Current Events > Do you still consider Ocarina of Time a masterpiece?

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PowerOats
04/15/24 10:34:07 AM
#1:


Any version that is
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Shotgunnova
04/15/24 10:39:31 AM
#2:


Even factoring in the glitches and stuff...yes.

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Umbreon
04/15/24 10:41:55 AM
#3:


Oh absolutely.

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gu-gohan
04/15/24 10:42:39 AM
#4:


Yes, of course.

Games should always be judged while considering the respective time they were released. Even if it is dated by today's standards, it is still a masterpiece. This applies to many other games that were released decades ago.

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Glob
04/15/24 10:43:05 AM
#5:


I never did, to be honest. I liked it, but not that much.
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Doe
04/15/24 10:44:17 AM
#6:


As a Gen Z, the 3DS version is just as fun as any modern game.

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tommybel89
04/15/24 10:46:04 AM
#7:


I did a replay after 15 plus years and it holds up to scrutiny very very very well. Masterpiece!

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Hayame_Zero
04/15/24 10:46:58 AM
#8:


I thought it was just okay at the time of release, but it's still pretty influential.

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MarthGoomba
04/15/24 11:20:38 AM
#9:


I was bored of it by the end of the first dungeon

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LoveLikeJazz
04/15/24 11:22:43 AM
#10:


Shotgunnova posted...
Even factoring in the glitches and stuff...yes.
There really aren't many though. It's only the speedrunning crowd that knows about all that. I wouldn't say that counts because the average player isn't going to encounter much of anything.

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Japanties
04/15/24 11:23:59 AM
#11:


I hate calling anything a masterpiece. It feels like nothing but a marketing buzzword nowadays. That said, I think the overwhelming consensus is that OoT was a watershed moment for gaming.
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Jupiter
04/15/24 11:24:09 AM
#12:


Still my favorite game of all time. I don't think it's the greatest game of all time, but rather no game blew me away like it did or had such an effect on my childhood.

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Fable
04/15/24 11:25:00 AM
#13:


I never did.

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tripleh213
04/15/24 11:26:09 AM
#14:


Umbreon posted...
Oh absolutely.


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Beveren_Rabbit
04/15/24 11:39:10 AM
#15:


25 minute forced tutorial that makes doing speed runs, re-plays tedious.

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mario2000
04/15/24 11:41:20 AM
#16:


Shotgunnova posted...
Even factoring in the glitches and stuff...yes.

Especially factoring in the glitches and stuff.

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#17
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Tenaku
04/15/24 11:42:01 AM
#18:


What are some reasons why things STOP being a masterpiece? Is there one that can/should be applied to Ocarina of Time?
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Compsognathus
04/15/24 11:43:02 AM
#19:


I'm replaying it again for the first time in a while and there are definitely some aspects showing their age like the camera, menu system and simplistic combat, but it still holds up incredibly well at its core. And when you consider it relative to the time it came out? It's absolutely a masterpiece.

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The_Popo
04/15/24 11:43:29 AM
#20:


Yes, it still holds up quite well.

But the games need to be considered for their time well. Games like Pong, Space Invaders, and Super Mario Bros are vastly inferior to current games, but are masterpieces based on the era when they were released and how they moved the industry forward.

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mario2000
04/15/24 11:44:30 AM
#21:


Compsognathus posted...
I'm replaying it again for the first time in a while and there are definitely some aspects showing their age like the camera, menu system and simplistic combat, but it still holds up incredibly well at its core. And when you consider it relative to the time it came out? It's absolutely a masterpiece.

Ship of Harkinian fixes some of the dated shit like the camera, low fps, etc.

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Beveren_Rabbit
04/15/24 11:45:18 AM
#22:


oh yeah... having to open up the menu to change equipment.

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KBGiantsfan
04/15/24 11:50:16 AM
#23:


yes

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The_Korey
04/16/24 6:11:27 PM
#24:


Beveren_Rabbit posted...
oh yeah... having to open up the menu to change equipment.

Is that not every LoZ game?

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ironman2009
04/16/24 6:12:06 PM
#25:


hell yeah brother

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Irony
04/16/24 6:12:48 PM
#26:


Yes like how I consider a sharpened pointy stick to be a masterpiece of weapons

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LeoRavus
04/16/24 6:13:51 PM
#27:


Wonder why Nintendo won't do a remake of this. Seems like it would be one of their easiest sells ever.

