https://gamefaqs.gamespot.com/a/forum/9/91b05d00.jpg
You are mistaken.no i'm not
You have to have those so players don't get lost.let them get lost,it's better then handholding them to this degree
https://youtu.be/zbE6fqBuGkA?si=ARNg16gLGB_WxoWF
The complaints will die down if it turns out there's an option to turn that off
The other thing is for a big budget game they can't just make it for people like those of us on this board who have been playing video games for decades. They also have to make it accessible to newer players who maybe need a little hand holding.Funny thing is, as the years progress, the games are becoming more and more linear they they have ever been, despite the worlds becoming larger an larger.
https://youtu.be/4OZqmWB0wXo?si=vJyuP-yQ2APH7zly
I'd prefer if game design and layout could handle this in a more natural way, but I don't mind it. SOmetimes it is just hard to say "this random slope of rock is climbable, but not these ones" without paint, so I don't mind.You can handle this by removing this section entirely since its complete fluff
Or have an option to toggle off.
It's always been very dumb. Devs should not dumb shit down for gamers and design their games so that it's fairly intuitive where to go next through environmental and level design.while i agree with you. it's unfortunate that the vocal majority will ask for their hands to be held at the expense of those disagree with those choices.
This shit is just ugly and so awkward.
It's definitely a very ugly trend that could be done in a number of more aesthetically pleasing ways, and for some reason, traveling painters are more immersion breaking than ancient dungeons having lit lanterns.Sadly most gamers miss the 'natural' attempts and even the blatant guiding so this is what is required sadly
Sadly most gamers miss the 'natural' attempts and even the blatant guiding so this is what is required sadlyExcept none of this is required people can find and climb a ladder without an indicator being there and they don't need to be guided
Except none of this is required people can find and climb a ladder without an indicator being there and they don't need to be guidedThat's not true unfortunately.
We used to get lost all the time and we liked it. Sometimes we had to crouch in front of a cliff for an hour until a random whirlwind would pick us up and take us to the next stage and we didn't complain even though the game never told us to do that anywhere.
That's not true unfortunately.Stop arguing with him. He thinks gamers can't be dumb or can't be capable of not seeing something obvious.
They can't. Vast amounts of people have trouble with the basic concept of moving the camera or shooting and so need to be told point blank what to do.
The main thing is there's a difference between having options to cater to the non-game player and having the experience inherently cater to the non-game player. God of War's constant, insentient talking during puzzles and games using yellow paint are over-corrections to a problem that can be solved in other ways, and it seems like some people are inherently defending bad design for no particular reason.You guys are having major severe lack of mindness for others in this thought process. A lot of "The game should be designed for me!" energy here. Have you guys ever thought maybe the design will work well with people who are colorblind? What about the people who don't have a 4K HD TV/Monitor so they aren't capable of seeing everything as clearly?
You guys are having major severe lack of mindness for others in this thought process. A lot of "The game should be designed for me!" energy here. Have you guys ever thought maybe the design will work well with people who are colorblind? What about the people who don't have a 4K HD TV/Monitor so they aren't capable of seeing everything as clearly?Those are called accessibility options.
If they gave us a side quest about this dude running around painting everywhere he goes I'd be ok with itThe first God of War actually did justify it.
You ever notice how people who throw around "entitled" don't really have a sense of what they're talking about?The vernacular definition of entitled refers to people who are not actually entitled to things but act like they are. Language be funny like dat sometimes.
yeah this is treating gamers like they are dumb
Oh no, I absolutely hate when accessibility features break my immersion because I am the only person that matters. Imagine playing the original Final Fantasy VII without pointers and OSD guides to show you where all of the ladders and doors were.We should honestly just remove "immersion" from the lexicon at this point.
The vernacular definition of entitled refers to people who are not actually entitled to things but act like they are. Language be funny like dat sometimes.
The vernacular definition of entitled refers to people who are not actually entitled to things but act like they are. Language be funny like dat sometimes.Ignore him. He's doing his pedantic bit since he has no argument for the accessibility point and feels attacked.
I get the need but there could be better ways to handle it.
Like scuff the shit out of a wall you can climb, show a few year's worth of bootscrapes and scuff marks.
Or have ivy growing on unclimbable walls, clear it for climbable.
Don't have ladders you can't climb, just fuckin' get rid of those useless jackasses.
Most people don't like being treated like they're dumb. Unfortunately, most people ARE dumb.
No, most people are average.Insert George Carlin quote here.