Current Events > Zelda BOTW and TOTK Switch 2 to add weapon repair... thru a daily gacha roll

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NeonPhoenix
04/12/25 5:25:16 PM
#1:


on the Zelda app (which requires NSO). It's not guaranteed since it's mixed in with a chance for health recovery, stamina recovery, buffs, and other stuff

(9:15 if the link doesn't work)
https://youtu.be/4-n0v0mpBVM?t=555

Lmao

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ZMythos
04/12/25 5:28:00 PM
#2:


I never had issues with weapon durability. I felt like it forced me to learn how the different weapon types worked and taught me what fights to avoid and what equipment is best used for certain scenarios.

TOTK was made even more accessible with fusion.

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TheDurinator
04/12/25 5:29:32 PM
#3:


ZMythos posted...
I never had issues with weapon durability. I felt like it forced me to learn how the different weapon types worked and taught me what fights to avoid and what equipment is best used for certain scenarios.

TOTK was made even more accessible with fusion.
Fusion made weapon management more annoying since you now needed to farm both the weapon and something to stick on the end of it instead of just the weapon.
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ZMythos
04/12/25 5:30:59 PM
#4:


TheDurinator posted...
Fusion made weapon management more annoying since you now needed to farm both the weapon and something to stick on the end of it instead of just the weapon.
I never really needed to "farm" anything. Exploring rewarded me with more than enough materials for weapon fusion and encouraged creativity in managing encounters.

Plus it was even better for arrows than BOTW since elemental materials were common and I didn't need to farm shops for ice/shock/fire/bomb arrows.

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NeonPhoenix
04/12/25 5:32:36 PM
#5:


Fuck that, I got a life to live. I duped the fuck out of all the materials before they patched it to save myself 40 hours of tedium

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absolutebuffoon
04/12/25 5:37:48 PM
#6:


I hope they add the ability to collect and play as popular Zelda characters and waifus like Zelda, Impa, Malon, IIlia, Medli, Princess Ruto, Saria, and Midna.

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PowerOats
04/12/25 5:40:28 PM
#7:


'The MASTER SWORD is about to run out of energy'

'Win a daily coin flip to restore it instead of fueling it ingame'
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#8
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NeonPhoenix
04/12/25 5:45:11 PM
#9:


[LFAQs-redacted-quote]

Same lol

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Evolician
04/12/25 5:49:34 PM
#10:


I just hope they add the option to swap out an item when your inventory is full while opening a chest. TOTK had that and it made going back to BOTW rough. They couldve patched that in to BOTW but Im sure theyd rather charge you for it.

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AceMos
04/12/25 5:50:21 PM
#11:


ZMythos posted...
I felt like it forced me to learn how the different weapon types worked

there are only 3 weapon types in breath of the wild

sword spear and 2 handed

every thing falls into 1 of those 3

clubs for example are just model swapped swords


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ZMythos
04/12/25 6:10:42 PM
#12:


AceMos posted...
there are only 3 weapon types in breath of the wild

sword spear and 2 handed

every thing falls into 1 of those 3

clubs for example are just model swapped swords

sure in BOTW that was the case, but totk introduced many more weapon types through fusion.

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PeteyParker
04/12/25 6:16:04 PM
#13:


I've never updated my TotK game so the dupe trick still works. I don't know if I want to play it without the dupe trick just because it's better looking.


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NeonPhoenix
04/12/25 6:20:22 PM
#14:


Does our save data transfer to the Switch 2 version?

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Dakimakura
04/12/25 6:28:35 PM
#15:


Nintendo is Pathetic

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Hayame_Zero
04/12/25 6:28:57 PM
#16:


NeonPhoenix posted...
Does our save data transfer to the Switch 2 version?
You should. NSO will let you transfer everything to Switch 2, and the BotW/TotK upgrades are technically still the same software.

If there was no save transfer, there probably would have been uproar by now.

