Constant talking like an MCU movie and having puzzles spelled out for you?I do hate how quickly the game tells you how to solve puzzles
Tunic was the new Zelda game that I want.^
Tunic was the new Zelda game that I want.Still have to play that but thats more based on 2D Zeldas no?
^Yeah I guess. But add dungeons and its pretty much what I want in a new Zoldar game.
But it also had no real dungeons, so it falls into the same, weak complaint as mainline Zelda detractors.
Still have to play that but thats more based on the Zeldas no?It is pretty flagrantly based on Zelda. It has also been called a Souls-like, but that's a separate rationale.
It is pretty flagrantly based on Zelda. It has also been called a Souls-like, but that's a separate rationale.I edited but it was too late. I meant 2D Zelda
I wish I liked the gameplay more. It just doesn't feel as good as the old games.Certainly took some adjustment, and Id probably prefer if the combat was a little less punishing/made you feel more powerful, but I think its great for what it is
This actually makes me want to play them, as someone who was never into GoW
Certainly took some adjustment, and Id probably prefer if the combat was a little less punishing/made you feel more powerful, but I think its great for what it isBut it isn't punishing at all though
But it isn't punishing at all thoughImo on higher difficulties the new ones are definitely more punishing. On older GoW games you could get by with the same few combos and blocking, in this one while there are a few OP attacks, you need to make use of all your combat options, switch between weapons, and keep track of where enemies are a lot more diligently
As much as I like the GOW reboot I don't really see it. They still very much feel like a big budget AAA Western game to me. I never once felt lost or really had that sense of wonder that Zelda games usually provide. Pretty much every unlock revolves around combat in some way. It's also designed to always have a companion with you when Zelda mostly feels rather isolating when in a dungeon.every major unlock in the new GoW games unlocks one if not multiple new traversal skills tbh, many of which unlock huge optional areas
You listed two arrows, an additional throwable weapon and a tool that adds a prompt. It's not exactly the same as finding a tool that changes up how you can proceed through a dungeon or something that opens up the possibility of a more complex puzzle that doesn't involve just hitting or shooting something with the right thing.fair point; but the
The focus on companions in GOW is still very different. To the point that having multiple companions in Ragnarok is one of its bigger additions.
I guess the biggest thing for me is this.This comment kind of suggest that the core gameplay of God of a War isnt great. Does the cinematic presentation elevate it? Yeah sure but strip that away and you still have a deep and engaging combat system broken up by fun puzzle bits
If God of War had the same kind of story as a Zelda game would it be anywhere near as good? I don't think it would be. I don't particularly want Nintendo to focus on Hollywood style writing, mocapping actors and focusing a lot of time and budget on it either. That's PlayStation's wheelhouse.
I'm thinking of the parts of gow where Kratos talks to a woman for 30 minutes and then rows a boat back and forth for two hoursno?
This actually makes me want to play them, as someone who was never into GoWYeah the new God of War games shifted into being action-adventure games with light RPG elements instead of its own version of DMC like the older games, essentially. I'd recommend them, they're good! All the games in the series are good in fact, it's just a bit of a genre shift for the new ones.
This comment kind of suggest that the core gameplay of God of a War isnt great. Does the cinematic presentation elevate it? Yeah sure but strip that away and you still have a deep and engaging combat system broken up by fun puzzle bits
the flip side of this question is, could nintendo do more with the presentation of their games but keep the same level of gameplay? Its not like Tears of the Kingsom didnt have a ton of cutscenes. Would it have been better or worse if some of those cutscenes were replaced by some of this talking during gameplay segments that Sony does?
Shit theres so much of TotK that isnt even voice-acted where youre just mashing the button past text. Id much rather hear that shit from a companion riding a horse or whatever
I do hate how quickly the game tells you how to solve puzzles
I do hate how quickly the game tells you how to solve puzzlesThat is the thing I really appreciated in Fallen Order. In a puzzle room, BD-1 would give a signal that a hint was available. You could accept it now (or later if you were stuck) or tell him to quiet down and you'll figure it out.
I haven't played Ragnarok since it first came out - has it been patched so you can avoid the puzzle hints, or are they still there?They don't happen within the first few seconds of starting a puzzle now, at least.
I haven't played Ragnarok since it first came out - has it been patched so you can avoid the puzzle hints, or are they still there?I don't know, but it did get NG+, some new cosmetics, and the arena mode was updated to let you play as Atreus, as well as choosing any of the partners you get over the story. It also got a free roguelite expansion released today.
That is the thing I really appreciated in Fallen Order. In a puzzle room, BD-1 would give a signal that a hint was available. You could accept it now (or later if you were stuck) or tell him to quiet down and you'll figure it out.Goddamn, he really wanted to tell you the hint though. That prompt just did not go away.
I do hate how quickly the game tells you how to solve puzzlesRagnarok was notorious for this, first game was fine. Either way they're pretty great games, though I didn't like Ragnarok nearly as much for some of my own reasons but it's relative considering GoW 2018 is probably still my overall favorite game.
GoW III > '18 and Ragnarokgod of war 3 is kind of a mess of pacing and characterization. the combat is good, but not as good as 2