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TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 9:46:57 PM
#32
I'm pretty sure the late levels are actually usually not 35th, I have not had to go that far to unlock new levels.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 9:11:45 PM
#27
The list so far. I'm going for a walk and I will do more when I get back.

---The ten best levels to pick---
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
---Interesting choices---
11.
12.
13.
14.
15.
16.
17.
18.
19.
---Practical choices---
20. 3-2
21. 5-4
22. 2-4
23. 2-1
24. 1-2
25. 1-4
26. 5-1
27. 5-3
28. 4-3
29. 3-3
---Don't pick these---
30. 1-3
31. 6-4
32. 1-1
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 9:10:31 PM
#26
20. 3-2

Excitement: *
Enemies: **
Items: ***
Novelty: **
Villainy: *

A good level to pick if you care about boring shit, like winning the game. The main reason to pick this level is time - this is the single best level in the game for generating time, hands down, no competition. The shell kicks you can set up here on the long straightaways can give you 50+ seconds of time in one kick and utilizing this can really extend the game. Plus, it's not even picked that often, so putting it into the rotation can be a really good idea. I'm penalizing it mostly because it's boring. Sure, this level offers a really good time-farming opportunity, but that's it. That's a completely boring way to play the game, and you can do better. I challenge you to do better.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 9:04:31 PM
#24
21. 5-4

Excitement: **
Enemies: **
Items: *
Novelty: **
Villainy: **

This is a clone level of 2-4, which sucks, but I'm rating it a slot above because it has BEEG FIRE BAR. I like him and he is a friend.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 9:03:15 PM
#23
22. 2-4

Excitement: **
Enemies: **
Items: *
Novelty: *
Villainy: ***

As previously stated, castle levels have their place in a SM35 rotation, and it's good if at least a few players pick them. You always want a few of these! 2-4 is a more exciting level than 1-4 in my opinion, not so easily trivialized by just running through it as fast as possible, and featuring better opportunities to screw people up - at least for me, those elevators towards the end are a notoriously missable jump, and the cramped corridors with fire bars can basically force you to roll the roulette for help at times, so the villainy here is high, especially with the relatively early opportunity for Bowser. This level is a fairly common pick, so you're probably going to see it once or twice anyway, but I think it's a much more interesting pick than 1-4 unless you absolutely want to force castle levels as early as possible.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:57:42 PM
#20
foolm0r0n posted...
So is this game just playing mario levels as fast as you can?
Nah, you're playing Mario levels infinitely (out of a pool of levels that each person selects one of) and trying to outlast everyone, sending enemies to other peoples' screens to try to kill them, while killing stuff yourself to extend your timer.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:57:00 PM
#19
23. 2-1

Excitement: *
Enemies: **
Items: ***
Novelty: *
Villainy: *

2-1 has value in a SM35 rotation, but it's boring value. If you pick this level, you're probably kind of a weenie, but you are meaningfully bolstering the rotation, so I guess there's that. It's a bit like 1-1, except vastly more interesting and doesn't completely bore me to get, but it's early enough that people are actually going to get to see it, and that just makes for a better game in general. It's not a supremely exciting level, but it's not a bad level either, I would gladly take more of this instead of 1-1. A truly workmanlike pick, basically only ranks this high because it does meaningfully impact the early part of the rotation for most of the players.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:53:03 PM
#15
24. 1-2

Excitement: *
Enemies: **
Items: ***
Novelty: *
Villainy: *

If you're going to add a world 1 level to the mix, you might as well make it this one - 1-2 is the single most important level in a SM35 rotation, as its warp zone will show up often and get you to the levels that you really want to be at. Of course, if you pick this level yourself, you aren't able to be adding a more interesting level to the mix, so you'll be relying on others to get those good levels in the mix. It's fortunate that others are more than willing to put this one into the rotation plenty of times, because it's needed. It's actually a pretty cool and fun level despite being so early, offering quite a few hidden things and a few different ways to go about the level depending on what route you want to take. It's even more intensely farmable than 1-1, so again, it's an extremely important level for the SM35 ecosystem. I just wouldn't pick it myself. But if you do, you're doing good work.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:49:53 PM
#14
25. 1-4

