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Topic1183 never played Chrono Trigger?
adjl
03/13/24 2:26:06 PM
#76:


Revelation34 posted...
That would be an interesting concept for a turn based roguelike game. Have a set amount of enemies per area that only drop a certain amount.

Quite a few roguelikes already do either something conceptually similar to that, or that exactly. As a fundamental concept, roguelikes are about being given a limited number of opportunities to make choices about what will make you the most powerful, which is pretty much exactly what you're describing. Most roguelikes with shops have a theoretical maximum amount of gold you can get before reaching them, which means you're making decisions about which shop items are worth buying now vs. saving that money for something that might be more powerful later.

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