From: UltimaterializerX | #067 Yeah ever since Turok 2 (the most underrated FPS ever, I might add), I've yet to lose an N64 shooter playing those controls. It was the closest thing to a keyboard + mouse on a console until dual analog happened, but by then console FPS games almost all sucked and they had to be revived by western RPGs. Which aren't really "shooters".
Yep, 1.2 the best. Was always funny having people be incredulous that I'd switch controls in GoldenEye/Perfect Dark, then surprised when I'd roll over them.
Anyhow,
Top 5 for GH (5*ed everything though GH3/RB2, numerous FCs etc -- no scorehero though) Two years ago DotA, haven't played for too long though
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
Explore around the area a bit, discovering Shoal Cave. Capture JANEDOE the Snorunt inside. Surf around leveling up, and prepare to challenge the gym. Give MURPHY the Thunderbolt TM that I received from Wattson to make killing all the water pokemon around considerably easier. Have a few scares facing Seakings wielding Horn Drill, but none connect.
With NICK and GTM on the front lines, I bold stride into the psychic gym. NICKs Shadow Balls quickly slay all opposition, with the exception of a Girafarig that is slain with an Aerial Ace attack. Any doubles matches are met by a vicious Shadow Ball/Crunch combination. Being weak to two of my deadliest warriors is pretty much making this gym a breeze. It's just too bad Crunch goes off special this gen or GTM would be absolutely monstrous here.
The leaders Tate and Liza fare no better, as hapless pokemon after hapless pokemon are sent out to be butchered. Nothing can survive the Shadow Ball/Crunch combination -- nice, given that both the Solrock and Lunatone that they sent out could have both used Explosion on me, which I'm sure would've led to casualties. Both NICK and GTM end the fight at about 50% hp, no big deal. Receive the ability to use Dive and the Calm Mind TM for my troubles. Maybe STAN could use the calm mind, hmm...
Off to find the Dive HM now! Was a little over leveled for that gym (lvl 66-68), so that'll mean minimal training for the next one, huzzah (barring casualties)
Party PERIL the Naughty Parasect, Lvl. 70 NICK the Naughty Swellow, Lvl. 72 STAN the Impish Lunatone, Lvl. 71 ORACLEPRAM the Jolly Flygon, Lvl. 69 MURPHY the Mild Staryu, Lvl. 66 GTM the Jolly Salamence, Lvl. 70
Chillout CODY the Lonely Vulpix, Lvl. 24 MNK the Relaxed Wynaut, Lvl. 25 ARTICUNO the Rash Tentacool, Lvl. 10 BOB the Docile Corphish, Lvl. 35 RYO the Timid Sharpedo, Lvl. 35 TSUNAMI the Jolly Eevee, Lvl. 40 PRINCEKARO the Brave Teddiursa, Lvl. 41 METEOR the Quiet Gastly, Lvl. 44 POKA the Naughty Linoone, Lvl. 40 RAKAPUTRA the Quiet Absol, Lvl. 45 CELTGUARD the Impish Weepinbell, Lvl. 47 BIRIBIRI the Gentle Magneton, Lvl. 40 BLAIRVILLE the Rash Torkoal, Lvl. 28 OROCHIMARU the Bashful Pelipper, Lvl. 50 JANEDOE the Brave Snorunt, Lvl. 40
Valhalla NATWAFAKID the Naive Nuzleaf, Lvl. 15 (Slain by May's Torchic) GENESIS the Gentle Surskit, Lvl. 18 (Slain by Black Belt Takao's Machop) AYVUIR the Modest Tentacool, Lvl. 9 (Slain by a devious Diglett in Granite Cave) SIRTHOMPSN the Relaxed Magby, Lvl. 24 (Slain by May's Swellow) KAZBAR the Jolly Groyvle, Lvl. 32, (Slain by Picknicker Carol's Murkrow) HAN the Serious Yanma, Lvl. 27 (Slain by a wicked Wynaut on Route 114) PIRATEKING the Gentle Xatu, Lvl. 33 (Slain by a beleaguered Baltoy in Meteor Falls) CHUMPMONEY the Lax Gyarados, Lvl. 24 (Slain by a malicious Medatite on Route 113) AMBER the Jolly Marowak, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) CTES the Lonely Hitmonlee, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) BOSHY the Bold Ariados, Lvl. 42 (Slain by Flannery's Torkoal) JUSTIN the Gentle Machamp, Lvl. 57 (Slain by Cool Trainer Jennifer's Sableye) SHADOWHALO the Gentle Sandslash, Lvl. 57 (Slain by Team Aqua Grunt's Camerupt)
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
Wander around aimlessly for a bit figuring what to do. Eventually talk to Wattson, who tells me to clear out New Mauville and shut it down. I do so, catching JOHNDOE the Magneton in the process.
