The modern God of War games are basically what I'd want for a new Zelda game

Current Events

Page of 2
Current Events » The modern God of War games are basically what I'd want for a new Zelda game
playing through Ragnarok for the first time recently and it hit me what I like so much about this game and GoW 2018

they're basically a modernized version of the classic Zelda formula with dungeons around a central hub thats open but not open world, gadgets and tools you unlock along the way that open up new paths and combat options, sidequests and hidden areas that reward exploration in meaningful ways, lots of huge bosses and mini bosses, etc

i know there was a lot of talk about GoW going soulslike but imo I see a lot more of Legend of Zeldas DNA in these games. The dungeons have that classic feel of being based around some central gimmick with puzzle solving that you have to use your new tools to figure out

with no one making big-budget Zelda-likes anymore this is one that scratches that itch for me (with Darksiders on apparent hiatus)
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
need to play neutopia 1 and 2 for tg16
---
Constant talking like an MCU movie and having puzzles spelled out for you?
The greatest rooster you've never heard of
Post #4 was unavailable or deleted.
RoosterGold posted...
Constant talking like an MCU movie and having puzzles spelled out for you?
I do hate how quickly the game tells you how to solve puzzles
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
They call that showing you the locks before you have the keys

Huge aspect of adventure games
"It is possible to commit no mistakes and still lose. That is not a weakness; that is life.
Tunic was the new Zelda game that I want.
Taxes, death, and trouble.
Brunt/Gaila 2024. Make Ferenginar Great Again!
SaikyoStyle posted...
Tunic was the new Zelda game that I want.
^

But it also had no real dungeons, so it falls into the same, weak complaint as mainline Zelda detractors.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
SaikyoStyle posted...
Tunic was the new Zelda game that I want.
Still have to play that but thats more based on 2D Zeldas no?
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I still have to play Tunic sometime
The greatest rooster you've never heard of
ellis123 posted...
^

But it also had no real dungeons, so it falls into the same, weak complaint as mainline Zelda detractors.
Yeah I guess. But add dungeons and its pretty much what I want in a new Zoldar game.
Taxes, death, and trouble.
Brunt/Gaila 2024. Make Ferenginar Great Again!
TheGoldenEel posted...
Still have to play that but thats more based on the Zeldas no?
It is pretty flagrantly based on Zelda. It has also been called a Souls-like, but that's a separate rationale.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
Noooooooooo

I'm a Taurus. Currently playing: Brotato (PC) and Ratchet & Clank Rift Apart (Ps5)
He/Him
ellis123 posted...
It is pretty flagrantly based on Zelda. It has also been called a Souls-like, but that's a separate rationale.
I edited but it was too late. I meant 2D Zelda
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I wish I liked the gameplay more. It just doesn't feel as good as the old games.
Bioshock gave us a fictional world showing why libertarianism doesn't work. Cryptos/NFTs gave us the real world example
(She/Her)
LSGW_Zephyra posted...
I wish I liked the gameplay more. It just doesn't feel as good as the old games.
Certainly took some adjustment, and Id probably prefer if the combat was a little less punishing/made you feel more powerful, but I think its great for what it is
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
ImAMarvel posted...
This actually makes me want to play them, as someone who was never into GoW

I actually like theblast 2 because they feel more like Zelda than Zelda games -_-
Dragaux for smash!
I hear that
You're never ever fully dressed without a smile!
i just can't with Zelda, why don't they make it more RPG like. there's no 'adventure'
updated 5/22/2023
https://gamefaqs.gamespot.com/boards/1568-100-presidents
There's definitely DNA of a Zelda like game in there. With that said, Nintendo is very open to feedback and I no doubt believe the future Zelda games will incorporate some BotW stuff with their old Zelda formula for future games before Sony does that with GoW.

But yeah I wish they gave you some kind of option to shut the characters up when you're trying to do a puzzle. It's a constant complaint and something that can easily be patched, but the devs refuse to do anything about it.