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BakonBitz
04/12/25 6:30:18 PM
#17:


NeonPhoenix posted...
Does our save data transfer to the Switch 2 version?
Yeah, it was mentioned on the Direct. Easy to overlook though I suppose.

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ConfusedTorchic
04/12/25 6:31:22 PM
#18:


i just used a mod to disable it on my actual switch

made the games much more enjoyable

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NeonPhoenix
04/12/25 6:59:48 PM
#19:


BakonBitz posted...
Yeah, it was mentioned on the Direct. Easy to overlook though I suppose.

Phew

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HylianFox
04/12/25 7:00:49 PM
#20:


Was weapon durability REALLY that big of a deal?

I mean come on, if something breaks you can just find another.

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AceMos
04/12/25 7:02:43 PM
#21:


HylianFox posted...
Was weapon durability REALLY that big of a deal?

I mean come on, if something breaks you can just find another.

and thus there is no real point to even bothering with combat


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#22
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rexcrk
04/12/25 7:07:40 PM
#23:




Lmao fuck that.

Breath of the Wild was cool for me at first, but the novelty wore off fast. Havent touched it in like seven years and Ive felt no compulsion to revisit it (and I typically play through Zelda games a few times).

Its so bad that I didnt even bother with Tears of the Kingdom. If this is what the Zelda franchise is going to be going forward, well itll save me money on buying new Zelda games at least lol.

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AceMos
04/12/25 7:09:15 PM
#24:


im going to say something very controversial

the combat in breath of the wild is as pointless as the combat in sticker star

NOW LET ME BE CLEAR im not saying its as bad as the combat in sticker star

just that is pointless

you expend resources to get the same resources

a weapon for a weapon basically

there is no reward for engaging in combat beyond just the combat

and combat takes longer than it did in past zelda games

its just not a rewarding experience IMO

yes the first time you beat a lionel is great

the 5th its eh done it

the 10th its empty


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#25
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fan357
04/12/25 7:23:56 PM
#26:


ZMythos posted...
I never had issues with weapon durability. I felt like it forced me to learn how the different weapon types worked and taught me what fights to avoid and what equipment is best used for certain scenarios.

TOTK was made even more accessible with fusion.

This.

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#27
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AceMos
04/12/25 7:25:56 PM
#28:


[LFAQs-redacted-quote]


*insert skinner meme here*

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viewmaster_pi
04/12/25 7:28:34 PM
#29:


AceMos posted...
im going to say something very controversial

the combat in breath of the wild is as pointless as the combat in sticker star

it's also extremely tedious, one-dimensional, and annoying. smack smack smack, now the enemy is ragdolling away. sprint over, smack smack smack, now the enemy is ragdolling away. sprint over, smack smack smack, so and so forth until it's dead

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SilentSeph
04/12/25 7:36:01 PM
#30:


Weapon durability sucks in BotW/TotK and adds nothing of value to these games. You're constantly showered in weapons and fusion parts so all it does is unnecessarily pause the combat from time to time, adds tedious menu-ing, and litters the battlefield with tons of garbage you can't pick up because your inventory is full. Weapons should've been handled like armor

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Dakimakura
04/12/25 7:37:41 PM
#31:


SilentSeph posted...
Weapon durability sucks in BotW/TotK and adds nothing of value to these games. You're constantly showered in weapons and fusion parts so all it does is unnecessarily pause the combat from time to time, adds tedious menu-ing, and litters the battlefield with tons of garbage you can't pick up because your inventory is full. Weapons should've been handled like armor

Hopefully Nintendo is now done with the survival crafting elements. That was the worst part of Animal Crossing: New Horizons.