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#28
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Compsognathus
04/16/24 7:00:10 PM
#29:


The_Korey posted...
Is that not every LoZ game?
It's more that the game has a few points where equipping and unequipping items is central to the puzzle. This is most egregious in the Water Temple with the boots where you were constantly having jump into the menu to take them on and off.

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MrResetti
04/16/24 7:02:14 PM
#30:


Yeah, I love it
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WarfireX
04/16/24 7:08:57 PM
#31:


I will revisit the DS version from time to time. It is still fun from start to finish and I will choose that any day of the week over the crap that calls itself Zelda today.

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#32
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K181
04/16/24 7:11:30 PM
#33:


As in as a piece of history? Sure, it was one of biggest watersheds in gaming history.

As in holding up now? Nah. Slow, clunky, loads of pacing issues, and been improved upon in every way.

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WarfireX
04/16/24 7:13:15 PM
#34:


K181 posted...
As in as a piece of history? Sure, it was one of biggest watersheds in gaming history.

As in holding up now? Nah. Slow, clunky, loads of pacing issues, and been improved upon in every way.
You can criticize so many aspects of OoT, but the word "pacing" automatically kills your credibility dead in its tracks.

That game moves from one point to the next so well.

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Gobstoppers12
04/16/24 7:19:51 PM
#35:


Yep.

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K181
04/16/24 7:30:33 PM
#36:


WarfireX posted...
You can criticize so many aspects of OoT, but the word "pacing" automatically kills your credibility dead in its tracks.

That game moves from one point to the next so well.

The opening is a slog (I am most forgiving of this, though, as the game was blowing minds and had to give people time to adjust, but we're talking about playing in 2024 not in the 90s), the owl kills the pace every time he shows up, the note quest to get past Kakariko was a waste of time, and the general pace of combat is dreadfully slow, just to name a few that immediately pop to mind.

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Gobstoppers12
04/16/24 7:34:30 PM
#37:


K181 posted...
The opening is a slog
Maybe if you're doing it for the very first time and need to learn the controls and concepts of the game. Otherwise, the opening is a couple of minutes at most.

The owl shows up a handful of times and takes a few seconds to skip through.

What note quest are you talking about? You mean getting the letter from Zelda as part of the story so you can go to the next dungeon?

Your complaints are kinda soft, not gonna lie.

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WalkingPlague
04/16/24 7:34:52 PM
#38:


it was a significant title of my childhood. i never was a diehard zelda fan, however i recognize its achievement and status.

i can still hear the opening music before you start the game. such a blessing to have experienced that.

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RetuenOfDevsman
04/16/24 7:38:38 PM
#39:


Nah, I just didn't like the design of the game at all.

It was too confusing and at times felt deliberately misleading.

My go-to example, though stuff like this happened frequently, was when you get to see the horse in the child era and clearly you want the horse because it takes a long time getting places on foot, but you can't get the horse. Hm. Ok.

Now, as it just so happens, the coolest music in the game is in a place called Gerudo Valley, but the bridge is out. Hm. Ok.

Fast forward (see what I did there?) to the adult era. I dunno how anybody DIDN'T do this, considering the above, but the very first thing I did was go get the horse, observe its incredible jumping ability as we leave the ranch, and instantly beeline it to said bridge that is out, which of course is the only place we haven't been allowed to go. After all, maybe we can jump the canyon.

Turns you, you can! And you're rewarded with a cutscene that confirms you've gone the right way! And you're given a clear objective of what to do next!

Except...

You're not actually supposed to be here yet. Without the longshot, it is difficult at best (as far as I could tell, impossible) to get past the guards undetected. And yet I'm convinced I'm going the right way. And there's nothing overtly impossible about what I'm trying to do, like a locked door or a ledge too high to jump to. For all I know, I'm just really bad at the game.

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LinkDaLunatic
04/16/24 7:39:16 PM
#40:


My beloved Ocarina of Time is one of the greatest of all time.
To me it is the very essence and heart of Zelda. The most Zelda a Zelda game can be.
It isn't my favorite Zelda game, but I love and cherish it so.