DI MOLTO!
I feel like the reasoning for that is practically every 3D action adventure game has roots from OOT
~snip (V)_(;,;)_(V) snip~
I'm just one man! Whoa! Well, I'm a one man band! https://imgur.com/p9Xvjvs
TheGoldenEel posted...
Certainly took some adjustment, and Id probably prefer if the combat was a little less punishing/made you feel more powerful, but I think its great for what it is
But it isn't punishing at all though
Dokkan ID: 2365415872
Im not a fan of Style tbh. Forcing me to remember old location to slowly backtrack to because fast travel is awful to waste ten minutes on boring puzzles for mostly terrible to mid items just pad out the game is far from what Id want in a Zelda game or any for that matter.

3DS FC:3368-5403-9633 Name: Kaizer
PSN: Blackkaizer
IceCreamOnStero posted...
But it isn't punishing at all though
Imo on higher difficulties the new ones are definitely more punishing. On older GoW games you could get by with the same few combos and blocking, in this one while there are a few OP attacks, you need to make use of all your combat options, switch between weapons, and keep track of where enemies are a lot more diligently
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
GoW III > '18 and Ragnarok
lick 'em
As much as I like the GOW reboot I don't really see it. They still very much feel like a big budget AAA Western game to me. I never once felt lost or really had that sense of wonder that Zelda games usually provide. Pretty much every unlock revolves around combat in some way. It's also designed to always have a companion with you when Zelda mostly feels rather isolating when in a dungeon.
A Fallen Mascot
Modern Link is right handed
Tunic is right handed

The genre is dead
https://imgur.com/gallery/dXDmJHw
https://www.youtube.com/watch?v=75GL-BYZFfY
Eh Ragnarok kinda sucked
http://i.imgur.com/x04tPRZ.jpg
http://i.imgur.com/t7T392I.jpg
Punished_Blinx posted...
As much as I like the GOW reboot I don't really see it. They still very much feel like a big budget AAA Western game to me. I never once felt lost or really had that sense of wonder that Zelda games usually provide. Pretty much every unlock revolves around combat in some way. It's also designed to always have a companion with you when Zelda mostly feels rather isolating when in a dungeon.
every major unlock in the new GoW games unlocks one if not multiple new traversal skills tbh, many of which unlock huge optional areas

in Ragnarok since its fresh for me

sonic arrows => destroy sonic barriers
sigil arrows => elemental barriers and puzzles
enhanced chisel => unlock runic slates
spear => explode cracked blocks, use pole jumps, and create zip lines

Also, every 3D Zelda before BotW had a companion of some sort
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
You listed two arrows, an additional throwable weapon and a tool that adds a prompt. It's not exactly the same as finding a tool that changes up how you can proceed through a dungeon or something that opens up the possibility of a more complex puzzle that doesn't involve just hitting or shooting something with the right thing.

The focus on companions in GOW is still very different. To the point that having multiple companions in Ragnarok is one of its bigger additions.
A Fallen Mascot
Punished_Blinx posted...
You listed two arrows, an additional throwable weapon and a tool that adds a prompt. It's not exactly the same as finding a tool that changes up how you can proceed through a dungeon or something that opens up the possibility of a more complex puzzle that doesn't involve just hitting or shooting something with the right thing.
fair point; but the sigil arrows do unlock a few different kinds of puzzles, and gaining a perspective to be able to use the spear and sonic arrows are a form of puzzle, though admittedly nothing particularly complex

its not the point though, yeah the puzzling could be more complex in a Zelda game. But the clear influence in GoW (and after I made this post I found interviews where the director specifically said they were influenced by old Zelda games) + modern sensibilities are what Id like to see more of

The focus on companions in GOW is still very different. To the point that having multiple companions in Ragnarok is one of its bigger additions.

Wind Waker had multiple companions, no? Mimir is basically Navi, and also this form of companion communication is the kind of modernization Im talking about tbh
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I guess the biggest thing for me is this.