Eventually clue in and head back to Jagged Pass, and discover Team Magma's hideout. Whip through that, greeting JOHNDOE the Torkoal. RAKAPUTRA makes a brief appearance to provide Strength to clear out some boulders.
Back in Slateport, I talk to Capt. Stern, who proceeds to somehow let his submarine get stolen by Team Aqua. Brilliant. Having seen their hideout before (and getting outright told where it is by the highly talented Team Aqua), I head back to Lilycove.
Inside the hideout, I obtain the Master Ball. Who knows if that'll come in handy. PERIL heroically took on the Team Aqua Admin, and despite being 6-7 levels outdone, destroyed all opposition.
With all the Wailmers out of the way, I head east to Mossdeep, crossing though Route 124. JANEDOE the Pelipper joins up along the way. Time to train up a bit for the level 70ish Psychic Gym... should be interesting. I imagine NICKs Shadow Ball attack will be quite handy here. No water stones yet...
Party PERIL the Naughty Parasect, Lvl. 65 NICK the Naughty Swellow, Lvl. 65 STAN the Impish Lunatone, Lvl. 70 ORACLEPRAM the Jolly Flygon, Lvl. 63 MURPHY the Mild Staryu, Lvl. 63 GTM the Jolly Salamence, Lvl. 65
Chillout CODY the Lonely Vulpix, Lvl. 24 MNK the Relaxed Wynaut, Lvl. 25 ARTICUNO the Rash Tentacool, Lvl. 10 BOB the Docile Corphish, Lvl. 35 RYO the Timid Sharpedo, Lvl. 35 TSUNAMI the Jolly Eevee, Lvl. 40 PRINCEKARO the Brave Teddiursa, Lvl. 41 METEOR the Quiet Gastly, Lvl. 44 POKA the Naughty Linoone, Lvl. 40 RAKAPUTRA the Quiet Absol, Lvl. 45 CELTGUARD the Impish Weepinbell, Lvl. 47 JOHNDOE the Gentle Magneton, Lvl. 40 JOHNDOE the Rash Torkoal, Lvl. 28 JANEDOE the Bashful Pelipper, Lvl. 50
Valhalla NATWAFAKID the Naive Nuzleaf, Lvl. 15 (Slain by May's Torchic) GENESIS the Gentle Surskit, Lvl. 18 (Slain by Black Belt Takao's Machop) AYVUIR the Modest Tentacool, Lvl. 9 (Slain by a devious Diglett in Granite Cave) SIRTHOMPSN the Relaxed Magby, Lvl. 24 (Slain by May's Swellow) KAZBAR the Jolly Groyvle, Lvl. 32, (Slain by Picknicker Carol's Murkrow) HAN the Serious Yanma, Lvl. 27 (Slain by a wicked Wynaut on Route 114) PIRATEKING the Gentle Xatu, Lvl. 33 (Slain by a beleaguered Baltoy in Meteor Falls) CHUMPMONEY the Lax Gyarados, Lvl. 24 (Slain by a malicious Medatite on Route 113) AMBER the Jolly Marowak, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) CTES the Lonely Hitmonlee, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) BOSHY the Bold Ariados, Lvl. 42 (Slain by Flannery's Torkoal) JUSTIN the Gentle Machamp, Lvl. 57 (Slain by Cool Trainer Jennifer's Sableye) SHADOWHALO the Gentle Sandslash, Lvl. 57 (Slain by Team Aqua Grunt's Camerupt)
If you want to name the JOHN/JANEDOEs, go ahead!