Excitement: *
Enemies: **
Items: *
Novelty: *
Villainy: ***

Castle levels have their place in a SM35 - any good game of SM35 should have a few Bowsers being passed around for sure and if there's a lot of enemies in their cramped quarters then you can really drain coins. This one scores high on villainy because it's guaranteed to thin a herd - new players aren't gonna know what to do with the jumps or fire bars or with Bowser himself, and it tends to come up early in the rotation so it can really screw people. Throwing Bowser to people early is a decent way to get KOs, too, although he's the only enemy here. This is a really common level pick though (similar to 1-3, I imagine that this is a sticking point for many new players) so you're gonna see it pretty often anyway. Not a big reason to add it to the rotation unless you really want to be sure that it's in there to give some people a rough time, and it's the most boring castle level by far - if there's no enemies here you can just run straight through it with no issues. Ranks higher than 6-4 solely because it can actually show up early. It's workmanlike pick but if you have other options you can do more interesting things.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:43:43 PM
#13
26. 5-1

Excitement: *
Enemies: **
Items: *
Novelty: **
Villainy: *

This is a surprisingly dry level for a -1 level - usually these levels are a good opportunity to throw some interesting enemies into the pool and to stock up on coins, but 5-1 offers almost nothing - there are NO mushrooms here at all, and very few coins aside from a small secret area. This is the first level with Bullet Bills, but as I said, because they tend to disappear of the screen they don't get passed around much so their value is low, just a funny thing to send sometimes to psyche your opponents out. The level itself is just pretty flat and uninteresting too - the one big thing it does have to offer is time, as it has a lot of lanes for you to line up shell kicks to get a lot of time even during red timer. This is a surprisingly kind of crappy level and I don't know why you'd pick it - even if you want to leverage it for time, there's a better level you could pick for that.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:37:51 PM
#12
27. 5-3

Excitement: **
Enemies: *
Items: *
Novelty: **
Villainy: **

A sort of decent level that is sort of ruined by the fact that it's just a clone of 1-3. It checks a few boxes - the jumps on the narrower-than-1-3 platforms could mess some people up, and like 1-3 it's a slightly more difficult level than it appears. There's Bullet Bills here which is neat, but any other level is better for Bullet Bill kills, and I consider them to be somewhat low value since they don't get passed around very much, more just a novelty thing than anything else. That's really the only reason I'd pick this 1-3 clone though. Otherwise, it's not super interesting.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:35:05 PM
#10
28. 4-3

Excitement: *
Enemies: *
Items: *
Novelty: ***
Villainy: **

Basically in the same boat as 3-3 - it's almost completely void of opportunities to do anything, and it's not really that difficult a level to complete. But it is MORE dangerous than 3-3, so it has that going for it - there are a couple of somewhat non-trivial jumps to complete here. There's a decent number of coins to collect here but almost no enemies and just a lone powerup - I'm not upset to see this in a rotation though, because I just love the look of this level with its towering mushroom platforms. Seeing it is always a breath of fresh air. Still, since it's relatively late in the game, it just doesn't make for a very interesting selection.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:31:12 PM
#9
29. 3-3

Excitement: *
Enemies: *
Items: *
Novelty: **
Villainy: *

Aside from 1-1, this is probably the game's easiest and most straightforward level, in my opinion - speedrunning this level couldn't be easier, just run forward and jump when necessary and you'll probably make it. It's a level that makes for an okay palette to throw new enemies onto, but it offers very little of value itself - like 1-3, it's pretty barren of any leveragable opportunities. I rank it this high mostly just for aesthetic value, I like the dark background with the high trees, it's the only level that looks like this, and it's rare enough to see that I'm not annoyed if it comes up. But there's better picks.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:28:20 PM
#5
30. 1-3

Excitement: **
Enemies: *
Items: *
Novelty: *
Villainy: **

1-3 is not a terrible level - it is actually somewhat more challenging than some levels later in the game. But it offers basically nothing of value to a Super Mario 35 rotation. It's one of the most common levels to see, probably because this is where a new player is most likely to get stuck for a bit, and it offers neither good enemies or items - you get red Paratroopas out of it, which is interestingish (they're surprisingly rare) but that's about it. Offers a bit of villainy potential as this level does thin out a herd pretty quick. Someone else will pick it though, so I don't know why you'd pick it. I'm pretty tired of seeing 1-3.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:23:27 PM
#3
31. 6-4