If God of War had the same kind of story as a Zelda game would it be anywhere near as good? I don't think it would be. I don't particularly want Nintendo to focus on Hollywood style writing, mocapping actors and focusing a lot of time and budget on it either. That's PlayStation's wheelhouse.
A Fallen Mascot
Punished_Blinx posted...
I guess the biggest thing for me is this.

If God of War had the same kind of story as a Zelda game would it be anywhere near as good? I don't think it would be. I don't particularly want Nintendo to focus on Hollywood style writing, mocapping actors and focusing a lot of time and budget on it either. That's PlayStation's wheelhouse.
This comment kind of suggest that the core gameplay of God of a War isnt great. Does the cinematic presentation elevate it? Yeah sure but strip that away and you still have a deep and engaging combat system broken up by fun puzzle bits

the flip side of this question is, could nintendo do more with the presentation of their games but keep the same level of gameplay? Its not like Tears of the Kingsom didnt have a ton of cutscenes. Would it have been better or worse if some of those cutscenes were replaced by some of this talking during gameplay segments that Sony does? Shit theres so much of TotK that isnt even voice-acted where youre just mashing the button past text. Id much rather hear that shit from a companion riding a horse or whatever
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I'm thinking of the parts of gow where Kratos talks to a woman for 30 minutes and then rows a boat back and forth for two hours
https://imgur.com/gallery/dXDmJHw
https://www.youtube.com/watch?v=75GL-BYZFfY
You just described Skyward Sword
.____
[____]===0 . . . . Ye olde beating stick.
Walking simulators?
Lancool II | Z690 Tomahawk |12700K | Fuma 2 | RTX 3070Ti | 16GB
3600MHz | FireCuda 530 1TB | Inland NVMe 1TB | RM750x
GoW 2018 was solid but I've tried Ragnarok several times and it just doesn't grab me.

Wouldn't really want a Zelda anything like either regardless.
Doe posted...
I'm thinking of the parts of gow where Kratos talks to a woman for 30 minutes and then rows a boat back and forth for two hours
no?

also I'm thinking of how much time is spent walking through emptiness in TotK. Especially the absolutely barren underground that comprises a sizable chunk of the actually new area of the game
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
ImAMarvel posted...
This actually makes me want to play them, as someone who was never into GoW
Yeah the new God of War games shifted into being action-adventure games with light RPG elements instead of its own version of DMC like the older games, essentially. I'd recommend them, they're good! All the games in the series are good in fact, it's just a bit of a genre shift for the new ones.
Game collection: http://www.backloggery.com/bakonbitz
Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA
TheGoldenEel posted...
This comment kind of suggest that the core gameplay of God of a War isnt great. Does the cinematic presentation elevate it? Yeah sure but strip that away and you still have a deep and engaging combat system broken up by fun puzzle bits

I think the game would feel a lot more average and also a lot shorter.

There's like a two hour sequence in Ragnarok where you ride a creature to collect berries. The sequence exists to flesh out Atreus and a new character. What happens if the cinematic stuff is stripped away? Would that sequence be cut entirely? Or would they be forced to make it more interesting? The entire mindset for the games progression and pacing changes.

TheGoldenEel posted...
the flip side of this question is, could nintendo do more with the presentation of their games but keep the same level of gameplay? Its not like Tears of the Kingsom didnt have a ton of cutscenes. Would it have been better or worse if some of those cutscenes were replaced by some of this talking during gameplay segments that Sony does?

Yes. God of War has its presentation by specifically guiding the player on a very linear path. Narrow crevices. Slow boats. Corriders designed to hold up a conversation. It wouldn't work in an open world game. Every single cutscene and dialogue in TOTK is triggered by the player specifically making it happen.