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chris1001_the_sequel
04/12/25 7:39:01 PM
#32:


SilentSeph posted...
Weapon durability sucks in BotW/TotK and adds nothing of value to these games. You're constantly showered in weapons and fusion parts so all it does is unnecessarily pause the combat from time to time, adds tedious menu-ing, and litters the battlefield with tons of garbage you can't pick up because your inventory is full. Weapons should've been handled like armor

It also ruins the joy of Treasure Chests. Like doing one of the million shrines and getting a weapon at the end shouldn't feel bad. But it's hard to get excited when you either can't take it with you, or even if you can, it will break after a few swings

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AceMos
04/12/25 7:39:33 PM
#33:


Dakimakura posted...
Hopefully Nintendo is now done with the survival crafting elements. That was the worst part of Animal Crossing: New Horizons.

somehow i doubt they will be done with it

i legit think they probably asked retro to try and shoehorn them in prime 4 but where told it really would not work

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AceMos
04/12/25 7:40:47 PM
#34:


chris1001_the_sequel posted...
It also ruins the joy of Treasure Chests. Like doing one of the million shrines and getting a weapon at the end shouldn't feel bad. But it's hard to get excited when you either can't take it with you, or even if you can, it will break after a few swings

hell the shrines themself are not near as rewarding as just getting a heart piece

no instead you have to get these mcguffins then take them toa special place and ask for more health

or more stamina

speaking of

fuck the stamina bar

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BakonBitz
04/12/25 7:41:52 PM
#35:


AceMos posted...
the combat in breath of the wild is as pointless as the combat in sticker star
IMO, it's kinda that way with all Zelda games so it's not as egregious as an RPG series suddenly having pointless combat. It's probably why people aren't as harsh on the new Zelda's combat system.

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AceMos
04/12/25 7:44:18 PM
#36:


BakonBitz posted...
IMO, it's kinda that way with all Zelda games so it's not as egregious as an RPG series suddenly having pointless combat. It's probably why people aren't as harsh on the new Zelda's combat system.

thing is in past zelda games you had dungeons killing enemies would open doors

or they would drop rupees (unless im remembering wrong im pretty sure you could only get money from selling things in BotW)

combat was also alot faster in those games


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ConfusedTorchic
04/12/25 7:47:09 PM
#37:


AceMos posted...
(unless im remembering wrong im pretty sure you could only get money from selling things in BotW)

things also just dropped rupees, but it was not lucrative

AceMos posted...
hell the shrines themself are not near as rewarding as just getting a heart piece

no instead you have to get these mcguffins then take them toa special place and ask for more health

so you collect the orbs, like you would a heart piece, and then go turn them in for a full heart or more stamina

it's functionally the same

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SilentSeph
04/12/25 7:51:38 PM
#38:


AceMos posted...
there is no reward for engaging in combat beyond just the combat
To be fair you get monster parts to upgrade your armor and make meals and elixirs with

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Metal_Gear_Raxis
04/12/25 8:02:11 PM
#39:


HylianFox posted...
Was weapon durability REALLY that big of a deal?

I mean come on, if something breaks you can just find another.
Yes, it really was, it made combat pointless to pursue unless you had no other choice, which you almost always did.

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BakonBitz
04/12/25 8:11:13 PM
#40:


SilentSeph posted...
To be fair you get monster parts to upgrade your armor and make meals and elixirs with
That does seem to be pretty overlooked, yeah. Even just upgrading armors once or twice makes a massive difference in the damage you take.

Though it's also incredibly easy to heal anyway.

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SomeLikeItHoth
04/12/25 8:14:15 PM
#41:


I like crafting weapons in TOTK, just wish they had better durability.

Dakimakura posted...
That was the worst part of Animal Crossing: New Horizons.
That and island terraforming. It was too much. I know a lot of people enjoyed it and good for them, but it wasn't for me.

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ZMythos
04/12/25 8:18:56 PM
#42:


AceMos posted...
you expend resources to get the same resources

a weapon for a weapon basically
It wasn't necessarily a 1-to-1 transaction. Clever and skillful combat would preserve a weapon for a substantial time, especially higher quality ones.