Excitement: **
Enemies: **
Items: *
Novelty: *
Villainy: *

This is probably SMB1's most disappointing level in general, as it's just a clone of 1-4, but with a couple more fire bars and podoboos. 1-4 is already a pretty easy and basic level, and this offers almost nothing extra, with the penalty of the fact that it's a very late level and you're pretty much never going to get to see it, which wastes any utility that 1-4 might have. Picking any other level in the latter half of the game is a more interesting choice; 6-4 offers nothing unique of note.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:21:15 PM
#2
32. 1-1

Excitement: *
Enemies: *
Items: ***
Novelty: *
Villainy: *

Don't. Please stop. I never want to see 1-1 again. Why do you keep picking this level after you've unlocked absolutely anything else. I hate you.
TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:18:46 PM
#1
I have now unlocked every course in Super Mario Bros 35, and I feel like bragging about it by making a short ranking of every level based on how awesome it is to select as your level to put into the pool. I will be considering many different factors from the level's practicality to its availability, and I will be rating every level on a 1-3 scale in the following five factors:

Excitement: Is this level a fun level that's exciting to play? Does it have challenging enemy formations and tricky jumps? Is it dense with secrets and alternate paths?

Enemies: Does this level have interesting enemies to send to others to make the game more exciting? Does it have high value enemies that you can send in order to get more KOs?

Items: Does this level have ample opportunity for powerups, coins, and time, in order to keep your run going longer? (The most boring category)

Novelty: Is this level rare and unique enough to be a breath of fresh air to see in a normal SM35 rotation? Do other people pick it?

Villainy: I'm a vindictive bitch, and I want to destroy as many people as possible, because they are all bad at Super Mario Bros and deserve to be crushed under my boot. Is this level likely to ruin peoples' days when they get here? Can I leverage this level to give others a really bad time?

There are other factors that matter that aren't considered here so this isn't a total score or anything.

I have divided the levels into four tiers.

---The ten best levels to pick---
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
---Interesting choices---
11.
12.
13.
14.
15.
16.
17.
18.
19.
---Practical choices---
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
---Don't pick these---
30.
31.
32.
TopicAnyone play Super Mario 35 yet
Paratroopa1
10/06/20 1:46:55 AM
#96
TheRock1525 posted...
Also has anyone had a game yet where someone didn't get killed on the first goomba?
Yeah a few actually

I had a game today where nobody lost for like maybe the first 30 seconds, which was shocking
TopicAnyone play Super Mario 35 yet
Paratroopa1
10/05/20 8:25:59 PM
#91
Yeah I noticed the ! thing by my timer once because I stopped on 2-3 to farm cheep cheeps lol