TheGoldenEel posted...
Shit theres so much of TotK that isnt even voice-acted where youre just mashing the button past text. Id much rather hear that shit from a companion riding a horse or whatever

But a companion isn't going to be able to tell you a story in a game where you can immediately light a fire and launch yourself up with a paraglider. It would also ruin the ambience of that game a fair bit to have someone constantly yammering lore at you while exploring.
A Fallen Mascot
The only thing I don't like about GoW 2018/Ragnarok is that every weapon has multiple moves that are useful under different specific circumstances, that require different elaborate button combos you have to memorize. My brain wasn't built for that, which is why I also don't play fighting games (that, and I prefer killing my enemies en masse). Thankfully, they were both gifts from my brother, so no money spent. Still, I enjoyed them.
Number of fellow Poets of the Fall fans: 31
Want: Bully 2, Haunted Chocolatier, Antonblast, Paper Mario TTYD remake
I've yet to play a "Zelda-like" where the combat isn't tanky weightless beat em up level nonsense.
Ghosts are cool.
TheGoldenEel posted...
I do hate how quickly the game tells you how to solve puzzles

This pissed me off so bad.

The puzzles are so simple but within 0.34 nanoseconds atreus is like "DON'T YOU THINK YOU SHOULD GO OVER THERE AND HIT THAT WITH YOUR AXE"

fuck off boy
CE's Resident Scotsman.
http://i.imgur.com/ILz2ZbV.jpg
TheGoldenEel posted...
I do hate how quickly the game tells you how to solve puzzles
That is the thing I really appreciated in Fallen Order. In a puzzle room, BD-1 would give a signal that a hint was available. You could accept it now (or later if you were stuck) or tell him to quiet down and you'll figure it out.
The ball is round, the game lasts 90 minutes. That's fact.
Everything else, is theory.
I haven't played Ragnarok since it first came out - has it been patched so you can avoid the puzzle hints, or are they still there?
Don't you agree, Zach?
https://streamable.com/enq4r7
boxoto posted...
I haven't played Ragnarok since it first came out - has it been patched so you can avoid the puzzle hints, or are they still there?
They don't happen within the first few seconds of starting a puzzle now, at least.
Game collection: http://www.backloggery.com/bakonbitz
Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA
boxoto posted...
I haven't played Ragnarok since it first came out - has it been patched so you can avoid the puzzle hints, or are they still there?
I don't know, but it did get NG+, some new cosmetics, and the arena mode was updated to let you play as Atreus, as well as choosing any of the partners you get over the story. It also got a free roguelite expansion released today.
Number of fellow Poets of the Fall fans: 31
Want: Bully 2, Haunted Chocolatier, Antonblast, Paper Mario TTYD remake
loafy013 posted...
That is the thing I really appreciated in Fallen Order. In a puzzle room, BD-1 would give a signal that a hint was available. You could accept it now (or later if you were stuck) or tell him to quiet down and you'll figure it out.
Goddamn, he really wanted to tell you the hint though. That prompt just did not go away.

Horizon is the worst for this though.

"Maybe my Focus can tell me something."
"Better check with my Focus."
"I should check those tracks with my Focus."
I wonder if my Focus can pick anything up."

I don't think the word focus will sound like a real word to Ashley Burch for the next decade.
https://i.imgur.com/Er6TT.gif https://i.imgur.com/Er6TT.gif https://i.imgur.com/Er6TT.gif
So? I deeded to some gay porn. It doesn't mean anything. - Patty_Fleur
TheGoldenEel posted...
I do hate how quickly the game tells you how to solve puzzles
Ragnarok was notorious for this, first game was fine. Either way they're pretty great games, though I didn't like Ragnarok nearly as much for some of my own reasons but it's relative considering GoW 2018 is probably still my overall favorite game.
Every time you read this, squirrels randomly burst into flames. Think of the squirrels.
SicSlayer posted...
GoW III > '18 and Ragnarok
god of war 3 is kind of a mess of pacing and characterization. the combat is good, but not as good as 2

i would say 2 > 5 > 4 > 1 > 3 > Ghost > Ascension > Chains

all are 10s, personally

also i never stopped to give it thought but tc is completely right
My fate was the grandest, most brilliant of them all.
Current Events » The modern God of War games are basically what I'd want for a new Zelda game
Page of 2