter for everyone.
I can now survive in Inferno A2 with terrible gear and without abusing force armor (which is a broken skill btw but I digress). It's definitely a lot easier now.
Like my problem with the game in concept is that people like HGR exist. If your entire endgame is farming, and you've got a guy that can not only beat the game without using the AH, but also do it without grinding for gear, that's a problem for a game that wants to have the longevity D2 had. Also those dudes who beat the game in HC when the game was less than a month old. That's maybe good difficulty for a normal game but Inferno was supposed to like, smother people, you know?
Basically Blizzard needs to decide what it wants Inferno to be. Right now it's basically just the natural progression from Hell rather than a real thing you need to farm endlessly to tackle. That's not necessarily a bad thing, but it is as the game is now because it doesn't extend the life of the game that much. Granted, by the time it comes a problem for more than like 2% of their playerbase, they'll probably have an expansion and/or patched superbosses that will add content, so I'm not like... super down on this or anything. I still have content and I assume most people do, but yeah, for long term survivability the design approach isn't great right now.
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Inferno does smother a vast majority of people still to be fair. Inferno is much harder than anything in D2 was. Difficulty is... so hard to get right because hard is never hard enough for a vast majority.
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http://firsthour.net/screenshots/suikoden-2/suikoden-2-luca-blight.JPG The Cult of Personality.
I think we have different definitions of "smother"
By smother I mean "literally can't progress without losing all your money." By smother I mean "if you're ranged everything one shots you-- if you're melee you can take maybe 4 or 5."
Like... if A1 inferno had A2's difficulty pre-nerf I'd consider that a smothering coming in there with hell equipment. By the time you hit A2 you have some degree of A1 inferno equipment so it's still not quite a smothering. Tough, yeah, but not a smothering. (Speaking as a wizard, mind you-- admittedly it might be smothering for people who use classes that are more gear dependent)
Now post nerf it's... well, close to reasonable. The only thing that theoretically keeps you from going straight through is that it's not really profitable to do so due to repair costs.
Now I'll give you that yeah, it's tougher than anything d2 had, but d2's endgame wasn't exclusively about powering up via loot, so it had lenience there.
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As a melee character I... was 4-5 shot in A1 with hell gear. Many people were 1 or 2 shot in A1 with hell gear. The thing is now so many people have act 2, act 3/4 gear and it isn't as punishing because we are now geared. I have 8500 armor and 850 resists and stuff in Act 3/4 can still work me over if I don't play extremely smart.
If you want a greater challenge... well fair enough. Hopefully we get some more content.
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Inferno is difficult sure, but I agree with Lopen, not hard enough.
And then they went and nerfed it on top of that?
In a few months time who do they expect is going to spend a bunch of money on high end gear? Everyone with "strongish" gear and half a mind to do it can clear inferno.
Well I don't need a greater challenge yet. I'm just saying... if the game stayed in this form I'd be done with it in a few months if I stayed interested that long.
Though if Inferno A1 is one shotting you as ranged uh... you had a hell of a time getting through Hell too. A1 Inferno is not really a big jump from A4 Hell. I actually think it's easier in a lot of ways because A4 enemies have better attack patterns than A1 enemies-- the only way it's kinda harder is that you're more likely to get absurd boss combos.
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Well I don't need a greater challenge yet. I'm just saying... if the game stayed in this form I'd be done with it in a few months if I stayed interested that long.
Though if Inferno A1 is one shotting you as ranged uh... you had a hell of a time getting through Hell too. A1 Inferno is not really a big jump from A4 Hell. I actually think it's easier in a lot of ways because A4 enemies have better attack patterns than A1 enemies-- the only way it's kinda harder is that you're more likely to get absurd boss combos.
You are literally crazy. They hit several times harder. Proven fact. No idea what you are talking about.
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http://firsthour.net/screenshots/suikoden-2/suikoden-2-luca-blight.JPG The Cult of Personality.
I'm not saying they don't hit several times harder. I'm saying that they don't do enough to one shot you and the damage increase isn't enough to over come the superior mobility and combat tactics of oppressors and corrupted angels and etc. Zombies are still zombies at heart, after all.
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