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K181
04/16/24 7:48:16 PM
#41:


Gobstoppers12 posted...
Maybe if you're doing it for the very first time and need to learn the controls and concepts of the game. Otherwise, the opening is a couple of minutes at most.

The owl shows up a handful of times and takes a few seconds to skip through.

What note quest are you talking about? You mean getting the letter from Zelda as part of the story so you can go to the next dungeon?

Your complaints are kinda soft, not gonna lie.

A couple minutes. What? You have to chat to a half dozen people, find money to buy something, go through a small maze, go back and forth between a couple places, and the likes before you get to dungeon.

Owl takes more than a few seconds.

Yes, that note, and its awkward busywork the way it was handled, though Im sure theres an optimal route the mitigates that but would be something either lucked into or known in advance.

You can disagree with my complaints, but you not being bothered by something doesnt mean others cant be. And thats all coupled with a clunky and slow combat system that, while revolutionary, hasnt aged well.

OoT was a watershed moment and they nailed the mood, but a heck of a lot of it doesnt hold up at all. None of my kids remotely had the patience to go far with it, despite heavy prodding from my wife fyi (my younger son loved Majoras Mask though, so go figure) and if I ventured a guess a majority of adults who never played it would find it to be a chore of a game if they tried it now.

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thronedfire2
04/16/24 7:52:23 PM
#42:


yes

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archizzy
04/16/24 7:55:19 PM
#43:


I was already 22 at the time it came out so I dont have a particular strong draw with it to my childhood/teenage years like some others that I think influences their feelings over it.

I liked it a lot at the time but it wasnt a masterpiece to me. I knew that it was a significant shift in the series going forward and that on consoles the 2D style was most likely a thing of the past. Part of that was a little sad actually.

Again great game but didnt feel like a masterpiece when I played it. I also think its hard for me to look back on and think so highly of because just two years later was MM in the same hardware and made in the same style but I felt was a better game. And honestly WW is my favorite 3D game of the franchise.

I know its unfair of me to hold it against newer games, especially ones that are on newer hardware but Im just admitting Im a little biased against it when I have multiple titles in the series above it.

But again even at the time in 1998 I didnt consider it a masterpiece. It was a damn good game though that I enjoyed.

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PraetorXyn
04/16/24 8:03:21 PM
#44:


No. Like most early 3D titles, it hasnt aged well. The Sequelitis video covers most of my gripes with it.
https://youtu.be/XOC3vixnj_0?si=1L4O9nx3dTztd-ni

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radical_rhino
04/16/24 8:07:12 PM
#45:


RetuenOfDevsman posted...
Nah, I just didn't like the design of the game at all.

It was too confusing and at times felt deliberately misleading.

My go-to example, though stuff like this happened frequently, was when you get to see the horse in the child era and clearly you want the horse because it takes a long time getting places on foot, but you can't get the horse. Hm. Ok.

Now, as it just so happens, the coolest music in the game is in a place called Gerudo Valley, but the bridge is out. Hm. Ok.

Fast forward (see what I did there?) to the adult era. I dunno how anybody DIDN'T do this, considering the above, but the very first thing I did was go get the horse, observe its incredible jumping ability as we leave the ranch, and instantly beeline it to said bridge that is out, which of course is the only place we haven't been allowed to go. After all, maybe we can jump the canyon.

Turns you, you can! And you're rewarded with a cutscene that confirms you've gone the right way! And you're given a clear objective of what to do next!

Except...

You're not actually supposed to be here yet. Without the longshot, it is difficult at best (as far as I could tell, impossible) to get past the guards undetected. And yet I'm convinced I'm going the right way. And there's nothing overtly impossible about what I'm trying to do, like a locked door or a ledge too high to jump to. For all I know, I'm just really bad at the game.
Well thats your fault for not buying the official Nintendo strategy guide.

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RetuenOfDevsman
04/16/24 8:12:04 PM
#46:


radical_rhino posted...
Well thats your fault for not buying the official Nintendo strategy guide.
I guess so.

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TheFalseDeity
04/16/24 8:15:52 PM
#47:


Masterpiece isnt a term i use at all but its do consider it a top tier game. And the 3DS version made it even better.

Still second to Twilight Princess though.

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