Punished_Blinx posted...
You listed two arrows, an additional throwable weapon and a tool that adds a prompt. It's not exactly the same as finding a tool that changes up how you can proceed through a dungeon or something that opens up the possibility of a more complex puzzle that doesn't involve just hitting or shooting something with the right thing.
fair point; but the
sigil arrows
do unlock a few different kinds of puzzles, and gaining a perspective to be able to use the
spear and sonic arrows
are a form of puzzle, though admittedly nothing particularly complex
its not the point though, yeah the puzzling could be more complex in a Zelda game. But the clear influence in GoW (and after I made this post I found interviews where the director specifically said they were influenced by old Zelda games) + modern sensibilities are what Id like to see more of
The focus on companions in GOW is still very different. To the point that having multiple companions in Ragnarok is one of its bigger additions.
Wind Waker had multiple companions, no? Mimir is basically Navi, and also this form of companion communication is the kind of modernization Im talking about tbh