I have been getting to my w6 picks the last couple of runs by just basically literally speedrunning the game, I stop to get coins but that's basically it. It's always like at the end of the rotation, but if you get 1-2 frequently enough and people live for at least 10 minutes or so you can make it. It's really hard though, and it's bizarre to me that it's so hard - even though I win about 2/3 of my games, which is a frankly stupid rate to be winning 35-player games, I still have to PLAY MY ASS OFF to EVER see 6-2, which is completely insane
TopicAnyone play Super Mario 35 yet
Paratroopa1
10/05/20 6:20:18 PM
#80
5-3, 5-4, 7-2, and 7-3 I know are "remixed" levels, I don't think any others are but I don't remember 6-3 or 6-4 off the top of my head
TopicJapanese PS5 swapping X and O to match the rest of the world
Paratroopa1
10/05/20 7:56:05 AM
#20
I went from SNES to Xbox 360, they'll do fine
TopicWhat's the most iconic "not important" piece of video game music?
Paratroopa1
10/05/20 7:48:05 AM
#7
Also, I will submit Gerudo Valley for consideration
TopicWhat's the most iconic "not important" piece of video game music?
Paratroopa1
10/05/20 7:46:40 AM
#6
I think we need to exclude jingles from this also, otherwise the answer would be one of any number of 'item get' or 'game over' themes
TopicAnyone play Super Mario 35 yet
Paratroopa1
10/05/20 4:20:23 AM
#73
StealThisSheen posted...
You have to beat whatever the highest level you have unlocked is to unlock the next. So, for example, if you have 2-1, and you beat it, you'll unlock 2-2, so now you can select 2-2 and hopefully beat it to get 2-3 and so on.
Small correction: You need to have beaten EVERY level prior to the level you want to unlock. I beat 3-1 on my own to unlock 3-2, and then I had 3-3 unlocked because I beat it on someone else's pick, but even after beating 3-3 again on my pick, I didn't unlock 3-4 until I beat 3-2.
TopicAnyone play Super Mario 35 yet
Paratroopa1
10/05/20 4:18:57 AM
#72
WazzupGenius00 posted...
Hammer Bros. do actually chase you in SMB1 if you let them stay on screen for a long time (like 100+ in-game seconds). In Lost Levels they start doing it right away in the later worlds. I suspect they automatically get that behavior in this game if the match is in "hurry up" mode (when the music starts playing faster) and you often don't even find Hammer Bros until that point so seeing their "normal" behavior is rare. I guess you could check by picking Practice, but I'm too lazy to do it now.
Oh wow, 30 years of not knowing this
TopicHey come vote for my stuff [d&d] [Pathfinder 2]
Paratroopa1
10/04/20 9:36:11 PM
#2
Oh damn they actually want my feedback
TopicAnyone play Super Mario 35 yet
Paratroopa1
10/04/20 9:18:34 PM
#67
Unlocking levels in this game seems absolutely brutal - past w3, I have never unlocked a level without being one of the last 5 people alive, because the level never comes up until late. Sometimes I'm one of the last 2 alive and I'm just praying that my opponent doesn't die before I get to the end of the level I want to beat. Best way to do it is to just use the warp zone in 1-2 every time and always go to the leftmost pipe because that pushes you the furthest ahead.
TopicAnyone play Super Mario 35 yet
Paratroopa1
10/04/20 8:00:41 PM
#60
Yeah, hammer bros in this game just have a completely new AI pattern. I was shocked when one chased me too because they don't do that in smb1 at all.
TopicPolitics Containment Topic 326: Quarantine Vogue
Paratroopa1
10/04/20 1:25:59 AM
#84
LordoftheMorons posted...
In non-Trump news, remember the psycho 20 year old that won a KS State House primary and then was discovered to have

1. Distributed revenge child porn
2. Urged a girl to kill herself, which she attempted
3. And as an adult, choked his girlfriend?
Turns out he also at age 14 was charged with a felony for threatening to shoot another girl!

https://www.kansascity.com/news/politics-government/election/article246171185.html
this would be such a fucking interesting test of my values but fortunately I live in a place that nominates sensible candidates
TopicIs B8 Mafia Dead?
Paratroopa1
10/03/20 7:47:00 PM
#28
I mean, I'm done at this point, it's too late
TopicIs B8 Mafia Dead?
Paratroopa1
10/03/20 7:40:22 PM
#26
htaeD posted...
What happened again?
I quit b8 mafia a long time ago because those two made for a completely inhospitable atmosphere
TopicPolitics Containment Topic 326: Quarantine Vogue
Paratroopa1
10/03/20 6:42:23 PM
#66
I think the best thing to say about Trump's situation right now is that we really don't know - the only thing that's clear is that the trump admin is so untrustworthy that it's almost impossible to take anyone's word for anything, so we should really all be careful about basically any statement that comes from anyone right now, official or off the record

I personally think that there's enough smoke to declare that there's at least a small fire, but the evidence of how good or bad his condition is is lacking either way given the unreliability of any given source
TopicPolitics Containment Topic 326: Quarantine Vogue
Paratroopa1
10/03/20 6:36:55 PM
#60
CaptainOfCrush posted...
ended me
It's criminal that this tweet hasn't blown up, I laughed my ass off
TopicPolitics Containment Topic 326: Quarantine Vogue
Paratroopa1
10/03/20 6:19:05 PM
#44
TopicPolitics Containment Topic 326: Quarantine Vogue
Paratroopa1
10/03/20 6:16:35 PM
#42
StealThisSheen posted...
Basically, we have the White House press staff going "HE'S FINE HONEST HAHA NOTHING TO SEE HERE"

And then we have the Chief of Staff going "Shit's serious."

