It's definitely a very ugly trend that could be done in a number of more aesthetically pleasing ways, and for some reason, traveling painters are more immersion breaking than ancient dungeons having lit lanterns for some reason. Ideally, you'd want to naturally guide the player through better design, but I'd otherwise rather just see something more gameplay-related, like having intractable objects flash. Making it a weird in-universe thing doesn't make it more immersive if it just looks silly.If they gave us a side quest about this dude running around painting everywhere he goes I'd be ok with it
Why not just design the environment to he conducive to going the right way like they used to do
Just use mods to remove itPeople 100% will do that once it releases on PC lol
I haven't been keeping up with the news regarding the new FF7, but isn't the game linear? Like I doubt people are going to be spending hours just to try to find what they are allowed to climb. They can also do things like green ledges are a no go because you can't climb on mosses, but ledges with no moss on it are okay or something like that.It's wide-open linear where there's still tons to explore.
yeah this is treating gamers like they are dumbYou must be to new to gamers
Because people are way stupider than you think. I recall reading an interview with a dev that said they needed to do that cause people wouldn't know what to do.The other thing is for a big budget game they can't just make it for people like those of us on this board who have been playing video games for decades. They also have to make it accessible to newer players who maybe need a little hand holding.
You must be to new to gamersthey are not this dumb or dumb at all
they are not this dumb or dumb at all
Sometimes a game makes it impossible to tell what is background and what is the character can interact with.Post 39 has a good opinion on it however an added feature to enable/disable things like this could mean taking more time to produce the game and you know how gamers can't wait to play a game
What's the line?
Sometimes a game makes it impossible to tell what is background and what is the character can interact with.Visual noise is a great indicator. In games with heavy amounts of detail it's harder to make things stand out, but preventing a high range of colors/having duller contrast in those areas may be one solution. Some games also just put glowing highlights as a UI element on interactible objects, which is another good solution.
What's the line?
You are mistaken.Some gamers are that stupid, but its not always stupidity. Often times its also people playing games on autopilot with next to no engagement
I agree with them. It's dumb