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
After a brutal training regimen, GTM is a combat ready Salamence -- one of my most powerful actually, given that I pseudo-properly ev trained him. Had a close call against a wild Rhyhorn -- it tried to horn drill me, which thankfully missed. I quickly changed training locales...
GTM swept the rabble inside the Fortree Gym aside, and the combined might of NICK and STAN annihilated Winona. NICK took a mirrored Psychic and a Thunder about halfway through which put him into single digit HP, but still alive. ORACLEPRAM and STAN finished out the fight.
I received an Aerial Ace TM for my trouble, which I gave to GTM to replace Fly(was pretty tempting to give to PERIL though, haha) Don't like having the turn delay when all the tough battles have been doubles matches.
Now, to figure out where to go next...
Hope I find a water stone soon too... regretting giving Ice Beam to MURPHY right now. Unevolved, it is simply too fragile for any serious fighting. Good damage output, but I doubt it'd last a hit. If I find that stone though, it'll become an absolute monster.
Party PERIL the Naughty Parasect, Lvl. 60 NICK the Naughty Swellow, Lvl. 65 STAN the Impish Lunatone, Lvl. 67 ORACLEPRAM the Jolly Flygon, Lvl. 62 MURPHY the Mild Staryu, Lvl. 60 GTM the Jolly Salamence, Lvl. 61
Chillout CODY the Lonely Vulpix, Lvl. 24 MNK the Relaxed Wynaut, Lvl. 25 ARTICUNO the Rash Tentacool, Lvl. 10 BOB the Docile Corphish, Lvl. 35 RYO the Timid Sharpedo, Lvl. 35 TSUNAMI the Jolly Eevee, Lvl. 40 PRINCEKARO the Brave Teddiursa, Lvl. 41 METEOR the Quiet Gastly, Lvl. 44 POKA the Naughty Linoone, Lvl. 40 RAKAPUTRA the Quiet Absol, Lvl. 45 CELTGUARD the Impish Weepinbell, Lvl. 47
Valhalla NATWAFAKID the Naive Nuzleaf, Lvl. 15 (Slain by May's Torchic) GENESIS the Gentle Surskit, Lvl. 18 (Slain by Black Belt Takao's Machop) AYVUIR the Modest Tentacool, Lvl. 9 (Slain by a devious Diglett in Granite Cave) SIRTHOMPSN the Relaxed Magby, Lvl. 24 (Slain by May's Swellow) KAZBAR the Jolly Groyvle, Lvl. 32, (Slain by Picknicker Carol's Murkrow) HAN the Serious Yanma, Lvl. 27 (Slain by a wicked Wynaut on Route 114) PIRATEKING the Gentle Xatu, Lvl. 33 (Slain by a beleaguered Baltoy in Meteor Falls) CHUMPMONEY the Lax Gyarados, Lvl. 24 (Slain by a malicious Medatite on Route 113) AMBER the Jolly Marowak, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) CTES the Lonely Hitmonlee, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) BOSHY the Bold Ariados, Lvl. 42 (Slain by Flannery's Torkoal) JUSTIN the Gentle Machamp, Lvl. 57 (Slain by Cool Trainer Jennifer's Sableye) SHADOWHALO the Gentle Sandslash, Lvl. 57 (Slain by Team Aqua Grunt's Camerupt)
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
Gym is apparently blocked off by an invisible force, so eastward we go! Route 120 sees GTM the Bagon join up... a fine addition, and also an apparently rare one as I only face one more while grinding up a bit. I encounter Steven, who gives me the Devon Scope that allows me to clear invisible things, which are apparently Kecleons. I decide to keep pressing onwards for now.