Obviously chances are still better that he won't die, but completely dismissing it with a condescending post and saying stuff like "Look how nice his room is" and "Most people recover from Covid" seems silly.
Agreed, except I have less nice words than silly
TopicPolitics Containment Topic 326: Quarantine Vogue
Paratroopa1
10/03/20 6:12:03 PM
#38
colliding posted...
I don't believe Trump "required" hospitalization. I think they moved him there to be safe.

This is where dude's staying.

https://twitter.com/richard680news/status/1312413225061961728?s=19&fbclid=IwAR1Ps4vmbqhygfSTaHKlDVlu5J0yr-MMHnkfeSURdvr7x1VCgG6uZwVBJzk
You're speculating that Trump is perfectly fine based on the fact that he gets to stay in the special president room at the hospital?
TopicPolitics Containment Topic 326: Quarantine Vogue
Paratroopa1
10/03/20 6:04:53 PM
#34
Do most 70+ year olds who require hospitalization recover fine?
TopicPolitics Containment Topic 326: Quarantine Vogue
Paratroopa1
10/03/20 5:36:37 PM
#20
FFDragon posted...
https://twitter.com/joncoopertweets/status/1312479314831523840?s=20

uhhhh
"Bart, I don't want to alarm you, but there may be a dead president or presidents in the white house" "AAAAAAAH"
TopicIs B8 Mafia Dead?
Paratroopa1
10/03/20 5:26:14 PM
#22
maybe the state of mafia would be a little better if y'all chose to keep me instead of ulti and corrik
TopicDo you think someone exists that is better than you at everything?
Paratroopa1
10/03/20 5:21:31 PM
#6
It's trivial for me to personally confirm that there are no players better than me at both Necrodancer AND Zelda 1 or Zelda 2 randomizer, let alone thousands of other things
TopicWhat are some of your favorite uses of time travel in video games?
Paratroopa1
10/03/20 8:08:05 AM
#17
I didn't know about the thing that happens when I first played it and it was a cool moment when it happened
TopicWhat are some of your favorite uses of time travel in video games?
Paratroopa1
10/03/20 4:51:32 AM
#12
My favorite use of time travel is a mild spoiler but enough that I'm not sure I want to say what it is lol

Outer Wilds (a 2019 indie game that was very critically acclaimed)
TopicPolitics Containment Topic 325: Debating Leaving
Paratroopa1
10/02/20 9:09:06 PM
#375
Grimlyn posted...
https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/79001589?page=6

an incredibly short exchange extending from the voice actors of Spirits Within
gonna have to call 'fair, next' on this one

TopicPolitics Containment Topic 325: Debating Leaving
Paratroopa1
10/02/20 8:56:00 PM
#370
Can I have some sort of context please
TopicWhat series in Smash have you never played?
Paratroopa1
10/02/20 5:12:46 PM
#73
Minecraft
Persona
R.O.B.
Wii Fit
TopicPara ranks every Jackbox Party Pack game.
Paratroopa1
10/01/20 9:45:26 PM
#127
what, the acronym round is great, y'all crazy
TopicYour First Thought 121: "Minecraft Steve in Smash Bros. Ultimate."
Paratroopa1
10/01/20 10:31:19 AM
#28
"am I supposed to respond with a character name like usual"
TopicNew smash character tomorrow
Paratroopa1
10/01/20 10:12:20 AM
#207
CaptainOfCrush posted...
The reaction in the video's chat seemed pretty positive, but this topic seems somewhat unhappy, and the one on NGG is spitting straight bile. I'm surprised - I thought this would be a welcome pick.
Probably shouldn't come as too much of a surprise, there's sort of a huge generational war when it comes to Minecraft - a lot of adults our age love it but a lot just really don't accept it as part of the gaming pantheon

I mean, even I have to admit that this is probably the first character pick that makes me feel old, I've never really "gotten" Minecraft and this one makes me feel extremely out of the loop. But I'm happy for people who are really excited about this
TopicNew smash character tomorrow
Paratroopa1
10/01/20 10:05:58 AM
#187
Paratroopa1 posted...
My prediction is that everyone will be really mad about it
oh I got it right
TopicNew smash character tomorrow
Paratroopa1
10/01/20 9:58:24 AM
#163
Uhh fuck it I'll predict Paper Mario just to go for something slightly outside the norm
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