The plethora of midling-tier monsters and items wasn't about encouraging combat, it was about having a steady supply of standard weapons and/or materials in the event that you lost a lot of valuable stuff to make it easier to recover.

AceMos posted...
there is no reward for engaging in combat beyond just the combat

and combat takes longer than it did in past zelda games

its just not a rewarding experience IMO

I think this is the fundamental difference of opinion that breeds the two sides of the argument. You think combat should have more extrinsic rewards as motivation to seek it out, while I think it carries enough intrinsic motivation to be rewarding in itself with special drops every once in a while being an added bonus.

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GeneralKenobi85
04/12/25 8:20:23 PM
#43:


Rock Octoroks and fusion made weapon durability trivial in TOTK. I think it made sense as a mechanic in both games, but my only issue is that maybe the Master Sword should have been handled differently. Especially in BOTW. It's mostly fine in TOTK.

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Mistere_Man
04/12/25 8:24:52 PM
#44:


GeneralKenobi85 posted...
but my only issue is that maybe the Master Sword should have been handled differently. Especially in BOTW. It's mostly fine in TOTK.

Please explain.

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NeonPhoenix
04/14/25 10:03:20 AM
#45:


bump >_>

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Bloodmoon77
04/14/25 10:07:19 AM
#46:


Dang for a second there they were gonna be playable zelda games

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Philip027
04/14/25 10:42:12 AM
#47:


HylianFox posted...
Was weapon durability REALLY that big of a deal?

I mean come on, if something breaks you can just find another.

Supply was not the issue. The tedium was.

And unfortunately for this game, that tedium is apparently worst at the game's start, which did wonders in terms of putting me off of the game before I ever had a chance to potentially start finding it enjoyable. Having to keep calling menu timeouts mid-combat because your tree twig broke for the umpteenth time is not fun.
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KajeI
04/14/25 10:55:28 AM
#48:


Oh boy, my favorite NuZelda thing to rant about.

A: This is worthless for a bunch of reasons, but most pressingly, you can ALREADY repair your weapons (except the MS) in both games by leaving them near Rock Octoroks and having them spit them back out at you (you'll even get a semi-randomly shuffled bonus on top), and there's like 15+ per Bloodmoon and a couple are right near shines so you'll always have relatively quick access to them (certainly faster than finding another copy of whatever you're repairing).

B: Yes, weapon durability is actually as bad as people make it out to be. In fact it's even worse than most people make it out to be because most people don't have game design brain and can't see how much damage it causes to every other gameplay element in those two games, and to this day the best defense I've seen from people who like it/don't care is "Well it's easy to find another one anyway", as if that isn't the ultimate proof the system adds nothing but needless tedium and frustration.

There are a handful of times across both games where it genuinely adds to the experience. On the tutorial areas, on Eventide, and in those trial shrines in ToTK that are just mini-eventides. Everywhere else it's a complete mess and the games would be easily 3x better if they'd been designed around a non-dogshit durability system.

-

NuZelda's durability system is a near complete top to bottom failure in everything it tries to accomplish and I've written about it at length multiple times. Here's my favorite topic where I got to rant about it, I start posting from 92 onwards. https://gamefaqs.gamespot.com/boards/266202-the-legend-of-zelda-tears-of-the-kingdom/80495074?page=1

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KajeI
04/14/25 10:57:43 AM
#49:


And don't get me fucking started on the MS in those games. Especially in ToTK where they somehow managed to make it even worse because it's bugged to not get the extra durability from fusing a new part onto it because after a recharge it's technically the same base getting a new attachment and they never bothered to fix it.

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Enclave
04/14/25 11:02:42 AM
#50:


TotK became okay (not great, just okay) once I glitched myself a couple of unbreakable Master Swords, one for slashing damage and one for blunt damage.

The weapon durability system in BotW and TotK are atrocious and I've defended this point many times on the BotW board and fewer times on the TotK board. Nobody ever gives good excuses for why the system should exist.

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