These travels would not be without incident though, as I blunder against Cooltrainer Jennifer, not realizing her Sableye is a ghost type with JUSTIN in the fight. Sableye's first attack is Mean Look, trapping JUSTIN (only normal and fighting attacks), forcing me to watch helplessly as he is sadistically chipped to death.
I capture METEOR the Gastly on Route 121. Grab the PokeBlock container from the Lilycove Contest Hall, make PERIL forget Flash, and head back to the Safari Zone, where I get luckyish and capture ONE (out of names, so placeholders) the Linoone. Surfing across Route 122, I encounter a Luvdisc, which I kill without mercy because who wants their namesake to be a damn Luvdisc. I whip through Mt. Pyre's interior quickly, avoiding a battle, preferring to capture something outside instead, where TWO the Absol joins up. Head back inside and clear the toweresque structure, reminiscing on my fallen warriors along the way. I find a Shadow Ball TM at the end and give it to NICK, to give him a bit more spread since all ghost attacks are based off the attack stat in Gen III.
Confront Team Aqua on the top, butchering my way through until a Camerupt owned by a Grunt lands a successful Fissure on SHADOWHALO, killing him instantly. Damn...
Continue south through 123, capturing THREE the Weepinbell while engaging in a series of difficult trainer battles. Lots of red hps, but no losses.
Gonna head back to the Fiery Path to EV/Level train GTM up to fighting shape... The growlithe, vulpix, and ponyta population is about to suffer greatly. Then, Fortree gym time!
Party PERIL the Naughty Parasect, Lvl. 52 NICK the Naughty Swellow, Lvl. 64 STAN the Impish Lunatone, Lvl. 64 ORACLEPRAM the Jolly Flygon, Lvl. 62 MURPHY the Mild Staryu, Lvl. 58 GTM the Jolly Bagon, Lvl. 29
Chillout CODY the Lonely Vulpix, Lvl. 24 MNK the Relaxed Wynaut, Lvl. 25 ARTICUNO the Rash Tentacool, Lvl. 10 BOB the Docile Corphish, Lvl. 35 RYO the Timid Sharpedo, Lvl. 35 TSUNAMI the Jolly Eevee, Lvl. 40 PRINCEKARO the Brave Teddiursa, Lvl. 41 METEOR the Quiet Gastly, Lvl. 44 ONE the Naughty Linoone, Lvl. 40 TWO the Quiet Absol, Lvl. 45 THREE the Impish Weepinbell, Lvl. 47
Valhalla NATWAFAKID the Naive Nuzleaf, Lvl. 15 (Slain by May's Torchic) GENESIS the Gentle Surskit, Lvl. 18 (Slain by Black Belt Takao's Machop) AYVUIR the Modest Tentacool, Lvl. 9 (Slain by a devious Diglett in Granite Cave) SIRTHOMPSN the Relaxed Magby, Lvl. 24 (Slain by May's Swellow) KAZBAR the Jolly Groyvle, Lvl. 32, (Slain by Picknicker Carol's Murkrow) HAN the Serious Yanma, Lvl. 27 (Slain by a wicked Wynaut on Route 114) PIRATEKING the Gentle Xatu, Lvl. 33 (Slain by a beleaguered Baltoy in Meteor Falls) CHUMPMONEY the Lax Gyarados, Lvl. 24 (Slain by a malicious Medatite on Route 113) AMBER the Jolly Marowak, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) CTES the Lonely Hitmonlee, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) BOSHY the Bold Ariados, Lvl. 42 (Slain by Flannery's Torkoal) JUSTIN the Gentle Machamp, Lvl. 57 (Slain by Cool Trainer Jennifer's Sableye) SHADOWHALO the Gentle Sandslash, Lvl. 57 (Slain by Team Aqua Grunt's Camerupt)
Seems like a gentle nature is a death sentence -_-
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
With PERIL at the cusp of learning Giga Drain, I decided to let him have a well-earned rest so that I could find the move deleter and get rid of Flash rather than Spore or Slash (he has Rock Smash too -_-)
I needed a pokemon that could surf, so I headed up to Route 115 (no grass, so unused) and caught a tentacool, ARTICUNO. Surfed my way to Dewford, catching MURPHY the Staryu on Route 105, who replaced ARTICUNO as my surfer. Didn't see anything on 106, and decided to leave it that way as I knew I had more water pokemon coming up. 107 also thankfully produced nothing, but route 108 and 109 delivered BOB the Corphish and RYO the Sharpedo, respectively. Investigated the Abandoned Ship, and received an Ice Beam TM for my troubles -- probably gonna give that to Murphy, undecided so far.
