The modern God of War games are basically what I'd want for a new Zelda game

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You listed two arrows, an additional throwable weapon and a tool that adds a prompt. It's not exactly the same as finding a tool that changes up how you can proceed through a dungeon or something that opens up the possibility of a more complex puzzle that doesn't involve just hitting or shooting something with the right thing.

The focus on companions in GOW is still very different. To the point that having multiple companions in Ragnarok is one of its bigger additions.
A Fallen Mascot