Reached Slateport, and surfed over to Route 118, where I caught TSUNAMI the Eevee. Any preference on what you want to become, Tsunami? Not throwing you in yet, but who knows what will happen.
PRINCEKARO the Teddiursa joined me on Route 119 during my trip to Fortree City. Cleared the Weather Institute out of Team Aqua, and was rewarded with a Castform -- however, the summary says Route 119 for it as well, so it seems I must release it -- no real loss there.
Butchered May, and received Fly for my troubles.
Reached Fortree, the gym of which seems to be... Flying? Hmm. Ice Beam is starting to look even more appealing. I'll need a bit of training though -- this gym will be level 60ish, going by the previous ones. Probably a double battle too!
Party NICK the Naughty Swellow, Lvl. 57 STAN the Impish Lunatone, Lvl. 57 JUSTIN the Gentle Machoke, Lvl. 55 ORACLEPRAM the Jolly Flygon, Lvl. 55 SHADOWHALO the Gentle Sandslash, Lvl. 50 MURPHY the Mild Staryu, Lvl. 41
Chillout PERIL the Naughty Parasect, Lvl. 50 CODY the Lonely Vulpix, Lvl. 24 MNK the Relaxed Wynaut, Lvl. 25 ARTICUNO the Rash Tentacool, Lvl. 10 BOB the Docile Corphish, Lvl. 35 RYO the Timid Sharpedo, Lvl. 35 TSUNAMI the Jolly Eevee, Lvl. 40 PRINCEKARO the Brave Teddiursa, Lvl. 41
Valhalla NATWAFAKID the Naive Nuzleaf, Lvl. 15 (Slain by May's Torchic) GENESIS the Gentle Surskit, Lvl. 18 (Slain by Black Belt Takao's Machop) AYVUIR the Modest Tentacool, Lvl. 9 (Slain by a devious Diglett in Granite Cave) SIRTHOMPSN the Relaxed Magby, Lvl. 24 (Slain by May's Swellow) KAZBAR the Jolly Groyvle, Lvl. 32, (Slain by Picknicker Carol's Murkrow) HAN the Serious Yanma, Lvl. 27 (Slain by a wicked Wynaut on Route 114) PIRATEKING the Gentle Xatu, Lvl. 33 (Slain by a beleaguered Baltoy in Meteor Falls) CHUMPMONEY the Lax Gyarados, Lvl. 24 (Slain by a malicious Medatite on Route 113) AMBER the Jolly Marowak, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) CTES the Lonely Hitmonlee, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) BOSHY the Bold Ariados, Lvl. 42 (Slain by Flannery's Torkoal)
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
I continued to grind all my warriors up to 50, switching to the Fiery Path to mix things up a bit. ORACLEPRAM evolved into a Flygon, but the patch notes lied to me and JUSTIN did not evolve to Machamp at 46 -- wonder when that'll happen!
With my now battle-ready squad, I returned Petalburg to face Norman's gym. The trainer battles inside proved to be a joke, only having one Pokemon for some reason -- they were quickly dealt with by STAN, NICK, and JUSTIN. Onto Norman... I was a bit worried, given that Normals can have all sorts of TM attacks.
With NICK on the front lines, I challenged Norman... and was greeted with another double battle -- guess that's the norm from now on. The venerable PERIL joined the fray, lined up against a Lvl 48 Blissey and Granbull. After Granbull's entry intimidation, I decided to swap JUSTIN in while PERIL unleashed spores upon the Blissey, eating a Crunch from the Granbull. Anticipating a switch, PERIL targeted Blissey again with Spore, and was rewarded by a Lvl 50 Stantler dozing off. JUSTIN executed the Granbull with a Cross Chop. A Tauros replaced the Granbull.
Figuring Norman would do the same thing again, PERIL once again spored the sleeper, and was rewarded with a Kangaskhan being the next victim. The Tauros unleashed a heavy attack on PERIL, however, dropping him into the red. JUSTIN Cross Chopped again, dropping the Tauros to red (the Tauros had intimidated on entry, augh).
Norman proceeded to Hyper Potion the Tauros -- fortunately, JUSTIN landed a critical Cross Chop, leaving the Tauros broken on the ground. Irritatingly, the Kangaskhan woke up Flamethrowering PERIL's prior position -- thankfully I'd decided to swap him out for STAN, who was barely affected! A Slaking replaced the fallen Tauros.
JUSTIN and STAN combined Cross Chop and Psychic to bring down the Kangaskhan, JUSTIN being reduced to red in the process. The asleep Stantler rejoined the fight.
NICK then replaced the wounded JUSTIN, and combined with STAN, proceeded to systematically eliminate Stantler (which had Aerial ace, good thing it didn't hit JUSTIN or PERIL), then Slaking, then Blissey. Blissey held on for a while being fed hyper potions, but it was for naught. Both STAN and NICK were only reduced to yellow.
Finally, victory without loss! PERILs sleep was the overall cause for that, I'd imagine -- there was some one-shot kill potential asleep when it needed to be. I received Surf after the battle -- guess I gotta grab a Magikarp from some random town's water -- I have no one left that can use it!
Party PERIL the Naughty Parasect, Lvl. 50 NICK the Naughty Swellow, Lvl. 50 STAN the Impish Lunatone, Lvl. 51 JUSTIN the Gentle Machoke, Lvl. 50 ORACLEPRAM the Jolly Flygon, Lvl. 50 SHADOWHALO the Gentle Sandslash, Lvl. 50
Chillout CODY the Lonely Vulpix, Lvl. 24 MNK the Relaxed Wynaut, Lvl. 25
Valhalla NATWAFAKID the Naive Nuzleaf, Lvl. 15 (Slain by May's Torchic) GENESIS the Gentle Surskit, Lvl. 18 (Slain by Black Belt Takao's Machop) AYVUIR the Modest Tentacool, Lvl. 9 (Slain by a devious Diglett in Granite Cave) SIRTHOMPSN the Relaxed Magby, Lvl. 24 (Slain by May's Swellow) KAZBAR the Jolly Groyvle, Lvl. 32, (Slain by Picknicker Carol's Murkrow) HAN the Serious Yanma, Lvl. 27 (Slain by a wicked Wynaut on Route 114) PIRATEKING the Gentle Xatu, Lvl. 33 (Slain by a beleaguered Baltoy in Meteor Falls) CHUMPMONEY the Lax Gyarados, Lvl. 24 (Slain by a malicious Medatite on Route 113) AMBER the Jolly Marowak, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) CTES the Lonely Hitmonlee, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) BOSHY the Bold Ariados, Lvl. 42 (Slain by Flannery's Torkoal)
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras